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İOS 26 beta battery %1

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RC sending non-specific file format to simulator no longer opens Files app to import
Up until yesterday (previous Xcode builds) when I send a file from the Mac to the simulator, either by right-click or drag and dropping, the simulator opened the Files app to import/save the file. Now when I do the same, instead of the iOS simulator opening the Files app, it opens Safari and asks if I want to download the file, if I agree the file is supposedly download but nowhere to be found. By a non-specific file format is a file format that is not set up to open any specific app, such is the case of PDF, JPG, MP4, MD, etc. A zip file, for example. I constantly send database backup files to the simulator to then import in my app (it has an import tool that lets me select a file from the filesystem) to test, but now I see myself unable to use this because the file I send is not being transferred. Has anyone came across this?
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Reply to CarPlay Still not Functioning
You might be running into a beta software bug. CarPlay often has issues on beta iOS versions. Try reverting to the latest stable iOS release and reconnecting your Rogue—this usually fixes the problem. If you want to stay on the beta, reporting the issue via Feedback Assistant is the best way to get Apple’s attention.
Topic: Community SubTopic: Apple Developers Tags:
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CarPlay Still not Functioning
I have a Nissan Rogue 2021 and iPhone 14 Pro Max. Carplay was working fine until I decided to update to the new beta program and now my carplay does not seem to want to operate at all. I do the fixes online suggest in rebooting both systems, forgetting entirely and reconnecting. In the process of doing so, I can get the prompts to start with Allow while unlocked? But once selecting that I am unable to actually use the Carplay from the phone. It doesn't even give option to switch to it when I attempt to change audio output. Since June. Starting another post in hopes something can be done.
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WebPage doesn't seem to update view when changed in SwiftUi
I tried the new WebView api in swiftui and tried to pass webPage for this view to be able to control the navigation of the user by giving him the option to go back or forward using nav buttons but the view doesn't get's updated when the webPage.backForwardList.backList so the buttons remains disabled. code snippet: @available(iOS 26, *) struct LinkWebViewFor26: View { let url: URL @State var webPage = WebPage() @Environment(.dismiss) private var dismiss var body: some View { WebView(webPage) .webViewBackForwardNavigationGestures(.disabled) .task { webPage.load(url) } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button { dismiss() } label: { Image(systemName: checkmark) } .buttonStyle(.glassProminent) } ToolbarItemGroup(placement: .topBarLeading) { BackForwardMenu( list: webPage.backForwardList.backList, label: .init(text: Backward, systemImage: chevron.backward) ) { item in webPage.load(item) } BackForwardMenu( list: webPage.backForwardList.forwardList.reversed(), label: .init(text:
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Reply to WebPage doesn't seem to update view when changed in SwiftUi
Hi, thanks for trying out the new API! I’m able to reproduce the bug, and it seems related to how WebView interacts with SwiftUI’s observation system. We will need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. In the meantime, one possible workaround is to observe changes to some other property on WebPage, like .onChange(of: webPage.isLoading) { } for example, which will result in the back-forward list updating as expected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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SwiftUI Button with Image view label has smaller hit target
[Also submitted as FB20213961] SwiftUI Button with a label: closure containing only an Image view has a smaller tap target than buttons created with a Label or the convenience initializer. The hit area shrinks to the image bounds instead of preserving the standard minimum tappable size. SCREEN RECORDING On a physical device, the difference is obvious—it’s easy to miss the button. Sometimes it even shows the button-tapped bounce animation but doesn’t trigger the action. SYSTEM INFO Xcode Version 26.0 (17A321) macOS 15.6.1 (24G90) iOS 26.0 (23A340) SAMPLE CODE The following snippet shows the difference in hit targets between the convenience initializer, a Label, and an Image (the latter two in a label: closure). // ✅ Hit target is entire button Button(Button 1, systemImage: 1.square.fill) { print(Button 1 tapped) } // ✅ Hit target is entire button Button { print(Button 2 tapped) } label: { Label(Button 2, systemImage: 2.square.fill) } // ❌ Hit target is smaller than button Bu
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Reply to Dynamically changing app icon
Oh, one more thing: If you’re modifying Mach-O images, make that every different image has a different build UUID. See TN3178Checking for and resolving build UUID problems. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
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Dynamically changing app icon
I have a Qt desktop app that I was shipping to users as a dmg on macOS. But now I'll need to kind of rebrand the app to different users, that rebranding involves changing the name and the icon of the app I'm not sure how feasible that is on macOS but here's what I'm thinking: First I'll include all apps for all brands inside the app resources, and instead of shipping the app directly, I will ship and installer (either .pkg or a custom made installer app) that will be responsible for downloading the main app and also setting some environmental variables somewhere so that I can choose the icon from the resources based on the env var values. And then either change the app icon and name from the installer itself, or implement something inside the app that makes it change the icon and name on launch (both icon in finder and in dock) but maybe one of those methods (or both) will break the codesign/notarization of the app so I want to avoid that too I'm not sure if someone has done this before or how feasib
