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Reply to DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
I’m not the right person to address that. I don’t have any in-depth experience with HID stuff. Sorry, that would be me and I apologize for having missed your post until now. (thanks to Quinn for giving me a heads up!) Questions reordered for clarity: At what stage is it enforced: activation, personality matching, provider attach, or before Start()? First off, as general background, I have a forum post here that has an overview of the IOKit->DEXT loading flow. In any case, entitlement validation is implemented as a secondary stage of the IOKit passive match process, with each family handling the details of entitlement validation. For reference, this is how the PCI Family does these checks. Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? I haven't actually looked at the HID families implementation in detail so it's possible there are other requirements, but, yes, at a minimum the built-in entitlement is re
Topic: App & System Services SubTopic: Core OS Tags:
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DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
We are trying to intercept raw reports from the built-in MacBook haptic trackpad using a DriverKit IOUserHIDEventDriver dext. Our dext installs and activates successfully: OSSystemExtensionRequest finishes with result 0 systemextensionsctl list shows the dext as activated enabled the dext is embedded correctly in the app bundle However, it never attaches to the built-in trackpad IOHIDInterface. ioreg shows the built-in trackpad interface still matched only by Apple’s HID dext. We also observed that Apple’s own HID dext appears to use com.apple.developer.driverkit.builtin, while that entitlement is not available in our provisioning profile. Our dext specifically relies on: IOUserHIDEventDriver::handleReport(...) SetProperties() with kIOHIDEventDriverHandlesReport Questions: Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? Is that entitlement public/requestable, or Apple-internal only? At wha
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Reply to AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Hello richardbe, Thanks very much for your detailed investigation into the crash. Can you please copy your findings into a bug report on Feedback Assistant? Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Afterwards, please post the FB number to this thread. Bug Reporting: How and Why? has tips on creating your bug report. Also, it would be very helpful to our engineers if you can attach the JSON-formatted .ips crash report to the bug report by following the instructions in Posting a Crash Report and Acquiring crash reports and diagnostic logs. Thank you for reporting, Richard Yeh  Developer Technical Support
Topic: Media Technologies SubTopic: Video Tags:
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Layout glitch after rotation when using UIWindowScene sizeRestrictions on iPadOS 26
Hi everyone, I am experiencing a strange rendering issue on iPadOS 26 when sizeRestrictions.minimumSize is set on a UIWindowScene. After rotating the device and then rotating it back to the original orientation, the window appears to be stretched based on its previous dimensions. This resulting stretched area does not resize or redraw correctly, leaving a significant black region on the screen. Interestingly, as soon as I interact with the window (e.g., a slight drag or touch), the UI snaps back to its intended state and redraws perfectly. Here is a sample code and capture of behavior. class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } windowScene.sizeRestrictions?.minimumSize = CGSize( width: 390, height: 844 // larger than the height of iPad in landscape ) // initialize... } } Has an
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Reply to Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to the message from App Review in App Store Connect and request clarification. Request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
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Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., Your car with plate XX 1234 XX is blocking someone or Your lights are on) The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any person
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Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual ch
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Basic introduction to DEXT Matching and Loading
Note: This document is specifically focused on what happens after a DEXT has passed its initial code-signing checks. Code-signing issues are dealt with in other posts. Preliminary Guidance: Using and understanding DriverKit basically requires understanding IOKit, something which isn't entirely clear in our documentation. The good news here is that IOKit actually does have fairly good foundational documentation in the documentation archive. Here are a few of the documents I'd take a look at: IOKit Fundamentals IOKit Device Driver Design Guidelines Accessing Hardware From Applications Special mention to QA1075: Making sense of IOKit error codes,, which I happened to notice today and which documents the IOReturn error format (which is a bit weird on first review). Those documents do not cover the full DEXT loading process, but they are the foundation of how all of this actually works. Understanding the IOKitPersonalities Dictionary The first thing to understand here is that the IOKitPe
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually th
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SwiftData document-based app broken
Hello all Synopsis: document based SwiftData app breaks document handling after first save due to internal error saving the -shm file. Long: i am working on a small document based SwiftData app for macOS. The UI works well as long as the document was not saved. After saving the document and reopening it, I get an error consistently in console: BUG IN CLIENT OF libsqlite3.dylib: database integrity compromised by API violation: vnode unlinked while in use: /Users/vrunkel/Library/Containers/de.ecoobs.CurtailmentAnalyzer/Data/tmp/TemporaryItems/NSIRD_CurtailmentAnalyzer_mrXKMs/NewDocument/StoreContent-shm So somehow the -shm file is still referenced to NewDocument created when the app opens an untitled document and resides in the temporary folder. I have saved the document to my documents folder. After reopening and the above error deletion or addition of items crashes the app with a long backtrace to view updating: Modifications to the layout engine must not
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Reply to DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
I’m not the right person to address that. I don’t have any in-depth experience with HID stuff. Sorry, that would be me and I apologize for having missed your post until now. (thanks to Quinn for giving me a heads up!) Questions reordered for clarity: At what stage is it enforced: activation, personality matching, provider attach, or before Start()? First off, as general background, I have a forum post here that has an overview of the IOKit->DEXT loading flow. In any case, entitlement validation is implemented as a secondary stage of the IOKit passive match process, with each family handling the details of entitlement validation. For reference, this is how the PCI Family does these checks. Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? I haven't actually looked at the HID families implementation in detail so it's possible there are other requirements, but, yes, at a minimum the built-in entitlement is re
Topic: App & System Services SubTopic: Core OS Tags:
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5d
DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
We are trying to intercept raw reports from the built-in MacBook haptic trackpad using a DriverKit IOUserHIDEventDriver dext. Our dext installs and activates successfully: OSSystemExtensionRequest finishes with result 0 systemextensionsctl list shows the dext as activated enabled the dext is embedded correctly in the app bundle However, it never attaches to the built-in trackpad IOHIDInterface. ioreg shows the built-in trackpad interface still matched only by Apple’s HID dext. We also observed that Apple’s own HID dext appears to use com.apple.developer.driverkit.builtin, while that entitlement is not available in our provisioning profile. Our dext specifically relies on: IOUserHIDEventDriver::handleReport(...) SetProperties() with kIOHIDEventDriverHandlesReport Questions: Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? Is that entitlement public/requestable, or Apple-internal only? At wha
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4
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248
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5d
Reply to AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Hello richardbe, Thanks very much for your detailed investigation into the crash. Can you please copy your findings into a bug report on Feedback Assistant? Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Afterwards, please post the FB number to this thread. Bug Reporting: How and Why? has tips on creating your bug report. Also, it would be very helpful to our engineers if you can attach the JSON-formatted .ips crash report to the bug report by following the instructions in Posting a Crash Report and Acquiring crash reports and diagnostic logs. Thank you for reporting, Richard Yeh  Developer Technical Support
Topic: Media Technologies SubTopic: Video Tags:
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5d
Please check my last app update
Hello, I hope you’re doing well. I recently submitted an update for my app, and I would really appreciate it if you could review it when possible. The latest version includes important fixes and improvements. Please let me know if anything else is needed from my side. Thank you for your time and support.
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Reply to Please check my last app update
Thank you for your post. We're investigating and will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us.
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5d
Layout glitch after rotation when using UIWindowScene sizeRestrictions on iPadOS 26
Hi everyone, I am experiencing a strange rendering issue on iPadOS 26 when sizeRestrictions.minimumSize is set on a UIWindowScene. After rotating the device and then rotating it back to the original orientation, the window appears to be stretched based on its previous dimensions. This resulting stretched area does not resize or redraw correctly, leaving a significant black region on the screen. Interestingly, as soon as I interact with the window (e.g., a slight drag or touch), the UI snaps back to its intended state and redraws perfectly. Here is a sample code and capture of behavior. class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } windowScene.sizeRestrictions?.minimumSize = CGSize( width: 390, height: 844 // larger than the height of iPad in landscape ) // initialize... } } Has an
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153
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5d
Reply to Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to the message from App Review in App Store Connect and request clarification. Request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
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5d
Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., Your car with plate XX 1234 XX is blocking someone or Your lights are on) The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any person
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1
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0
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43
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5d
Reply to Stuck in "Waiting for Review" for 9 days (v1.0.3 Update)
Thank you for your post. We're investigating and will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us.
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5d
Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual ch
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2
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0
Views
45
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5d
Reply to Rejected for Guideline 4.1(c) Copycats
Thank you for your post. There are several factors that may contribute to an app not following App Review Guideline 4.1. Visit Preventing Copycat and Impersonation Rejections to learn best practices that will help you submit original apps that follow this guideline.
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Reply to DMG notarization stuck In Progress 8+ hours — 12 submissions, all showing in-progress, not able to found any log related to any submission id.
I am having a similar issue. Its been more than 14 hours and still In Progress. First time i am trying notarization and already feel exhausted. No clear logs or status updates. It would be nice if we know its in queue or waiting manual review etc.
Topic: Code Signing SubTopic: Notarization Tags:
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5d
Basic introduction to DEXT Matching and Loading
Note: This document is specifically focused on what happens after a DEXT has passed its initial code-signing checks. Code-signing issues are dealt with in other posts. Preliminary Guidance: Using and understanding DriverKit basically requires understanding IOKit, something which isn't entirely clear in our documentation. The good news here is that IOKit actually does have fairly good foundational documentation in the documentation archive. Here are a few of the documents I'd take a look at: IOKit Fundamentals IOKit Device Driver Design Guidelines Accessing Hardware From Applications Special mention to QA1075: Making sense of IOKit error codes,, which I happened to notice today and which documents the IOReturn error format (which is a bit weird on first review). Those documents do not cover the full DEXT loading process, but they are the foundation of how all of this actually works. Understanding the IOKitPersonalities Dictionary The first thing to understand here is that the IOKitPe
Replies
2
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0
Views
333
Activity
5d
"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually th
Replies
1
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0
Views
190
Activity
5d
SwiftData document-based app broken
Hello all Synopsis: document based SwiftData app breaks document handling after first save due to internal error saving the -shm file. Long: i am working on a small document based SwiftData app for macOS. The UI works well as long as the document was not saved. After saving the document and reopening it, I get an error consistently in console: BUG IN CLIENT OF libsqlite3.dylib: database integrity compromised by API violation: vnode unlinked while in use: /Users/vrunkel/Library/Containers/de.ecoobs.CurtailmentAnalyzer/Data/tmp/TemporaryItems/NSIRD_CurtailmentAnalyzer_mrXKMs/NewDocument/StoreContent-shm So somehow the -shm file is still referenced to NewDocument created when the app opens an untitled document and resides in the temporary folder. I have saved the document to my documents folder. After reopening and the above error deletion or addition of items crashes the app with a long backtrace to view updating: Modifications to the layout engine must not
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