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Notarization Incomplete for Github Workflows
Hello, I am new to the apple developer program. I, and my team, are working on porting some medical software that we have written from Windows to MacOS. We obviously want to notarize our app to make it easy for professionals and colleagues to use. The software is entirely written in python and includes ffmpeg for one of the features to export the medical data to video and compiled to a single file with pyinstaller, like so: pyinstaller app_name.py --noconfirm --onefile --add-data ffmpeg:ffmpeg chmod +x dist/app_name* We are currently adding the signing and notarization of the app to our github workflow. The workflow build a successful app with the correct structure and is able to be run if we allow it past the MacOS firewall. We are signing the app like so: run: | BINARY_PATH=dist/app_name IDENTITY=$(security find-identity -p codesigning -v | grep -E 'Developer ID Application|Mac Developer' | head -n1 | awk -F '{print $2}') echo Using identity: $IDENTITY security unlock-keychain -p build.keychain co
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Reply to “In Progress” status stuck for over 21 hours with no result
I am also having the same issue with a simple test app. To test, I generated a hello world that displays hello world to a window in tkinter with python and nothing else. I built it with pyinstaller as a single statically linked executable and then then packaged it as an app by moving it into an hello.app/Contents/MacOS/ directory and adding some small metadata., signed it, and sent it to notarize. My notarization is still In Progress 24 hours later. I would also like to know if there is something going on with the apple notary tool right now.
Topic: Code Signing SubTopic: Notarization Tags:
5h
Feature Request – Real-time HealthKit Streaming API for Trusted CarPlay Partners (e.g., Mercedes-Benz ENERGIZING)
Current HealthKit APIs provide access to heart-rate data through queries, but not as a true real-time stream. This limitation prevents systems such as Mercedes-Benz ENERGIZING from dynamically adapting the vehicle environment — including light, sound, seat massage and climate — to the driver’s physiological state. The ENERGIZING Coach developed by Mercedes-Benz uses continuous biometric feedback to enhance comfort, focus and safety by adjusting sensory stimuli based on live pulse data. Garmin wearables can already support this because they offer open Bluetooth Low Energy protocols. The Apple Watch, on the other hand, stores heart-rate data securely in HealthKit and makes it available through delayed write intervals. As a result, the current query mechanisms such as HKAnchoredObjectQuery or HKObserverQuery deliver updates with a latency of several seconds to minutes, which is too slow for the type of sub-second reaction required by driver-assistance or wellness systems. I would like to propose that Apple
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Old values not cleared when Live Activity updates in CarPlay
I'm updating some of the views for a Live Activity, now that CarPlay can display Live Activities in iOS 26. My Activity is updated only with local updates from the iPhone (no push notifications), displaying a user's blood glucose. The activity updates fine in both CarPlay and in the Apple Watch Smart Stack, but in CarPlay, the previous values are not cleared when the new values are displayed, resulting in superimposed text and making it essentially unreadable. This only happens when the iPhone screen is off. As soon as the phone screen is woken up, even if the phone is not unlocked, the old values disappear and the display looks fine. I can't find anything in the API about clearing a display, so I'm wondering if this is a bug (especially since it clears when waking the phone screen). I'm running iOS 26.0.1 on my test phone. Thanks for any thoughts!
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Where can I manually get device token for APNs online tool?
For testing, I'm trying to manually send a push notification to my app using Apple's tool at https://icloud.developer.apple.com/dashboard/notifications/ ... , and I can't figure out where to get the required device token without writing a program to do so. Is there somewhere in Xcode or on https://developer.apple.com where I can copy it from? I already have the .p8 file with APNs enabled, and have set the remote notifications capability for the app in Xcode. I must be missing something obvious. I've read a bunch of search results and all they cover is how to get the token programmatically. The device token must be available somewhere, right?
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Reply to Using HealthKit to display data on CarPlay UI
A few thoughts here: If you are running the Dexcom app on your phone, if you look at Apple Health you will find that Dexcom only writes its data to Health with a three-hour delay. It buffers the glucose values internally for display, but they aren't available in Health until they are three hours old. So even if you could read Health (e.g. by keeping the phone unlocked) the data wouldn't be current. However, with the introduction of widgets in CarPlay in iOS 26, you can achieve essentially what you want with little effort - install the Dexcom widget, and you can display it on the CarPlay screen. There is sometimes a little lag with it updating, but it's much better than nothing. As for alerts, those are well handled by the phone already, and any low glucose alerts should show up on the CarPlay screen as long as you allow notifications from that app while driving. Hope this helps!
