Search results for

Apple Maps Guides

151,843 results found

Post

Replies

Boosts

Views

Activity

Reply to iOS doesn’t switch back to home router + socket connect failure in AP mode
I’m not sure I understand your questions so lemme you start you out with some ‘light’ reading. Check out the various posts linked to from Extra-ordinary Networking. These give a lot of background to this issue and, specifically, Working with a Wi-Fi Accessory defines terminology that you can use in any follow-up questions you have. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
1w
Reply to How to set the custom DNS with the Network client
[quote='809672021, SachinHk, /thread/809672, /profile/SachinHk'] I attempted the following approach [/quote] This approach won’t work in general. iOS devices regularly find themselves in situations where the traditional resolve-then-connect approach won’t work. I talk about this in general terms in the Connect by name section of TN3151 Choosing the right networking API Additionally, this is problematic: [quote='809672021, SachinHk, /thread/809672, /profile/SachinHk'] Set the original domain in the Host HTTP header [/quote] The Host header is ‘owned’ by URLSession and not something you can reliably set. See here. Fortunately, there’s an alternative approach that should work, namely to set a per-app DNS resolver. You can do this via Network framework’s privacy context mechanism. See this post for an example. ps It’s really hard to read your post. To avoid problems like that in the future, have a read of Quinn’s Top Ten DevForums Tips, and specifically the discussion of code blocks in tip 5. Share and Enjoy — Qu
1w
Reply to Thermal management on iOS
[quote='809732021, Joe_Chou, /thread/809732, /profile/Joe_Chou'] Beyond these measures, are there any other strategies [to] help the device cool down? [/quote] It’s hard to answer that without knowing more about what your app does. The general answers is: Work out which operations in your app use a lot of power. When you receive a thermal state notification, stop or reduce those. For lots of good info on how to get started with step 1, watch WWDC 2025 Session 226 Profile and optimize power usage in your app. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
1w
Reply to App Clip invocation fails with "ASDErrorDomain error 507" via Smart App Banner especially on iOS 26 devices.
[quote='809639021, Suhyeon, /thread/809639, /profile/Suhyeon'] Has anyone else experienced this specific ASDErrorDomain error? [/quote] I don’t know much about App Clips but I can share a little insight into the error. The ASD in ASDErrorDomain stands for App Store daemon. That means pretty much what it says. Unfortunately the error code 507 is not helpful. It’s a generic error that has a wide variety of potential causes. My experience with generic errors like this is that they’re often reflected in the system log and the surrounding log entries can yield a clue as to what might’ve caused them. Finding stuff in the system log can be tricky though; I have a bunch of hints and tips on that in Your Friend the System Log. [quote='809639021, Suhyeon, /thread/809639, /profile/Suhyeon'] We have already submitted a report via Feedback Assistant [/quote] What was that bug number? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
1w
When running Unity applications in the shared space of visionOS, the Mask/RectMask2D of ScrollView does not function properly
Problem Description: I am developing an application that runs in the Shared Space on Apple Vision Pro using Unity. When using the UI ScrollView (Scroll View) component, I found that the Mask / RectMask2D does not function in the Shared Space. Scrolling content is not masked or cropped; it extends beyond the view boundary and is displayed directly. The same UI works correctly across platforms such as Unity Editor, iOS, and macOS, but the issue only occurs in the shared space of Vision Pro. Reproduction steps: Create a ScrollView in Unity. Add a Mask or RectMask2D to the viewport. Deploy the application to Apple Vision Pro and run it in Shared Space mode. Sliding content will not be clipped by the mask, and the masked area is entirely ineffective. Expected behavior: The content of ScrollView should be properly clipped by Mask / RectMask2D and should not render outside the mask boundary. Actual results: In the shared space of Vision Pro, the mask is ineffective, causing scrolling content to ext
0
0
88
1w
Why VideoMaterial can't show transparency on Apple Vision Pro
https://developer.apple.com/documentation/realitykit/videomaterial The documentation: Video materials support transparency if the source video’s file format also supports transparency. I have a transparency video(Hand.mov, HEVC with alpha), I can show the video with transparency background correctly on Vision Pro Simulates, but on physic Device the video has a black background. I'm sure the video format is ok because I can see get the texture from video and display it on an UnlitMaterial. How can I show the transparency video correctly with the RealityKit/VideoMaterial?
3
0
210
1w
403 request for get playlists
