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“iPhone 16 pro”

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macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. External keyboards are unaffected. This is already confirmed across multiple users: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted code analysis, not independently verified): this could be related to a security policy referred to as com.apple.iohid.protectedDeviceAccess, which may block IOHIDDeviceOpen for the Apple Internal Keyboard via SPI transport (AppleHIDTransportHIDDevice). A GamePolicy check in IOHIDDeviceClass.m that gates HID device access could be involved. This is a hint, not a confirmed root cause. The impact goes well beyond a single project. Keyboard remapping on macOS is a thriving ecosystem — used for accessibility, ergonomics, developer productivity, and multilingual input. This is one of macOS's strengths as a platform. Many professionals
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300
Feb ’26
macOS 26.4 Beta breaks keyboard remapping for built-in MacBook keyboards – significant ecosystem impact
Since macOS 26.4 Beta 1, virtual HID devices created via DriverKit can no longer intercept key events from the built-in MacBook keyboard. External keyboards still work. This is confirmed and tracked here: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted analysis of Apple's open-source IOHIDFamily code and cross-referencing community reports): macOS 26.4 Beta may have introduced or modified a security policy referred to as com.apple.iohid.protectedDeviceAccess, which could block IOHIDDeviceOpen for the Apple Internal Keyboard connected via SPI transport (AppleHIDTransportHIDDevice). This appears related to a GamePolicy check in IOHIDDeviceClass.m that gates whether processes can open HID devices. This has not been independently verified and may or may not be the root cause. This has far-reaching consequences. Karabiner-Elements alone has over 21,000 GitHub stars and is used by hundreds of thousands of macOS users for keyboard customization, accessibility workflows
1
0
161
Feb ’26
On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13 devices c
2
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128
Feb ’26
Compatibility of Xcode 26.3 Release Candidate 2 and WatchOS 26.3
I have made an app using Xcode 26.3 Release Candidate 2 for my Apple Watch that runs successfully on the simulator. Xcode comes with the IoS 26.2 and WatchOS SDK 26.2. However, when I do try to connect to my device that have IoS 26.3 and watchOS 26.3, I see a succesful connection to my iPhone but I see the the world symbol and wheel keeps trying to connect on my Apple Watch. I also tried Xcode 26.4 beta 2 with no luck. I reviewed the WatchOS Release Notes: The watchOS 26.2 SDK provides support to develop watchOS apps for Apple Watch devices running watchOS 26.3. The SDK comes bundled with Xcode 26.2, available from the Mac App Store. I also tried Xcode 26.2 but no luck. Any suggestions?
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177
Feb ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not be
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128
Feb ’26
Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Feb ’26
MusicKit - ApplicationMusicPlayer fails to play certain Songs
[Note: this issue was happening on a main testing device, and after testing the same code on other devices, this issue is only happening on 1 out of 4 devices] We are successfully getting a MusicCatalogResourceResponse for every song ID where we make the MusicCatalogResourceRequest. We are able to display the song title, artist name, and album artwork for each Song in the response. However - when we go to play the song, there are some songs that play, and several songs that do not play. For the songs that don't play, the console shows “Failed to prepareToPlay error=” let musicPlayer = ApplicationMusicPlayer.shared func playSong(_ song: Song) { musicPlayer.queue = [song] Task { try await musicPlayer.prepareToPlay() try await musicPlayer.play() } Is there anything else we can investigate about what may be causing specific song IDs not to play on this specific device? Even if we remove line 6 musicPlayer.prepareToPlay() we still see the same console error when running playSong with the Songs that don't work. It
2
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208
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
1
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172
Feb ’26
WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
11
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1k
Feb ’26
Waiting for Review - Hardware Confusion
I'm not sure where to go from here, I've filled in the appeal form but had no response. My app has somehow been interpreted to 'only work with specific hardware' - this is not the case it works wither either specific hardware OR a third party piece of software (which is freely available) The third party software provides a TCP server and my app connects to it as a client. I have been rejected four times now because I haven't provided a 'video to show the paring process with the dedicated hardware' There isn't a 'pairing process' any more than there is a pairing process between Safari and a website or Mail and an IMAP server, it literally connects to the specified IP and Port. I've provided a video of this (showing a screen capture of the software in question, and a screen capture from an actual iOS device - my iPhone - showing me connecting to the other application in the app, and demonstrating the functionality of the app - but keep being told I need to provide a video with hardware. I don't own the
