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Reply to Non-renew subscription and receipt?
I was debating doing that but it adds another layer of complexity support wise.It's possible for the user (via the iCloud tab in Settings) to disable iCloud document storage on a per app basis. If they turn off access for my app, the appearance is the same as if they are not logged in - the ubiquityIdentityToken is then nil. I could provide an alert that says You must be logged in to iCloud and have the app enabled in Settings etc - I'll think about this approach.In the meantime I'm going to handle this as follows:Store the data I need in the iCloud key/value store (KVS) - if the user is logged into iCloud (and from polling my test users, it seems at this will be the typical case) then I'm done and data will automatically get propagated to the user's other devices the moment they run the app. No app receipt refresh etc required.On the first purchase, remind the user that they must be logged into iCloud to access the subscription on their other device(s)On my support web pages for the app, include an FAQ about
Topic: App & System Services SubTopic: StoreKit Tags:
Oct ’15
Reply to Margins on actual TV
Anybody got a handle on this yet? It seems to be clipping on my TV, just about 20px on all sides. I can set an explicit layout margin explicitly, but i worry that it will end up with a big gap on devices that behave like the simulator. I did check the overscan call, it it is saying the margins are 59 and 93 (vertical/horizontal) which is way too much.How did you all handle this?
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’15
Reply to Has anyone had a tvOS app pass review yet?
App Review times vary widely depending on the app involved. Since this is a new platform, it feels like new territory, and anything could happen. For my app, I submitted the morning of October 22nd, it went into review this weekend, but got metadata rejected because I needed to include a link to a video walking through the app for the reviewer (not for public consumption, so it didn't take long to make something quick). This has only happened to me once before, and probably because my app works with hardware the reviewer may not have handy (Philips hue, LIFX, and Belkin WeMo lights). I'm sure most apps don't need it, but if your app uses something a reviewer might not have easy access to, a walk-through video couldn't hurt. I added what they requested and resubmitted, so I'm back to Waiting for Review. Wish me luck! 🙂For reference, Lightbow has been through 40 releases, averaging 5.5 days in App Review per release. The lowest was 2.5 hours, the longest 25 days (that one hurt!). For almost 1/3rd of the two ye
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’15
Reply to protocol extension on MutableCollection Type does not work properly with slices
I didn't mean to make a big deal out of it, and I'm not sure about Apple's naming conventions, but I think most would agree that it's not good practice to have a method called shuffleInPlace which does what it says AND returns anything but Void. And I don't think renaming such a method to shuffledInPlace would be very nice either (it's just strange to have a method that both mutates in place and returns a copy of self ...)Writing this in a more conventional way would probably result in something like the following implementation by Nate Cook (link to original code on github omitted to avoid having to wait for moderation):// (c) 2015 Nate Cook, licensed under the MIT license // // Fisher-Yates shuffle as protocol extensions extension CollectionType { /// Return a copy of `self` with its elements shuffled func shuffle() -> [Generator.Element] { var list = Array(self) list.shuffleInPlace() return list } } extension MutableCollectionType where Index == Int { /// Shuffle the elements of `self` in-place
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Reply to IA purchase products not come to the console
Still not working. Steps I made:1) downloaded tutorial project2) updated it to Xcode 7 swift 2.1 (not a big deal)3) made new iOS App ID (IAP is available by default)4) connected new app ID with iTunesConnect5) Then I change bundle ID of app first screen and in .plist file as well to bundle ID of iTunes connect6) deleted app from my iphone and run it again.And still no producs in my product request.7) After that I changed the version of my App in Xcode and run it. No luck8) Then I changed the app version in iTunes. SameI see only that I don't have products.After that I downloaded sample code from https://developer.apple.com/library/ios/samplecode/sc1991/StoreKitSuite.zipand used the same bundle ID and product ID in the app. So I got only that my product ID is invalid.9) I made new App ID and used it in the app. Used new bundle ID in the app. No luck10) After I downloaded sample project. Changed everything according to instruction and I got my product ID in invalidProductIdentifiers array. 11) I used t
Topic: App & System Services SubTopic: StoreKit Tags:
Oct ’15
xib和storyboard的区别
There are things you can do with a storyboard that you can't do with a nib. A storyboard lets you create segues between view controllers, and it lets you design table view cells in-place.There are things you can do with a nib that you can't do with a storyboard. In a nib, you can create references to the File's Owner placeholder. You can create multiple top-level views, edit them, and create connections between them. See this answer for an example of why you'd want to do that. You can add external object placeholders (a rarely-used feature).Storyboards have the drawback that they collect a bunch of different, loosely-related objects into one big file. If you're working on a project with several developers, you are much more likely to run into merge conflicts if you're using a storyboard than if you're using xib files.You should definitely learn about nibs at some point. Whether you want to start with them or start with a storyboard is probably not too important. Just find some tutorials you like and
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Oct ’15
How can I (correctly) determine initial rotation of a view controller relative to device?
