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İOS 26 beta battery %1

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Possible Bug - Hover Effects/Spatial Event Compatibilty with PSVR2 Controllers?
Hi, I would like clarification on whether the new hover effects feature introduced in vision os 26 supported pinch gestures through the psvr 2 controllers. In your sample application, I found that this was not working. Pulling the trigger on the controller whilst looking at the 3d object did not activate the hover effect spatial event in the sample application. (The object is showing the highlight though), only pinch clicking with my fingers seem to be registering/triggering the spatial event. I am using Vision OS 26.3 This is inconsistent with how the psvr2 controller behaves on swift ui views and ui view elements, where the trigger press does count as a button click. The sample I used was this one: https://developer.apple.com/documentation/compositorservices/rendering_hover_effects_in_metal_immersive_apps
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Reply to Xcode 26.3 Codex Account just spinning
I managed to get it working on my Intel MBP. Xcode downloads the Apple Silicon version of codex, but you can replace it with the Universal one (And even a later version). I had codex CLI installed through brew, and it was installed at /usr/local/Caskroom/codex/0.104.0/codex-x86_64-apple-darwin I copied this file to /Users/darrenjones/Library/Developer/Xcode/CodingAssistant/Agents/Versions/17C528 and renamed it to codex. Restarted Xcode, and I could now Sign In through the Xcode settings. Restarted Xcode again, and I could even select the new 5.3 model.
3h
RealityView attachment draw order
My visionOS 26.3 app displays a diorama-like scene in a RealityView in a mixed immersive space, about 1 meter square, with view attachments floating above the scene. Each view attachment fades out after user interaction, by animating the view's opacity. What I'm observing is that depending on the position of a view attachment relative to the scene and the camera, an unwanted cutout effect is observed (presumably because of draw order issues), as shown in the right column in the screenshots below. YouTube video link of these sequences: https://youtu.be/oTuo0okKCkc (19 seconds) My question: How does visionOS determine the view attachment draw order relative to the RealityView scene? If I better understood how the draw order is determined, I could modify my scene to ensure that the view attachments were always drawn after the scene, fixing the unwanted cutout effect. I've successfully used ModelSortGroupComponent to control the draw order of entities within the RealityView scene, but my understanding is
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Handling input type=date on iOS
I created a form field using: On Safari and Chrome desktop, it behaves as expected. Safari shows the current date in grey by default, and Chrome displays a format hint like dd.mm.yyyy, which is perfectly fine. On iOS, however, the field appears completely blank. I understand that the placeholder attribute is not part of the iOS date input behavior, which is technically fine. Still, it would be helpful if developers had the option to define a default display value. In the past, browsers prefilled date inputs, but many developers objected because they needed the field to be empty by default. I have searched extensively and tried several AI tools, and everywhere it says that this cannot be changed. Am I missing something, or is there any way to display a placeholder, the current date, or some kind of visual hint in iOS Safari? Right now, the empty field creates poor UX because users may overlook it. Since the field is required, this can easily lead to validation errors and additional f
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What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appr
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Seeking advice consulting Bluetooth BLE iOS App build EXPO EAS. Native React.
