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“build disappears”

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Advice on Payments and Compliance for an iOS App
I’m building an iOS app where real money moves based on goal completion results, including transfers between users. I need a real money flow that supports top ups, internal balance updates, and withdrawals. I’m launching in the EU first and want to avoid building the wrong architecture from the start. I’d appreciate practical guidance from anyone who has shipped similar apps: When can external payment processors be used for real money flows? If users can withdraw real money, what compliance requirements are usually needed first? Is it as complicated as I think? This is my first project of this kind, so I want to approach it correctly. Thank you in advance.
0
0
24
Feb ’26
App Clip card shows "App Clip Unavailable” after app release (Status: Received)
We are facing an issue where our App Clip card appears when scanning the QR code, but displays “App Clip Unavailable” even though the main app is already live on the App Store. App Details • App Name: ExpRE – Experiencing Reality • Main App Bundle ID: com.livingmedia.adplayer • App Clip Bundle ID: com.livingmedia.adplayer.Clip • Apple ID: 6758887250 • Team ID: 9NU8HZB68A Current Status: • Main app status: Ready for Distribution (visible on App Store) • App Clip Advanced Experience status: Received • App Clip Experience URL: https://aaj-tak-test-app.web.app Issue Description When scanning the QR code linked to the App Clip Experience: • The App Clip card with image appears • But the card shows the message: “App Clip Unavailable” Additional Observations • The default App Clip link opens correctly: https://appclip.apple.com/id?p=com.livingmedia.adplayer.Clip • Advanced App Clip Experience status still shows “Received”. • Also if there is testflight build then clip card work. But fresh install with QR wi
0
0
55
Feb ’26
App Review Delay - Desperate and need help
We've been stuck without an approval of our app since Feb 3. and we are desperate for any help. We need our build approved. The history: Submitted build on 2/3 Sat in 'Waiting for Review' for 6 day Cancelled and resubmitted on 2/9 Sat in 'Waiting for Review' for 15 day (called multiple times and was told that there wasn't anything they could do) Cancelled and resubmitted on 2/25 App rejected about 6 hours later with a note that said basically You have this small issue on iPad. You can fix it in your next build just let us know.' We responded immediately that we would fx it in our build and to please approve the build. No response since we responded more than 3 days ago We are absolutely desperate to get this build approved. It has been nearly a month and this is destroying our company. It is impossible to understate how hard this been for us. Does anyone know any way of trying to resolve?
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54
Feb ’26
TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the sam
5
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267
Feb ’26
App group broken on Sequoia
We've got an in-house Swift macOS desktop app with a FileProvider extension, which has been working fine on various machines up through Sonoma (and still does). We've just installed it on a Sequoia machine, and on it the FileProvider extension has lost the ability to access the shared app group. It can neither log to the Group Containers folder under ~/Library, nor access the pipe to the main app. The group name is formatted as group.XXXXXXXXXX.com.orgname.appname in both targets. I'm not sure why it combines the iOS and macOS conventions, with both the group prefix and the teamIdentifier one -- it was first built some time before the point in 2025 when macOS supported iOS-style groups -- but again, it's been working. For the record, The provisioning profile for EMPFileProvider has the App Groups capability enabled, and the App Groups capability is present in both build targets in Xcode. The existing group identifier is registered on the website; I've also manually registered the team-ID-less group n
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308
Feb ’26
ePassport NFC detected but not reading, entitlement error when adding AID
Hi, I’m implementing ePassport reading in an iOS app using a third-party KYC identity verification SDK (the SDK handles the NFC logic internally). Before adding any specific AID, the NFC session would start normally and iOS showed the system popup asking the user to hold the passport near the device. However, the passport was never read , the session just stayed there with no progress or data returned. I then tried enabling the ICAO ePassport AID: A0000002471001 After adding this, the build failed with the following signing error: Provisioning profile iOS Team Provisioning Profile: com.sandrotbilisi.DigitalCurrency doesn't include the com.apple.developer.nfc.readersession.iso7816.select-identifiers entitlement. Has anyone encountered this behavior when working with ePassports? Do I need special entitlement approval from Apple for this AID? Thank you.
