Search results for

Xcode

92,313 results found

Post

Replies

Boosts

Views

Activity

Reply to should I download Xcode 7 on home mac?
Feel free to download and try out Xcode 7. It should coexist just fine with Xcode 6, with the following caveats:Close any production projects in Xcode 6 every time before opening Xcode 7. You most likely don't want Xcode 7 opening them and automatically upgrading things automatically.Keep Xcode 6 around if you have live apps or otherwise might need to submit code to production before Xcode 7 / iOS 9 goes public in the fall.And of course, use source control and regular full backups in case something is different this time.
Jun ’15
Reply to should I download Xcode 7 on home mac?
You can't submit apps to the store using it, you can only use it to look ahead thru a slightly foggy lens to see how your apps might be affected under iOS 9, which is beta itself and still evolving.As for buggy, it won't hamper use of, and can sit alongside of, the current Xcode 6.3.2.Don't be afraid of it, just know if you're working on shipping apps, Xcode 6.3.2 is your friend right now.
Jun ’15
Reply to OpenSSL headers
It looks to me as though the openssl include directory is missing in /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/includeHowever, openssl is in MacOSX10.10.sdk.So either we are not supposed to compile against openssl anymore and should use SecureTransport now or they just forgot to include the header files.If we are supposed to use SecureTransport, is there any sample code? I've not found much and it would be handy to reference some when converting from openssl.Since the version of openssl shipping with El Capitan is 0.9.8zf, it's not much use anyway since it doesn't include TLS 1.2. So it's probably better to either use a modern external version of OpenSSL or switch to SecureTransport.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Using Xcode 7 for production apps
Can these points be clarrified. Two questions....1) Can beta versions of Xcode be used to submit apps to the app store targetting GA versions of iOS. In other words, can Xcode 7 be used to submit apps to the app store that are targetting iOS 8.2) Can apps using Swift 2.0 be submitted to the app store? If not, it sounds like no Swift apps can be submitted to the app store using Xcode 7 regardless of the targetted iOS level.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
ITMS-90072 Error
Hi, I got an error ITMS-90072 : The IPA is invalid. It does not included a Payload directory during the submission process via both the XCode Organizer and Application Loader attempt. Can someone assist by sharing your experience so that we can submit our application for distribution. Your help is greatly appreciated. Thank you.Best RegardsSam
1
0
508
Jun ’15
CALayer.filters on iOS 9
Does CALayer.filters finally do anything on iOS 9? I hoped this might finally be implemented, given that OS X and iOS now share a common implemention of Core Image. However, CIFilter.name is read-only (did it used to be?), so it's impossible to name the filter in order to use the CALayer.setValue (foo, forKeyPath: filters.myFilter.param) technique that you'd use on OS X to set the filter's parameters.Just setting the inputScale directly on a CIPixellate filter that's been added to a layer's filters array seems to do nothing (see sample code below).So, I guess we're waiting for iOS 10?—invalidnameimport UIKit class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! @IBOutlet weak var pixellationSlider: UISlider! let pixellationFilter : CIFilter! = CIFilter(name: CIPixellate) override func viewDidLoad() { super.viewDidLoad() / pixellationFilter.setDefaults() textField.layer.filters = [pixellationFilter] updatePixellationFilterScale() NSLog (textField.layer.f
1
0
1.1k
Jun ’15
ERROR ITMS-90035
Hello, I have submitted my app build from xCode on June 10, 2015 through XCode. It passed all validations and submission was successful. But it's not appearing in iTunes Connect even now. As it is not shown, I have been trying to submit another build for the same application using the same configurations and same xCode method for submission, am getting this error description: Invalid Signature - Code object is not signed at all. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose Clean All in Xcode, delete the build directory in the Finder, and rebuild your release tar
4
0
2.4k
Jun ’15