Search results for

file uri scheme

78,681 results found

Post

Replies

Boosts

Views

Activity

Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Goal: To render in an apple vision pro app, the solid-mechanics 3D simulation results coming form an FEA code. Starting point: I have surface vtks with deformations on each node. Each time step has a a mesh with the nodal coordinates. This is straighforward translatable to a usd MeshSequence. Unfortunately, the results cannot be simplified to a scaling o linear transformation as you would do with other game-oriented animations. Tools: Right now, I am using Xcode and reality composer pro (RCP) to build the scenes. Technical limitations: I am aware that RCP can do animations with BlendMesh and skeletons and that MeshSequence is not a problem. Progress: Coverting to the sequence of vtk meshes to a usd MeshSequence is straighforward. This animates correctly in Preview and Blender (see screenshot). I managed to convert from MeshSequence to multiple keys and BlendMesh. This also animates correctly in Blender and preview. Unfortunately, the BlendMesh of multiple blended meshes shows a zero animation time in RCP (see
2
0
330
2w
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open desti
2
0
139
2w
DNS Proxy Provider remains active after app uninstall | iOS
Hi, I've encountered a strange behavior in the DNS Proxy Provider extension. Our app implements both DNS Proxy Provider and Content Filter Providers extensions, configured via MDM. When the app is uninstalled, the behavior of the providers differs: For Content Filter Providers (both Filter Control and Filter Data Providers), the providers stop as expected with the stop reason: /** @const NEProviderStopReasonProviderDisabled The provider was disabled. */ case providerDisabled = 5 However, for the DNS Proxy Provider, the provider remains in the Running state, even though there is no app available to match the provider's bundle ID in the uploaded configuration profile. When the app is reinstalled: The Content Filter Providers start as expected. The DNS Proxy Provider stops with the stop reason: /** @const NEProviderStopReasonAppUpdate The NEProvider is being updated */ @available(iOS 13.0, *) case appUpdate = 16 At this point, the DNS Proxy Provider remains in an 'Invalid' state. Reinstalling the app a second ti
22
0
561
2w
Reply to NEPacketTunnelProvider Start Issue on macOS 14.5
[quote='861284022, dylandylandylan, /thread/757444?answerId=861284022#861284022, /profile/dylandylandylan'] Is there any way that startVPNTunnel() can fail, without an error being thrown? [/quote] Well, I think you’ve answered your own question there (-: Obviously this shouldn’t happen. A successful call to startVPNTunnel(…) isn’t guaranteed to bring up the tunnel, but it should at least get it into the .connecting state. If that’s not happening, I think it’d be reasonable to file a bug about it. Please post your bug number, just for the record. Your bug will need a sysdiagnose log taken after seeing the problem. Ideally this sysdiagnose log would be: Taken on a device with the VPN (Network Extension) debug profile installed; see our Bug Reporting > Profiles and Logs page for more on that. Taken immediately after seeing the problem. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to OS 26.0 mDNSResponder suppresses DNS queries ("blocked by policy") for some devices until reboot
[quote='803114021, trustdben, /thread/803114, /profile/trustdben'] until the device is rebooted. [/quote] I recommend that you file a bug about this. Things that need a restart to clear are almost always a bug in one layer on the system or another. Please post your bug number, just for the record. For your bug to get traction it’ll need to have a sysdiagnose log attached, one that was taken on the affected device after you see the problem. I realise that this might be hard to get due to the intermittent nature of the bug. I have some hints and tips about this in Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem. Ideally this sysdiagnose log would be: Taken on a device with both the Network Diagnostics and VPN (Network Extension) debug profile installed; see our Bug Reporting > Profiles and Logs page for more on that. Taken immediately after seeing the problem. That’s hard if you’re investigating this based on reporting coming in from the field, but keep that in mind if you’re making a c
2w
[iOS 26] Unable to start TLS handshake connection to devices with self-signed certificates
Hi there, We are facing some issues regarding TLS connectivity: Starting with iOS 26, the operating system refuses to open TLS sockets to local devices with self-signed certificates over Wi-Fi. In this situation, connection is no longer possible, even if the device is detected on the network with Bonjour. We have not found a workaround for this problem. We've tryied those solutions without success: Added the 'NSAppTransportSecurity' key to the info.plist file, testing all its items, such as NSAllowsLocalNetworking, NSExceptionDomains, etc. Various code changes to use properties such as sec_protocol_options_set_local_identity and sec_protocol_options_set_tls_server_name to no avail. Brutally import the certificate files into the project and load them via, for example, Bundle.main.url(forResource: nice_INTERFACE_server_cert, withExtension: crt), using methods such as sec_trust_copy_ref and SecCertificateCopyData. Download the .pem or .crt files to the iPhone, install them (now visible