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97
Feb ’26
Which tools and concepts are essential to learn first in iOS development?
I’m beginning my journey in iOS app development with a strong Java background and an app idea in mind, and I want to learn the best practices, tools, and workflows to build it the right way from the start. I’d appreciate guidance on useful AI tools for coding and learning Swift or SwiftUI, how developers approach app design, and recommended sources for UI inspiration, graphics, and overall development tips.
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62
Feb ’26
Can a DeviceActivityReport extension pass the user’s daily Screen Time total back to the main app
Hi, I’m building an iOS self accountability app using FamilyControls and DeviceActivity. I can show the user’s real Screen Time correctly inside a DeviceActivityReport extension on a real device, but I want to use that same daily total inside the main app for today’s log and leaderboard. What I’m stuck on is getting that value back into the app. I tried App Groups, shared UserDefaults, a shared file in the app group container, and CFPreferences, but the report still only works as a display and the main app never receives the total. Is there any Apple supported way to use the daily Screen Time total from a DeviceActivityReport extension inside the containing app, or is this intentionally display only? Thanks.
1
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72
Feb ’26
TestFlight glitch
An app build is uploaded using Xcode 26.3 RC and fully validated/provisioned/processed at AppStoreConnect that shows build is Complete/Ready to Test Export compliance has been done Internal testers have been added to internal testing group Internal testers have accepted invite App is visible with all details in Test Flight on testers' iPhones (running 26.3 final) Internal testers tap App but Install button NEVER appears and testers get request for code to redeem app but invitation email does NOT include redeem code Testers cannot download and install app What is going on with TestFlight Apple?
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52
Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
In-App Purchases section on App Version page to link IAPs
I have 6 In-App Purchases configured for my app (4 consumables, 2 non-consumables). They all show Waiting for Review status in the In-App Purchases section of App Store Connect. However, when I go to my app's version page (App Store tab → scroll through the version metadata), I cannot find an In-App Purchases section anywhere to link these IAPs to my app submission. I've scrolled through the entire page - I see Screenshots, Description, Keywords, Build, App Review Information, etc. - but no IAP section with a + button to add my products. When testing via TestFlight with a sandbox account, the app shows Store is currently unavailable - I believe this is because the IAPs aren't properly linked to the app. What I've verified: Paid Applications agreement is active All 6 IAPs have status Waiting for Review Product IDs match between my code and App Store Connect Sandbox tester account is configured with correct region Build is installed via TestFlight My question: Where exactly should the In-App P
0
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56
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
ACTUALLY doing #2 for every call is a terrible idea for both performance and coherence issues, but that means we're basically stuck trying to sort out when to reset, not if we're going to cache. I agree. IMO the problem is not that NSURL is caching the problem is the way it caches. The way it caches forces me to cache on top of it. The documentation claims it only caches for 1 run loop turn but as previously mentioned that is not always the case and certain values tend to get 'stuck.' Building a cache on top of NSURL resource values which may or may not be stale can cause all sorts of weird behavior if you don't call -removeCacheResourceValues so I can cache on the true value...but NSURL I assume makes its cache thread safe so -removeCacheResourceValues probably isn't so cheap. Doesn't that mean the url cache is costing me performance by requiring me to clear it to get to the true values I really want to cache? Huh. That's really weird. How did you construct those URLs? Originally the URL came throug
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Advice on Payments and Compliance for an iOS App
I’m building an iOS app where real money moves based on goal completion results, including transfers between users. I need a real money flow that supports top ups, internal balance updates, and withdrawals. I’m launching in the EU first and want to avoid building the wrong architecture from the start. I’d appreciate practical guidance from anyone who has shipped similar apps: When can external payment processors be used for real money flows? If users can withdraw real money, what compliance requirements are usually needed first? Is it as complicated as I think? This is my first project of this kind, so I want to approach it correctly. Thank you in advance.
