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build disappears

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How to stop navigation items from moving into an overflow menu
One screen in my app uses a navigation bar with some buttons added to the titleView and some buttons added as a customView of a single rightBarButtonItem. In iOS 26 (beta 9), if I switch to the home screen and back again, the titleView and rightBarButtonItem disappear and an overflow button (three dots) appears instead. Nothing happens when I click the overflow button. Here's a screen capture: https://youtu.be/tthRnMz98kA This also happens when I switch to another app, when I rotate the device or when I resize the app window. In all cases, there is enough room to show all the buttons, but they still disappear. I overrode the viewWillTransition function in my view controller and logged when that runs. I can see that if I switch to the home screen and back again before that runs (within one or two seconds), there's no problem. But once that runs, the navigation bar items disappear and the overflow button appears. I have not done anything to set up the overflow button and don't have an
Topic: UI Frameworks SubTopic: UIKit
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Dec ’25
Navigation Bar Elements Disappear When Using UIPageViewController in SwiftUI Under Low Power Mode
Problem Description: In a SwiftUI application, I've wrapped UIKit's UIPageViewController using UIViewControllerRepresentable, naming the wrapped class PagedInfiniteScrollView. This component causes navigation bar elements (title and buttons) to disappear. This issue only occurs in Low Power Mode on a physical device. Steps to Reproduce: Enable Low Power Mode on a physical device and open the app's home page. From the home page, open a detail sheet containing PagedInfiniteScrollView. This detail page include a navigation title and a toolbar button in the top-right corner. PagedInfiniteScrollView supports horizontal swiping to switch pages. Tap the toolbar button in the top-right corner of the detail page to open an edit sheet. Without making any changes, close the edit sheet and return to the detail page. On the detail page, swipe left and right on the PagedInfiniteScrollView. Expected Result: When swiping the PagedInfiniteScrollView, the navigation title and top-right toolbar button of the detail pag
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Dec ’25
Final reminder: Answer the updated age ratings questions.
Has anyone else received the email “Final reminder: Answer the updated age ratings questions.” even though all live apps were updated for the age ratings months ago? We only have one new app that we created, but we haven’t even set up age ratings for it yet. The app has never had a build uploaded. Did we receive this email because of this app? We also deleted some apps in the past. Could the email have been sent because of those deleted apps?
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Dec ’25
Could not install [App] The requested app is not available or doesn't exist. In TestFlight
I uploaded a build to testflight and released it to Internal testers, however when the testers tried downloading the app a alert dialog shows the following: Could not install [App] The requested app is not available or doesn't exist. Also tried to submit it via external testers but getting another error.
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Dec ’25
Reply to Metal toolchain compilation error after migration to MacOS 26 and XCode 26.1
Thanks. Couldn't succeed after many tries of downloading and install (errors about permissions to read or execute...). I succeeded following the protocol described here: https://medium.com/@sergey-pekar/how-to-fix-annoying-xcode-26-not-building-swiftui-previews-error-cannot-execute-tool-metal-due-49564e20357c What I dont understand is that on my M1Max MBP, Metal was already OK without any setting, and I could compile my project once XCode 26 was downloaded and installed
Dec ’25
Reply to XCode crashing in VIM Mode while deleting the complete line with double tap of "d"
I've noticed this also happening with yy yank-line. In a playground, if I yy or dd a few times in quick succession, it crashes pretty consistently. Version: 26.1.1 (24455) Build Info: IDEApplication-24455000000000000~2 (17B100) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [3593] Hardware Model: MacBookAir10,1 OS Version: macOS 26.1 (25B78) Release Type: User Crash Reporter Key: 834538A1-954B-4B20-397E-404B2B357970 Incident Identifier: 72206D25-CA6F-4A1A-9130-473D798C7833
Dec ’25
Cannot submit apps from Xcode 26.2 build 17C52 released on December 12, 2025
The latest version of Xcode available on: https://developer.apple.com/download/applications/ is Xcode 26.2 build 17C52. It was released today, December 12, 2025. However, uploads are failing with error: Validation failed. This bundle is invalid. Apple is not currently accepting applications built with this version of Xcode. I have verified my Xcode is not beta: I think that at least the non-release candidate, latest version of Xcode should be allowed to submit apps.
