Search results for

“xcode github”

96,036 results found

Post

Replies

Boosts

Views

Activity

Xcode 26.4: xcodebuild test crashes on iOS 15.2 Simulators before XCTest bootstrap due to ResultDataPublisher missing Foundation.URLRequest.httpMethod symbol
I’m seeing a crash when running XCTest on iOS 15.2 Simulators with Xcode 26.4. The test bundle never starts. xctest crashes before establishing the XCTest connection. This appears to be a regression from Xcode 26.2. The same test flow worked with Xcode 26.2, but crashes with Xcode 26.4. This does not appear to be caused by my app or package code. I can reproduce it with a minimal Swift Package that only imports Foundation and has one XCTest case using URLRequest.httpMethod. Environment: Xcode with failure: 26.4 Xcode that worked: 26.2 macOS: 26.2 Destinations tested: iPhone SE (2nd generation), iOS 15.2 Simulator iPad mini (6th generation), iOS 15.2 Simulator Test command: xcodebuild test Swift Package deployment target: iOS 15.2 Swift tools version: 6.1 Minimal reproduction package: Package.swift // swift-tools-version:6.1 import PackageDescription let package = Package( name: FoundationOnlyRepro, platforms: [.iOS(15.2)], products: [ .library( name: Found
1
0
139
3w
Reply to Xcode 26.4: xcodebuild test crashes on iOS 15.2 Simulators before XCTest bootstrap due to ResultDataPublisher missing Foundation.URLRequest.httpMethod symbol
Hello, this issue should be resolved in Xcode 26.5 Beta 2. It was noted as a Known Issue in the release notes here: Testing Known Issues Tests fail to run on iOS 15 simulators (173337319) (FB22333623) However, despite being marked as a known issue, it should in fact be resolved in Beta 2, and we will update the release notes to reflect that. Please try the latest Xcode 26.5 release and file a Feedback if you continue to experience problems with testing on older simulators.
3w
Flutter iOS Project: WidgetKit Extension Not Embedding / Build Cycle Error
Hi, I need your opinion about an issue we faced while trying to implement an iOS widget in our Flutter app. Here is what we did and the problems we encountered: We created a Widget Extension (SwiftUI + WidgetKit) inside the existing Flutter iOS project. The widget files were generated correctly (Widget.swift, WidgetBundle.swift, Info.plist, etc.). However, during the integration, we faced multiple issues: Build Cycle Error We repeatedly got: “Cycle inside Runner; building could produce unreliable results” This was related to embedding the widget extension into the Runner target. Embed Problems Sometimes Xcode did not automatically create the “Embed App Extensions” phase. When we added it manually → build cycle errors appeared. When we removed it → the widget was not embedded at all (no PlugIns folder in Runner.app). Duplicate / Conflicting Embed The extension appeared both in: “Embed Foundation Extensions” “Frameworks, Libraries, and Embedded Content” Removing one often broke the build or removed the
3
0
179
3w
Xcode Signing & Capabilities Errors
Getting a couple of errors on the Signing & Capabilities section in Xcode when trying to provision my iPhone for on-device prototyping. Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ No profiles for 'com.danieljbuckley.Throwaway' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.danieljbuckley.Throwaway'. Any ideas on how to resolve this?
1
0
49
3w
Reply to Xcode Signing & Capabilities Errors
Thanks for your post. In my opinion and after to checking on Xcode myself, I think, these two errors are directly related and is because you don’t have a registered device? I could be wrong. Please check first if your Apple Developer account currently has no devices registered to it, Xcode cannot generate the provisioning profile, which causes both of those errors. If not please plug your iPhone into your Mac using a cable. Unlock your iPhone. If prompted, tap the trust button to trust the computer and enter your passcode. In Xcode, look at the very top center of the window. Click it and change the destination from a Simulator to your physical iPhone. This step is important. Xcode won't try to register the device unless it is selected as the active build destination. Go back to your project settings and select the Signing & Capabilities tab and check “Automatically manage signing is checked and your team is selected. Because your physical iPhone is now selected as the b
3w
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
2
0
3.1k
3w
StoreKit Config file Options Grayed Out
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
3
0
465
3w
WorkoutKit WorkoutScheduler sync Broken with iOS 18.2 beta
WorkoutKit WorkoutScheduler seems broken with the first beta of iOS 18.2. I have tested using my app from Xcode and the one that is on the App Store (and working properly on other devices), and it's not working with this new beta of iOS. They appears in WorkoutScheduler.shared.scheduledWorkouts, but not on the watch. I even tried with other apps that do the same with Manual add to Apple Watch with SwiftUI workoutPreview work. Xcode 16.0 iOS 18.2 Beta 1 WatchOS 11.1