If I want to display some data from the environment in my view controller (for instance, what the camera sees), how can I determine what the rotation of the view controller is relative to device so that I display the content in the proper orientation?This may seem like a simple question, but Apple has deprecated the use of interfaceOrientation in view controllers (and, indeed that only worked for full screen view controllers). Device orientation does not guarantee the rotation of the view controller (aka != interfaceOrientation). As far as I can tell this is now impossible when supporting multiple orientations, perhaps I am missing something.Indeed, this may not be the view controller's role at all, but I think it makes sense for the view to be able to arrive at this. This could even work through a third party, for instance, let xform: CGAffineTransform = UIDevice.currentDevice().transformToDeviceSpaceForLayer(myLayer).One big problem here is iPad, which can actually start your app in various orienta
Topic: UI Frameworks SubTopic: UIKit Tags:
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Oct ’15
Problem uploading a signed MAC PC game to iTunes Connect (developed with unity)
Hello everyone,I am currently trying to upload a MAC PC game to iTunes Connect but I keep getting the following error message via Email from Apple right after I have uploaded the pkg file: (Btw. There are no other error messages coming from the Application Loader other than The resulting API file is too larger...----------------Dear developer,We have discovered one or more issues with your recent delivery for Gamename. To process your delivery, the following issues must be corrected:Invalid Signature - The main app bundle gamename at path gamename.app has following signing error(s): --prepared:/Volumes/data01/app_data/dstr/mz_6515889277427173166dir/mz_8102933281085003109dir/com.publishername.gamename.pkg/Payload/Gamename.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib --validated:/Volumes/data01/app_data/dstr/mz_6515889277427173166dir/mz_8102933281085003109dir/com.publishername.gamename.pkg/Payload/Gamename.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib --prepared:/Volumes/data01/ap
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Oct ’15
Core Image Broken
Core Image seems to be horribly broken with 10.11.Standard blur gives a frame rate of around 7fps with a 640x480 input video feed.Samplers don't seem to work inside custom kernels correctly.Editing filter function doesn't seem to work correctly.Basically... I am very surprised that this was released considering that I have spoken with around a dozen people who have had similar results on a wide cross section of hardware spanning the past few years. Also, Core Image wasn't doing that well last OS version, so I thought someone might have addressed it, instead of adding even more bugs.Not to be patronizing, but it is possible to add branch logic, etc., without totally hosing existing kernels.The language should have just been left the same, deprecated, and replaced by some GLSL based standard. The proprietary systems with poor performance, and lots of hype, that never really deliver, wind up being a really big time and money drain.
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Oct ’15
Reply to Use Menu & Play/Pause Buttons for Gaming?
Thanks,To be honest, I think this mapping has been a big mistake.Mfi pause should have been mapped to Siri Remote play/pause.MENU should consistently be for moving up hierarchy, never for pausing.Play/Pause should have been reserved for pausing game, not as a generic game play button.It is confusing devs now, but coming launch time, it is going to confuse customers just as much.i will file a bug.bram
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’15
UIPageViewController - Fast Swipe = Index out of sync
HiI'm implementing the UIPageViewController for my TvOS app, and we are having big surprises when we swipe fast pages !If we select a particular page, sometimes the index is wrong (index out of sync)... Also, when you swipe very fast right to left, at the end of the swipe, it happens that the page view controller is going backward ! Switching pages backward automatically without swipping left to right ! Of course, same problem for the inverse direction. There is definitely a problem with the index.A project example ? The UIKitCatalog has the same problem. Possible to reproduce on real device only, not simulator.I could swipe fast with 4 items and to reproduce the bug. If you don't reproduce it, you don't swipe fast enough.You can also double the number of Items (4 to 8) to make it easier to reproduce.// DataItem+ImageName.swift default: if (number > 4) { return (group.rawValue) (number - 4) Large.jpg } else { return (group.rawValue) (number) Large.jpg } }Double the count :// DataItem+SampleData.sw
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2.0k
Oct ’15