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İOS 26 beta battery %1

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Reply to iOS 9 Beta battery life
Considering it is my only device, I can't say i am forced to use iOS 9...but since it is good to test with the latest version, so i am here to report my finding..Historically iOS betas alwasy had poor battery life but never had anything like getting 20% left half day ....wich is surprising considering it is an update tailored at improving battery life...Will i survive? YES Do I understand it is beta? YES ....will it improve? YES an I worried? NO.... but I have to say i am not happy.. now i have to traverl with my battery pack always behind...::(
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
ExtensionFoundation on iOS 26
Hi, I'm trying to add an extension to my app on iOS 26. I've followed the instructions on https://developer.apple.com/documentation/extensionfoundation/adding-support-for-app-extensions-to-your-app and made it as far as being able to launch the extension: let monitor = try await AppExtensionPoint.Monitor(appExtensionPoint: .localWebServerExtension) currentIdentity = monitor.identities.first if let currentIdentity = currentIdentity { let myConfig = AppExtensionProcess.Configuration(appExtensionIdentity: currentIdentity, onInterruption: { NSLog(extension was terminated) }) myProcess = try await AppExtensionProcess(configuration: myConfig) myConnection = try myProcess?.makeXPCConnection() } None of these calls throw, and when I examine myProcess from inside that code, it seems to be normal (there's a pid, for example). Yet the code inside my extension seems to not be executed: breakpoints are not triggered, NSLog() calls do not appear on the console. The onInterruption() callback is also not tr
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Reply to iOS 14 Beta Battery drain on iPhone 6s
Ok... So glad to see I’m not the only one experiencing significantly shorter battery life! I’m on a XS Max with a current battery health at 92%... in other words my battery is fine! I’ve especially noticed it draining quickly since beta 3 and 4. Any tricks that anyone is doing to improve this or is this the how it will be for now!?
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’20
iOS 26 Download Link is Broken
I'm trying to download the iOS 26 restore image for my iPhone 14 Pro Max, which is my test device. However, when I attempted to install it directly via the over-the-air (OTA) update, the iPhone rebooted to the iOS 26 Welcome screen, but with no touch functionality—the screen was completely unresponsive. I restored the device back to iOS 18.5 and tried the OTA update again, but once more, the touch screen stopped working upon completion. Now, I am trying to download the iOS 26 restore image from the official developer page (https://developer.apple.com/download/#ios-restore-images-ipad-new) to install it manually using my Mac. However, I've run into a problem with the download links: The link for the iPhone 14 Pro Max (iOS 26) restore image actually downloads the iPhone 14 Pro (iOS 18.5) image. Conversely, the link for the iPhone 14 Pro seems to provide the correct iPhone 14 Pro Max (iOS 26) imag
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Jun ’25
Xcode 26 beta iOS 16 crash Symbol not found: _UIMenuAutoFill
when launch my app from the Xcode 26 beta on iOS 16 I get this crash: Referenced from: /private/var/containers/Bundle/Application/7C842707-BB01-4C34-A2E0-318DC6E5B3D8/My APP.app/My APP.debug.dylib Expected in: <44798FBF-5AD6-37FB-A58C-DE1B58F2A2E7> /System/Library/Frameworks/UIKit.framework/UIKit Symbol not found: _UIMenuAutoFill Referenced from: /private/var/containers/Bundle/Application/7C842707-BB01-4C34-A2E0-318DC6E5B3D8/My APP.app/My APP.debug.dylib Expected in: <44798FBF-5AD6-37FB-A58C-DE1B58F2A2E7> /System/Library/Frameworks/UIKit.framework/UIKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to iOS 26 UISplitViewController in dark mode appearance.
Yes, I’m seeing the exact same issue since iOS 26 beta 3. Everything worked correctly up to beta 2. Since beta 3 and now also 4, UIColor.label and other dynamic colors no longer update properly when switching between light and dark mode—especially in the Sidebar (Primary View) of UISplitViewController. In my case, it also affects the Secondary View—for example, built-in system controls like the Date Picker or Context Menu UI are also rendering incorrectly, often showing incorrect colors. It definitely looks like a regression in iOS 26 beta 4. I’d recommend filing a bug report via Feedback Assistant if you haven’t already—this one needs Apple’s attention.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Battery....Battery...
Hi I was using android for a long period of time however now am using iphone its newone one and its security, camera and others are good enough but the major problem of iphone is battefy especially when i use camera, phone call and wifi. Android is excellent in battery. So what do you think can you make some improvements while updating to ios 15.6 or somethig. Hope you will have some goodnews thank you.
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Mar ’22
Reply to GKLocalPlayer.authenticateHandler not called on iOS 26 when Game Center auth overlay is shown
Hello, This sounds like a regression in beta iOS 26. What version of the betas (iOS and Xcode) are you using and has this behavior changed between any other beta versions recently? To fully understand the request flow and configuration it would be helpful to have a sample project. Please provide one if you're able. Something in the documentation of note: GameKit calls the [authenticateHandler] handler, possibly several times, for the following cases ... so we'll need to check each case. All that said, please also file a bug report as this is still in beta.
Topic: Graphics & Games SubTopic: GameKit Tags:
Aug ’25