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LLDB crash

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iOS Crash Log Shows High Offsets & ??? Modules in Local Debug Build (Binary Images Missing Main Binary)
Hi all, I'm encountering a strange crash issue during local iOS debugging on a real device, and I'm hoping someone can help explain it. The crash log contains unusually high offsets that are completely outside of any module address ranges listed in Binary Images. For example: 6 ??? 0x129ac0ee8 -[...:] + 1052 But the Binary Images section shows: 0x102358000 - 0x102363fff ChinaMobile arm64 ... 0x11bb2c000 - 0x11bdeffff ChinaMobile.debug.dylib arm64 ... ... There are two binaries for my app listed here, but neither matches that high crash address (0x129ac0ee8). Additionally, sometimes the Binary Images section doesn't even include my app's binary at all, which makes the crash logs even harder to analyze. This crash definitely happens inside my main app’s business code, yet the crash offset doesn’t match any listed binary range. Also, the crash logs contain many ??? module names and missing symbols, even though I'm running a Debug build locally, and I
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Jul ’25
Team Id Changed / Old Team Id Automatically Signs
Good afternoon, I have the latest version of Xcode. I am trying to debug why I am not able to Sign in with Apple Sign In on my app. After days of trying everything I just noticed today that the TeamID Xcode is using to automatically sign the app is not my current Team Id. I had a years hiatus and my code login expired. When I recreated my account I got a new Team Id and that is what is on all my certificates, profiles, etc. Old team id: Z82SJZ64R6 Current team id: 22649D52Q5. I take off automatically signing and select my Mac app bistro and iOS app distro and the app fully builds then Xcode crashes with an error that mentions security - Error code 5. Is there a way for me to change the old team id in Xcode? I've already tried logging out and back in through settings.
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Jul ’25
Crash iOS 26 Beta
We are experiencing a crash in our application that only occurs on devices running iOS beta 26. It looks like a Beta problem. The crash appears to be caused by an excessive number of open File Descriptors. We identified this after noticing a series of crashes in different parts of the code each time the app was launched. Sometimes it would crash right at the beginning, when trying to load the Firebase plist file. That’s when we noticed a log message saying “too many open files,” and upon further investigation, we found that an excessive number of File Descriptors were open in our app, right after the didFinishLaunching method of the AppDelegate. We used the native Darwin library to log information about the FDs and collected the following: func logFDs() { var rlim = rlimit() if getrlimit(RLIMIT_NOFILE, &rlim) == 0 { print(FD LIMIT: soft: (rlim.rlim_cur), hard: (rlim.rlim_max)) } // Count open FDs before Firebase let openFDsBefore = countOpenFileDescriptors() print(Open
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Jul ’25
VisionOS Beta 3 spatial sculpting apple sample crash
Hello since updating to beta 3 the sculpting sample app doesn't work it crashes on running. seems to be something in AnchorEntity or AccessoryAnchoringSource Referenced from: <00B81486-1A74-30A0-B75B-4B39E3AF57DF> /private/var/containers/Bundle/Application/3D2EBF59-19F0-4BF4-8567-6962AA36A2C6/delete.app/delete.debug.dylib Expected in: /System/Library/Frameworks/RealityFoundation.framework/RealityFoundation
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Jul ’25
Reply to App works fine in development but crashes in hardened runtime
Thanks for the insight. I will try to explain a little more about what is happening at the point of failing...and to express my frustration that I can't even reproduce the problem outside of the hardened runtime. The application is processing MR images using a mix of our own code, in C# and a third-party MRI image processing suite, running in a docker/podman container. The application sets up the data so that podman can access it and then triggers a podman process to start its processing. The triggering happens by preparing a 'Process' object...like a command shell invocation. Like: podman exec In development, this all works perfectly on all platforms. In packaged form, it works on Windows...because Microsoft has nothing even close to the hardened runtime in their distribution model. On the Mac, it generates the crash log provided above. This leads me to believe that I need some sort of Entitlement but which one? The test loop time is around 30 minutes and I don't which one might be the culprit. A
Jul ’25
Xcode 26, _UIAccessibilityTraitToggleButton crash , under iOS 26
hi , There is a crash when we run on an **iOS 16 real device ** if we set a .toggleButton trait for accessibilty . it has version check as apple doc refers (IOS 17 +) but it crashes so there is someinconsistency between availbility in ios 18 + , somehow other xcodes made it available from 17 for now we commented our code , but would like dto report this to be fixed cheers
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Jul ’25
Core Data crash when used in widget extension
