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We are using AVCaptureMetadataOutput to detect face and body rects. Face rect is shown in green and body rect is shown in blue. We would like to get body rect that encompasses human body, as shown in red box. This body rect is absolute in a sense that it will include hands, feet, arms etc.
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We are a Voip app, so automatically get enrolled in mic mode and video effects like portrait video. We would like to opt out of these features. Is there any way to do it?
In my understanding, there is a way for non-voip apps to opt-in, but no way for voip apps to opt-out.
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Continuity Camera is a way to stream raw video and metadata from iPhone to mac. Is it possible for an iPhone local recording app to use camera continuity to stream a preview from iPhone to mac?
Can camera continuity be made available on iPad, so that one can stream video/metadata to iPad screen (use case being a need to use better camera and user does not have a mac-book)
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I’m getting a temperature warning under halide after installing iOS 16 beta and I have to admit it’s running warmer than usual. Am I the only one experiencing warmer than usual temperatures after installing iOS 16 beta?
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We are using Chrome Browser (Customer request) to scan QRCode and each time we are ask for Camera permission.
It does not do that for Safari.
I saw some places that it can be set on each web page by accessing Chrome setting directly and not the apple setting for Chrome. (Never found the setting for the camera in chrome)
Thank you very much for the help (Event if it is not possible at this point to do that)
Regards
Christian
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I currently have an issue with the "High Efficiency" (HEIC) images that are taken on my iPhone X. It seems that when I upload my HEIC image via the browser, the HEIC image is converted to a JPG and the EXIF data is lost. I tested this on mobile Chrome, Safari, and FF by sending an image to myself using Gmail.
However, when sending that same HEIC image through the Gmail mobile app, the EXIF data was retained and was still converted to a JPG.
I wasn't able to find much information on this except for speculation and was wondering if someone could clarify this behavior and possibly the "why".
I'm only aware of two different workarounds: Using the mobile application of the platform I'm interested in.
Changing the camera image format to "Most Compatible"
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The problem is that I have added the string privacy - camera usage description to the info.plist file and it does not appear when using the camera, what could be happening? , I have restarted the xcode several times and I have simulated the application several times and it still does not appear. If someone can help, thank you very much in advance.
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First, thanks for your time !
I'm trying to code my own app, she had to link 2 iPhone with Bluetooth.
The first iPhone had to send live camera flow to the other with Bluetooth link when the app is running in sender mode.
The second iPhone had to show the live, and offer the possibility to take instant photos when the app is running in receiver mode.
I don't want to install an app because I want to include other special actions in the future.
First question : May I use swift or C ?
If you need more details, don't hesitate!
Arthur
Our app uses QLPreviewController for previewing files. We've recently discovered that previewing AR (reality) files bypasses accessing the device’s camera without the app first requesting if it can use the device’s camera.
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Hi every
I am new here, i figure out why is they say is crash, after i check it is camera not working in iPad, but why? in mac unity editor the unity Vuforia work smoothly, but i build with XCode and run on mac the camera is not working. i have try some solution from website such as tick AR Kit selection in player setting, must select both landscape left and right. iOS minimum set to 12, put camera use details, Allow camera permission.
But still not work, why?
Any one same with me? I need help
Unity version : 2021.3.0f1
Vuforia version:10.6.3
My Mac OS: macOS Monterey version 12.2.1
Xcode version:13.3.1
Thank you
"My Last Question here"(https://developer.apple.com/forums/thread/705225)
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Please can anyone suggest if they have attempted to have camera on and dynamic text overlaying done depending on what is identified in the view.
Eg. point a camera to the fruit and i should be able to identify the fruit and display text over the camera feed. The moment i move to next object it should ask me if ii want to save this or discard to move to new object.
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How do I take the camera keyboard off my email app??
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My barely 6-month old iphone 13 pro has this colossal camera issue. I think it happened after the latest update but being a professional dancer, I am constantly wanting to record videos (the sole reason I bought this super expensive phone) and thanks to apple and its horrible product, I am unable to do that. Nobody seems to be talking about it and I am amazed
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I am trying to make a simple camera app.
But when I execute the code with iOS simulator, the iphoe show only black image and appear anything.
I made it with the code below and two permissions which are Privacy - Camera Usage Description and Privacy - Photo Library Additions Usage Description.
I need some help for solving this.
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
@IBAction func launchCamera(_ sender: UIBarButtonItem) {
let camera = UIImagePickerController.SourceType.camera
if UIImagePickerController.isSourceTypeAvailable(camera){
let picker = UIImagePickerController()
picker.sourceType = camera
picker.delegate = self
self.present(picker, animated: true)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let image = info[UIImagePickerController.InfoKey.originalImage] as! UIImage
self.imageView.image = image
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
self.dismiss(animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
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The app is a webview where there is a form where an input file image is loaded.
The problem is that when selecting an image from the camera, the app crashes.
If you can upload images from Photo LIbrary and Choose File
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I believe I know the answer to this, but I will ask anyway- is it possible to limit camera stabilization to only one axis, instead of both? I want to use my app with an anamorphic lens, and like Panasonic’s implementation of its anamorphic-mode stabilization of the GH5/6, I’d like to only stabilize one axis. Any chance this is doable?
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All apps need to use AUVoiceIO in order to use Mic Modes, but what is AUVoiceIO?
I searched the Apple Developer Document, but there was no description of AUVoiceIO anywhere.
Why didn't the Apple Developer Document include a description of AUVoiceIO?
Isn't it possible to use AUVoiceIO with this?
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Hi, the video was great and on point, but it only featured UIKit apis.
3 years into the SwiftUI transition, I wonder if this is a UIKit only feature or can we also use it if we chose SwiftUI to build our apps ?
Thanks
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Hi there, I wonder are there APIs that I can use to achieve the system camera zooming effect with front facing camera? (pressing the button to get wider frames) I can only find wide angle camera and true depth camera for the front position which don't support this operation.
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Can a developer access the dot projector and other hardware used by faceid in order to scan objects?