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“build disappears”

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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='882567022, WangZiYuan, /thread/817264?answerId=882567022#882567022, /profile/WangZiYuan'] But when I disable the content filter, the process does not stop. [/quote] OK. That’s not unexpected, give my understanding of how NE relates to the sysex infrastructure. [quote='882567022, WangZiYuan, /thread/817264?answerId=882567022#882567022, /profile/WangZiYuan'] When I manually kill the original process … the process ID definitely changes, but the issue persists. [/quote] Blat! I was hoping that the bogus state would be stored in the sysex process, and thus this would clear it. Given this finding, the only path forward I see is a bug report. [quote='880612022, kunal_a, /thread/817264?answerId=880612022#880612022, /profile/kunal_a'] I submitted FB19734992 [/quote] Thanks. I can’t go into all the details here, but the executive summary is: For internal reasons, we have an internal bug tracking the fix (r. 172870187). That fix is not in any currently released or seeded version of macOS. Even when that fix land
5m
Reply to App Group container being recreated on app update, causing complete data loss
I’m not aware of any known issue that matches these symptoms. As you’ve noted, iOS is expected to preserve app group containers across OS and app installs. This certainly works for most apps and most users, but that doesn’t preclude there being a bug that causes this problem for some users of some apps. To investigate this we need to see a sysdiagnose log taken immediately after the user notices the problem. That’s gonna be tricky to acquire given that this problem isn’t obviously reproducible. I have a bunch of background on this in Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem. Key to that process is the ability to quickly and reliably identify that the problem has occurred. If I were in your shoes I’d add specific code for that, code that’s not tied to UserDefaults or Core Data. Both of those are big, complex subsystems, which makes it hard to know whether you’re hitting a problem with that subsystem or something more fundamental. Rather, I recommend that you store this state in files that y
Topic: App & System Services SubTopic: Core OS Tags:
31m
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation dat
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Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
I've hit a very similar issue with CoreML model loading hanging on the MLE5ProgramLibrary.lazyInitQueue after OS updates. A few things that helped me work around it: 1. Pre-compile to .mlmodelc instead of loading .mlpackage at runtime The AOT recompilation path (which is what's hanging) gets triggered when the on-device compiled cache is invalidated by the OS update. If you ship a pre-compiled .mlmodelc built with the matching Xcode/SDK version, it often skips recompilation entirely: // Compile once at build time or first launch let compiledURL = try MLModel.compileModel(at: mlpackageURL) // Then load from compiled let model = try MLModel(contentsOf: compiledURL, configuration: config) 2. Load on a background thread with a timeout Since the hang is on a serial dispatch queue and the C++ exception bypasses Swift error handling, wrapping the load in a Task with a timeout at least lets you fail gracefully instead of getting watchdog-killed: let loadTask = Task { try MLModel(contentsOf: modelURL, configu
Topic: Machine Learning & AI SubTopic: Core ML Tags:
3h
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent Thinking is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap New Chat it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a req
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4h
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being op
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4h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in an
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2h
App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Rev
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Reply to App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. I am afraid you have done everything that one should not have done. You flood them with support and expedite request tickets. Yesterday, I read a topic where one claimed that he had sent about 20 support tickets to the company. You flood them with these tickets. I opened a support ticket several weeks ago after two of my apps were ready to distribute but were automatically removed from the store for no reason. I received a reply some two weeks ago where an Apple lady s
6h
Reply to Upload new binary for In-App Purchase(s) review?
Has this been an issue for ten years? I am still in a rejection loop, can't see the IAP/Sub section in the version. After creating a new sub product, re-building to change the product code the IAP/Sub section appeared, I linked the sub product to the app, added new build submitted for review and the link went away and of course because the product wasn't approved with the binary the in app purchase can't ever work
6h
[Bug] Cannot link In-App Purchases / Subscriptions to App Version in App Store Connect
Summary I am unable to link my In-App Purchases and Subscriptions to my app version in App Store Connect. The In-App Purchases and Subscriptions section described in Apple's documentation is not visible on my version preparation page, making it impossible to associate IAPs with my build before submission. Steps to Reproduce Open App Store Connect → My Apps → [App Name] Navigate to the app version in Prepare for Submission state Scroll through the entire version page The In-App Purchases and Subscriptions section is not present anywhere on the page Expected Behavior According to Apple's documentation and the note shown on the Subscriptions page itself: ▎ Your first subscription must be submitted with a new app version. Create your subscription, then select it in the 'In-App Purchases or Subscriptions' section of the app's version page before submitting the version for review. The section should be visible and allow me to select my configured subscriptions. Actual Behavior The section does not appear o
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7h
Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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Reply to Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
[quote='882567022, WangZiYuan, /thread/817264?answerId=882567022#882567022, /profile/WangZiYuan'] But when I disable the content filter, the process does not stop. [/quote] OK. That’s not unexpected, give my understanding of how NE relates to the sysex infrastructure. [quote='882567022, WangZiYuan, /thread/817264?answerId=882567022#882567022, /profile/WangZiYuan'] When I manually kill the original process … the process ID definitely changes, but the issue persists. [/quote] Blat! I was hoping that the bogus state would be stored in the sysex process, and thus this would clear it. Given this finding, the only path forward I see is a bug report. [quote='880612022, kunal_a, /thread/817264?answerId=880612022#880612022, /profile/kunal_a'] I submitted FB19734992 [/quote] Thanks. I can’t go into all the details here, but the executive summary is: For internal reasons, we have an internal bug tracking the fix (r. 172870187). That fix is not in any currently released or seeded version of macOS. Even when that fix land