I am developing a SWIFITUI app that transfers playlists between Apple Music and Spotify but I am not directly create my requests to those companies APIs. I have my own backend. But when fetching users playlists due to https://api.music.apple.com/v1/me/library/playlists the response is 403 all the time. I tried many ways including creating new DevToken and UserToken when user login and sending those tokens in headers with Authorization and Music-User-Token. What else can be the problem? Note: My team ids in Xcode and apple developer portal seems different. Maybe this is the problem.
0
0
194
1w
ITMS-90555: On-Demand Resources exceed 30GB after App Thinning – Need clarification on variant size calculation
Hello, I am encountering the following error when uploading a build to App Store Connect: ITMS-90555: Thinned app size is too large – Your on-demand resources in the universal variant are 30 GB, which exceeds the maximum allowable size. After app thinning, the total size of your on-demand resource asset packs in any variant must be less than 30 GB. Our application includes a large amount of font resources delivered via ODR. Before making structural changes, I need clarification because the documentation does not fully explain how ODR size calculations work per variant. Environment Xcode: (latest stable) Distribution method: App Store submission ODR total size before thinning: approximately (28 GB) Build processing fails immediately with the ITMS-90555 error Questions How exactly does App Thinning compute the size of ODR asset packs per variant? Is ODR size evaluated: Per device-specific variant, Or is the “universal variant” treated as an additional variant that must independently stay under 30GB? The documen
0
0
44
1w
Reply to Trees on the in-app map?
Hi, this is a series of questions for the Apple developers, and also for anyone that would like to speculate. How are they able to get trees marked on the in-app map? There are many GIS datasets that include trees. And how come they are fairly but not completely accurately marked? That one's more difficult. Everyone loves a great dataset. You can even download open source one for free. But nobody likes to maintain any of these datasets. So they get stale really fast. Pretty much every company, government agency, and institution vastly underestimates the costs of maintenance.
1w
Reply to Is it possible to raycast with PSVR2 controllers when developing in Unity for the Apple Vision Pro?
Hello I don't recommend trying to implement controller tracking & recasting using the controller's IMU data. ARKit in visionOS 26 has support for tracking 6DOF pose of PSVR2 controllers. Apple publishes a Unity plugin that bridges the native GameController + ARKit support for discovering and tracking spatial game controllers into Unity. See Apple.SpatialAccessory in the Apple unity plugins Github.
Topic: Spatial Computing SubTopic: General Tags:
1w
Thermal management on iOS
I would like to inquire about Apple's recommended best practices for iPhone thermal management. Specifically, what actions are developers expected to take to prevent the device from overheating? I am aware that we should subscribe to Thermal State Notifications and throttle performance accordingly—such as by reducing streaming quality or temporarily disabling active features. Beyond these measures, are there any other strategies you recommend to mitigate thermal issues and help the device cool down?
1
0
58
1w
Thermal management on iOS
I would like to inquire about Apple's recommended best practices for iPhone thermal management. Specifically, what actions are developers expected to take to prevent the device from overheating? I am aware that we should subscribe to Thermal State Notifications and throttle performance accordingly—such as by reducing streaming quality or temporarily disabling active features. Beyond these measures, are there any other strategies you recommend to mitigate thermal issues and help the device cool down?
1
0
54
1w
Reply to PHPickerViewController displays the photo picker with shrunken UI
Thanks for providing some code. I was able to reproduce the problem you have described here. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: UI Frameworks SubTopic: AppKit
1w
Cannot submit any app for External TestFlight review – account-level error
Hello, I am unable to submit ANY of my apps for External TestFlight review. Every time I try to add a build to an external group and press Submit for Review, I immediately get this error: There was an error processing your request. Please try again later. This happens on multiple apps in the same account: LM Mobile (Apple ID: 6755979316) TPM Mobile (newly created app) All of the following have been verified and are active: Paid & Free App Agreements Banking & Tax forms App Privacy (Published) Test Information is fully completed Multiple clean builds uploaded (1.0.0 build 1 and 2) Correct distribution via App Store Connect selected in Xcode Admin + Account Holder role This clearly confirms that the problem is ACCOUNT-LEVEL on the backend. Case Number: 102766190091 Could an Apple engineer please check and reset the stuck External TestFlight submission state on the server side? Thank you.
1
0
81
1w