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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to Connection drops while using Content Filter & App Proxy Provider
Will definitely file bug for clarification. Actually, I verified for another flow where FilterDataProvider is responding with NEFilterNewFlowVerdict.allow() & TransparentProxyProvider is responding with NO. So both FilterDataProvider & TransparentProxyProvider are not interested in this flow, still we see the log line (NetworkExtension) [com.apple.networkextension:] provider rejected new flow TCP headless_shell[{length = 20, bytes = 0xe69023e655b6065e1a2f94fa508807fa43f6ac8a}] remote: 100.72.0.3:443 interface utun9 posted by NetworkExtension framework. Is this logline faulty or not to be taken at its face value ?? This really causes confusion amongst customers when they are trying to debug any network issues.
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Strong Password Suggestion Clears Other Secure Fields
I can't seem to find information on this but this is causing a critical bug where the Strong Password suggestion sheet presents on any secure field (UIKit) and clears the others when closing it. This means the user cannot enter a password when there is a secure confirm password field because switching fields clears the other. This looks to be a recent issue but I can't tell when this was introduced or if this is SDK / OS version related. I am finding it in both Xcode 26.2 and 16.4 when running on device (iOS 26.2.1 and XC 26 simulators). Code to reproduce: class ViewController: UIViewController { override func loadView() { let v = UIStackView() v.axis = .vertical v.layoutMargins = .init(top: 16, left: 16, bottom: 16, right: 16) v.isLayoutMarginsRelativeArrangement = true view = v let t1 = UITextField() t1.textContentType = .username t1.placeholder = Username v.addArrangedSubview(t1) let t2 = UITextField() t2.isSecureTextEntry = true t2.textContentType = .newPassword t2.placeholder = Password
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Reply to Foundation models not detectable in Xcode simulator
Hi @SuyashBel, To run Foundation Models in Simulator, ensure that macOS is up to date. Utilizing Foundation Models framework in the Simulator requires macOS Tahoe, with Apple Intelligence enabled on the Mac. (System Settings -> Apple Intelligence) This will trigger a download of the model, which can also take a little time. Additionally, make sure the simulator is running 26 or later. It can also be helpful to ensure you're using the latest version of Xcode. If everything is updated and you're still having trouble, try restarting your Mac. If all that still fails, let us know and also please file Feedback so we can track this issue. Best, -J
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Reply to Foundation models not detectable in Xcode simulator
Thanks for the post, I have only questions for you to narrow down and make sure I understand the platform not working. Can you provide me the version of Xcode and what simulator are you using to ensure that the simulator you're using is compatible with the Foundation Model framework. Since your M1 Air and iPad Pro M5 are both Apple silicon devices, the simulator should generally support the latest frameworks. Make sure you have the latest version of Xcode installed. Update the simulator images to the latest version available. If possible, try running your app on a different simulator that you know works well with your app. You can choose from a list of simulators available in Xcode. Can you provide me that? Can you provide me exactly the error you are getting in the simulator. Look at the error logs in Xcode for more specific information about what might be causing the issue. This can help in diagnosing the problem more accuratel
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Reply to How to setup UIApplicationDelegate that uses UIScenes for mirroring with AirPlay
Dear s_petrovskiy2, Just for clarification, can you please answer: By mirroring, you mean that the external device would be displaying identical content to what is on your iPhone, correct? Are you using storyboards, and defining your scenes in your Info.plist? If so, then you would not need to handle scene:willConnectToSession:options: for the default configuration of your root view controller main device screen. (If you are loading it programmatically, you would need to, as seen in Tech Note TN3187: Migrating to the UIKit scene-based life cycle; but since your window has already been created, it sounds like you are using the Info.plist method. In which UIWindowSceneDelegate delegate method are you seeing a second scene created? When does it take place during your app's operation? After connecting to the AirPlay receiver (your MacBook)? How are you initiating an AirPlay connection with your app- are you using the built-in Screen Mirroring button in iOS? Please let me know, Richard Yeh  Deve