2
0
115
Feb ’26
Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)-
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125
Feb ’26
Admin not appearing in "Choose a Candidate" list for Account Holder Transfer
Hello, I am trying to transfer the Account Holder role to a different person on our team, but I am stuck in a loop. Despite the recipient being an active Admin on the team for some time, their name does not appear in the Choose a Candidate dropdown menu on the Apple Developer website. Here is our current setup and what we have tried: Recipient Role: The person I am transferring to is already an Admin (verified in Users and Access). Security: 2FA is enabled and active on the recipient’s Apple ID. Account Type: This is for an Organization/Company membership. The Issue: When I (the current Account Holder) go to Membership Details > Update Your Information > Transfer Account Holder Role, the candidate list is empty or does not show this specific Admin. We have investigated the Identity Verification requirement, but hit a dead end: The recipient logged into the Apple Developer app on an iPhone (signed into the same Apple ID and primary iCloud account on the device). In the Account tab, there is no V
0
0
37
Feb ’26
modifierFlags Monterey
Hello Using a MacBook Pro Intel with macOS 12.7.6 Monterey, I test in Objective-C an event for the option key but it is not working - (void)keyDown:(NSEvent *)event { printf(%s %pn, __FUNCTION__, self); BOOL altFlag = [event modifierFlags] & NSEventModifierFlagOption; if (altFlag) { // UpdateClass printf(option pressedn); } else { printf(option not pressedn); } } The same in Swift works fine override func keyDown(with event: NSEvent) { if event.modifierFlags.contains(.option) { print(option pressed) } else { print(option NOT pressed) } } The Obj-C code works fine on a MacBook Air Tahoe 26.3 Any idea why it does not work on the macOS 12.7.6 Intel? Many Thanks Jean
2
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164
Feb ’26
macOS 26.4 Beta: built-in keyboard events no longer reach DriverKit virtual HID layer – ecosystem-wide breakage
macOS 26.4 Beta appears to have changed how built-in MacBook keyboard events are routed through IOHIDSystem. Third-party virtual HID devices loaded via DriverKit no longer receive events from the built-in keyboard. External keyboards are unaffected. This is already confirmed across multiple users: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted code analysis, not independently verified): this could be related to a security policy referred to as com.apple.iohid.protectedDeviceAccess, which may block IOHIDDeviceOpen for the Apple Internal Keyboard via SPI transport (AppleHIDTransportHIDDevice). A GamePolicy check in IOHIDDeviceClass.m that gates HID device access could be involved. This is a hint, not a confirmed root cause. The impact goes well beyond a single project. Keyboard remapping on macOS is a thriving ecosystem — used for accessibility, ergonomics, developer productivity, and multilingual input. This is one of macOS's strengths as a platform. Many professionals
Replies
1
Boosts
0
Views
300
Activity
Feb ’26
macOS 26.4 Beta breaks keyboard remapping for built-in MacBook keyboards – significant ecosystem impact
Since macOS 26.4 Beta 1, virtual HID devices created via DriverKit can no longer intercept key events from the built-in MacBook keyboard. External keyboards still work. This is confirmed and tracked here: https://github.com/pqrs-org/Karabiner-Elements/issues/4402 One possible lead (from LLM-assisted analysis of Apple's open-source IOHIDFamily code and cross-referencing community reports): macOS 26.4 Beta may have introduced or modified a security policy referred to as com.apple.iohid.protectedDeviceAccess, which could block IOHIDDeviceOpen for the Apple Internal Keyboard connected via SPI transport (AppleHIDTransportHIDDevice). This appears related to a GamePolicy check in IOHIDDeviceClass.m that gates whether processes can open HID devices. This has not been independently verified and may or may not be the root cause. This has far-reaching consequences. Karabiner-Elements alone has over 21,000 GitHub stars and is used by hundreds of thousands of macOS users for keyboard customization, accessibility workflows
Replies
1
Boosts
0
Views
161
Activity
Feb ’26
On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is : retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13 devices c
Replies
2
Boosts
0
Views
128
Activity
Feb ’26
Compatibility of Xcode 26.3 Release Candidate 2 and WatchOS 26.3
I have made an app using Xcode 26.3 Release Candidate 2 for my Apple Watch that runs successfully on the simulator. Xcode comes with the IoS 26.2 and WatchOS SDK 26.2. However, when I do try to connect to my device that have IoS 26.3 and watchOS 26.3, I see a succesful connection to my iPhone but I see the the world symbol and wheel keeps trying to connect on my Apple Watch. I also tried Xcode 26.4 beta 2 with no luck. I reviewed the WatchOS Release Notes: The watchOS 26.2 SDK provides support to develop watchOS apps for Apple Watch devices running watchOS 26.3. The SDK comes bundled with Xcode 26.2, available from the Mac App Store. I also tried Xcode 26.2 but no luck. Any suggestions?
