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İOS 26 beta battery %1

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Reply to SIM ToolKit API
The best way to get these ideas in front of the folks who have the power to act on them is to put them in an enhancement request. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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UICollectionView Move Item Method Not Called in iOS 18
Summary In iOS 18, the UICollectionViewDelegate method collectionView(_:targetIndexPathForMoveOfItemFromOriginalIndexPath:atCurrentIndexPath:toProposedIndexPath:) is not being called when moving items in a UICollectionView. This method works as expected in iOS 17.5 and earlier versions. Steps to Reproduce Create a UICollectionView with drag and drop enabled. Implement the UICollectionViewDelegate method: func collectionView(_ collectionView: UICollectionView, targetIndexPathForMoveOfItemFromOriginalIndexPath originalIndexPath: IndexPath, atCurrentIndexPath currentIndexPath: IndexPath, toProposedIndexPath proposedIndexPath: IndexPath) -> IndexPath { print(🐸 Move) return proposedIndexPath } Run the app on iOS 18. Attempt to drag and drop items within the collection view. Expected Behavior The method should be called during the drag and drop operation, and 🐸 Move should be printed to the console. Actual Behavior The method is not called, and nothing is printed to the console. The
Topic: UI Frameworks SubTopic: UIKit Tags:
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Slow rendering List backed by SwiftData @Query
Hello, I've a question about performance when trying to render lots of items coming from SwiftData via a @Query on a SwiftUI List. Here's my setup: // Item.swift: @Model final class Item: Identifiable { var timestamp: Date var isOptionA: Bool init() { self.timestamp = Date() self.isOptionA = Bool.random() } } // Menu.swift enum Menu: String, CaseIterable, Hashable, Identifiable { var id: String { rawValue } case optionA case optionB case all var predicate: Predicate { switch self { case .optionA: return #Predicate { $0.isOptionA } case .optionB: return #Predicate { !$0.isOptionA } case .all: return #Predicate { _ in true } } } } // SlowData.swift @main struct SlowDataApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([Item.self]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) return try! ModelContainer(for: schema, configurations: [modelConfiguration]) }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContaine
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Reply to Unable to upload an app with ExtensionFoundation
Hmmm, that doesn’t sound right. While ExtensionKit on iOS has significant limitations, my understanding is that we do allow iOS apps to use extensions that are bundled within the app, and that’s what you’re trying to do. I’m gonna consult with Kevin about this and one of us will get back to you. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
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Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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[CBXpcConnection _sendBarrier] crash on iOS26
hello We found that our app had a lot of crashes on iOS 26. The crash stack showed [CBXpcConnection _sendBarrier]. The following is the crash log: Thread 0 name: com.apple.main-thread (cpu_usage: 0.00%) 1 libsystem_kernel.dylib _semaphore_wait_trap (in libsystem_kernel.dylib) 2 libdispatch.dylib __dispatch_sema4_wait (in libdispatch.dylib) 3 libdispatch.dylib __dispatch_semaphore_wait_slow (in libdispatch.dylib) 4 CoreBluetooth -[CBXpcConnection _sendBarrier] (in CoreBluetooth) 5 CoreFoundation ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ (in CoreFoundation) 6 CoreFoundation ____CFXRegistrationPost_block_invoke (in CoreFoundation) 7 CoreFoundation __CFXRegistrationPost (in CoreFoundation) 8 CoreFoundation __CFXNotificationPost (in CoreFoundation) 9 Foundation -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 10 UIKitCore ___47-[UIApplication _applicationDidEnterBackground]_block_invoke (in UIKitCore) 11 UIKitCore +[UIViewController _performWith
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Request: Allow Game Mode to be enabled locally for non-game App Store categories
Hi Apple team, Game Mode was introduced in iOS 18. To activate Game Mode, an app must include specific key-value pairs in its *.plist and be categorized as a Game on the App Store. My app (https://apps.apple.com/us/app/voidlink/id6747717070) works primarily as a self-hosted game streaming (PC->iPhone/iPad) client. Game Mode provides clear benefits in terms of latency and frame rate stability, but it can currently only be activated when running via Xcode or TestFlight. I am an individual iOS developer based in China, where an additional government license is required for apps to be listed under the Game category on the App Store. Obtaining such a license is very difficult for independent developers, so my app has been categorized under Utilities instead.(If move the app to game category, it will disappear from Chinese App Store immediately) Expectation / Suggestion: Please consider making Game Mode available as a local, user-controllable option on iOS18/26+, such as through a syst
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Cannot download 18.5 simulator
Cannot download 18.5 simulator Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2025-07-12 08:12:00 +0000; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22F77; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } System Information macOS Version 15.5 (Build 24F74) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-07-12T18:12:00+10:00
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Reply to IOS 26.1 isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable
this bug has been fixed in the official ISO 26.1 release. Thank you for resolving it in the new version! I’m not sure if my report prompted the fix, but I truly appreciate it nonetheless. That said, I hope in the future the bug-reporting website can provide real-time acknowledgment—something like “received, under review”—instead of one-way submission with zero feedback. Thank you!
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to CloudKit - moving record objects between zones
Adding some more context to this as I'm determining how best to set up my CloudKit zones: Option A (Current) - 1 zone per Root parent collection Option B - 1 zone per collection With Option A, I’d need to handle cross-zone migration whenever a SavedItem moves between Collections, or when a Collection’s parent changes (since that effectively moves an entire sub-tree of data into a new/different zone). With Option B, where each Collection has its own zone, I’d only need to worry about migrating SavedItems and Extracts when they move between Collections - parent/child changes between Collections themselves would just update references. Trade-off becomes: Option A → Simpler sharing (since sharing a single Collection would automatically include all its subcollections), but I’d need zone-migration logic for all object types — Collections, SavedItems, and Extracts. Option B → I’d still need zone-migration logic for SavedItems and Extracts, but not for Collections. However, sharing a Collection that
Topic: Community SubTopic: Apple Developers Tags:
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IOS 26 Full Keyboard Access (navigation) and WKWebView
We use an embedded WKWebView for several screens in our app. Recently, we have been testing keyboard navigation via Full Keyboard Access in our apps. On IOS 18, everything works pretty much as expected. On IOS 26, it does not. On IOS 26, you can tab away from the webview and then never tab back to the webview for keyboard navigation. Is this a known issue? Are there workarounds for this issue that anyone is aware of?
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