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Popping Sound

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Reply to Where is the best place for adding constraints in code?
I'm an OS X developer, but I think I can help you since Auto Layout works basically the same way on both platforms. It's perfectly fine to modify constraints anywhere (except in layout() or any similar methods that actually do the layout work). For example, I like to modify constraints in my action methods (you know, like swapping out detail views when the setting of a pop-up button is changed) or in my animation context completion handlers. Or, if you really want to use updateConstraints, just call self.needsUpdateConstraints = true and updateConstraints will be called at the end of the run loop cycle. (This is great for performance because you can set the needsUpdateConstraints as many times as you wish and the actual work will only happen once.)
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’15
Reply to can core data be used with cloud kit/document storage?
You got me slightly wrong over here. Let my store be local and not in a ubiquity container. Every new entry in the store will have a unique identifier. When a new entry is added to the store, the managed objects are synced between devices as records in the cloudkit key value dictionary. Then on another peer, they are inserted into the context and saved all over again in the store local to that devices. When an entry is deleted from a devices the unique identifier is synced over to the other peers and marked for deletion and then the code on the other peer finds the primary entity matching the identifier and follows the delete logic on the other peer (deleting the primary entiriy, setting its relationship end entity pointer to nil and if this was the last primairy entity object in the relaitonship end object's NSSet, delete it as well) In case of editing the primary entity i simply delete the old entry and add a new one to avoid writing a separate logic for changed relationships. Basically my problem in core d
Jul ’15
Reply to AppleScript: Error -1728 "Messages got an error: Can’t get service of item 1 of every text chat."
Unfortunately not, that was actually where I found the information to test the basic script. I honestly didnt know the libraries even existed until I ran into a problem with this script and did some deep diving haha.The accept entry looks like this:accept v : Accepts an incoming text, audio, or video chat invitation, or file transferaccept chat or file transfer
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Reply to Handling Multichannel Audio
Could you file a bug report with your test case so we can take a look. Please include information that indicates which version(s) of iOS / OSX you're using to reproduce this error. We didn't see that information in your post and Core Audio engineering have fixed some issues in this area recently.Regarding the example code snippet itself, the file is not actually scheduled on the player, so this will result in the playback of silence. However, this is independent of your original error/exception.
Topic: Media Technologies SubTopic: Audio Tags:
Jul ’15
Gesture recognizer not working after custom VC unwind
I have a project with two view controllers inside a navigation controllerVC1 has a scrollview UIScrollView has 1 subview UIView has a UITapGestureRecognizer (GR1)VC1's view also has a UITapGestureRecognizer attached to it (GR2)VC2's view is blank other than a back button hooked up to the unwind segue.When VC1 is first shown, GR1 and GR2 work great.If I perform a custom segue to VC2 and then use the UINavigationControllers interactive swipe pop gesture: everything stills works. GR1 and GR2 continue to work great.HOWEVER if I perform a custom unwind segue from VC2 back to VC1 (triggered by the button) then GR1 continues to work but GR2 stops working.I have no idea what is going on. I've tried cancelsTouchesInView=false and I've made sure my unwind segue looks all legit. I can see no reason why one gesture recognizer would keep working and the other stop working.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’15
Reply to Can I create a free app with all functionality accessed only after license key entrance?
You will need a third button - operate in the 'lite' mode. All apps must do something. They can have a 'lite' mode and, after IAP, they can have an upgraded mode - in your case 'licensed mode'.It sounds like you will want to use a non-renewing subscription. You will need some way for users to copy their subscription from one device to another - you can do that through your servers or through the user's iCloud account. Alternatively you could sell a license forever using a non-consumable IAP - in which case you will need a restore function.Since this is a question about IAP's you might get additional answers if you posted it on the IAP forum.
Jul ’15
Audio sync issue HTML5 tutorial on IOS7
Hi,I have developed some tutorials in html5. Its working fine on ios8 and above versions, but when I run the tutorial on below the IOS 8 (like IOS7.7), its gives a issue of audio lag that results unsync text apperence against the audio.Please let me know how can i reslove this issue.Thanks in advanceJai
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Jul ’15
Reply to deleting music off phone
Sounds like some unexpected behavior going on there. Might seem like the worst thing in the world, but can be easily fixed. Given the issue you are having there, I would suggest transferring any purchases that are on the device alone back to iTunes and then restoring the iPhone back to factory (but with iOS 9b3 installed).EDIT:Also when setting the iPhone back up, avoid restoring any backups and ensure that you're using manual syncing! This is important; otherwise iTunes and iOS will sync based on one library and when testing betas, you don't want to hit a random bug.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Reply to How to test on device with 'Sign in with Apple ID'?
It's not a suggestion. You are definitely allowed to run your own apps on your own devices now without a paid membership. I'm not an iOS developer, so I don't know precise details, but I think if you're signed in with the same AppleID on both Mac and iOS and connect the iOS device to your Mac, you should be able to select your iOS device as a run destination from the Scheme pop-up just to the right of the run/stop buttons in the toolbar.
Jul ’15