Search results for

“xcode github”

95,428 results found

Post

Replies

Boosts

Views

Activity

[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying ot
1
0
54
2w
On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13
2
0
116
2w
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
2w
Rapport de Bug : Problème Entitlements Family Controls / EAS Build
Le build iOS via EAS échoue systématiquement lors de la phase Xcode. Bien que les capacités Family Controls et App Groups soient activées sur le portail Apple Developer et configurées dans le app.json, les profils de provisionnement générés par EAS sont rejetés par Xcode car ils ne contiendraient pas les droits nécessaires. Configuration du projet : Targets (4) : App principale + 3 extensions (ShieldConfiguration, ShieldAction, ActivityMonitorExtension). Capabilities requises : Family Controls (Development), App Groups. EAS CLI Version : 18.0.6 (et versions antérieures testées). Erreur Xcode récurrente : error: Provisioning profile [expo] com.*****.*** AdHoc 177230... doesn't support the Family Controls (Development) capability.. error: Provisioning profile ... AdHoc ... doesn't include the com.apple.developer.family-controls entitlement.. Ce qui a déjà été tenté (sans succès) : Configuration app.json : Ajout manuel des entitlements pour le bundle principal et configuration du plugi
1
0
68
2w
Reply to Is calling different SBApplication objects from different threads bad?
Good idea. I often have most of that stuff turned on, but haven't lately. I ran with ASan on all this morning (running 2 jobs that constantly hammer InDesign Desktop with scripts) and only managed to get 2 occurrences of errOSAInternalTableOverflow, but no crashes or hangs. It may be worth continuing this test on general principle, but at this point I suspect the issue here is in fact a threading bug in AppleEvents. As far as I can tell, the bug has basically been present for a very long time, probably since the original release of OS X 25+ years ago. It's existed for so long because: It requires multiple threads to be sending AppleEvents, which isn't all that common. It likely requires those threads to be sending the right/wrong events (specifically, events that require replies) and may require an ongoing stream of events. I think the timing window is so narrow that even all other circumstances are right, nothing actually goes wrong simply because of how the execution stream happens to play out. One
2w
Reply to BLE characteristic values swapped
Reading through your GitHub issues, I see no indication that this would be an iOS bug, but rather a timing/race issue in your code. A bug like this that is in the Bluetooth stack would have caused many such complaints, and at this point, this is the first time I am hearing this. The only other explanation that would be beyond your code can be an issue with the GATT table on the accessory, perhaps due to mixing up of attribute handles. The only way to understand whether the value sent by the accessory is the correct one vs. the wrong one reported by CoreBluetooth to your app would be to observe the traffic with a packet logger/air trace to see. If you are able to reproduce this on your end, what would be useful is to install the Bluetooth logging profile from https://developer.apple.com/feedback-assistant/profiles-and-logs/ and then examine the Console logs for your app, or use the PacketLogger app (available at Additional Tools for Xcode) to see the traffic between your app and the periphera
Topic: App & System Services SubTopic: Core OS Tags:
3w
Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
1
0
70
3w
Xcode is compiling all Swift files one at a time?
I have two apps; one is a subset of functionality of the other. The smaller app has about 170 Swift files. The larger app has these files plus about 120 more. So I would expect the larger app to take around twice as long to build. Instead, the smaller app takes less than a minute to build while the larger app takes over 13 minutes to build; to be exact, it takes 15.3 times longer. While reviewing the build report, I noticed that the smaller app compiles the Swift files in batches, with each batch taking around 10 seconds, but with up to 17 batches running at once. In contrast, the larger app compiles all 290 Swift files in one giant batch, so apparently there is no multithreading of the Swift compilation (see screen shots below). The difference in the number of batches the smaller app compiles at once roughly corresponds to the difference in overall build time. Is there a build setting I can change to make the larger app compile Swift files in multiple smaller batches as the smaller app is doing? I checked SW
2
0
129
3w
Reply to Unable to use AI with XCode 26.2
Thanks for reaching out. Does that happen for every prompt you try to send? If so, can you try updating to Xcode 26.3 which contains some important quality fixes. If not, could you please file a Feedback Request and attach the archive produced by the sysdiagnose command so we can take a look? Thank you!
3w
Unable to use AI with XCode 26.2
I decided to try out XCode 26.2s new AI abilities but I only get a Your request couldn't be completed. When clicking the details button I get see this error: InferenceError::unspecifiedUnderlyingError::Error(message: Unknown parameter: 'tool_call_outputs'., type: invalid_request_error, code: Optional(unknown_parameter), privacyPassRedemptionResponse: nil, userFacingLocalizedErrorMessage: nil) How do I fix that?
1
0
69
3w
Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called FM Mac App Test, that can reproduce multicast issues
15
0
697
3w
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying ot
Replies
1
Boosts
0
Views
54
Activity
2w
On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13
Replies
2
Boosts
0
Views
116
Activity
2w
Reply to Can't enable an iOS Driverkit driver when using an older app ID
This post was a godsend for me while trying to implement automatically generated date-based build numbers. For you (and any future beneficiaries), please file a bug about this and then post the bug number back here. There are couple of kernel specific limitation like this (bundle ID length is the other) and Xcode should probably have a check in place that prevents/warns about this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Replies
Boosts
Views
Activity
2w
Rapport de Bug : Problème Entitlements Family Controls / EAS Build
