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Incorrect FinanceKit Account Balance Data for Apple Cash/Savings (asset accounts)
When I use the FinanceKit API to get the account balance history for my Apple Cash account, the data shows that I have $1 as a debit. The accounts endpoint reveals that the Apple Cash account is an asset account. This means that according to the FinanceKit data my account balance is -$1. However, I know this is incorrect because when I look at my Apple Cash account using the Wallet app I see that I have a balance of $1 (see image below). I believe the issue is the creditDebitIndicator’s value in the Account Balance data. Here are the steps to recreate this. Open new Apple Cash account Send $1 to Apple Cash account Query accountBalanceHistory with a nil history token (to fetch all data) Look at the account balance data and see the $1 and “debit” for creditDebitIndicator Also, the documentation says that an asset account with a balance of $0 will have creditDebitIndicator/Credit, however, I am getting creditDebitIndicator/Debit. See https://developer.apple.com/documentation/financekit/balance/creditdeb
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Using mTLS with YubiKey via USB-C and PIV
I've been trying over the past few days to use a PIV-programmed Yubikey to perform mTLS (i.e. mutual client cert auth) in my custom app. My understanding is that I need to feed NSURLSession a SecIdentity to do so. Yubico's instructions state that I need their Yubico Authenticator app for this, but this directly contradicts Apple's own documentation here. I dont need NFC/lightening support, and I only need support for my specific app. When I plug in my key to my iPhone and have TKTokenWatcher active, I DO see com.apple.pivtoken appear in the logs. And using Yubico's SDK, I CAN get data from the key (so I'm pretty sure my entitlements and such are correct). But using the below query to get the corresponding (fake? temporary?) keychain item, it returns NULL no matter what I do: let query: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecReturnRef as String: true, kSecAttrTokenID as String: apple.com.pivtoken, // Essential for shared iPads kSecMatchLimit as String: kSecMatchLimitOne ] var item: CFTyp
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Reply to The requested app is not available or doesn't exist.
I reproduced the issue in TestFlight, and the logs mainly show errors related to the Apple account / protected data decryption, along with a TestFlight installation failure. Main errors observed: Failed to fetch an AMSDataProtectionClass encryption/decryption key with error = -34018 Failed to decrypt account property for accountFlags Error fetching LSApplicationRecord with Code = -10814 TestFlight install request returning HTTP 404 on the /install URL
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Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
I made more progress but the operation is still failing: I unpaired my watch then re-paired it I tried many times to get the watch to show the Developer Mode option - it would just not show it. Finally I restarted the phone, restarted the watch, insured both on the same WiFi network as the Mac, plugged the phone back into the Mac with Xcode running, and voila - I was finally able to enable it. Now, the watch showed up in the Xcode Devices window, but I got the same error as I originally was getting. Now I'm suspecting Bonjour, so I restarted my Mac, and rebooted my TP-Link Archer 8 router (has latest firmware). Now, Xcode can connect to my watch!!! It connects and tries to read the symbols, but fails with an alert in a window. Clicking on the window, I was able to copy the error: Failed with HTTP status 400: bad request Domain: DataGatheringNSURLSessionDelegate Code: 1 User Info: { DVTErrorCreationDateKey = 2026-04-07 13:10:58 +0000; } Failed with HTTP status 400: bad reque
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Reply to The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate.
I use third-party application. OK. DevForums is primarily focused on helping developers use the APIs in Apple’s various platform SDKs. If you’re having problems with a third-party product, you have a couple of options: I generally recommend that you contact the product’s vendor. It’s likely that they’ll have the most specific advice for you. Alternatively, if you want to discuss this with other Apple users, start a thread over in Apple Support Community, run by Apple Support. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to [KeyChain Framework] KeyChain Item is accessible post App Transfer without rebuilding the KeyChain
Historically, there was no supported way to maintain access to keychain items across an app transfer. That’s recently changed. However, this is still something you need to approach with caution. The process is tricky, and if you get it wrong you run the risk of significantly inconveniencing your users. I talk about this in a lot of detail in App ID Prefix Change and Keychain Access. [quote='821752021, neha24, /thread/821752, /profile/neha24'] Is this attribute kSecAttrAccessGroup helping us to retrieve the KeyChain items without having to rebuild [/quote] That depends on how you’re using this attribute. If you’re supply an app group ID, rather than a keychain access group ID, and you’ve transferred that app group to the new team then, yes, this is the approach discussed in the post I referenced above. If that’s not the case then something else is going on. ps The code snippets in your post are really hard to read. Check out tip 5 in Quinn’s Top Ten DevForums Tips for advice on how to avoid that in th
Topic: Privacy & Security SubTopic: General Tags:
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App stuck in Waiting for Review
Hi everyone, I’m running into an issue with my app submission. It has been stuck in Waiting for Review for over a month now, and there has been no progress at all. I’ve already contacted support twice, but unfortunately haven’t received any response. Has anyone experienced something similar? Are there any ways to speed up the review process or escalate the situation? I’d really appreciate any advice or shared experiences. Thanks in advance!