1
0
76
2w
Reply to [iOS 26] Unable to start TLS handshake connection to devices with self-signed certificates
[quote='803127021, development, /thread/803127, /profile/development'] Added the NSAppTransportSecurity key to the Info.plist file [/quote] Just FYI, ATS only applies to high-level APIs, so URLSession and things layered on top of it. It’s irrelevant to folks using lower-level APIs, like Network framework and BSD Sockets. Still, it doesn’t hurt to turn it off temporarily during testing (-: [quote='803127021, development, /thread/803127, /profile/development'] These are the prints made during the procedure. [/quote] My best guess here is that the remote peer is closing the connection immediately on receiving the Client Hello message. I’ve seen problems like that in the past, where a TLS implementation sees a newer version of the protocol, or a new TLS extension, and fails to handle it properly [1]. I recommend that you use a use a packet trace to see what’s happening on the ‘wire’. If my theory is connect, you’ll see: The SYN / SYN-ACK / ACK handshake, setting up the TCP connection. The TLS ClientHello
2w
Reply to Recorded video looks blurry, color-washed, low bitrate, compressed using ScreenCaptureKit
import Foundation import ScreenCaptureKit import AVFoundation import UniformTypeIdentifiers import OSLog @MainActor class ScreenRecorder: NSObject, ObservableObject, SCContentSharingPickerObserver, SCRecordingOutputDelegate { private let logger = Logger() // MARK: - State Properties @Published var isRunning = false @Published var isRecordingStream = false @Published var isAudioCaptureEnabled = true @Published var isMicCaptureEnabled = false // The object that manages the SCStream. private let captureEngine = CaptureEngine() private var recordingOutput: SCRecordingOutput? // The user's content selection from the picker. private var contentFilter: SCContentFilter? // MARK: - Capture Control /// Starts the screen capture session. func start() async { guard !isRunning else { return } // Ensure we have a content filter from the picker before starting. guard let filter = self.contentFilter else { logger.error(No content selected. Present the picker to the user first.) return } do { // Initialize the recording outpu
Topic: App & System Services SubTopic: General Tags:
2w
Xcode 26.0 beta 7 - AI - Create files? Client (Xcode) timing out?
I didn't check this out specifically on earlier betas, but AI is allowed to create new .swift files, yes? I'm only seeing proposals to create files (as opposed to code which it can change automatically), and the CREATE FILE button to the right of any proposed file creation does nothing. Next I'll mention running local models, but file creation does not seem to happen for neither ChatGPT nor any local model. Also I'm experimenting with LM Studio and it is reporting my client is timing out. So I guess Xcode is not waiting long enough for a response? The local models are slow, yes. But is there a setting for the AI timeout value? I told the LLM Every 1 minute send me an update so I know you are still working so my client does not time out which seems to have no visible effect, it hasn't timed out yet, but I don't visibly see that message.
3
0
252
2w
Regression: Associated domain on NFC tag or through control does not open app
Foreword: I filed a feedback a week ago and so far no one replied or at least acknowledged my feedback. That's why I'm writing here now to get some more attention (hopefully, thanks). I recorded a video to show you what exactly is happening. I am not sure where the issue belongs to exactly but it is related to associated domains, the camera (QR codes), the NFC module, App Intents and Control Center controls. https://youtu.be/sT2bZLs_6rA FB20418059 (I added some tags that are somehow related to the associated domain issue)
1
0
192
2w
Issues building Unity plug-in project: Cannot locate native library Apple.Core/Apple.GameKit for iOS
I'm having issues getting a well built package from the Apple Unity Plug-in project. When building the my game project in Unity the following error is printed to the console: Apple.Core.AppleNativeLibraryUtility] Cannot locate a Debug or Release Apple.Core native library for iOS. Please ensure that the build invocation (build.py, xcodebuild, or Xcode) compiled cleanly and that the build was configured to support Debug on iOS. As far as I can tell the build did compile cleanly, but I might be missing something. If anyone can see what I'm doing wrong or has any insight it would be greatly appreciated. Setup is the following: macOS Tahoe 26 Beta Xcode-beta Version 26.0 beta 3 (17A5276g) Unity Plug-in branch: 2025-beta1 Unity game project version: 2022.3.60f M1 Macbook Pro The built packages have been imported into the game project through the Unity Package Manager using the tarball option pointing to the built packages from the Unity Plug-in project. The Unity Plug-in project has been built using the build.py file
5
0
597
2w