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build disappears

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App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
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Dec ’25
Reply to RealityKit, Attachments - not working
Hi @BrianMcDonald Are you building for visionOS? RealityKit attachments are only available in visionOS, and you will encounter the above error if you try building for a non-supported platform, such as iOS or macOS. If you'd like us to consider adding the necessary functionality, please file an enhancement request using Feedback Assistant and post the FB number here. Thanks!
Topic: Graphics & Games SubTopic: RealityKit Tags:
Dec ’25
Reply to Package created with pkgbuild installs zero-byte file
Thank you for your reply. Unfortunately, creating a package using productbuild results in the same zero-byte file written to /Applications. I used the command: productbuild --sign --component /Applications Interestingly, if my coworker creates the application on his machine, I can then use his application in my pkgbuild script and the installation succeeds. Both his application and the application I build on my machine are signed with the same company Developer ID Application and are notarized. Both applications also run on my machine and have the same functionality, as their source was pulled from the same branch. We are both using XCode 16.2. This problem only started to happen on my machine last week. Does the pkgbuild command have a cache that can be deleted? Thank you for your time.
Dec ’25
Reply to SpriteKit framerate drop on iOS 26.0
Apple sent this response on 18 November 2025: We believe this issue has been addressed. Please verify this matter is resolved after updating to iOS 26.2 beta 3. iOS 26.2 beta 3 (Build: 23C5044b) Posted Date: November 17, 2025 In my testing, the issue seems resolved indeed! Thank you! It is great and encouraging news for SpriteKit users. The issue FB20808104, where both SpriteKit and RealityKit drop frames under SwiftUI views, still holds. I will continue to look for updates on the Feedback Assistant.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Dec ’25
XCode Enhancement Request... The ability to Obfuscate Builds
Hi... It would be nice if Apple / XCode would be so gracious to explore the possibility of providing the ability to include: Code scrambling / renaming Control-flow obfuscation String encryption Anti-debugging Anti-hooking Jailbreak detection App integrity checks Runtime tamper detection That way, we could eliminate the need to settle for third-party software. Who do we have to bribe to submit such a request and entertain such an idea?
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Dec ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set Build Libraries for Distribution = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
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Dec ’25
Reply to XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
[quote='868615022, Charita, /thread/805901?answerId=868615022#868615022, /profile/Charita'] It would be helpful if you could suggest a way in which this can be handled at my end. [/quote] I can suggest various options, but there are no good options here. I outlined the reasons for that in my previous post. Ignoring all the build-time stuff for the moment, let’s focus purely on the runtime aspects. You only want one version of this vendor’s code in the client app’s process. Where should that code be? If you statically link it in your framework then the client can’t access it in the normal way. If the client statically links it into their app then your framework can’t easily access it. There’s no standalone framework available from the vendor, so that’s not an option. I see three potential options: You statically link the code into your framework and provide the necessary infrastructure for the client to access it from there. You create a standalone framework from this code, ship it to your clients, an
Dec ’25
Cannot create ipa file in vs insiders publish with correct distribution profile
I can create an ipa file with vs using the wildcard bundle identifier but this is rejected by apple when I upload with the Transporter app saying invalid identifier and no distribution profile/certificate. When I create a new distribution profile with the correct XC identifier and distribution certificate and try to archive with visual studio publish says the bundle id is not a match for the distribution profile with iOS? This is a net 10 net maui project and my first build attempt
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Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
In our case we have been pending weeks to fix a problem that was broken with iOS 26.1 but resolved by a SwiftUI modifier with a new parameter available in Xcode 26.2: extension View { func apply(@ViewBuilder _ block: (Self) -> V) -> V { block(self) } } TabView { // Some tabs } .apply { if #unavailable(iOS 26.1) { // Previous approach that stopped working in iOS/iPadOS 26.1 $0.tabViewBottomAccessory() { if viewModel.showAccessoryView { // accessory content } else { EmptyView() } } } else { // When compiled with Xcode 26.2+ for iOS/iPadOS 26.1+ $0.tabViewBottomAccessory(isEnabled: viewModel.showAccessoryView) { // accessory content } } } So we are further frustrated by this longer than typical delay to open submissions to an RC build.
Dec ’25
Reply to ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Resolution (fixed) App Store Connect was rejecting my build with “RPBroadcastProcessMode … key was not specified” even though the key/value appeared in the IPA and in swinfo. The root cause was the key’s location in the Upload appex Info.plist. ASC expects the key directly under NSExtension, not inside NSExtensionAttributes. Incorrect (what I had originally): NSExtension └─ NSExtensionAttributes └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Correct (what ASC expects): NSExtension ├─ NSExtensionPointIdentifier = com.apple.broadcast-services-upload ├─ NSExtensionPrincipalClass = $(PRODUCT_MODULE_NAME).SampleHandler └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Minimal working Info.plist for the Upload appex: CFBundlePackageType XPC! CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleShortVersionString $(MARKETING_VERSION) CFBundleVersion $(CURRENT_PROJECT_VERSION) MinimumOSVersion 26.0 NSExtension NSExtensionPointIdentifi
Dec ’25