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Reply to Rejected under 4.1 (Copycats/Wordle) despite different gameplay - looking for more specific feedback
I have had close to 10 back-and forth messages with Apple review, trying to ask which parts are the issue (or whether it's the whole concept of the game) They won't tell you how you should make changes so that the game will be admitted into the store. For reference, the same app was recently approved and published on Google Play without any copycat concerns. Why is that important? Is Apple's App Store run or supervised by Google? So you started out by including 'Wordle' as one of the keywords, right? If that's the case, then it's already in the file no matter how you deny your game's association with Wordle. It seems that your only option is nuclear. Bomb and destroy it. And start over from scratch with your own ideas like creating an adventure game to search for secret words. So Changed the letter elements to be different from Wordle (circles, not squares) is not going help AT ALL. A copycat is a copycat, whether you change colors or physical forms.
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Apple Developer Program enrollment stuck on Pending – Payment charged on March 30
Hello, I enrolled in the Apple Developer Program on March 30, 2026. The payment was successfully charged to my card and I received the receipt from Apple. However, my account is still showing Pending status for more than a week now. I submitted a support request but have not received any response yet. Order Number: W1557188249 Has anyone else experienced this recently? Did contacting Apple support help resolve it? Any guidance would be appreciated.
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The app can be signed successfully, but an error occurs when installing it on an iOS device.
Domain: MIInstallerErrorDomain Code: 13 Recovery Suggestion: Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = 2026-04-03 11:27:29 +0000; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = file:///Users/admin/Library/Developer/Xcode/DerivedData/Unity-iPhone-cafeohisbuqbtbfzphrtkslqqokm/Build/Products/ReleaseForRunning-iphoneos/UnitySDK.app; 无法安装“UnitySDK” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: 无法安装此App,因为无法验证其完整性。 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.D7k1ON/extracted/UnitySDK.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobil
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Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed Block-by-Default sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an Underage notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is linked. I
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Apple Developer Program enrollment stuck on Pending for 1 week after successful payment
Hi everyone and @Apple Developer Support, I purchased the Apple Developer Program on April 1st, 2026. My payment was successfully charged and I received the official Apple Store invoice. However, my account is still showing as Pending and I have not been granted developer access. Here are my transaction details: Web Order Number: D009564882 Invoice Number: MC62041372 Sales Order Number: AEV3684994 Invoice Date: 2026-04-01 Amount Paid: $99.00 Region: Peru What I have already verified: Two-Factor Authentication is enabled on my Apple ID I am using the same Apple ID that was used for the purchase There are no pending agreements in the Developer Portal or App Store Connect I have not made any duplicate payments It has now been over a week with no activation and no response from Apple Support. This is blocking active app development. Could anyone from the Apple team please review and manually activate my enrollment? Any guidance from the community is also appreciated. Thank you.
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Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
Thanks for the post. If you look at the table below, Xcode 26.x minimum requirements for the Apple Watch: https://developer.apple.com/xcode/system-requirements/ Shows the minimum is watchOS 8 and you said your Apple Watch is running watchOS 10.6.2. So no need to purchase a new Apple Watch for testing. Also the Apple Watch simulator is really good. Pairing an Apple Watch to Xcode for development actually requires going through the iPhone it is paired with. Also enable the Developer Mode”. All the info taken from here: https://developer.apple.com/documentation/xcode/pairing-your-devices-with-xcode?language=objc On the iPhone: Go to Settings > Privacy & Security. Scroll down to the bottom and tap Developer Mode. Toggle it On. Your iPhone will ask to restart. On the Apple Watch: Go to Settings (on the Watch itself) > Privacy & Security. Scroll to the bottom and tap Developer Mode. Toggle it On. The Watch will ask to restart. Even though the Watch connects wirelessly, you need to es
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Incorrect FinanceKit Account Balance Data for Apple Cash/Savings (asset accounts)
When I use the FinanceKit API to get the account balance history for my Apple Cash account, the data shows that I have $1 as a debit. The accounts endpoint reveals that the Apple Cash account is an asset account. This means that according to the FinanceKit data my account balance is -$1. However, I know this is incorrect because when I look at my Apple Cash account using the Wallet app I see that I have a balance of $1 (see image below). I believe the issue is the creditDebitIndicator’s value in the Account Balance data. Here are the steps to recreate this. Open new Apple Cash account Send $1 to Apple Cash account Query accountBalanceHistory with a nil history token (to fetch all data) Look at the account balance data and see the $1 and “debit” for creditDebitIndicator Also, the documentation says that an asset account with a balance of $0 will have creditDebitIndicator/Credit, however, I am getting creditDebitIndicator/Debit. See https://developer.apple.com/documentation/financekit/balance/creditdeb
