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“Visual Studio Maui IOS”

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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello, @Engineer Thank you very much for investigating this so quickly. I understand that the root cause has been identified and that a fix will be included in an upcoming iOS update. We appreciate your efforts and look forward to the fix. I also understand your explanation regarding the behavior of invalid tokens and the fact that the timing of receiving a Status 410 error is intentionally non-deterministic and will not change. To help us explain this issue to our app users, I would like to ask a few additional questions: Which iOS versions are affected by this issue? Under what specific conditions does this issue occur? In particular, we would like to better understand the situations in which an old token may still be treated as valid after the app has been uninstalled. Thank you for your assistance.
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Provide spoken voice search string
Hello, My goal is to enable users to perform a freeform search request for any product I sell using a spoken phrase, for example, Hey Siri, search GAMING CONSOLES on MyCatalogApp. The result would launch MyCatalogApp and navigate to a search results page displaying gaming consoles. I have defined a SearchIntent (using the .system.search schema) and a Shortcut to accomplish this. However, Siri doesn't seem to be able to correctly parse the spoken phrase, extract the search string, and provide it as the critiria term within SearchIntent. What am I doing wrong? Here is the SearchIntent. Note the print() statement outputs the search string--which in the scenario above would be GAMING CONSOLES--but it doesn't work. import AppIntents @available(iOS 17.2, *) @AppIntent(schema: .system.search) struct SearchIntent: ShowInAppSearchResultsIntent { static var searchScopes: [StringSearchScope] = [.general] @Parameter(title: Criteria) var criteria: StringSearchCriteria static var title: LocalizedStringResource = S
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Reply to Testing HCE Default Payment App Behavior Outside Supported Regions
Hi @HAnastasovski, In iOS 18.2 and later, HCE Developers can develop and test HCE Payment Apps outside the EEA. Developers will be able to have up to 100 test devices outside the EEA. Please see the 'Testing requirements section of the following page: HCE-based contactless NFC transactions for apps in the European Economic Area (EEA) https://developer.apple.com/support/hce-transactions-in-apps/ Cheers, Paris X Pinkney |  WWDR | DTS Engineer
2w
Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello @ShotaroAoki Thank you for this information. We were able to confirm that notifications sent to the old token are indeed being delivered to the device still. This is not the expected behavior. Once an app is uninstalled, the token it used to have should no longer result in a delivered notification. We have now found the root cause of this, and it will be fixed in an upcoming iOS update. While in the meantime this could cause some inconvenience, in the long run you can expect that once an app is deleted from a device, the token will no longer work. The rules for receiving an error (Status 410) about a no longer valid token at a random time afterwards still holds - that is by design and not going to change.
2w
Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
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Reply to AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Dear CRI_Omachi, While I am not aware of any changes made to IOBufferDuration in iOS 26, this seems like an issue that merits further investigation. Can you please open a bug report via Feedback Assistant? With it, please attach any documentation of this issue, such as logs, footage, or a focused sample project demonstrating this phenomenon. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Let me know if you'd like to know more, Richard Yeh  Developer Technical Support
2w
Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another
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Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to SecureTransport PSK Support for TLS
Thanks for the post. I do not anything about Qt. But if you ever decide to write native iOS code, Network.framework does support TLS PSK. https://support.apple.com/guide/security/tls-security-sec100a75d12/web This is a questions for Quinn as he is definitely an expert on that. I would recommend to read his post: https://developer.apple.com/forums/thread/67493 And I’m sure he is going to jump into this thread to provide his expert knowledge. You are completely free to compile OpenSSL for iOS (arm64) and statically link it into your Qt application last time I was looking into that. The only think I can think that will be tricky, because you are bundling your own cryptography (OpenSSL), when you submit your app to App Store Connect, you must answer Yes to the question asking if your app uses encryption. But its been awhile since then and maybe the process has changed? Albert Pascual
  Worldwide Developer Relations.