Topic: UI Frameworks SubTopic: General Tags:
14h
iOS 26 Keyboard Toolbar with Menu Buttons: Menu appears above hidden toolbar (instead of taking up it's space)
Hi Community! I'm wrangling with this for a few days now and can't find a way to fix it, but I see it working in other apps. I have a regular UIToolbar with buttons, assigning it as inputAccessoryView to a UITextView, so the toolbar appears above the keyboard (I can reproduce this also in SwiftUI). The toolbar contains regular UIBarButtonItems, except one doesn't have an action, it has a UIMenu (using .menu = UIMenu...). In the Apple Notes app, there is also one button that shows a menu like that. When you tap on the button, the toolbar disappears and the menu shows directly above the keyboard. However, in my code it shows above the hidden toolbar, means there is a huge gap between keyboard and menu. It works if I attach the toolbar (in SwiftUI) to the navigation at the top or bottom, just with the keyboard it behaves differently. Here is some sample code for the toolbar: private lazy var accessoryToolbar: UIToolbar = { let toolbar = UIToolbar() let bold = UIBarButtonItem(image: UIImage(systemName: b
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Auto-renewable subscriptions not loading in React Native app after App Store approval when testing via Xcode
Hello, I’m facing an issue with auto-renewable subscriptions in my React Native iOS app using react-native-iap. Before App Store approval, everything worked perfectly — I could test in-app purchases and subscriptions locally on my iPhone through Xcode using a development build and sandbox tester. After the app was approved and released on the App Store, I needed to make some updates. Now, when I build and run the same project again through Xcode (Debug, development-signed) on my iPhone, the subscriptions no longer load. The same product IDs are approved and live in App Store Connect. The live version on the App Store works fine (subscriptions load and process successfully). But on the local Xcode build, getSubscriptions() returns invalid product identifiers or an empty list. No changes were made to the bundle ID or product IDs The build is signed with an Apple Development certificate and uses the same team and bundle identifier as the published app. “In-App Purchase” capability is enabled. I’ve also
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18h
App review stuck on the „waiting for review”
Dear App Review Team, Our app – Apple ID 6749515097 has been stuck in the “Waiting for Review” status for over 5 days (since October 14, 2025). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
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Bluetooth work with BGTaskScheduler
Hi All, I'm working on an app that needs to connect to BLE device and on defined schedules download data from the device. the amount of data is segnificant and might take around a minute to download. we tought about utilizing both state restoration and preservation for app waking and scheduling (triggered by the ble peripheral) and BGTaskScheduler to schedule a task that will handle a long running task to manage the full data download. now, will this solution in general valid? isnt it a hack that goes around the 10s limit that state restoration enforces? i know there are limitations for BGTask (like when it runs, it might be terminated by the system etc) but considering that, can we proceed with this approach without breaching apple guidelines? thank you in advance!
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Missing module 'coremltools.libmilstoragepython'
Hello! I'm following the Foundation Models adapter training guide (https://developer.apple.com/apple-intelligence/foundation-models-adapter/) on my NVIDIA DGX Spark box. I'm able to train on my own data but the example notebook fails when I try to export the artifact as an fmadapter. I get the following error for the code block I'm trying to run. I haven't touched any of the code in the export folder. I tried exporting it on my Mac too and got the same error as well (given below). Would appreciate some more clarity around this. Thank you. Code Block: from export.export_fmadapter import Metadata, export_fmadapter metadata = Metadata( author=3P developer, description=An adapter that writes play scripts., ) export_fmadapter( output_dir=./, adapter_name=myPlaywritingAdapter, metadata=metadata, checkpoint=adapter-final.pt, draft_checkpoint=draft-model-final.pt, ) Error: --------------------------------------------------------------------------- ModuleNotFoundError Traceback (most recent call last) Cell In
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Enrollment problems
I am trying to register for the Apple Developer Program, click “Enrollment,” select “Individual,” and get the following error: “Your enrollment in the Apple Developer Program could not be completed at this time.” How can I fix this? What could be the problem?
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