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87
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3w
Using mTLS with YubiKey via USB-C and PIV
I've been trying over the past few days to use a PIV-programmed Yubikey to perform mTLS (i.e. mutual client cert auth) in my custom app. My understanding is that I need to feed NSURLSession a SecIdentity to do so. Yubico's instructions state that I need their Yubico Authenticator app for this, but this directly contradicts Apple's own documentation here. I dont need NFC/lightening support, and I only need support for my specific app. When I plug in my key to my iPhone and have TKTokenWatcher active, I DO see com.apple.pivtoken appear in the logs. And using Yubico's SDK, I CAN get data from the key (so I'm pretty sure my entitlements and such are correct). But using the below query to get the corresponding (fake? temporary?) keychain item, it returns NULL no matter what I do: let query: [String: Any] = [ kSecClass as String: kSecClassIdentity, kSecReturnRef as String: true, kSecAttrTokenID as String: apple.com.pivtoken, // Essential for shared iPads kSecMatchLimit as String: kSecMatchLimitOne ] var item: CFTyp
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5
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434
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3w
Reply to The requested app is not available or doesn't exist.
I reproduced the issue in TestFlight, and the logs mainly show errors related to the Apple account / protected data decryption, along with a TestFlight installation failure. Main errors observed: Failed to fetch an AMSDataProtectionClass encryption/decryption key with error = -34018 Failed to decrypt account property for accountFlags Error fetching LSApplicationRecord with Code = -10814 TestFlight install request returning HTTP 404 on the /install URL
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3w
Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
I made more progress but the operation is still failing: I unpaired my watch then re-paired it I tried many times to get the watch to show the Developer Mode option - it would just not show it. Finally I restarted the phone, restarted the watch, insured both on the same WiFi network as the Mac, plugged the phone back into the Mac with Xcode running, and voila - I was finally able to enable it. Now, the watch showed up in the Xcode Devices window, but I got the same error as I originally was getting. Now I'm suspecting Bonjour, so I restarted my Mac, and rebooted my TP-Link Archer 8 router (has latest firmware). Now, Xcode can connect to my watch!!! It connects and tries to read the symbols, but fails with an alert in a window. Clicking on the window, I was able to copy the error: Failed with HTTP status 400: bad request Domain: DataGatheringNSURLSessionDelegate Code: 1 User Info: { DVTErrorCreationDateKey = 2026-04-07 13:10:58 +0000; } Failed with HTTP status 400: bad reque
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3w
Reply to The M5 Pro does not connect to the Wi-Fi AP using RADIUS when NetworkExtension Activiate.
I use third-party application. OK. DevForums is primarily focused on helping developers use the APIs in Apple’s various platform SDKs. If you’re having problems with a third-party product, you have a couple of options: I generally recommend that you contact the product’s vendor. It’s likely that they’ll have the most specific advice for you. Alternatively, if you want to discuss this with other Apple users, start a thread over in Apple Support Community, run by Apple Support. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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3w
Reply to [KeyChain Framework] KeyChain Item is accessible post App Transfer without rebuilding the KeyChain
Historically, there was no supported way to maintain access to keychain items across an app transfer. That’s recently changed. However, this is still something you need to approach with caution. The process is tricky, and if you get it wrong you run the risk of significantly inconveniencing your users. I talk about this in a lot of detail in App ID Prefix Change and Keychain Access. [quote='821752021, neha24, /thread/821752, /profile/neha24'] Is this attribute kSecAttrAccessGroup helping us to retrieve the KeyChain items without having to rebuild [/quote] That depends on how you’re using this attribute. If you’re supply an app group ID, rather than a keychain access group ID, and you’ve transferred that app group to the new team then, yes, this is the approach discussed in the post I referenced above. If that’s not the case then something else is going on. ps The code snippets in your post are really hard to read. Check out tip 5 in Quinn’s Top Ten DevForums Tips for advice on how to avoid that in th
Topic: Privacy & Security SubTopic: General Tags:
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App stuck in Waiting for Review
Hi everyone, I’m running into an issue with my app submission. It has been stuck in Waiting for Review for over a month now, and there has been no progress at all. I’ve already contacted support twice, but unfortunately haven’t received any response. Has anyone experienced something similar? Are there any ways to speed up the review process or escalate the situation? I’d really appreciate any advice or shared experiences. Thanks in advance!