Topic: Privacy & Security SubTopic: General Tags:
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SecureTransport PSK Support for TLS
We have successfully deployed our Qt C++ application on Windows and Android using OpenSSL with TLS Pre-Shared Key (PSK) authentication to connect to our servers. However, I understand that apps submitted to the App Store must use SecureTransport as the TLS backend on iOS. My understandiunig is that SecureTransport does not support PSK ciphersuites, which is critical for our security architecture. Questions: Does SecureTransport support TLS PSK authentication, or are there plans to add this feature? If PSK is not supported, what is Apple's recommended alternative for applications that require PSK-based authentication? Is there an approved exception process that would allow me to use OpenSSL for TLS connections on iOS while still complying with App Store guidelines? The application requires PSK for secure communication with our infrastructure, and we need guidance on how to maintain feature parity across all platforms while meeting App Store requirements
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Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started
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App Update Stuck in Review for 20+ Days
Hello, I am looking for some insight or advice regarding a persistent review delay for an app update. Our app is already live in the App Store, and this submission is a standard update. Timeline & Status: Submission Date: February 21, 2026 Current Status:Waiting for Review Total Time Elapsed: 20+ Days Previous Actions: * Submitted an Expedited Review request (No response). Sent two follow-up inquiries via the Contact Us form (No response). Details: App ID: 6755429397 Platform: iOS Issue: We have not received any feedback, requests for information, or rejections in the Resolution Center. Our account is in good standing, and all agreements are up to date. This delay is now causing a significant business impact. We have a scheduled marketing campaign with a spend of over $5,000 that is currently being lost because the update is stalled. Questions for the Community/Apple Staff: Is anyone else experiencing similar multi-week delays for simple updates right now? Are there any known backend issues affec
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello, @Engineer Thank you very much for investigating this so quickly. I understand that the root cause has been identified and that a fix will be included in an upcoming iOS update. We appreciate your efforts and look forward to the fix. I also understand your explanation regarding the behavior of invalid tokens and the fact that the timing of receiving a Status 410 error is intentionally non-deterministic and will not change. To help us explain this issue to our app users, I would like to ask a few additional questions: Which iOS versions are affected by this issue? Under what specific conditions does this issue occur? In particular, we would like to better understand the situations in which an old token may still be treated as valid after the app has been uninstalled. Thank you for your assistance.
Replies
Boosts
Views
Activity
2w
Provide spoken voice search string
Hello, My goal is to enable users to perform a freeform search request for any product I sell using a spoken phrase, for example, Hey Siri, search GAMING CONSOLES on MyCatalogApp. The result would launch MyCatalogApp and navigate to a search results page displaying gaming consoles. I have defined a SearchIntent (using the .system.search schema) and a Shortcut to accomplish this. However, Siri doesn't seem to be able to correctly parse the spoken phrase, extract the search string, and provide it as the critiria term within SearchIntent. What am I doing wrong? Here is the SearchIntent. Note the print() statement outputs the search string--which in the scenario above would be GAMING CONSOLES--but it doesn't work. import AppIntents @available(iOS 17.2, *) @AppIntent(schema: .system.search) struct SearchIntent: ShowInAppSearchResultsIntent { static var searchScopes: [StringSearchScope] = [.general] @Parameter(title: Criteria) var criteria: StringSearchCriteria static var title: LocalizedStringResource = S
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1
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0
Views
588
Activity
2w
Reply to Testing HCE Default Payment App Behavior Outside Supported Regions
Hi @HAnastasovski, In iOS 18.2 and later, HCE Developers can develop and test HCE Payment Apps outside the EEA. Developers will be able to have up to 100 test devices outside the EEA. Please see the 'Testing requirements section of the following page: HCE-based contactless NFC transactions for apps in the European Economic Area (EEA) https://developer.apple.com/support/hce-transactions-in-apps/ Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Replies
Boosts
Views
Activity
2w
Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello @ShotaroAoki Thank you for this information. We were able to confirm that notifications sent to the old token are indeed being delivered to the device still. This is not the expected behavior. Once an app is uninstalled, the token it used to have should no longer result in a delivered notification. We have now found the root cause of this, and it will be fixed in an upcoming iOS update. While in the meantime this could cause some inconvenience, in the long run you can expect that once an app is deleted from a device, the token will no longer work. The rules for receiving an error (Status 410) about a no longer valid token at a random time afterwards still holds - that is by design and not going to change.