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Reply to LLDB Cannot Load ODBC Driver Due to Sandbox Restrictions - How to Debug
[quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] I'm developing a macOS console application [/quote] “Console application” isn’t a term we use on Apple platforms. An application is, by definition, something the user double clicks in the Finder, shows up in the Dock, has a menu bar, and so on. I’m presuming that you’re building a command-line tool, something that the user runs from Terminal, or is run by the system as, say, a launchd daemon. Please let me know if that’s not the case. [quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] What is the recommended approach for debugging applications that need to load dynamic libraries? [/quote] There are a number of factors in play. I’ll come back to that later. But first I want to dig into your log message: [quote='800260021, danilabagroff, /thread/800260, /profile/danilabagroff'] Error Details When running the application through LLDB, I get this sandbox denial in the system log… logd_helper(587) [/quote] Look at th
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LLDB Cannot Load ODBC Driver Due to Sandbox Restrictions - How to Debug
I'm developing a macOS console application that uses ODBC to connect to PostgreSQL. The application works fine when run normally, but fails to load the ODBC driver when debugging with LLDB(under root works fine as well). Error Details When running the application through LLDB, I get this sandbox denial in the system log (via log stream): Error 0x0 0 0 kernel: (Sandbox) Sandbox: logd_helper(587) deny(1) file-read-data /opt/homebrew/lib/psqlodbcw.so The application cannot access the PostgreSQL ODBC driver located at /opt/homebrew/lib/psqlodbcw.so(also tried copy to /usr/local/lib/...). Environment macOS Version: Latest Sequoia LLDB: Using LLDB from Xcode 16.3 (/Applications/Xcode16.3.app/Contents/Developer/usr/bin/lldb) ODBC Driver: PostgreSQL ODBC driver installed via Homebrew Code Signing: Application is signed with Apple Development certificate What is the recommended approach for debugging applications that need to load dynamic libraries? Are there specific entitlements or configurations that would
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Reply to BUG: Store kit configuration file processing macOS
Here's the code. It works on iOS/iPadOS but not macOS for the same .storekit file??? import SwiftUI import StoreKit public enum License: String, CaseIterable, Identifiable { public var id: String { self.rawValue } case subscriptionLifetimePremium = subscription.lifetime case subscriptionYearlyPremium = subscription.yearly case subscriptionMonthlyPremium = subscription.monthly } struct ContentView: View { var body: some View { VStack { Image(systemName: globe) .imageScale(.large) .foregroundStyle(.tint) Button(StoreKit Test) { Task { @MainActor in // Request our offers from the app store let productIDs = License.allCases.map { $0.rawValue } print(productIDs: (productIDs)) let productsOffered = try await Product.products(for: Set(productIDs)) print(productsOffered: (productsOffered)) } } } .padding() } }```
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to A few questions about allowed-os-versions and os-version in Distribution Definition files
[quote='800331021, packagesdev, /thread/800331, /profile/packagesdev'] Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums? [/quote] Again with the why questions (-: Seriously though, I agree that there should be a tag for Mac installer packages. Although I’d probably call it Mac Installer rather than just Installation, because otherwise it’ll get flooded with iOS stuff. I can’t fix this immediately, but I’ve put it on my to-do list so that it doesn’t slip through the cracks. [quote='800331021, packagesdev, /thread/800331, /profile/packagesdev'] Has this element always worked correctly in the past? [/quote] Clearly no, in that you’re seeing it fail on 10.14. As to what you should do about this, it depends on whether you actually need to support 10.14 or earlier systems? [quote='800331021, packagesdev, /thread/800331, /profile/packagesdev'] Generally speaking, this documentation is missing examples for a lot of the elements. [/quote] It’s also in the D
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Reply to Dynamically changing app icon
This is is going to be tricky. An app’s icon is part of its bundle, and thus modify the icon will break the seal on the code signature. You don’t want to leave the user with an app with a broken code signature because sooner or later Gatekeeper look at the app, notice the broken signature, and kvetch. Now, what you could do is something like: Build, sign, and notarise all the variants of your app. From those variants, construct an installer that only contain one primary variant of your app and the diffs for all the other variants. Have that installer install the primary and then apply the relevants diffs. The end result is an app that’s correctly signed and notarised, and thus unlikely to hit notary problems. However, doing this is quite a bit of work. The key problems is that critical parts of the code signature are stored within the app’s main executable Mach-O image. If you store the diffs as a list of files, you’ll need N copies of the main executable, which presumably is quite large. There are w
Topic: App & System Services SubTopic: General Tags:
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