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Reply to SwiftUI Instrumentation Fails to start
Hello Im having similar issues, however with Instrumenting a macOS application. Instruments + SwiftUI was working great with XCode 16.3 and macOS 15.5 I recently updated to macOS 15.7.2 and XCode 26.1.1 And now When I run my application via Product -> Profile (Command I) SwiftUI Template Run Instruments launches my app for a microsecond, and then fails with Failed to start the recording: Failed starting ktrace session. Some notes For my macOS target, i can only choose deferred mode for the Recorder Settings
Nov ’25
Failed to retrieve development teams for
Hey everyone, after signing in to my Apple Account in Xcode and I click on it, I keep getting the Failed to retrieve development teams for xyz. I have a developer account (Individuals), however not paid one yet as I'm not that close to finish my app. I'm using the latest version of everything, signed out and back in multiple times from my accounts. Any idea why this is happening and how to fix it?
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Nov ’25
Xcode debugger stops at dyld after upgrading to Xcode 26
After upgrading to Xcode 26, started getting an issue where Xcode debugger is stopping at dyld`lldb_image_notifier Does not happen on device. Tried cleaning derived data folder, clean build but no success. what could be the cause? this is from the stack. #0 0x0000000207e0ffa1 in lldb_image_notifier () #1 0x0000000207e11c49 in dyld4::ExternallyViewableState::triggerNotifications () #2 0x0000000207e13a2f in invocation function for block in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim(bool, unsigned int, mach_header const**, char const**) () #3 0x0000000207e10c3b in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim () #4 0x00000001102b9195 in dyld4::ExternallyViewableState::triggerNotifications () #5 0x00000001102b9465 in dyld4::ExternallyViewableState::addImages () #6 0x000000011029dcec in dyld4::RuntimeState::notifyDebuggerLoad () #7 0x00000001102b8065 in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const::'lambda'()::operator()()
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Nov ’25
StoreKit 2 not loading subscription products
Hi everyone, I’m seeing a strange behavior with StoreKit 2 and I’d like to know if anyone else experienced this. My subscription group “ROTA Premium” (Monthly + Annual) is currently Waiting for Review in App Store Connect. What works In Xcode’s StoreKit sandbox, everything loads correctly: Products appear Trial starts Purchases work What doesn’t work In TestFlight and App Review, StoreKit 2 returns zero products, so my paywall shows: “No subscription options found.” There are: No geo restrictions No backend No VPN/IP filtering Paid Apps Agreement is accepted App Review said the device was online, but couldn’t give technical help. My question Has anyone seen StoreKit 2 fail to load subscription products when the subscription group is still in Waiting for Review? Do subscription groups need to be reviewed together with the app version for StoreKit 2 to return them in TestFlight/App Review? Any advice would be appreciated! Thanks.
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Nov ’25
SubscriptionStoreView - Restoring Subscriptions
I'm using code similar to the following to conditionally show the SubscriptionStoreView and the .storeButton(.visible, for: .restorePurchases) modifier is used to allow the user to restore an existing subscription. How can I listen for events that would allow me to close this view once the subscription is restored? The .onInAppPurchaseCompletion closure does not handle this and it also appears that listening for results in Transaction.currentEntitlements also doesn't handle the fact that a subscription is restored. Any guidance on how to determine if the subscription has been restored would be greatly appreciated. Finally, how can this be tested effectively in both TestFlight and in Xcode with the simulator. if subscriptionManager.subscription == .none { SubscriptionStoreView(groupID: 1234567) { SubscriptionMarketingView(transparency: false) .containerBackground(for: .subscriptionStoreFullHeight) { GradientBackground() } } .backgroundStyle(.clear) .storeButton(.visible, for: .restorePurchases) .store
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Nov ’25
Reply to Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Thanks for the post. Your post is very interesting as to know who recommends the developer forums for using React Native? This is an intriguing question. There are comprehensive step-by-step documentation available when using Xcode that covers every aspect, including your account and App Store Connect. Perhaps this is what you require with React Native? I would know know. https://developer.apple.com/app-store/submitting/ In my opinion, preparing an iOS app using React Native differs from the traditional approach before submission. I am confident that the creators of React Native have a comprehensive guide outlining the necessary steps. I recommend reaching out to them to obtain detailed instructions on preparing your binary file before submitting it to the App Store. Albert Pascual
  Worldwide Developer Relations.
Nov ’25
CoreNFC: NFCTagReaderSession fails with “Session invalidated unexpectedly” (after enabling NFC Scan, paid team, and custom dev profile)
Device: iPhone [model], iOS 18.6.2 Xcode: 16.0.x Team: Individual paid Apple Developer Program (not Personal Team), shows as my full name in Xcode I’m trying to use CoreNFC via NFCTagReaderSession in a small SwiftUI app (part of a larger project). So far I’ve done: • Enrolled in the Apple Developer Program (individual). • Confirmed that in Certificates, Identifiers & Profiles → Identifiers, my App ID for com.<…> has Near Field Communication Tag Reading enabled. • Created an iOS App Development provisioning profile for that App ID, including: • my Apple Development certificate • my iPhone device • Downloaded the profile, double-clicked it, and set it in Xcode under Signing & Capabilities with: • Team = my full-name team • “Automatically manage signing” off, using the custom profile. • Added the NFC Scan capability in Signing & Capabilities. • Added Privacy - NFC Scan Usage Description (NFCReaderUsageDescription) in Info.plist with a non-empty string. The ap
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Nov ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI con
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Nov ’25
Reply to 90714: Invalid binary.
Thanks for the post. Are you using any other software besides Xcode? I have a few suggestions that I would like to share with you. Additionally, I would appreciate it if you could provide as much information as possible regarding the project that is generating this issue. Regrettably, the error message does not provide a substantial amount of information. “ITMS-90714: ” Invalid binary. The application contains one or more corrupted binaries. Please rebuild the application and resubmit it. Could I kindly request a few questions to assist us in further narrowing down the issue? Are you using Objective-C with empty names in the metadata? To identify the binaries with those conditions, you can run the following Terminal command on each binary inside the app: % xcrun dyld_info -objc Payload/YourApp.app/YourApp | grep (null)” Can you check the build log in Xcode and provide me with those messages including the warnings are really important and may give us a clue. Can you share those warnings? Addi
Nov ’25
Reply to Provider entitlements check failed
When I write the entitlements file with Xcode, it automatically write it as this when looking at the file with a text editor. Yes. There's been a bit of confusion around this, so I actually wrote up a detailed description of what's going on, complete with screenshots. Case-ID: 17006366 in case you need it. Just replied on that TSI! __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
Nov ’25
Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
So, let me start with the causes of these failures: But when I do, the signing certificate status in Xcode shows as failed. Why is that? This post has more detail, but in basic terms, your app’s signing is created from two components: Your Entitlement.plist -> This is used to create the actual code-signature attached to your app bundle. The provisioning profile -> This is a file that we've signed and which is then embedded inside your app’s bundle. (Note: not all signed apps have/need one of these, but all DEXT do). The system validates the entitlement by comparing the entitlement values contained in those two files (your app’s code signature and its embedded provisioning profile). That's why the profile (#2) is signed by us - it proves we want your app to have the entitlement. Xcode checks that your app is properly signed by comparing the data in those values to ensure that they match, creating this failure when they don't match. What I wanted to convey in my previous post was that I
Topic: Code Signing SubTopic: Entitlements Tags:
Nov ’25