A while ago i installed iOS 26 beta 2 on my iPhone 12 mini with an unrecognised battery, and after updating, the battery percentage was stuck at 1%. so I tired different things, but never worked if not downgrading to iOS 18, now iOS 26 is out and i don't know if it now safe to update. i don't have the time now to troubleshoot so if someone can help me or tell me if this bug is fixed
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So I'm developing an ios application which should be showing shortcuts, but its not. I'm not sure how to debug why the functionality isnt working. Believe I'm correctly calling AppShortcutsProvider's updateAppShortcutParameters, but I dont see any errors in the console showing me a problem. And in fact, I made a simplified just swift version that works before I tried to integrate it into a more complex project. But now I'm at a loss as to what is going wrong or what debug tools I can use to figure it out. Any help would be appreciated. When building my project I see: 025-08-18 14:07:49.371 appintentsmetadataprocessor[57506:35387547] Starting appintentsmetadataprocessor export 2025-08-18 14:07:49.414 appintentsmetadataprocessor[57506:35387547] Writing Metadata.appintents 2025-08-18 14:07:49.414 appintentsmetadataprocessor[57506:35387547] Metadata root: /Users/jpetersen/Library/Developer/Xcode/DerivedData/Unity-iPhone-dtnhxevagfkzsjdavesziaqrwisr/Build/Products/ReleaseForRunning-iphoneos/UnityFramework
Greetings, I did get this working, thanks Ed. I didnt fully understand that I needed 2 AppIntentsPackage, one in the framework and one in the main project. This project used it and reading their code was helpful: https://github.com/ztzhang/locked_capture_example Here is the one in the framework: https://github.com/ztzhang/locked_capture_example/blob/main/MyIntentFramework/AppIntentsPackage.swift And here is the one in the main project, including that one in the framework: https://github.com/ztzhang/locked_capture_example/blob/main/AVCam/AppIntents.swift And then a bonus one because they had an extension where they also had an intent: https://github.com/ztzhang/locked_capture_example/blob/main/ControlButtonExtension/AppIntents.swift As for my other issue with This current action is not allowed, I still havent been able to reproduce it in a smaller project unfortunately, there is seem to work, but its also a lot simpler. So I'm still looking for a solution f
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Tested on wwdc Speakerbox sample, same code iPhone 15 Pro (iOS 17.4.1) - video button disabled iPhone 14 (iOS 17.6.1) - video button active} What can be the reason of this behavior? If it happens in Speakerbox, then it's a bug. Please file a bug on this and post the bug number back here. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
General
Tags:
Hello, currently working on messenger with audio/video calls feature. Have found strange behavior, on some devices after accepting call via Lock Screen video button appears to be disabled. Tested on wwdc Speakerbox sample, same code iPhone 15 Pro (iOS 17.4.1) - video button disabled iPhone 14 (iOS 17.6.1) - video button active Here is my, configuration with supportVideo activated static let providerConfiguration: CXProviderConfiguration = { let configuration = CXProviderConfiguration() configuration.supportsVideo = true configuration.maximumCallGroups = 1 configuration.maximumCallsPerCallGroup = 1 configuration.supportedHandleTypes = [.generic] return configuration }() What can be the reason of this behavior? Thanks
Testing Environment: iOS: 26.0 Beta 7 Xcode: Beta 6 Description: We are implementing the new BGContinuedProcessingTask API introduced in iOS 26. We have followed the official documentation and WWDC session guidance to configure our project. The Background Modes (processing) and Background GPU Access capabilities have been added in Xcode. The com.apple.developer.background-tasks.continued-processing.gpu entitlement is present and set to in the .entitlements file. The provisioning profile details viewed within Xcode explicitly show that the Background GPU Access capability and the corresponding entitlement are included. Despite this correct configuration, when running the app on supported hardware (iPhone 16 Pro), a call to BGTaskScheduler.supportedResources.contains(.gpu) consistently returns false. This prevents us from setting request.requiredResources = .gpu. As a result, when the BGContinuedProcessingTask starts without the GPU resource flag, our internal Metal-
Bug number: FB20072274 Title: (SMB Disconnect Causes macOS Disk I/O Call open () to Hang for 10 Minutes). You may have already gotten this through bug feedback, but this is actually a side effect of how the volume was mounted. The default when mounting through mount_smbfs is a hard mount which, among other things, ends up using the default response timeout (~10 min). However, you can also mount as a soft mount: mount_smbfs -o soft …at which point syscalls should fail after ~1 min. Soft mount is what the Finder uses (which is why this hadn't come up before), however, if you were mixing mount_smbfs and Finder mounts to the same server. I think the behavior here might actually come from the session itself (not necessarily the individual mount), in which case an existing mount_smbfs might alter the behavior of the Finder mount. Note that this could also be overridden using forcenewsession on the mount. