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App review issue: include information about the auto-renewable nature of the subscription
Hello,I’ve got rejection from Apple Review team that my application description did not include information about the auto-renewable nature of the subscription.Here is the screenshot of the details: https://drive.google.com/file/d/0B7yERenkMIAza3BseDQ4M19sYkk/view?usp=sharingMy app descripion is the following (it contains info about scubscriptions, i.e. I believe describes the nature of subscription):FaceCrypt – Most secure data, document, photo and password vault availableSecure and encrypt your valuable passwords, documents, bank account, credit card details and images on your iPhone with biometric facial recognition access and with industry-strength 256-bit data encryption; all in one easy to use application – Welcome to FaceCrypt Pro
 with FREE trial period and auto subscription.With a host of customisable features, you can use it just as a password manager without needing a password to access, a private photo collection, a safety storage for all your confidential documents – you choose – and of
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443
Jun ’15
Reply to Inspect Bridged Signatures
Select the obj-C header you want to view in the editor in Xcode (the individual header files tend to work better, rather than the bridging header), and then click the little button at the top left of the editor section which looks like four little squares (or go to menu and use View > Show Related Items). Choose Generated Interface at the bottom of the list that pops up, and it will show you the Swift version of the objective C header.You can also type the name of an obj-C class into a Swift file, and command-double-click to open up the generated swift header that contains the declaration that class (or method).
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
xcode crashing when submitting to app store
Xcode started crashing when I submitt the app to the app store. Starts uploading and then crashes;-Any help would be great Thanks 🙂Process: Xcode [901]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [901]User ID: 501Date/Time: 2015-06-18 11:56:49.680 +0100OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 94F7BB97-75BE-AD36-EAE9-7A9A74443C6FTime Awake Since Boot: 1200 secondsCrashed Thread: 31 Dispatch queue: NSOperationQueue 0x7ffcdc1cbd70 :: NSOperation 0x7ffcdc1ab340 (QOS: USER_INITIATED)Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDEFoundation/Issues/IDEIssueManager.m:457Details: This method must only be c
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Jun ’15
Xcode show only files with source control status
Hi there,I have been waiting for this for couple of releases and finally decided to write about it... this feature where you can show only files with source control status is great but it lacks one important twist: able to filter by status. For example after merge i have houndreds of files with source control status, but I'm only interested in files with conflicts.Thanks.
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543
Jun ’15
Reply to ERROR ITMS-4238: "Redundant Binary Upload"
ERROR ITMS-90478: Invalid Version. The build with the version “4.4” can’t be imported because a later version has been closed for new build submissions. Choose a different version number.ERROR ITMS-90186: Invalid Pre-Release Train. The train version '4.2' is closed for new build submissionsERROR ITMS-90062: This bundle is invalid. The value for key CFBundleShortVersionString [4.2] in the Info.plist file must contain a higher version than that of the previously approved version [4.4].Il file di analisi API risultante è troppo grande. Non siamo in grado di convalidare l'uso API prima della distribuzione. Questo è solo un messaggio informativo.
Jun ’15
hash of file in swift?
I'm trying to calculate a hash of an audio file so I can check if its unique and prevent duplicates. I'm looking at CryptoSwift but I'm worried it won't work with large audio files. Whats the best way to get a hash on iOS?
Topic: UI Frameworks SubTopic: UIKit Tags:
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3.3k
Jun ’15
Reply to Can't submit app - "Invalid Signature - Code object is not signed at all"
I got this issue when I added a .js file to a project, and the .js file was automatically added to the files my app produce (it was a file for local execution and should not have been shipped within the app).The hard to understand complain was that the .js file is technically an executable and was not signed, hence the whole app was rejected. When I removed the .js file from the project build, it worked.Check if you have .js, .sh, .py or whatever other files that Apple validation scripts may think are executable included in you end product.
Jun ’15
Reply to how to migrate objective c project to swift project in xcode
You have to rewrite but instead of starting from scratch:Keep both projects openComment out all of the Obj-C files/* this is how you comment out multiple lines*/Then copy and paste onto the Swift filesUn-comment out section by section of your code and see what errors you get.By reading the free Ibook (A programmers guide to Swift, or something of the like) you can see where the basic syntax differences are and ajust your code accordinglyFor any more complex code structuers that the book or you can't figure out how to translate to Swift; take those sections and ask in the fourms how to translate them and I'm sure you'll get help.
Topic: Programming Languages SubTopic: General Tags:
Jun ’15
Call swift functions out of plain C code.
Hello,I'm investigating the possiblility to use swift and Metal, to create a simulator of a embedded device.I searched the net, and I found a lot of information about calling plain C functions in some swift code. But I haven't found any information about the inverse way. How to access a swift function in plain C code.With Objective-C, I just created a C compatible header file, and used an objective-C body to do the work.Does anybody know how I can access a swift function instead.PS. The main source code used, is written in plain C, not C++ or objective-C. Because it also needs to run on a custom device. The purpose of my question is that I want swift to initialize the metal framework, creating shaders and supply a simulator interface.Thanks,Peter
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5.6k
Jun ’15
LZFSE compression + encryption
I'm interested in using Apple's new LZFSE compression in conjunction with AES-256 bit encryption, and I would like to know if there is or will be a standardized way of including password protection for a LZFSE compressed file like there is with ZLIB.There doesn't seem to be anything in the documentation for the new compression_stream_init function related to encryption for any of the 4 encryption methods currently offered.
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Jun ’15
'CloudKit/CKDefines.h' file not found
I try the Earthquakes app from the WWDC 2015 with the xcode 7.0 beta (7A120f)When i compile the app for the iOS 9 simulator i get the following errors:<module-includes>:1:9: note: in file included from <module-includes>:1: #import /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/System/Library/Frameworks/CloudKit.framework/Headers/CloudKit.h ^ /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/System/Library/Frameworks/CloudKit.framework/Headers/CloudKit.h:10:9: error: 'CloudKit/CKDefines.h' file not found #import <CloudKit/CKDefines.h> ^ <unknown>:0: error: could not build Objective-C module 'CloudKit'I didn't find the problem yet and for sure the CKDefines.h is availabe.My own CloudKit app is working in the simulator therefore is this somehow a setting?I just downloaded the zip and expaned the file. When i open the pr
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Jun ’15