Replies
0
Boosts
0
Views
24
Activity
Feb ’26
App Clip card shows "App Clip Unavailable” after app release (Status: Received)
We are facing an issue where our App Clip card appears when scanning the QR code, but displays “App Clip Unavailable” even though the main app is already live on the App Store. App Details • App Name: ExpRE – Experiencing Reality • Main App Bundle ID: com.livingmedia.adplayer • App Clip Bundle ID: com.livingmedia.adplayer.Clip • Apple ID: 6758887250 • Team ID: 9NU8HZB68A Current Status: • Main app status: Ready for Distribution (visible on App Store) • App Clip Advanced Experience status: Received • App Clip Experience URL: https://aaj-tak-test-app.web.app Issue Description When scanning the QR code linked to the App Clip Experience: • The App Clip card with image appears • But the card shows the message: “App Clip Unavailable” Additional Observations • The default App Clip link opens correctly: https://appclip.apple.com/id?p=com.livingmedia.adplayer.Clip • Advanced App Clip Experience status still shows “Received”. • Also if there is testflight build then clip card work. But fresh install with QR wi
Replies
0
Boosts
0
Views
55
Activity
Feb ’26
App Review Delay - Desperate and need help
We've been stuck without an approval of our app since Feb 3. and we are desperate for any help. We need our build approved. The history: Submitted build on 2/3 Sat in 'Waiting for Review' for 6 day Cancelled and resubmitted on 2/9 Sat in 'Waiting for Review' for 15 day (called multiple times and was told that there wasn't anything they could do) Cancelled and resubmitted on 2/25 App rejected about 6 hours later with a note that said basically You have this small issue on iPad. You can fix it in your next build just let us know.' We responded immediately that we would fx it in our build and to please approve the build. No response since we responded more than 3 days ago We are absolutely desperate to get this build approved. It has been nearly a month and this is destroying our company. It is impossible to understate how hard this been for us. Does anyone know any way of trying to resolve?
Replies
0
Boosts
0
Views
54
Activity
Feb ’26
TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the sam
Replies
5
Boosts
0
Views
267
Activity
Feb ’26
App group broken on Sequoia
We've got an in-house Swift macOS desktop app with a FileProvider extension, which has been working fine on various machines up through Sonoma (and still does). We've just installed it on a Sequoia machine, and on it the FileProvider extension has lost the ability to access the shared app group. It can neither log to the Group Containers folder under ~/Library, nor access the pipe to the main app. The group name is formatted as group.XXXXXXXXXX.com.orgname.appname in both targets. I'm not sure why it combines the iOS and macOS conventions, with both the group prefix and the teamIdentifier one -- it was first built some time before the point in 2025 when macOS supported iOS-style groups -- but again, it's been working. For the record, The provisioning profile for EMPFileProvider has the App Groups capability enabled, and the App Groups capability is present in both build targets in Xcode. The existing group identifier is registered on the website; I've also manually registered the team-ID-less group n
Replies
8
Boosts
0
Views
308
Activity
Feb ’26
ePassport NFC detected but not reading, entitlement error when adding AID
Hi, I’m implementing ePassport reading in an iOS app using a third-party KYC identity verification SDK (the SDK handles the NFC logic internally). Before adding any specific AID, the NFC session would start normally and iOS showed the system popup asking the user to hold the passport near the device. However, the passport was never read , the session just stayed there with no progress or data returned. I then tried enabling the ICAO ePassport AID: A0000002471001 After adding this, the build failed with the following signing error: Provisioning profile iOS Team Provisioning Profile: com.sandrotbilisi.DigitalCurrency doesn't include the com.apple.developer.nfc.readersession.iso7816.select-identifiers entitlement. Has anyone encountered this behavior when working with ePassports? Do I need special entitlement approval from Apple for this AID? Thank you.
Replies
1
Boosts
0
Views
97
Activity
Feb ’26
Which tools and concepts are essential to learn first in iOS development?
