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LLDB crash

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`BUG IN CLIENT OF LIBMALLOC: memory corruption of free block` crash at `AbstractCombineLatest.request(_:) ()`
Hello! I am running into a crash at AbstractCombineLatest.request(_:) (), BUG IN CLIENT OF LIBMALLOC: memory corruption of free block. The crash is Crashed: com.apple.NSURLSession-delegate EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000000, or Crashed: com.apple.NSURLSession-delegate EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x446d4644951e0518 This has only been reported in production, for a small percentage of users. It has been present in our application for a while, but has become much more prevalent in the past few weeks, coinciding with the iOS 18.5 release. The crash occurs when sending a value fetched from a network to a CurrentValueSubject, which is done on a Timer. A skeleton of the timer creation function: private func newTimer(for url: URL) { timerCancellable?.cancel() timerCancellable = Timer .publish(every: interval, on: .current, in: .common) .autoconnect() .flatMap({ [weak self] _ -> AnyPublisher in guard let self = self else { return Just(nil).eras
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Jul ’25
CoreData crashing on iOS26
Hi, I work on a financial app in Brazil and since Beta 1 we're getting several crashes. We already opened a code level support and a few feedback issues, but haven't got any updates on that yet. We were able to resolve some crashes changing some of our implementation but we aren't able to understand what might be happening with this last one. This is the log we got on console: erro 11:55:41.805875-0300 MyApp CoreData: error: Failed to load NSManagedObjectModel with URL 'file:///private/var/containers/Bundle/Application/0B9F47D9-9B83-4CFF-8202-3718097C92AE/MyApp.app/ServerDrivenModel.momd/' We double checked and the momd is inside the bundle. The same app works on any other iOS version and if we build using Xcode directly (without archiving and installing on an iOS26 device) it works as expected. Have anyone else faced a similar error? Any tips or advice on how we can try to solve that?
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Jul ’25
Reply to pas_panic_on_out_of_memory_error crash on tvOS 15.4 and 15.4.1
@DTS Engineer I started checking the crash again and from what I see all issues are related to specific device - AppleTV6,2. This device seems to be the first apple tv device that supports 4K. No crashes for newer devices so I wonder what could be the difference comparing to the newer generation of apple tv's. Does this specific device have some more strict limitations about memory usage comparing to second generation? Unfortunately that's the device that I do not have on my own to check it so maybe that's the reason why I cannot reproduce it.
Topic: Safari & Web SubTopic: General Tags:
Jul ’25
Reply to visionOS + Unity PolySpatial: Is 15,970 MeshFilters the True Upper Limit for Industrial Scenes?
SceneComplexityValidationSystem Crash on xrOS - Testing Mesh Limits in Industrial Digital Twin PlayToDeviceHostUnity6-2025-07-08-130455.ips Hi everyone, I’m encountering a crash in my Unity app when running on Vision Pro (xrOS 2.5), specifically when adding a large number of mesh objects to the scene. Here’s what I’ve gathered from the crash log—would appreciate any insights or suggestions! Crash Overview Thread: Main thread (com.apple.main-thread) Exception: EXC_CRASH (SIGABRT) (app terminated by system) Trigger: re::ecs2::SceneComplexityValidationSystem::update(re::ecs2::Scene*, re::ecs2::System::UpdateContext) const This suggests the crash occurred during system-level scene complexity validation, likely due to exceeding hardware limits. Key Details Device: RealityDevice14,1 (Vision Pro) OS: xrOS 2.5 Unity Version: 2.3.1 (Beta) Memory Usage: Virtual: ~3.7GB (857.8MB resident, per vmSummary). Possible Causes Scene Complexity Limits: The SceneComplexityValidationSy
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25
visionOS + Unity PolySpatial: Is 15,970 MeshFilters the True Upper Limit for Industrial Scenes?
Breaking Through PolySpatial's ~8k Object Limit – Seeking Alternative Approaches for Large-Scale Digital Twins Confirmed: PolySpatial make Doubles MeshFilter Count – Hard Limit at ~8k Active Objects (15.9k Total) Project Context & Research Goals I’m developing an industrial digital twin application for Apple Vision Pro using Unity’s PolySpatial framework (RealityKit rendering in Unbounded_Volume mode). The scene contains complex factory environments with: Production line equipment Many fragmented grid objects need to be merged.) Dynamic product racks (state-switchable assets) Animated worker avatars To optimize performance, I’m systematically testing visionOS’s rendering capacity limits. Through controlled stress tests, I’ve identified a critical threshold: Key Finding When the total MeshFilter count reaches 15,970 (system baseline + 7,985 user-created objects × 2 due to PolySpatial cloning), the application crashes consistently. This suggests: PolySpatial’s mirroring mechanism effectively double
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Jul ’25
Reply to JavascriptCore crashes with pas_reallocation_did_fail
So, just to be clear, pas_reallocation_did_fail is a red herring. Look at the backtrace in your third-party crash report: 5 JavaScriptCore … pas_reallocation_did_fail + 195648 6 JavaScriptCore … pas_reallocation_did_fail + 180240 7 JavaScriptCore … pas_reallocation_did_fail + 181376 8 JavaScriptCore … pas_reallocation_did_fail + 180240 9 JavaScriptCore … pas_reallocation_did_fail + 187084 10 JavaScriptCore … pas_reallocation_did_fail + 186032 11 JavaScriptCore … pas_reallocation_did_fail + 187084 12 JavaScriptCore … pas_reallocation_did_fail + 186032 13 JavaScriptCore … pas_reallocation_did_fail + 186032 14 JavaScriptCore … pas_reallocation_did_fail + 180240 15 JavaScriptCore … pas_reallocation_did_fail + 186032 16 JavaScriptCore … pas_reallocation_did_fail + 187084 17 JavaScriptCore … pas_reallocation_did_fail + 7297626328 All of the symbol offsets are large, and one is ginormous. It’s very unlikely that pas_reallocation_did_fail is 7 GiB long! That indicates that your third-party crash rep
