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Problem while publishing my xamarin IOS app on Visual Studio
Hi everyone, usually i used to work on my xamarin application from a windows OS using Visual Studio application. When testing IOS apps i used to connect to macbook that my boss has to my windows pc. Nowdays i have a big problem while i try to publish an app. I select Release configuration, rebuild the project and in this case it asks me to login in with my Apple developer account but i always get an errore: 'There is an error while trying to access the auth service is not available' Does anyone know a different way to publish an IOS app? I really do not know what to do. This is my first time trying to publish an IOS app..
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Oct ’24
MULTIPLE problems with XCode
I am encountering multiple problems deploying an app using Xcode. First, I could not install Xcode from the App Store. I tried multiple times, rebooting etc. Finally I found a link to download an xip file from the developer site and unzip it. That worked. It took 2 hours. Now I'm trying to build my app. I get a message saying IOS 18.1 not installed. I try clicking on it an select Manage Run Destinations. It brings me to the Devices popup screen but I am unable to select anything. I tried setting up a Simulator as well. Still unable to select a desitiation. So then I tried updating my IPAd to IOS 18.1 thinking that might help. Big mistake. First I got a message saying some library were incompatible. Now I have a message saying Unknown Error. Disconnect and reconnect cables which I have done multiple times. This of course includes multiple times of clicking trust this device, then entering device password, then entering the auth code. They don't make it easy. I tried clicking the Get for IOS 18.1. I re
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Oct ’24
Lose my variables when my watch turn off
Hello guys, I have such a big coding problem since a half year now about data saving. I have a fitness app where we can add our exercices depend of the muscle, so you can choose it and then select your weight and number of repetitions and valid your exercise. But when I do my exercises and my watch screen is also turn off, my muscle and muscleExercise variables are going back to their default value. Here some code for you : @EnvironmentObject var dataManager: DataManager @Environment(.modelContext) private var context @AppStorage(savedGroupName) private var savedGroupName: String = @AppStorage(savedExerciceName) private var savedExerciceName: String = @State var groupName: String = À choisir @State var ExerciceChoose: String = À choisir I use my variables here : HStack { Text(Muscle:) Spacer() NavigationLink(destination: MusclesView()) { Text(savedGroupName.isEmpty ? À choisir : savedGroupName) } .buttonStyle(PlainButtonStyle()) } .onAppear { savedGroupName = groupName } HStack { Text(Exercise:) Sp
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Oct ’24
Reply to Instant Messaging App
First of all, all the best for learning! To be honest, learning how to develop a messaging application from scratch is actually a big deal. However, what all are the development approaches you’ll take will change the deal. The available ways of building an instant messaging application include Determining the objective and purpose of the application Designing the UI of the app Considering an Server to host Choosing the programming language and multi-platform compatibility such as iOS, Android or even web browser. On the other hand, consider Chat API and SDK for easy integration, reduce time-consuming processes, avoid the learning curve, and of course, plenty of features. I’d suggest you consider the second step to learn effectively and accommodate the trend. For the learning asset, follow the MirrorFly tutorial link to understand the process of developing an instant messaging application. Tutorial: https://youtu.be/_AgBGPgkATg?si=z006B8r893EKgUhr Check out: https://youtu.be/fce3NzvZvQw?si=_ICvG89kF0M
Topic: Programming Languages SubTopic: General Tags:
Oct ’24
Reply to Core Image Tiling and ROI
Thanks for your reply. I have indeed reviewed the programming guide (many times over the years), and I'm aware of how to provide an ROI function. The guide could really do with an update (and some fixes for errors) and better examples with more detailed explanation. So much of this stuff we've had to figure out by trial and error. We've been able to get away most of the time without supplying much in the way of custom ROIs for a long time, just returning the destRect or destRect inset by -1. But we do have some custom ROIs when using more than one sampler where the two samplers may be different sizes. After first reading your suggestion to reduce the ROI to only the portion being mirrored, I could see how it would be possible to say that some mirroring actions would require only some smaller portion of the input image (with limited ROI) and that this could help in some cases, but I figured this would only help in those cases where the entire image was not needed (the full image mirror flips) and also where th
Topic: Graphics & Games SubTopic: General Tags:
Oct ’24
Reply to notarytool submit fails 94% of the time with Error: MultipartUploadError(error: HTTPClientError.deadlineExceeded) or other error
Are you still seeing this problem? If so, there’s an experiment I’d like you to try. In the context in which you’re running notarytool, do this: % defaults write com.apple.gke.notary.tool nt-upload-connection-timeout where is something bigger than the default timeout of 100 seconds. Perhaps you could try 300 seconds? IMPORTANT Make sure you’re using notarytool from Xcode 16. This setting didn’t work correctly on some older releases. If you add the --verbose flag, you should see a log message like Setting S3 timeout to 300 seconds., which confirms that the setting ‘took’. I’m curious whether this improves your success rate. To get back to your original state, do this: % defaults delete com.apple.gke.notary.tool nt-upload-connection-timeout Oh, and just as an aside, the notary service has an API: Notary API. If notarytool doesn’t work for you, that’s always an option. For example, a lot of big developers want to run their entire distribution workflow on a non-Apple platform, and thus use this API rat