Le build iOS via EAS échoue systématiquement lors de la phase Xcode. Bien que les capacités Family Controls et App Groups soient activées sur le portail Apple Developer et configurées dans le app.json, les profils de provisionnement générés par EAS sont rejetés par Xcode car ils ne contiendraient pas les droits nécessaires. Configuration du projet : Targets (4) : App principale + 3 extensions (ShieldConfiguration, ShieldAction, ActivityMonitorExtension). Capabilities requises : Family Controls (Development), App Groups. EAS CLI Version : 18.0.6 (et versions antérieures testées). Erreur Xcode récurrente : error: Provisioning profile [expo] com.*****.*** AdHoc 177230... doesn't support the Family Controls (Development) capability.. error: Provisioning profile ... AdHoc ... doesn't include the com.apple.developer.family-controls entitlement.. Ce qui a déjà été tenté (sans succès) : Configuration app.json : Ajout manuel des entitlements pour le bundle principal et configuration du plugi
Replies
1
Boosts
0
Views
68
Activity
2w
Reply to Is calling different SBApplication objects from different threads bad?
Good idea. I often have most of that stuff turned on, but haven't lately. I ran with ASan on all this morning (running 2 jobs that constantly hammer InDesign Desktop with scripts) and only managed to get 2 occurrences of errOSAInternalTableOverflow, but no crashes or hangs. It may be worth continuing this test on general principle, but at this point I suspect the issue here is in fact a threading bug in AppleEvents. As far as I can tell, the bug has basically been present for a very long time, probably since the original release of OS X 25+ years ago. It's existed for so long because: It requires multiple threads to be sending AppleEvents, which isn't all that common. It likely requires those threads to be sending the right/wrong events (specifically, events that require replies) and may require an ongoing stream of events. I think the timing window is so narrow that even all other circumstances are right, nothing actually goes wrong simply because of how the execution stream happens to play out. One
Replies
Boosts
Views
Activity
2w
Reply to BLE characteristic values swapped
Reading through your GitHub issues, I see no indication that this would be an iOS bug, but rather a timing/race issue in your code. A bug like this that is in the Bluetooth stack would have caused many such complaints, and at this point, this is the first time I am hearing this. The only other explanation that would be beyond your code can be an issue with the GATT table on the accessory, perhaps due to mixing up of attribute handles. The only way to understand whether the value sent by the accessory is the correct one vs. the wrong one reported by CoreBluetooth to your app would be to observe the traffic with a packet logger/air trace to see. If you are able to reproduce this on your end, what would be useful is to install the Bluetooth logging profile from https://developer.apple.com/feedback-assistant/profiles-and-logs/ and then examine the Console logs for your app, or use the PacketLogger app (available at Additional Tools for Xcode) to see the traffic between your app and the periphera
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
3w
Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
Replies
1
Boosts
0
Views
70
Activity
3w
Reply to Xcode 26.3 - Revert to variable editor tab width
I have filed report FB22117916, titled Reduced tab density in Xcode 26.3.
Replies
Boosts
Views
Activity
3w
Xcode is compiling all Swift files one at a time?
I have two apps; one is a subset of functionality of the other. The smaller app has about 170 Swift files. The larger app has these files plus about 120 more. So I would expect the larger app to take around twice as long to build. Instead, the smaller app takes less than a minute to build while the larger app takes over 13 minutes to build; to be exact, it takes 15.3 times longer. While reviewing the build report, I noticed that the smaller app compiles the Swift files in batches, with each batch taking around 10 seconds, but with up to 17 batches running at once. In contrast, the larger app compiles all 290 Swift files in one giant batch, so apparently there is no multithreading of the Swift compilation (see screen shots below). The difference in the number of batches the smaller app compiles at once roughly corresponds to the difference in overall build time. Is there a build setting I can change to make the larger app compile Swift files in multiple smaller batches as the smaller app is doing? I checked SW
Replies
2
Boosts
0
Views
129
Activity
3w
Reply to Your request couldn't be completed
Just to clarify, when selecting Sign In in Xcode, it should show a new browser window where you enter the magic code. You will not enter that code in Xcode, so make sure to look for the window that comes up in your browser for entering the code.
Replies
Boosts
Views
Activity
3w
Reply to Unable to use AI with XCode 26.2
Thanks for reaching out. Does that happen for every prompt you try to send? If so, can you try updating to Xcode 26.3 which contains some important quality fixes. If not, could you please file a Feedback Request and attach the archive produced by the sysdiagnose command so we can take a look? Thank you!
Replies
Boosts
Views
Activity
3w
Unable to use AI with XCode 26.2
I decided to try out XCode 26.2s new AI abilities but I only get a Your request couldn't be completed. When clicking the details button I get see this error: InferenceError::unspecifiedUnderlyingError::Error(message: Unknown parameter: 'tool_call_outputs'., type: invalid_request_error, code: Optional(unknown_parameter), privacyPassRedemptionResponse: nil, userFacingLocalizedErrorMessage: nil) How do I fix that?
Replies
1
Boosts
0
Views
69
Activity
3w
Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called FM Mac App Test, that can reproduce multicast issues
Replies
15
Boosts
0
Views
697
Activity
3w
Reply to Swift Student Challenge environment selection question (iOS 26)
Thank you for your response, I appreciate you taking the time to clarify. Just to make sure I fully understand: does this mean there is no possibility that the submission could be evaluated in Xcode if needed, or would that decision be up to the review team? Thanks again for your help.
Replies
Boosts
Views
Activity
3w
Reply to tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Also saw these warnings now in the xcode cli Warnings: Failed to locate resource named default.csv CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 IOServiceOpen failed: 0xe00002e2 IOServiceOpen failed: 0xe00002e2 IOServiceOpen failed: 0xe00002e2 IOServiceOpen failed: 0xe00002e2
Replies
Boosts
Views
Activity
3w