30
0
2.3k
3w
Notice of Termination. How to contact Apple and restore my account and apps?
Received email from Apple with title notification of apple Developer Program License Agreement (“DPLA”) violation. We're writing to inform you that your company isn't in compliance with the Apple Developer Program License Agreement (DPLA). Section 11.2 (Termination) states: (g) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.). Be aware that manipulating App Store chart rankings, user reviews or search index may result in the loss of your developer program membership. Please address this issue promptly. Same day i response that do not did any actions from this list or similar to them, describing every point. Next day i received response Thank you for your reply. As noted in the original notificat
3
0
1.6k
3w
I requested "DirverKit UserClient Access" Entitlement, But I Distribute App failed.
I requested DirverKit UserClient Access Entitlement, But I Distribute App failed. I don't know the reason. I think when I request DirverKit UserClient Access I make a mistake. I fill in two Bundle ids in the Request a System Extension or DriverKit Entitlement form's UserClient Bundle IDs item. The reason is when I Add DirverKit UserClient Access Capability in the project of Xcode. The .entitlements file is like this: com.turing.TuringTouch com.turing.TuringTouch.TouchDriver But in Signing of Xcode's Bundle Identifier can fill in only on Identifier therefore they do not match. So I can't Distribute App. I reapply DirverKit UserClient Access Entitlement. But decline. The result is decline. Please help me. Please tell me, how should can I do now? Thank you very much.
1
0
173
3w
Xcode 26.4: xcodebuild test crashes on iOS 15.2 Simulators before XCTest bootstrap due to ResultDataPublisher missing Foundation.URLRequest.httpMethod symbol
I’m seeing a crash when running XCTest on iOS 15.2 Simulators with Xcode 26.4. The test bundle never starts. xctest crashes before establishing the XCTest connection. This appears to be a regression from Xcode 26.2. The same test flow worked with Xcode 26.2, but crashes with Xcode 26.4. This does not appear to be caused by my app or package code. I can reproduce it with a minimal Swift Package that only imports Foundation and has one XCTest case using URLRequest.httpMethod. Environment: Xcode with failure: 26.4 Xcode that worked: 26.2 macOS: 26.2 Destinations tested: iPhone SE (2nd generation), iOS 15.2 Simulator iPad mini (6th generation), iOS 15.2 Simulator Test command: xcodebuild test Swift Package deployment target: iOS 15.2 Swift tools version: 6.1 Minimal reproduction package: Package.swift // swift-tools-version:6.1 import PackageDescription let package = Package( name: FoundationOnlyRepro, platforms: [.iOS(15.2)], products: [ .library( name: Found
Replies
1
Boosts
0
Views
139
Activity
3w
Reply to Xcode 26.4: xcodebuild test crashes on iOS 15.2 Simulators before XCTest bootstrap due to ResultDataPublisher missing Foundation.URLRequest.httpMethod symbol
Hello, this issue should be resolved in Xcode 26.5 Beta 2. It was noted as a Known Issue in the release notes here: Testing Known Issues Tests fail to run on iOS 15 simulators (173337319) (FB22333623) However, despite being marked as a known issue, it should in fact be resolved in Beta 2, and we will update the release notes to reflect that. Please try the latest Xcode 26.5 release and file a Feedback if you continue to experience problems with testing on older simulators.
Replies
Boosts
Views
Activity
3w
Flutter iOS Project: WidgetKit Extension Not Embedding / Build Cycle Error
Hi, I need your opinion about an issue we faced while trying to implement an iOS widget in our Flutter app. Here is what we did and the problems we encountered: We created a Widget Extension (SwiftUI + WidgetKit) inside the existing Flutter iOS project. The widget files were generated correctly (Widget.swift, WidgetBundle.swift, Info.plist, etc.). However, during the integration, we faced multiple issues: Build Cycle Error We repeatedly got: “Cycle inside Runner; building could produce unreliable results” This was related to embedding the widget extension into the Runner target. Embed Problems Sometimes Xcode did not automatically create the “Embed App Extensions” phase. When we added it manually → build cycle errors appeared. When we removed it → the widget was not embedded at all (no PlugIns folder in Runner.app). Duplicate / Conflicting Embed The extension appeared both in: “Embed Foundation Extensions” “Frameworks, Libraries, and Embedded Content” Removing one often broke the build or removed the
Replies
3
Boosts
0
Views
179
Activity
3w
Xcode Signing & Capabilities Errors
Getting a couple of errors on the Signing & Capabilities section in Xcode when trying to provision my iPhone for on-device prototyping. Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ No profiles for 'com.danieljbuckley.Throwaway' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.danieljbuckley.Throwaway'. Any ideas on how to resolve this?