Topic: UI Frameworks SubTopic: UIKit
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evaluateJavaScript callback is significantly slow on macOS 26.2 for iOS App on Mac
Hello, After upgrading to macOS 26.2, I’ve noticed a significant performance regression when calling evaluateJavaScript in an iOS App running on Mac (WKWebView, Swift project). Observed behavior On macOS 26.2, the callback of evaluateJavaScript takes around 3 seconds to return. This happens not only for: evaluateJavaScript(navigator.userAgent) but also for simple or even empty scripts, for example: evaluateJavaScript() On previous macOS versions, the same calls typically returned in ~200 ms. Additional testing I created a new, empty Objective-C project with a WKWebView and tested the same evaluateJavaScript calls. In the Objective-C project, the callback still returns in ~200 ms, even on macOS 26.2. Question Is this a known issue or regression related to: iOS Apps on Mac, Swift + WKWebView, or behavioral changes in evaluateJavaScript on macOS 26.2? Any information about known issues, internal changes, or recommended workarounds would be greatly appreciated. Thank you. Test Code Swift class V
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iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Fatal Exception: NSInternalInconsistencyException Cannot remove an observer for the key path configuration.enforcesChildRestrictions from , most likely because the value for the key configuration has changed without an appropriate KVO notification being sent. Check the KVO-compliance of the STScreenTimeConfigurationObserver [class.] I noticed that on iOS 26, WKWebView registers STScreenTimeConfigurationObserver, Is this an iOS 26 system issue? What should I do?
Topic: UI Frameworks SubTopic: UIKit Tags:
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iOS printing – Finishing (Punch) options not applied for images unless a preset is selected
When printing image/photo files via AirPrint, selected finishing options (e.g., Punch) are not applied unless a preset is chosen. reproduction steps: Select an image on iOS Tap Print → choose printer/server Set Finishing Options → Punch Print Observed: Finishing options not applied IPP trace shows no finisher attributes in the request working scenario: Select any Preset (e.g., Color) before printing Finishing options are then included in IPP and applied Note: Issue does not occur when printing PDFs from iOS; finisher attributes are sent correctly. Is this expected AirPrint behavior for image jobs, or could this be a bug in how iOS constructs the IPP request for photos?
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UIActivityViewController not vertically scrollable when sharing CSV on specific device (Save option unreachable)
Platform UIKit iOS UIActivityViewController Environment Device (issue reported): iPhone 16 iOS Version: 26.2 App Type: UIKit / Swift (standard modal presentation of UIActivityViewController) Summary When presenting UIActivityViewController to share a CSV file, the share sheet does not allow vertical scrolling, making lower actions (including Save to Files) unreachable. The same flow works correctly when sharing a PDF, and the issue cannot be reproduced on other test devices. Steps to Reproduce Launch the app and log in Navigate to More → Reports Tap Export Report Choose Export Report (CSV) Observe the share sheet Expected Result The user should be able to vertically scroll the share sheet All share actions (including Save to Files) should be reachable Actual Result Share sheet opens but vertical scrolling is disabled Lower options (including Save to Files) are not reachable No crash or console errors
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How can I obtain the documentation for the specific implementation of WAC?
Hi everyone, We are currently exploring ways to implement a frictionless Wi-Fi setup for our hardware devices without requiring a dedicated third-party application. We are interested in leveraging Apple's WAC (Wireless Accessory Configuration) to sync Wi-Fi credentials directly from iOS devices. However, we have struggled to find comprehensive technical documentation or specifications regarding the WAC service. Could anyone point us to the official source for these materials? Additionally, we have a couple of technical questions: 1.We are testing WAC provisioning and found that the Home app can discover our device and successfully get it online. However, it always ends with a Failed to add accessory message. Does WAC support imply that a device should be addable via the Home app? If not, why is the Home app able to discover and start the setup for a non-HomeKit WAC device? 2. Our device is already Apple AirPlay certified. Does implementing WAC require additional standalone certification, or is it cov
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