I have this very simple PersistenceController setup. It's used in both the main app and widget target. struct PersistenceController { static let shared = PersistenceController() @MainActor static let preview: PersistenceController = { let result = PersistenceController(inMemory: true) let viewContext = result.container.viewContext return result }() let container: NSPersistentContainer /// The main context. var context: NSManagedObjectContext { return container.viewContext } init(inMemory: Bool = false) { container = NSPersistentContainer(name: Gamery) if inMemory { container.persistentStoreDescriptions.first!.url = URL(fileURLWithPath: /dev/null) } else { do { let storeURL = try URL.storeURL(forAppGroup: XXXXXXXXXX, databaseName: Gamery) let storeDescription = NSPersistentStoreDescription(url: storeURL) /// Enable history tracking for cloud syncing purposes. storeDescription.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) print(### Persistent container location: (storeURL)) container.persi
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Jul ’25
PaperKit Crash on Draw/Touch
Hi all, I’m testing the new PaperKit API following the sample code from WWDC 2025. The PKToolPicker appears and allows pen selection, and I can insert text and images as expected. However, whenever I attempt to draw or tap on the markup surface, the app immediately crashes. Here’s a simplified version of my setup: var paperViewController: PaperMarkupViewController! override func viewDidLoad() { super.viewDidLoad() let markupModel = PaperMarkup(bounds: view.bounds) paperViewController = PaperMarkupViewController(markup: markupModel, supportedFeatureSet: .latest) view.addSubview(paperViewController.view) addChild(paperViewController) paperViewController.didMove(toParent: self) becomeFirstResponder() let toolPicker = PKToolPicker() toolPicker.addObserver(paperViewController) pencilKitResponderState.activeToolPicker = toolPicker pencilKitResponderState.toolPickerVisibility = .visible toolPicker.accessoryItem = UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(plusButtonPressed(_:
Topic: UI Frameworks SubTopic: UIKit
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Jul ’25
UIScrollEdgeElementContainerInteraction crashed on iOS 26 Beta 3
after i updated to iOS 26.0 Beta3, UIScrollEdgeElementContainerInteraction crashed: let scrollInteraction = UIScrollEdgeElementContainerInteraction() scrollInteraction.edge = .bottom scrollInteraction.scrollView = webView?.scrollView bottomBar.addInteraction(scrollInteraction) i got this crash info:unrecognized selector sent to instance: UIScrollEdgeElementContainerInteraction setEdge: and UIScrollEdgeElementContainerInteraction setScrollView
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to CAMetalLayer nextDrawable crash
Even I force set the invalid value to the CAMetalLayer's frame ( zero width and height)or bounds (zero width and height) or drawableSize ( zero or extreme large number ) 3 property, I can not local repro any crash in the my org's lab on dozens of various iPhone
Topic: Graphics & Games SubTopic: Metal Tags:
Jul ’25
Reply to Open app review crashlog .txt file in Xcode 13
Do you know why was the format changed to this new pair of JSON dictionaries, when it seems like you pretty much need to convert it back to the more readable table-style format in order to debug with it? When I read the article Interpreting the JSON format of a crash report, it links to Adding identifiable symbol names to a crash report, and that article requires the crash log to be in the old table-style format in order to extract the info needed to run the atos command, which seems to be the only way I could find to determine which function call and line number in my source code are being referenced.
Jul ’25
Reply to In the iOS 26 beta, enterprise Apps installed via MDM cannot be run
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. In your feedback report, please include a sysdiagnose report and a small Xcode project that can be used to reproduce the problem showing the APIs you are trying to use. Here are directions for creating a sysdiagnose report: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose if you can't include a Xcode project, then please include crash logs and a copy of your .app distribution files. Bug Reporting: How and Why? has tips on creating your bug report.
Jul ’25
Consequences of incorrect VersionedSchema.versionIdentifier
About 4 months ago, I shipped the first version of my app with 4 versioned schemas that, unintentionally, had the same versionIdentifier of 1.2.0 in 2 of them: V1: 1.0.0 V2: 1.1.0 V3: 1.2.0 V4: 1.2.0 They are ordered correctly in the MigrationPlan, and they are all lightweight. Migration works, SwiftData doesn't crash on init and I haven't encountered any issues related to this. The app syncs with iCloud. Questions, preferable for anybody with knowledge of SwiftData internals: What will break in SwiftData when there are 2 duplicate numbers? Not that I would expect it to be safe, but does it happen to be safe to ship an update that changes V4's version to 1.3.0, what was originally intended?
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Jul ’25
Reply to CAMetalLayer nextDrawable crash
Hello, Creating the drawable appears to be causing an internal crash while rendering your video frames. It's difficult to say if it's the configuration of the drawable texture or something else like limited resources (memory). Try reproducing the issue while profiling with Instruments to see if you can find any additional clues. Otherwise, in order for us to investigate please send us a bug report using the Feedback Assistant. Include a full crash log and sysdiagnose taken when the issue occurs.
Topic: Graphics & Games SubTopic: Metal Tags:
Jul ’25