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5m
Reply to App Group container being recreated on app update, causing complete data loss
I’m not aware of any known issue that matches these symptoms. As you’ve noted, iOS is expected to preserve app group containers across OS and app installs. This certainly works for most apps and most users, but that doesn’t preclude there being a bug that causes this problem for some users of some apps. To investigate this we need to see a sysdiagnose log taken immediately after the user notices the problem. That’s gonna be tricky to acquire given that this problem isn’t obviously reproducible. I have a bunch of background on this in Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem. Key to that process is the ability to quickly and reliably identify that the problem has occurred. If I were in your shoes I’d add specific code for that, code that’s not tied to UserDefaults or Core Data. Both of those are big, complex subsystems, which makes it hard to know whether you’re hitting a problem with that subsystem or something more fundamental. Rather, I recommend that you store this state in files that y
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
31m
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation dat
Replies
1
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0
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26
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31m
Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
I've hit a very similar issue with CoreML model loading hanging on the MLE5ProgramLibrary.lazyInitQueue after OS updates. A few things that helped me work around it: 1. Pre-compile to .mlmodelc instead of loading .mlpackage at runtime The AOT recompilation path (which is what's hanging) gets triggered when the on-device compiled cache is invalidated by the OS update. If you ship a pre-compiled .mlmodelc built with the matching Xcode/SDK version, it often skips recompilation entirely: // Compile once at build time or first launch let compiledURL = try MLModel.compileModel(at: mlpackageURL) // Then load from compiled let model = try MLModel(contentsOf: compiledURL, configuration: config) 2. Load on a background thread with a timeout Since the hang is on a serial dispatch queue and the C++ exception bypasses Swift error handling, wrapping the load in a Task with a timeout at least lets you fail gracefully instead of getting watchdog-killed: let loadTask = Task { try MLModel(contentsOf: modelURL, configu
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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3h
Reply to Ad Hoc .ipa for iOS 12.5.8
Started to crash also on AppStore builds
Topic: Business & Education SubTopic: General Tags:
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4h
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent Thinking is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap New Chat it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a req
Replies
12
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0
Views
449
Activity
4h
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being op
Replies
2
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0
Views
73
Activity
4h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in an
Replies
2
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0
Views
48
Activity
2h
App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Rev
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35
Activity
6h
Reply to App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. I am afraid you have done everything that one should not have done. You flood them with support and expedite request tickets. Yesterday, I read a topic where one claimed that he had sent about 20 support tickets to the company. You flood them with these tickets. I opened a support ticket several weeks ago after two of my apps were ready to distribute but were automatically removed from the store for no reason. I received a reply some two weeks ago where an Apple lady s
Replies
Boosts
Views
Activity
6h
Reply to Upload new binary for In-App Purchase(s) review?
Has this been an issue for ten years? I am still in a rejection loop, can't see the IAP/Sub section in the version. After creating a new sub product, re-building to change the product code the IAP/Sub section appeared, I linked the sub product to the app, added new build submitted for review and the link went away and of course because the product wasn't approved with the binary the in app purchase can't ever work
Replies
Boosts
Views
Activity
6h
[Bug] Cannot link In-App Purchases / Subscriptions to App Version in App Store Connect
Summary I am unable to link my In-App Purchases and Subscriptions to my app version in App Store Connect. The In-App Purchases and Subscriptions section described in Apple's documentation is not visible on my version preparation page, making it impossible to associate IAPs with my build before submission. Steps to Reproduce Open App Store Connect → My Apps → [App Name] Navigate to the app version in Prepare for Submission state Scroll through the entire version page The In-App Purchases and Subscriptions section is not present anywhere on the page Expected Behavior According to Apple's documentation and the note shown on the Subscriptions page itself: ▎ Your first subscription must be submitted with a new app version. Create your subscription, then select it in the 'In-App Purchases or Subscriptions' section of the app's version page before submitting the version for review. The section should be visible and allow me to select my configured subscriptions. Actual Behavior The section does not appear o
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2
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0
Views
138
Activity
7h
Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
Replies
1
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0
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47
Activity
7h
Reply to App Crash with mxSignpost function not found
Hi, App crashes on launch on iOS 26.3.1 after building with Xcode 26.4. dyld: Symbol not found: MetricKit.mxSignpost Works fine on iOS 26.4+. FB: FB22384135 Anyone else seeing this or any workaround? Thanks.
Topic: App & System Services SubTopic: General Tags:
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7h
Reply to Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
I tested Xcode 26.5 beta 1 (build 17F5012f), released on 2026-03-30, and the issue remains unchanged: app-hosted unit tests still fail on the same physical iOS 16 device with Logic Testing Unavailable.
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9h