Replies
Boosts
Views
Activity
2w
Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
Replies
2
Boosts
0
Views
605
Activity
2w
Reply to AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Dear CRI_Omachi, While I am not aware of any changes made to IOBufferDuration in iOS 26, this seems like an issue that merits further investigation. Can you please open a bug report via Feedback Assistant? With it, please attach any documentation of this issue, such as logs, footage, or a focused sample project demonstrating this phenomenon. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Let me know if you'd like to know more, Richard Yeh  Developer Technical Support
Replies
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Views
Activity
2w
Reply to White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Replicated with Icon Composer 1.3 Beta 2, Xcode 26.2, iOS 26
Topic: Design SubTopic: General Tags:
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Activity
2w
Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another
Replies
0
Boosts
0
Views
88
Activity
2w
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
0
Views
262
Activity
2w
Reply to SecureTransport PSK Support for TLS
Thanks for the post. I do not anything about Qt. But if you ever decide to write native iOS code, Network.framework does support TLS PSK. https://support.apple.com/guide/security/tls-security-sec100a75d12/web This is a questions for Quinn as he is definitely an expert on that. I would recommend to read his post: https://developer.apple.com/forums/thread/67493 And I’m sure he is going to jump into this thread to provide his expert knowledge. You are completely free to compile OpenSSL for iOS (arm64) and statically link it into your Qt application last time I was looking into that. The only think I can think that will be tricky, because you are bundling your own cryptography (OpenSSL), when you submit your app to App Store Connect, you must answer Yes to the question asking if your app uses encryption. But its been awhile since then and maybe the process has changed? Albert Pascual
  Worldwide Developer Relations.
Topic: Privacy & Security SubTopic: General Tags:
Replies
Boosts
Views
Activity
2w
SecureTransport PSK Support for TLS
We have successfully deployed our Qt C++ application on Windows and Android using OpenSSL with TLS Pre-Shared Key (PSK) authentication to connect to our servers. However, I understand that apps submitted to the App Store must use SecureTransport as the TLS backend on iOS. My understandiunig is that SecureTransport does not support PSK ciphersuites, which is critical for our security architecture. Questions: Does SecureTransport support TLS PSK authentication, or are there plans to add this feature? If PSK is not supported, what is Apple's recommended alternative for applications that require PSK-based authentication? Is there an approved exception process that would allow me to use OpenSSL for TLS connections on iOS while still complying with App Store guidelines? The application requires PSK for secure communication with our infrastructure, and we need guidance on how to maintain feature parity across all platforms while meeting App Store requirements
Replies
2
Boosts
0
Views
75
Activity
2w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
Replies
Boosts
Views
Activity
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
Replies
0
Boosts
0
Views
44
Activity
2w
APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started
Replies
3
Boosts
0
Views
146
Activity
2w
App Update Stuck in Review for 20+ Days
Hello, I am looking for some insight or advice regarding a persistent review delay for an app update. Our app is already live in the App Store, and this submission is a standard update. Timeline & Status: Submission Date: February 21, 2026 Current Status:Waiting for Review Total Time Elapsed: 20+ Days Previous Actions: * Submitted an Expedited Review request (No response). Sent two follow-up inquiries via the Contact Us form (No response). Details: App ID: 6755429397 Platform: iOS Issue: We have not received any feedback, requests for information, or rejections in the Resolution Center. Our account is in good standing, and all agreements are up to date. This delay is now causing a significant business impact. We have a scheduled marketing campaign with a spend of over $5,000 that is currently being lost because the update is stalled. Questions for the Community/Apple Staff: Is anyone else experiencing similar multi-week delays for simple updates right now? Are there any known backend issues affec
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6
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0
Views
152
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2w