I’m beginning my journey in iOS app development with a strong Java background and an app idea in mind, and I want to learn the best practices, tools, and workflows to build it the right way from the start. I’d appreciate guidance on useful AI tools for coding and learning Swift or SwiftUI, how developers approach app design, and recommended sources for UI inspiration, graphics, and overall development tips.
Replies
2
Boosts
0
Views
62
Activity
Feb ’26
Can a DeviceActivityReport extension pass the user’s daily Screen Time total back to the main app
Hi, I’m building an iOS self accountability app using FamilyControls and DeviceActivity. I can show the user’s real Screen Time correctly inside a DeviceActivityReport extension on a real device, but I want to use that same daily total inside the main app for today’s log and leaderboard. What I’m stuck on is getting that value back into the app. I tried App Groups, shared UserDefaults, a shared file in the app group container, and CFPreferences, but the report still only works as a display and the main app never receives the total. Is there any Apple supported way to use the daily Screen Time total from a DeviceActivityReport extension inside the containing app, or is this intentionally display only? Thanks.
Replies
1
Boosts
0
Views
72
Activity
Feb ’26
TestFlight glitch
An app build is uploaded using Xcode 26.3 RC and fully validated/provisioned/processed at AppStoreConnect that shows build is Complete/Ready to Test Export compliance has been done Internal testers have been added to internal testing group Internal testers have accepted invite App is visible with all details in Test Flight on testers' iPhones (running 26.3 final) Internal testers tap App but Install button NEVER appears and testers get request for code to redeem app but invitation email does NOT include redeem code Testers cannot download and install app What is going on with TestFlight Apple?
Replies
0
Boosts
0
Views
52
Activity
Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
In-App Purchases section on App Version page to link IAPs
I have 6 In-App Purchases configured for my app (4 consumables, 2 non-consumables). They all show Waiting for Review status in the In-App Purchases section of App Store Connect. However, when I go to my app's version page (App Store tab → scroll through the version metadata), I cannot find an In-App Purchases section anywhere to link these IAPs to my app submission. I've scrolled through the entire page - I see Screenshots, Description, Keywords, Build, App Review Information, etc. - but no IAP section with a + button to add my products. When testing via TestFlight with a sandbox account, the app shows Store is currently unavailable - I believe this is because the IAPs aren't properly linked to the app. What I've verified: Paid Applications agreement is active All 6 IAPs have status Waiting for Review Product IDs match between my code and App Store Connect Sandbox tester account is configured with correct region Build is installed via TestFlight My question: Where exactly should the In-App P
Replies
0
Boosts
0
Views
56
Activity
Feb ’26
Reply to Unusually Long "Waiting for Review" Times This Week - Anyone Else?
Odd because for me it's the opposite - the macOS build was approved in 36 hours and the iOS build is waiting for 18 days lol.
Replies
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Views
Activity
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
ACTUALLY doing #2 for every call is a terrible idea for both performance and coherence issues, but that means we're basically stuck trying to sort out when to reset, not if we're going to cache. I agree. IMO the problem is not that NSURL is caching the problem is the way it caches. The way it caches forces me to cache on top of it. The documentation claims it only caches for 1 run loop turn but as previously mentioned that is not always the case and certain values tend to get 'stuck.' Building a cache on top of NSURL resource values which may or may not be stale can cause all sorts of weird behavior if you don't call -removeCacheResourceValues so I can cache on the true value...but NSURL I assume makes its cache thread safe so -removeCacheResourceValues probably isn't so cheap. Doesn't that mean the url cache is costing me performance by requiring me to clear it to get to the true values I really want to cache? Huh. That's really weird. How did you construct those URLs? Originally the URL came throug
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
Feb ’26
Reply to Clarification on SPC Version 3 Availability and Requirements (SDK 26 Certificate Bundle)
Future iOS/tvOS/macOS version may send SPC v3. There are no additional client-side requirements to trigger SPC v3. You cannot test SPC v3 today. Before official release of iOS it will be first available in beta builds. That will allow you to test your Key Server implementation and submit feedback.
Topic: Media Technologies SubTopic: Streaming Tags:
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Feb ’26