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Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
The link that Albert posted has updated to include this latest entry: December 12, 2025 App Store Connect update You can now upload apps built with Xcode 26.2 using the SDK for iOS 26.2, iPadOS 26.2, macOS 26.2, tvOS 26.2, visionOS 26. 2, and watchOS 26.2 for the App Store, and for internal and external testing through TestFlight. We were able to upload and submit our app. Conclusions: This is probably a rare situation. However, it demonstrates that Xcode RC builds might not reach the point of having their archived app builds accepted for App Store submissions. If anyone from Apple is reading this, our feedback: We respect your processes and accept that it is often in Apple's and the developers' interests to not convey information that is subject to change. That said, when a pattern is established like almost always accepting Xcode RC built submissions, then expectations will become established amongst the developers. If you multiply the time spent and frustration caused across all the devel
Dec ’25
Your app still allows users to purchase physical goods or services using the in-app purchase API.
Hi everyone, I’m looking for some help or clarification regarding repeated rejections under Guideline 3.1.3 - Business - Payments - Other Purchase Methods. In earlier versions of our app we did experiment with using in-app purchases for our eSIM-related service (which App Review treats as a physical good/service). After the first rejections, we fully reworked the payment flow. In the current build we have: Completely removed any use of the in-app purchase API / StoreKit and removed all UI elements and wording mention in-app purchases. Detached all in-app purchase products and marked all previously created IAP products as “removed from sale”, so they are no longer available to users. Moved all payments to an external outside of the in-app purchase API, which (as I understand it) is exactly what Guideline 3.1.3 requires for physical goods/services. Despite this, the app is still being rejected with the same 3.1.3 message about using in-app purchases for physical goods, without any new details or update
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Dec ’25
Reply to Sound not working on testflight / Appstore
Thanks for the post. Upon uploading your app to TestFlight and installing it from there, all audio on your app appears to be disabled? Are you utilizing Flutter? Have you reached out to the support channel for Flutter, the third-party resource you are using? I do not believe this issue is related to TestFlight, as other apps have audio. However, if you can reproduce the issue using Xcode by creating a focused sample and uploading it to TestFlight to verify the presence of audio, that would be helpful. A focused Xcode project that builds and demonstrates the issue. Ideally this will be a new Xcode project created specifically to demonstrate this issue, and which includes only the minimal code and API necessary to reproduce the issue. This focuses on the important code paths and may require you to perform additional debugging to extract the relevant code. Please do not include any 3rd-party code or frameworks unless they are absolutely required for this targeted sample project to run. Albert Pascual
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Dec ’25
Reply to My app doesn't respond on iPhone Air iOS 26.1.
As ray_cai outlined the issue was related to the LaunchImage. @howard_kang this fixed the issue for me. Remove LaunchImage from the Asset catalog. Remove references to LaunchImage from your build settings. Add Launch Screen storyboard to the project. Add parameter Launch screen interface file base name with the name of your storyboard Launch Screen.storyboard to your Info.plist file.
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’25
Reply to Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
@DTS Engineer I utilized iOS 26.1, the issue @ray_cai outlined above was related to the LaunchImage. The fix is: Remove LaunchImage from the Asset catalog. Remove references to LaunchImage from your build settings. Add Launch Screen storyboard to the project. Add Launch screen interface file base name with the name of your storyboard Launch Screen.storyboard to your Info.plist file. I am not sure why this was causing a hang with the tab bar, maybe the Launch Image is not compatible with iOS 26.1 & iPhone Air, this issue was not occurring on other versions of iPhones.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’25