Topic: Code Signing SubTopic: Notarization Tags:
Oct ’24
4.3 Design-Spam
Im Enrik Sulaj , a new developer and i have a small problem . App store review team is automated by bots, and since i cant find an solution to my problem . One of my games got rejected many times for different reasons , i solved all 8 reasons my game got rejected . In the end i got a big surprise , 4.3 Design-Spam . Even that my app is unique , inovation idea in tap to earn coin games it got rejected . I think Apple want only the old creators and the best ones , and for the new creators they make the road really hard .I have another game that got rejected for the samereason even that is a new idea in car games , and guess what , the app review team is not helpful , they say the game is repackaged and duplicated . In fact i created the games with new assets , also i created assets and the assets are never used before .I m honest , as a new creator im starting to hate Apple , not as a company , but it has bad employes and bots that dont help you . Its the truth . Apple need to do something to fix this
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Oct ’24
XCode 16 - Wifi debugging failed
Hi Apple Developer and DTS team, I facing a big problem when develop the application that trying to connect to WAC firmware (iOT device). When I debugging the the application, the real device switch internet connection to WAC wifi, and my XCode will showing as failed. The problem here when I trying to back to old network and trying to build again. the XCode will stuck on building with multiple installing application. Actually I seen that the XCode do not cancel old installing build. That issue not appears on XCode 15.4 with same source code. I belive that issue come from the bad internet connection. And now XCode 16 disable to turn off WIFI build as: That why I can't select the build and debugging the app over cable anymore. My question is: How I can disable WIFI debugging? Because my wifi debug not stable when I developing the application over WAC device. How I can cancelling the installing actions of XCode to build new one? Best Regards, A ****** iOS Developer guy. [Personal Information Edited by M
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Oct ’24
Big ColorSync Bug? macOS Interprets Rec 705 Profile Differently Between 15 and 14
ColorSync throughout the system interprets the Rec. ITU-R BT.709-5 color profile differently in macOS 15 than it did on macOS 14 leading to severe color differences. This is breaking/problem-causing color change. Here's a comparison of one way the results can appear different. Steps to Reproduce Open this image above (named here as sRGB_Bars.png) in ColorSync Utility. (This should be an sRGB profiled image if the forums don't mess with that.) With Digital Color Meter open and set to Display in sRGB [0-255] you can see the gray bars progress left-to-right as 0, 23, 46, 69, 92, 115, etc... ] Those are the correct reference values. At the bottom of the window in ColorSync use [Match to Profile] [Display -> Rec. ITU-R BT.709-5], then click the Apply Button. You can verify the image now uses the Rec 709 profile with the (i) Get Info button in the toolbar. Use Save As… to save the image with a different name. **) Do the steps above on macOS 14 and macOS 15 to create two images. Rec709_CreatedOnMacOS14, and Rec70
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Oct ’24
Image playground
I’ve been stuck on 24 hours on the wait list to actually use image playground. What the helll do I need to do to get it opened. Do I need to give the big boss a hand job for access. You guys are killing me.
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Oct ’24
Reply to getattrlistbulk lists same files over and over on macOS 15 Sequoia
The file is uploaded incorrectly again. By comparing the uploaded version to my local one, it seems it doesn't like < and > characters and deletes everything in between. Thank you, that worked and I've not got a working copy of your build. Seems to work fine, though I didn't expect to replicate the failure (since you haven't been able to either). Thanks for pointing that out. I increased it to 32 * 1024 as suggested... Once your code was working I looked back to 256 byts as well, and it looks like it worked better than I would have expected. I think you'll actually see a substansial performance increase, but I also think you're old size is unlikely to be the direct failure source. Instead, getattrlistbulk just continues by listing files we've already seen. SO, the first thing to understand here is that there isn't actually a single getattrlistbulk. getattrlistbulk is a VFS function that each individual file system implements. The top level VFS layer goes through a mapping process that translates from th
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’24
Matter controller permissions after device commissioning
I have tried filing a feedback, FB15509991, for help with this and that didn't go anywhere. Figured I would try the developer forums. Overview I am working on a matter device using the Matter SDK and the matter device basically consists of both a matter bridge and matter controller functionality. The bridge part is currently a none-issue, however trying to have our device be an additional controller for the existing matter fabric. The overall idea for our device as a matter controller is that it can be commissioned with Apple Home (via Matter BLE commissioning) and then view and control existing matter devices (over Wi-Fi network) on the Homekit matter fabric (convenient user experience), instead of our device having to form a matter fabric of its own and then having the user re-commission all their devices to add them our controller (difficult and possibly frustrating user experience), in order to have a consistent control experience between our device's display and Apple Home app. The big problem W
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Oct ’24