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Getting back to this a bit late... I don't know if specialData needs to be placed in sendData or sendCommand. I have tried various data structures, but none of them work. Looking over your code, I see two things that concern me: First, I believe command type 2 is for command ack's, so I think that should be 1 instead. I don't think you're accounting for endian-ness. The ISO-15740 spec is written using big endian notation (sensible), but the actual endian format is transport defined (not sensible). In the case of USB, I believe that means everything is little endian. Lastly, we have an old sample project named PTPPassThrough in the documentation archive. I'm not sure how hard it would be to get it working*, but it does provide an example of how to build commands. *Shockingly, the only build error I got was that Xcode couldn't find the 10.6 SDK (yes, SnowLeopard!), but I don't have the hardware at hand to see if it actually works. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Hardware
Hello everyone, Today we suddenly received a Pending Termination Notice for our Apple Developer account. What makes this situation especially difficult is that there were no prior warnings, rejections, or requests for clarification before this action was taken. Our app was published on September 1, and just a short while ago (September 12) we were notified that the account is flagged for removal and our product was already taken down from the App Store. We submitted a formal appeal to the App Review Board a few minutes ago, but we are extremely concerned. Our company is a U.S.-registered business and we provided all required documentation during enrollment and afterwards. Everything is legitimate, and we strongly believe this is a mistake. For us, every minute matters — we run a large-scale marketing campaign, and each delay is already costing us thousands of dollars in losses. This sudden removal without prior communication feels devastating. Has anyone else faced a similar situation? How long did i
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Same issue Xcode 26 (17A321), I've added FB20258577 with icon composer file and the inspector settings per layer. By blur do people mean Liquid Glass effects? Otherwise we have normal blend mode. The only way I was able to get a build uploaded today to fix my missing icon on the iPad target was to delete this file altogether. I have no idea why the iPhone target worked at all. Xcode Cloud was building for 2 hours today with no feedback. I finally archived myself and saw the validation errors with the red herring of it being in an asset catalog. So very tired but happy to have worked on betas again. I gave up on that when iOS 5 iCloud builds crashed every other launch and I had to revert three months of work. Not reverting Liquid Glass. It has issues, but it's very pretty when you give it a chance. It was inspiring to work with something beautiful amongst all the ugliness in the world these days.
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression. func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) { if let tabItems = tabbar.tabBar.items, index < tabItems.count { let tabItem = tabItems[index] tabItem.isEnabled = isEnable } } iOS 18 iOS 26
Hello! Thanks a lot for filing this feedback! This issue should be fixed in MacOS 26. When you have the time, can you please verify that this is the case?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Xamarin for iOS is still supported. https://github.com/xamarin/ios-samples/releases Xamarin-FORMS (x-plat UI) has been retired and replaced with Maui. https://learn.microsoft.com/en-us/dotnet/maui/whats-new/dotnet-10?view=net-maui-9.0
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
As a part of the video editing app I’m working on, I want to efficiently copy a folder of resources on the same (local) filesystem. Because iOS is on APFS, cloning (CoW) is an option. I read the documentation for clonefile(2) which states that cloning a folder works but is strongly discouraged. I did a small sample project which demonstrates that using clonefile on a folder works correctly and is 10× faster than using FileManager’s copyItem method. My questions: The main one I’m interested in: Why is using clonefile for a folder strongly discouraged? Is FileManager using cloning behind the scenes? Or more exactly how guaranteed are we it will use it? (I know it does, I tried manually cping the resources and it was thousands of times slower.)
We're seeing a sharp uptick in BaseBoard/FrontBoardServices crashes since we migrated from UIApplicationDelegate to UIWindowSceneDelegate. Having exhausted everything on my end short of reverse engineering BaseBoard or making changes without being able to know if they work, I need help. I think all I need to get unstuck is an answer to these questions, if possible: What does -[BSSettings initWithSettings:] enumerate over? If I know what's being enumerated, I'll know what to look for in our app. What triggers FrontBoardServices to do this update? If I can reproduce the crash--or at least better understand when it may happen--I will be better able to fix it Here's two similar stack traces: App_(iOS)-crashreport-07-30-2025_1040-0600-redacted.crash App_(iOS)-crashreport-07-30-2025_1045-0600-redacted.crash Since these are private trameworks, there is no documentation or information on their behavior that I can find. There are other forum posts regarding this crash, on here and on other sites. How