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2
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102
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3w
Reply to Rejected under 4.1 (Copycats/Wordle) despite different gameplay - looking for more specific feedback
I have had close to 10 back-and forth messages with Apple review, trying to ask which parts are the issue (or whether it's the whole concept of the game) They won't tell you how you should make changes so that the game will be admitted into the store. For reference, the same app was recently approved and published on Google Play without any copycat concerns. Why is that important? Is Apple's App Store run or supervised by Google? So you started out by including 'Wordle' as one of the keywords, right? If that's the case, then it's already in the file no matter how you deny your game's association with Wordle. It seems that your only option is nuclear. Bomb and destroy it. And start over from scratch with your own ideas like creating an adventure game to search for secret words. So Changed the letter elements to be different from Wordle (circles, not squares) is not going help AT ALL. A copycat is a copycat, whether you change colors or physical forms.
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3w
Apple Developer Program enrollment stuck on Pending – Payment charged on March 30
Hello, I enrolled in the Apple Developer Program on March 30, 2026. The payment was successfully charged to my card and I received the receipt from Apple. However, my account is still showing Pending status for more than a week now. I submitted a support request but have not received any response yet. Order Number: W1557188249 Has anyone else experienced this recently? Did contacting Apple support help resolve it? Any guidance would be appreciated.
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6
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189
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3w
The app can be signed successfully, but an error occurs when installing it on an iOS device.
Domain: MIInstallerErrorDomain Code: 13 Recovery Suggestion: Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = 2026-04-03 11:27:29 +0000; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = file:///Users/admin/Library/Developer/Xcode/DerivedData/Unity-iPhone-cafeohisbuqbtbfzphrtkslqqokm/Build/Products/ReleaseForRunning-iphoneos/UnitySDK.app; 无法安装“UnitySDK” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: 无法安装此App,因为无法验证其完整性。 Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.D7k1ON/extracted/UnitySDK.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobil
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0
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101
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Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed Block-by-Default sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an Underage notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is linked. I
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192
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Apple Developer Program enrollment stuck on Pending for 1 week after successful payment
Hi everyone and @Apple Developer Support, I purchased the Apple Developer Program on April 1st, 2026. My payment was successfully charged and I received the official Apple Store invoice. However, my account is still showing as Pending and I have not been granted developer access. Here are my transaction details: Web Order Number: D009564882 Invoice Number: MC62041372 Sales Order Number: AEV3684994 Invoice Date: 2026-04-01 Amount Paid: $99.00 Region: Peru What I have already verified: Two-Factor Authentication is enabled on my Apple ID I am using the same Apple ID that was used for the purchase There are no pending agreements in the Developer Portal or App Store Connect I have not made any duplicate payments It has now been over a week with no activation and no response from Apple Support. This is blocking active app development. Could anyone from the Apple team please review and manually activate my enrollment? Any guidance from the community is also appreciated. Thank you.
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1
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0
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76
Activity
3w
Reply to Xcode 26.4 refuses to pair with my Series 4 iWatch
Thanks for the post. If you look at the table below, Xcode 26.x minimum requirements for the Apple Watch: https://developer.apple.com/xcode/system-requirements/ Shows the minimum is watchOS 8 and you said your Apple Watch is running watchOS 10.6.2. So no need to purchase a new Apple Watch for testing. Also the Apple Watch simulator is really good. Pairing an Apple Watch to Xcode for development actually requires going through the iPhone it is paired with. Also enable the Developer Mode”. All the info taken from here: https://developer.apple.com/documentation/xcode/pairing-your-devices-with-xcode?language=objc On the iPhone: Go to Settings > Privacy & Security. Scroll down to the bottom and tap Developer Mode. Toggle it On. Your iPhone will ask to restart. On the Apple Watch: Go to Settings (on the Watch itself) > Privacy & Security. Scroll to the bottom and tap Developer Mode. Toggle it On. The Watch will ask to restart. Even though the Watch connects wirelessly, you need to es
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NFCTagReaderSession for non-payment AID on payment card
Is it possible to read a custom, non-payment, ISO7816 AID on a multi-application smartcard that also has an active payment AID? I guess Apple Wallet may auto-detect the payment scheme and open, but this could be prevented if my app was already running in the foreground and scanning for the custom AID?
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119
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Reply to Testlight error
Hello This issue is still ongoing, I have not yet received a support email. Case ID: 102861441465 The image below shows the error, I would appreciate your assistance.
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