Topic: Safari & Web SubTopic: General Tags:
Jul ’25
iOS15 on Xcode26 / Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier
Below is an English version of your post, ready to copy-and-paste into the Apple Developer Forums: I’m seeing a crash in Xcode 26 beta 3 whenever the StoreKit symbol SKStoreProductParameterAdNetworkSourceIdentifier is present while running on an iOS 15 simulator. Steps to reproduce Install Xcode 26 beta 3. Create any iOS app and run it on an iOS 15 simulator (device model doesn’t matter). Add the following code anywhere and run: override func viewDidLoad() { super.viewDidLoad() if #available(iOS 16.1, *) { print(SKStoreProductParameterAdNetworkSourceIdentifier: (SKStoreProductParameterAdNetworkSourceIdentifier)) } } The project builds successfully, but before the #available(iOS 16.1, *) check is reached, the app crashes with: Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier When I build the same project with Xcode 16.4 and launch it on an iOS 15 simulator, it runs without crashing. Investigation so far Because SKStoreProductParameterAdNetworkSourceIdentifier is ju
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Jul ’25
JavascriptCore crashes with pas_reallocation_did_fail
Hi, My app is using JavascriptCore to run the business logic in a javascript environment. We are randomly seeing crashes when users move the app back to the foreground. These crashes are reported by Firebase (I am attaching an example). I also tried to find them in Organizer, but the stacktraces don't match and I am not sure if they are pointing to the same error (I attach one just in case). I was trying to investigate a little bit about this, but I could find any explanation about what pas_reallocation_did_fail would mean. Here is our implementation: -(void) enqueueCallback:(JSValue *)callback withArguments:(NSArray *)args exclusive:(BOOL)exclusive { [self enqueueBlock:^{ @autoreleasepool { [callback callWithArguments:args]; } } exclusive:exclusive]; } Basically, every JS block is enqueued and then run by a dedicated thread specific to our JSContext. Can I get some help? Thanks in advance! Crashlytics.txt 2024-08-30_10-00-01.2572_-0400-f757f8306eda9679ec1b2ff90fbc66c4eb1fbee7.crash
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Jul ’25
Reply to Signing a daemon with the Endpoint Security entitlement
After learning that Endpoint Security (ES) clients must be packaged in an “app-like” structure to use a provisioning profile, I followed Apple’s technical note and Quinn’s advice: Steps Taken App Bundle Creation Created a bundle named FidelisEvents.app, with standard macOS .app layout. Placed my universal Mach-O (x86_64/arm64) binary at FidelisEvents.app/Contents/MacOS/fidelisevents. Added an Info.plist at FidelisEvents.app/Contents/Info.plist with the correct CFBundleIdentifier and metadata (matching the provisioning profile/App ID). Provisioning Profile Embedded the provisioning profile at FidelisEvents.app/Contents/embedded.provisionprofile. Profile type: Developer ID Application for macOS. App ID and team identifier match the bundle and entitlements. Profile entitlements explicitly include: com.apple.application-identifier com.apple.developer.team-identifier com.apple.developer.endpoint-security.client Confirmed by extracting and inspecting the embedded profile. Entitlements Used an entitlements plist at
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
iOS 26 Beta 3 — iPhone 13 stuck at 1% battery, 0% battery health, reboots every few minutes
Hello Apple team and community, I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3. Problem Summary: • Device stays stuck at 1% battery, even while charging • Battery Health shows 0% in Settings • Phone reboots every 5 minutes while unplugged • Only works when connected to power • Cannot update, charge properly, or maintain uptime Additional Context: • The issue appeared immediately after installing iOS 26 beta 3 • Affected devices often have a replaced battery (even official or high-quality replacements) • Seems to be a software validation bug related to battery firmware • Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues What Has Been Tried: • Recovery Mode / Safe charging / Clean install (same version) – no effect • Third-party repair tools (ReiBoot, 3uTools) — partial workaround • Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps • Apple Support suggested full device replacement (!) ⸻ Requ
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Jul ’25
Reply to Memory Zeroing Issue After iOS 18 Update
As described, what I do was very simple, so I did not provide much more detail. Apart from mprotect and mlock, no low-level stuff or techniques were used. If you need any other details, you can read the demo code. #import MallocGuardManager.h #include #import UIKit/UIKit.h @interface MallocGuardManager() { uintptr_t *_buffers; int _bufferCount; int _cachePageSize; BOOL _use_mlock; } @property (nonatomic, strong) NSMutableArray *container; @property (nonatomic, strong) NSString *templateSource; @property (nonatomic, strong) dispatch_queue_t queue; @property (nonatomic, assign) BOOL started; @property (nonatomic, assign) BOOL executing; @property (nonatomic, assign) BOOL scheduled; @end @implementation MallocGuardManager + (instancetype)sharedInstance{ static id instance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ instance = [[MallocGuardManager alloc] init]; }); return instance; } - (instancetype)init{ self = [super init]; if (self) { _container = [[NSMutableArray alloc] init]; _
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25