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iPadOS 17.7.7

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Reply to hidesBottomBarWhenPushed in iOS 26
I still see this issue, Im using Xcode beta 4, running test on iPad with iPadOS Developer Beta. I tried [self.tabBarController setTabBarHidden:true]; in viewWillAppear [self.tabBarController.tabBar setHidden:true]; in viewWillAppear [self.tabBarController setHidesBottomBarWhenPushed:true]; in parent view controller
Topic: UI Frameworks SubTopic: UIKit
Aug ’25
Reply to iPad USB-C (serial communication) by cable
I have a device like a gas meter or an electricity meter and it has: an optical interface IEC 62056-21 (IEC-1107) with support for speeds up to 115,200 Bd. On Windows and Android, we use a cable that has an optical interface and on the other end we connect USB A to the PC and to the Android via an OTG to USB adapter. The cable contains a chip from FTDI FT230XQ. I have an application in MAUI where I want to connect this cable to the 10th generation iPad and communicate similarly to, for example, via the COM5 port on the PC. When the port opens, I send a query and get a response. Is it possible, what should I do for this? Yes, though the range of difficulty here is pretty broad. In terms of API support, it is technically possible to do this on iPadOS using DriverKit. However, the work involved is quite significant as it basically requires implementing a USB serial port driver in USBDriverKit, then implementing your own user client so that your app can communicate with the driver. I don't know what your
Jul ’25
Use 3rd party USB drivers in iPadOS?
Hi everyone, I'm working with a third party to integrate their USB driver into our app and I'm wondering if iPadOS supports bundling a prebuilt .systemextension file with the entitlement com.apple.developer.system-extension.redistributable into our app that has the com.apple.developer.driverkit.communicates-with-drivers entitlement? If not, is there a way to bundle a third party USB driver into our iPad app?
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Jul ’25
Replacing the Preferences item in a menu bar
Per default the menu bar on iPad includes an application menu named after your app which includes a Preferences action. That one opens the Settings app to your app settings page. I do not really populate that with options and instead have my own settings UI accessible in my app using toolbar items. What's the best approach to handle this with the menu bar? I've tried replacing the default Preferences item but that only works if I do not use its shortcut, which I would like to preserve. Another solution would be to append another Settings item for my UI, which would look weird and confusing, but seems to be the recommended way from the HIG. Reserve the YourAppName > Settings menu item for opening your app’s page in iPadOS Settings. If your app includes its own internal preferences area, link to it with a separate menu item beneath Settings in the same group. Place any other custom app-wide configuration options in this section as well. I take it there is no way to replace it then?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Replacing the Preferences item in a menu bar
I'll defer to the HIG for best practices. You cannot replace the default Preferences or Settings menu item in the macOS or iPadOS menu bar that's automatically generated for your app. That said, you can supplement that with your own app-specific needs using the commands(content:) modifier. Checkout Building and customizing the menu bar with SwiftUI for guidance on native menu bars.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
iPad menu bar and multiple windows
I'm trying to support the new menu bar in iPadOS 26. In AppDelegate I do this. I want to this to be a global command, which can work regardless of which view controller is currently visible, so I let the AppDelegate handle the selector (if there's a better way let me know). UIMainMenuSystem.shared.setBuildConfiguration(config) { builder in let createCollectionCommand = UIKeyCommand( title: String(localized: Create Collection), image: UIImage(systemName: folder.badge.plus), action: #selector(AppDelegate.showCreateCollectionViewController), input: c, modifierFlags: .control ) builder.insertElements([createCollectionCommand], atEndOfMenu: .file) } This works mostly. A problem arrises when I have multiple windows open at the same time. I need a way to determine the currently active window scene from AppDelegate to display a sheet on that window's root view controller. There's stuff like this, but unfortunately all visible windows have activationState == .foregroundActive, so I cannot use that. guard let
Topic: UI Frameworks SubTopic: UIKit Tags:
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147
Jul ’25
ipados 26 and xib
hi, i have an objc ipad application that use xib with zooming for adapt to the screen (until ios18) but with ipad os 26 will be displayed wrong
Topic: Design SubTopic: General
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207
Jul ’25
Reply to NEAppPushProvider blocked from local network access even when container app has permission
Please check out the discussion of FB14321888 in TN3179 Understanding local network privacy. Given the severity of that bug, I recommend that you repeat your tests on iOS 18.6. Well, iPadOS 18.6 (-: Quoting the top of that technote: Local network privacy works the same on iOS, iPadOS, and visionOS. Unless otherwise noted, assume that any info about iOS applies to all three platforms. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Reply to Use 3rd party USB drivers in iPadOS?