Replies
1
Boosts
0
Views
177
Activity
Feb ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not be
Replies
0
Boosts
0
Views
128
Activity
Feb ’26
Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
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Views
Activity
Feb ’26
App Store search of my app
I uploaded my first app. After approval, I made a minor change (v 1.01) update was approved. When I search the App Store on my iPhone, the app pops right up, but it is not found when searching from a iMac (2020 intel running macOS 26.3)
Replies
0
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0
Views
56
Activity
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Replies
Boosts
Views
Activity
Feb ’26
MusicKit - ApplicationMusicPlayer fails to play certain Songs
[Note: this issue was happening on a main testing device, and after testing the same code on other devices, this issue is only happening on 1 out of 4 devices] We are successfully getting a MusicCatalogResourceResponse for every song ID where we make the MusicCatalogResourceRequest. We are able to display the song title, artist name, and album artwork for each Song in the response. However - when we go to play the song, there are some songs that play, and several songs that do not play. For the songs that don't play, the console shows “Failed to prepareToPlay error=” let musicPlayer = ApplicationMusicPlayer.shared func playSong(_ song: Song) { musicPlayer.queue = [song] Task { try await musicPlayer.prepareToPlay() try await musicPlayer.play() } Is there anything else we can investigate about what may be causing specific song IDs not to play on this specific device? Even if we remove line 6 musicPlayer.prepareToPlay() we still see the same console error when running playSong with the Songs that don't work. It
Replies
2
Boosts
0
Views
208
Activity
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
Replies
1
Boosts
0
Views
172
Activity
Feb ’26
WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
Replies
11
Boosts
0
Views
1k
Activity
Feb ’26
Waiting for Review - Hardware Confusion
I'm not sure where to go from here, I've filled in the appeal form but had no response. My app has somehow been interpreted to 'only work with specific hardware' - this is not the case it works wither either specific hardware OR a third party piece of software (which is freely available) The third party software provides a TCP server and my app connects to it as a client. I have been rejected four times now because I haven't provided a 'video to show the paring process with the dedicated hardware' There isn't a 'pairing process' any more than there is a pairing process between Safari and a website or Mail and an IMAP server, it literally connects to the specified IP and Port. I've provided a video of this (showing a screen capture of the software in question, and a screen capture from an actual iOS device - my iPhone - showing me connecting to the other application in the app, and demonstrating the functionality of the app - but keep being told I need to provide a video with hardware. I don't own the
Replies
2
Boosts
0
Views
115
Activity
Feb ’26
Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)-
Replies
0
Boosts
0
Views
125
Activity
Feb ’26
Admin not appearing in "Choose a Candidate" list for Account Holder Transfer
Hello, I am trying to transfer the Account Holder role to a different person on our team, but I am stuck in a loop. Despite the recipient being an active Admin on the team for some time, their name does not appear in the Choose a Candidate dropdown menu on the Apple Developer website. Here is our current setup and what we have tried: Recipient Role: The person I am transferring to is already an Admin (verified in Users and Access). Security: 2FA is enabled and active on the recipient’s Apple ID. Account Type: This is for an Organization/Company membership. The Issue: When I (the current Account Holder) go to Membership Details > Update Your Information > Transfer Account Holder Role, the candidate list is empty or does not show this specific Admin. We have investigated the Identity Verification requirement, but hit a dead end: The recipient logged into the Apple Developer app on an iPhone (signed into the same Apple ID and primary iCloud account on the device). In the Account tab, there is no V
Replies
0
Boosts
0
Views
37
Activity
Feb ’26
modifierFlags Monterey
Hello Using a MacBook Pro Intel with macOS 12.7.6 Monterey, I test in Objective-C an event for the option key but it is not working - (void)keyDown:(NSEvent *)event { printf(%s %pn, __FUNCTION__, self); BOOL altFlag = [event modifierFlags] & NSEventModifierFlagOption; if (altFlag) { // UpdateClass printf(option pressedn); } else { printf(option not pressedn); } } The same in Swift works fine override func keyDown(with event: NSEvent) { if event.modifierFlags.contains(.option) { print(option pressed) } else { print(option NOT pressed) } } The Obj-C code works fine on a MacBook Air Tahoe 26.3 Any idea why it does not work on the macOS 12.7.6 Intel? Many Thanks Jean
Replies
2
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0
Views
164
Activity
Feb ’26