Replies
1
Boosts
0
Views
49
Activity
3w
Reply to Xcode Signing & Capabilities Errors
Thanks for your post. In my opinion and after to checking on Xcode myself, I think, these two errors are directly related and is because you don’t have a registered device? I could be wrong. Please check first if your Apple Developer account currently has no devices registered to it, Xcode cannot generate the provisioning profile, which causes both of those errors. If not please plug your iPhone into your Mac using a cable. Unlock your iPhone. If prompted, tap the trust button to trust the computer and enter your passcode. In Xcode, look at the very top center of the window. Click it and change the destination from a Simulator to your physical iPhone. This step is important. Xcode won't try to register the device unless it is selected as the active build destination. Go back to your project settings and select the Signing & Capabilities tab and check “Automatically manage signing is checked and your team is selected. Because your physical iPhone is now selected as the b
Replies
Boosts
Views
Activity
3w
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
Hi @DTS Engineer - we do not see the Deprecated permission, the ShareableCredential one appears but even if we check it - XCode still isn't allowing us to deploy. This is now materially impacting our business and we would appreciate rapid support.
Replies
Boosts
Views
Activity
3w
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
Replies
2
Boosts
0
Views
3.1k
Activity
3w
Reply to StoreKit Config file Options Grayed Out
I've deleted the old test configuration and simply created a new one, cause I couldn't even open the file in as a source code in the latest Xcode 26.4.
Replies
Boosts
Views
Activity
3w
StoreKit Config file Options Grayed Out
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
Replies
3
Boosts
0
Views
465
Activity
3w
Reply to Keyboard greyed issue
This only happens when I build the app with xcode 26 version. but working fine with older versions
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
3w
WorkoutKit WorkoutScheduler sync Broken with iOS 18.2 beta
WorkoutKit WorkoutScheduler seems broken with the first beta of iOS 18.2. I have tested using my app from Xcode and the one that is on the App Store (and working properly on other devices), and it's not working with this new beta of iOS. They appears in WorkoutScheduler.shared.scheduledWorkouts, but not on the watch. I even tried with other apps that do the same with Manual add to Apple Watch with SwiftUI workoutPreview work. Xcode 16.0 iOS 18.2 Beta 1 WatchOS 11.1
Replies
30
Boosts
0
Views
2.3k
Activity
3w
Notice of Termination. How to contact Apple and restore my account and apps?
Received email from Apple with title notification of apple Developer Program License Agreement (“DPLA”) violation. We're writing to inform you that your company isn't in compliance with the Apple Developer Program License Agreement (DPLA). Section 11.2 (Termination) states: (g) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.). Be aware that manipulating App Store chart rankings, user reviews or search index may result in the loss of your developer program membership. Please address this issue promptly. Same day i response that do not did any actions from this list or similar to them, describing every point. Next day i received response Thank you for your reply. As noted in the original notificat
Replies
3
Boosts
0
Views
1.6k
Activity
3w
Reply to Clipboard issues with simulators
Seems like this issue is fixed in Xcode 26.5 Beta 2. Release Notes Simulator Fixed: Pasteboard Synchronization within Simulator.app is currently not functioning. (173403967) (FB22340739)
Replies
Boosts
Views
Activity
3w
Reply to "Upload for App Store Connect" not getting past "Preparing to upload"
Able to workaround by using Transporter, but ideally this works in Xcode.
Replies
Boosts
Views
Activity
3w
I requested "DirverKit UserClient Access" Entitlement, But I Distribute App failed.
I requested DirverKit UserClient Access Entitlement, But I Distribute App failed. I don't know the reason. I think when I request DirverKit UserClient Access I make a mistake. I fill in two Bundle ids in the Request a System Extension or DriverKit Entitlement form's UserClient Bundle IDs item. The reason is when I Add DirverKit UserClient Access Capability in the project of Xcode. The .entitlements file is like this: com.turing.TuringTouch com.turing.TuringTouch.TouchDriver But in Signing of Xcode's Bundle Identifier can fill in only on Identifier therefore they do not match. So I can't Distribute App. I reapply DirverKit UserClient Access Entitlement. But decline. The result is decline. Please help me. Please tell me, how should can I do now? Thank you very much.
Replies
1
Boosts
0
Views
173
Activity
3w