Hi Jinkal, I come across your question in other post in relation to the “4.3 spam - your app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports. as such, it duplicates the content and functionality of many other similar apps currently available on the App Store” just wondering if your app has successfully surpass this issue in the end? I’m coming across the same issue. Any lights shed would be appreciated.
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I have an iMac 2014 5k with 32 GB Ram, The system can't manage the memory. most of the time I have 4.3% to 12% free memory. And the speed is so low for simple tasks.
I have read the disconnected documentation for adding a simple complication that ONLY launches my app using the asset images I've created in various sizes for various families along with the ComplicationController code, but the complications never appear (with no errors). I would like to support Watch Series 1 with OS 4.3 on up. There never seems to be one place where this simple, default function is documented. What are the steps and code required to just launch a Watch app from a complication?
Guideline 4.3 - DesignWe noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.*************************************************************************Do we need to return to the era of repeated wheel building?*************************************************************************First of all, please forgive my poor English. My English is very poor, so I used translation tools.Get down to business:The APP submitted for review has not been released successfully for more than four months, with a delay of 2 months, 4.3 rejected twice and 2 months.The newly submitted APP was originally intended to be the APP before the update of the updated version. However, due to the large UI adjustment, it was submitted as a new APP because t
There are a number of app genres that the App Store reviewers decided to be too saturated. Among those are astrology, horoscope, palm-reading, and similar tell-your-future-from-your-biometric apps. If your app is one of those, you can't publish it on the App Stores. You could try publishing it as a Developer ID macOS application – use Catalyst if it's an iOS app. However there are other causes of Guideline 4.3 Spam rejection: Publishing similar apps that differs only in content. Publishing white-label apps under your own Developer Account. A competitor's app looks similar to yours. Search the web for How to Pass App Store Review: Guideline 4.3 Spam to find out how to diagnose the problem further as well as some potential solutions.
Hi, We keep receiving this response from the App Store review: Guideline 4.3 - Design This app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps. Next Steps Review the Design section of the App Store Review Guidelines. Ensure your app is compliant with all sections of the App Store Review Guidelines and the Terms & Conditions of the Apple Developer Program. Once your app is fully compliant, resubmit your app for review. And those are the main steps to reproduce the issue: Create our app. Submit the app to the App Store. The app got approved. Our business has requested a different bundle ID. Remove our app. Recreate our app with a different bundle ID. Submit the app to the App Store. App got rejected. Several messages, emails hav
This is an interesting thread, thanks for the orig post. I was under the impression that Metal was almost always faster than OpenCL because OpenCL is and old and clunky higher level API, but Metal goes right to the metal as they say. I guess not? I would suggest looking into the global memory access times if you can, e.g. the read-write refs to the device declared arrays. I am unsure of the latest tools for this, but you can try to check into the problem by removing device arrays from the picture and just doing fake calculations. E.g. try to set up some local arrays in thread or threadgroup storage instead of device storage for the arrays xyin, xyout and spherical_params (see https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf section 4.3) and dont even bother to initialize them. Just let the array dereferences and calculations stay the same in your kernel and let it run on bogus float data in those threadgroup arrays. See if it is faster. It should be a lot faster. If it is fa
Apple rejected many times.What to do ? Please help me. 4. 3 Design: Spam Guideline 4.3 - Design - Spam Your app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports. As such, it duplicates the content and functionality of many other similar apps currently available on the App Store. While these app features may be useful, informative or entertaining, we simply have enough of these types of apps on the App Store, and they are considered a form of spam. Next Steps We encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.
Here is what we got.Our Apple Developer Program account has 21 games in sale. Now we want to update one of them and we got a rejection of 4.3-Design. The Review Team suggest us to combine our apps into a single container app.
Guideline 4.3 - Design This app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps. The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved. Next Steps Review the Design section of the App Store Review Guidelines. Ensure your app is compliant with all sections of the App Store Review Guidelines and the Terms & Conditions of the Apple Developer Program. Once your app is fully compliant, resubmit your app for review. Submitting apps designed to mislead or harm customers or evade the review process may result in the termination of your Apple Developer Program account. Review the Terms & Conditions of the Apple Developer Program to le
The established technique is to examine the receipt of the app. It will have a field in it entitled original_application_version. That will indicate the 'Build' number (unfortunately not the Version number!!!) of the app that the user originally purchased. In your 'new' free app you use a different Build number - like 4.1 then 4.2 then 4.3. You use that Build number to separate the paid purchases from the free purchases.(iOS - Build number; for Mac Apps it's the version number)https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Chapters/ReceiptFields.htmlhttps://forums.developer.apple.com/message/11915#11915https://forums.developer.apple.com/message/185419#185419
Earlier I had about 20 similar travel apps. All of them received a rejection for the reason of Guideline 4.3 - Design Spam. Later, according to Apple recommendations, I have combined all similar apps into the one container app.Now, when I try to publish any new apps or updates I get the same rejection (Guideline 4.3 - Design). It looks like an automatic rejection for everything that I try to upload. I have to constantly ask for a re-check. After the moderator team re-checks the app, the app is passed successfully without any rejection.Last time I tried to publish stickers app. This app is based on a Sticker Pack App template in Xcode and has unique and exclusive stickers for iMessage. And this app gets the same rejection. I'm sure that after my request this stickers app will pass successfully. But I do not understand why I have to ask for a re-check every time.New apps and updates still get wrong rejection after I fixed everything that Apple requested (combined all similar apps into the one
Dear all,we are developed app for company/organization.not able ot finish uploading. facing lot of pbmcan any one guide me how to upload app for company usage.Error detailsGuideline 3.2 - BusinessDuring our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business
Here is what we got.Our Apple Developer Program account has 21 games in sale. Last year we wanted to update one of them and we got a rejection of 4.3-Design. The Review Team suggested us to combine our apps into a single container app.Then we spent about three months to develop a brand new version which three of our apps were included in one. But when we submitted this version, we still got a rejection of 4.3-Design. Now we are so confused about how to solve this issue. Should we combine all 21 games into one? Or should we remove all other 20 games from sale to make this one's update approved?We are planning to keep just one of our apps in sale and remove all the others. The review team just do the copy and paste work and they didn't answer any of our questions. Could anybody tell us how can we update our app?
Weve spent 20k on an app thats just been rejected as design spam.Does that mean:a) the account is marked and future reviews will be shadowed?b) theres no point in making adjustments?c) surely design is subjective - especially since the first reviewer didnt bring it up and only after it was re-submitted after answers to the res center it was 4.3'd?any advice?