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LLDB crash

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VisionOS Beta 3 spatial sculpting apple sample crash
Hello since updating to beta 3 the sculpting sample app doesn't work it crashes on running. seems to be something in AnchorEntity or AccessoryAnchoringSource Referenced from: <00B81486-1A74-30A0-B75B-4B39E3AF57DF> /private/var/containers/Bundle/Application/3D2EBF59-19F0-4BF4-8567-6962AA36A2C6/delete.app/delete.debug.dylib Expected in: /System/Library/Frameworks/RealityFoundation.framework/RealityFoundation
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Jul ’25
Caution: watchOS 26 Beta 2 (may) brick Hermes variants
Exercise caution applying Beta 2 on a Hermes Apple Watch. A number of anecdotes (including my own) that this causes very rapid battery drain, i.e. minutes, followed by a cycle of lower power mode, and very slow charge as battery drain seems as fast as charge so it tops out in low single digit %. Any interaction seems to cause the cycle to recur, rendering the watch in effect unusable. The connection to the phone is also broken, with the Watch app crashing after 1–2 seconds, 100% repeatably. This post is to caution avoidance, but a fix is going to be problematic if the watch can't get anywhere near 50% charge. The anecdata that this is widespread specifically with Hermes watches is: https://forums.macrumors.com/threads/watchos-26-beta-thread.2458443/page-5?post=33976625#post-33976625 And: https://www.reddit.com/r/watchOSBeta/comments/1lipud8/comment/mzh6ekt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Emailed through developer.apple.com with
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Jun ’25
Signed application crashed at launch
We are building an installer application to install a dext. Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch: Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_path_missing 0x102e187c0 _dyld_start + 0 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x00000000000
Topic: Code Signing SubTopic: General
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Jul ’25
Reply to App works fine in development but crashes in hardened runtime
Thanks for the insight. I will try to explain a little more about what is happening at the point of failing...and to express my frustration that I can't even reproduce the problem outside of the hardened runtime. The application is processing MR images using a mix of our own code, in C# and a third-party MRI image processing suite, running in a docker/podman container. The application sets up the data so that podman can access it and then triggers a podman process to start its processing. The triggering happens by preparing a 'Process' object...like a command shell invocation. Like: podman exec In development, this all works perfectly on all platforms. In packaged form, it works on Windows...because Microsoft has nothing even close to the hardened runtime in their distribution model. On the Mac, it generates the crash log provided above. This leads me to believe that I need some sort of Entitlement but which one? The test loop time is around 30 minutes and I don't which one might be the culprit. A
Jul ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto devices and simulators window Dropping on to devices and simulators > select device > View device logs Download debug symbols for the archive in Xcode (says dowloaded debug symbols so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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Jul ’25
CAMetalLayer nextDrawable crash
Hi , My application meet below crash backtrace at very low repro rate from the public users, i do not see it relate to a specific iOS version or iPhone model. The last code line from my application is calling CAMetalLayer nextDrawable API. I did some basic studying, suppose it may relate to the wrong CAMetaLayer configuration, like frame property w or h <= 0.0 bounds property w or h <= 0.0 drawableSize w or h <= 0.0 or w or h > max value (like 16384) Not sure my above thinking is right or not? Will the UIView which my CAMetaLayer attached will cause such nextDrawable crash or not ? Thanks a lot Main Thread - Crashed libsystem_kernel.dylib __pthread_kill libsystem_c.dylib abort libsystem_c.dylib __assert_rtn Metal MTLReportFailure.cold.1 Metal MTLReportFailure Metal _MTLMessageContextEnd Metal -[MTLTextureDescriptorInternal validateWithDevice:] AGXMetalA13 0x245b1a000 + 4522096 QuartzCore allocate_drawable_texture(id, __IOSurface*, unsigned int, unsigned int, MTLPixelForm
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Jul ’25
Reply to CAMetalLayer nextDrawable crash
Even I force set the invalid value to the CAMetalLayer's frame ( zero width and height)or bounds (zero width and height) or drawableSize ( zero or extreme large number ) 3 property, I can not local repro any crash in the my org's lab on dozens of various iPhone
Topic: Graphics & Games SubTopic: Metal Tags:
Jul ’25
Reply to Open app review crashlog .txt file in Xcode 13
Do you know why was the format changed to this new pair of JSON dictionaries, when it seems like you pretty much need to convert it back to the more readable table-style format in order to debug with it? When I read the article Interpreting the JSON format of a crash report, it links to Adding identifiable symbol names to a crash report, and that article requires the crash log to be in the old table-style format in order to extract the info needed to run the atos command, which seems to be the only way I could find to determine which function call and line number in my source code are being referenced.
Jul ’25
Reply to In the iOS 26 beta, enterprise Apps installed via MDM cannot be run
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. In your feedback report, please include a sysdiagnose report and a small Xcode project that can be used to reproduce the problem showing the APIs you are trying to use. Here are directions for creating a sysdiagnose report: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose if you can't include a Xcode project, then please include crash logs and a copy of your .app distribution files. Bug Reporting: How and Why? has tips on creating your bug report.
Jul ’25
Reply to CAMetalLayer nextDrawable crash
Hello, Creating the drawable appears to be causing an internal crash while rendering your video frames. It's difficult to say if it's the configuration of the drawable texture or something else like limited resources (memory). Try reproducing the issue while profiling with Instruments to see if you can find any additional clues. Otherwise, in order for us to investigate please send us a bug report using the Feedback Assistant. Include a full crash log and sysdiagnose taken when the issue occurs.
Topic: Graphics & Games SubTopic: Metal Tags:
Jul ’25
Reply to The async/await API crashes in Xcode 16.3 and later
To be clear, the Xcode project (and workspace) format is not documented for third-party developers, so DTS doesn’t support tools that generate or modify these formats. As to how this this is involved in the problem you’re seeing, that’s hard to say. It could just be a red herring. However, the nature of unsupported things is that they can cause all sorts of weird behaviour, so it’s quite possible that this is a factor. Two things: If you create a small test project and add these packages to it directly, does the code still crash? Please post a crash report for one of these crashes. I wanna skim through it for anything obvious. See Posting a Crash Report for advice on how to get and post the file. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25