[quote='795155021, mfzgoatcoder123, /thread/795155, /profile/mfzgoatcoder123'] I'm wondering if iPadOS supports bundling a prebuilt .systemextension file with the entitlement com.apple.developer.system-extension.redistributable [/quote] No. For a start, the docs for com.apple.developer.system-extension.redistributable list it as macOS only. But regardless of that, App Store re-signs apps during the submission process, so it’s literally impossible for an iOS app to have different parts signed by different developers, because once the app gets to the device it’s actually all signed by Apple. Having said that, there’s nothing to stop you from getting a pre-built sysex from a vendor, signing it with your distribution signing identity, and embedding that in your iOS app. However, there is a significant drawback here: The sysex needs managed entitlements to work correctly and those are granted on a team-by-team basis. So, if your sign the code as your team, you’d need to apply for those managed entitlement
Topic: Code Signing SubTopic: Entitlements Tags:
Jul ’25
Three dots button overlaps content
I’m working on an old iPad app with a concept that only works in landscape mode. The app’s content is not dynamic and can’t be rearranged depending on the window size. To ensure a good user experience, I set the UIRequiresFullScreen key to true in the Info.plist. Despite this, it’s still possible in iPadOS 26 to resize an app that requires fullscreen. When this happens, the three-dot button overlaps the content, and elements placed in the top-left corner become hard to access. Is there a way to detect when an app is resized and/or when the three-dot button overlaps the app? The UIScreen / UIScene or UIWindow bounds don’t seem to change when UIRequiresFullScreen is set to true. Also, UIScene.isFullscreen always returns false.
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Jul ’25
Background GPU Access availability
I would love to use Background GPU Access to do some video processing in the background. However the documentation of BGContinuedProcessingTaskRequest.Resources.gpu clearly states: Not all devices support background GPU use. For more information, see Performing long-running tasks on iOS and iPadOS. Is there a list available of currently released devices that do (or don't) support GPU background usage? That would help to understand what part of our user base can use this feature. (And what hardware we need to test this on as developers.) For example it seems that it isn't supported on an iPad Pro M1 with the current iOS 26 beta. The simulators also seem to not support the background GPU resource. So would be great to understand what hardware is capable of using this feature!
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1k
Jul ’25
How to get full raw data of barcode using AVFoundation framework
I am creating a barcode reader using the AVfoundation framework for iOS and IPadOS. The read result goes into payloadstringvalue, but I want to check the control characters contained in the symbol, so I am using the raw data of the description, which is a property of NSObjectProtocol inherited by VNBarcodeObservation. However, I noticed that if the length set in the raw data exceeds 26, some of the raw data in the description is omitted. So my question is, is it possible to set it so that all the raw data in the description is written out without omitting any raw data? If so, could you please tell me how to set this up? Also, if you know of any other way to extract the raw barcode data, I would appreciate it if you could let me know. Thank you.
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Jul ’25
Apple Pencil Pro not staying connected in iPadOS26 beta
I have a new M4 iPad Air and a brand new Apple Pencil Pro. It was working well until I installed iPadOS 26.0 (23A5297m) beta. Now, when using GoodNotes to write the Pencil functions for about 6-8 seconds and then disconnects for 2-3 seconds and then reconnects. You can imagine how disruptive this is. It does the same thing trying to highlight in the Kindle app, so I think it is an iOS issue. As I write this, I am discovering that the Pencil is not wanting to stay connected at all despite showing up in the list of Bluetooth devices and connecting temporarily. I've tried forgetting and reconnecting the Pencil several times. It is charged to 100%, and I receive the alert that the iPad detects the Pencil. Is anyone else having this issue? Do I need to assume this is being addressed?
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Jul ’25