I’m close to finishing my App build (using Rork.com) and need advice consulting on adding BLE Bluetooth functionality to connect to Cycling Sensors, speed cadence, watts, smart indoor cycling trainers, heart rate straps etc. My questions are as a complete beginner: 1: How much time is needed to set up BLE connections in Expo.dev using EAS build? 2: Where can I find a trustworthy tech to implement this? and on a second aspect for the app. I need someone to help set up REVENUECAT, for annual subscriptions. I’ve partly set it up for testing. How much time is needed here? many thanks for your time in advance for any help / assistance you’re able to provide. cherrs ben
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Reply to Timed-Wait for main thread
Thanks for the response, @DTS Engineer, Quinn. Additional context: We are working on a cross-platform application that is primarily written in C++ (missed to mention this in the first line of the post). There isn’t a supported way to block the main thread of a GUI application for long periods of time. On macOS it will SPOD, which is a terrible user experience. On other platforms the app will likely end up being killed by the watchdog. I understand that, in macOS, holding the main thread prevents it from picking up user events, thus, causing the SPOD experience (which is bad). In iOS, the process itself is terminated after 5 sec (please correct if not true). That's why the choice was to hold the main thread on a timed-wait interface instead of indefinite wait, which leads to SPOD, app termination etc. Basically, we don't intend to block the main thread for long periods of time. The duration of the timer is expected to be in milliseconds. Main thread is never expected to timeout. So, it should be fine
Topic: App & System Services SubTopic: Core OS Tags:
7h
First iOS App stuck in "Waiting for Review" for days after resolving Guideline 2.1
Hello everyone, I am seeking some advice or shared experiences regarding my first iOS app submission. My app was initially rejected under Guideline 2.1 (Information Needed) because the App Tracking Transparency (ATT) prompt was not displaying. I completely resolved this issue by implementing the request directly in native Swift (AppDelegate.swift) and verified that the prompt appears correctly on launch. I uploaded the new build (Version 1.0, Build 5) and resubmitted it for review a few days ago. However, the status has been stuck at Waiting for Review ever since, without moving to In Review. Since this is my very first app on the App Store, I am unsure if this kind of delay is normal for a resubmission, or if my app might be stuck in a queue. I have already sent a polite inquiry via the Resolution Center, but I am eagerly waiting to launch my app and proceed with my marketing plans. Has anyone experienced a similar delay recently after fixing a 2.1 Guideline issue? Is there any additional step I sho
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Reply to We can't ask for expedited reviews
Based on what I did, If you can see the send button active, I selected my App Name Under App... And Selected iOS (in my case) under Platform. The above details as seen in the screenshot were greyed out with my related details already. And then I hit send button. My expedited review request instantly approved to read We will expedite review your ....app ...I screenshotted the result. But sadly, I didn't received any email. It did not trigger outbound email. I am still waiting and no joy after this. It's not flipped to In Review. Yet. It's been more than 48 hrs since my expedited review request (19th Feb) was approved. This is what I am going through hope all goes well at your end. This is just for your info, and this is what I done. I could be wrong about what I have done so far🙏
9h
App review taking over 2 weeks — no updates even after resubmission
Hello, We’re facing a long delay with our app review and would appreciate any advice. We submitted our app for review and have been waiting for over 2 weeks with no updates at all — no approval, no rejection, and no request for more information. Since we weren’t sure what was happening, we looked into it and found that sometimes apps can get stuck in the review queue. Based on that, we decided to cancel the submission and submit it again. It has now been 2 more days since resubmitting, and there is still no response or progress. At this point, we’re not sure if this delay is normal or if there might be an issue on our side. App details: App Name: Autoskop Platform: ios Has anyone experienced something similar recently?Is there anything we can do to speed up the process or get clarity from Apple? Thank you.
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I cannot find the "Renew" button in the Developer app for iOS
Hi everyone, My Apple Developer Program membership expired back in September 2025. I am trying to renew it now (February), but the Renew button is completely missing from the Account tab in the Apple Developer app. I have already contacted Apple Support via email regarding this issue, but I haven't received any response yet. Here is what I have already tried: Verifying I am logged in with the correct Account Holder Apple ID. Logging out and logging back in within the app. Checking the web portal, but it just tells me to use the app to renew. Is there any way to force the renewal option to appear, or does support need to manually refresh my account status? Thanks in advance for any help!
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Reply to iOS 26.4 missing smart display zoom from settings
No, when you are using CarPlay you go into the CarPlay settings on your radio, go to display settings and there use to be an option to toggle on and off the “smart display zoom“ ever since the new iOS update to 26.4 beta the setting is no longer available and the CarPlay screen is to large for the veh 12” vertical screen.
Topic: Design SubTopic: General Tags:
19h