Concurrency

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Concurrency is the notion of multiple things happening at the same time.

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Issues with @preconcurrency and AVFoundation in Swift 6 on Xcode 16.1/iOS 18 (Worked fine in Swift 5)
Question: I'm working on a project in Xcode 16.1, using Swift 6 with iOS 18. My code is working fine in Swift 5, but I'm running into concurrency issues when upgrading to Swift 6, particularly with the @preconcurrency attribute in AVFoundation. Here is the relevant part of my code: import SwiftUI @preconcurrency import AVFoundation struct OverlayButtonBar: View { ... let audioTracks = await loadTracks(asset: asset, mediaType: .audio) ... // Tracks are extracted before crossing concurrency boundaries private func loadTracks(asset: AVAsset, mediaType: AVMediaType) async -> [AVAssetTrack] { do { return try await asset.load(.tracks).filter { $0.mediaType == mediaType } } catch { print("Error loading tracks: \(error)") return [] } } } Issues: When using @preconcurrency, I get the warning: @preconcurrency attribute on module AVFoundation has no effect. Suggested fix by Xcode is: Remove @preconcurrency. But if I remove @preconcurrency, I get both a warning and an error: Warning: Add '@preconcurrency' to treat 'Sendable'-related errors from module 'AVFoundation' as warnings. Error: Non-sendable type [AVAssetTrack] returned by implicitly asynchronous call to nonisolated function cannot cross actor boundary. (Class AVAssetTrack does not conform to the Sendable protocol (AVFoundation.AVAssetTrack)). This error comes if I attempt to directly access non-Sendable AVAssetTrack in an async context : let audioTracks = await loadTracks(asset: asset, mediaType: .audio) How can I resolve this issue while staying compliant with Swift 6 concurrency rules? Is there a recommended approach to handling non-Sendable types like AVAssetTrack in concurrency contexts? Appreciate any guidance on making this work in Swift 6, especially considering it worked fine in Swift 5. Thanks in advance!
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2.4k
Sep ’24
Handling Main Actor-Isolated Values with `PHPhotoLibrary` in Swift 6
Hello, I’m encountering an issue with the PHPhotoLibrary API in Swift 6 and iOS 18. The code I’m using worked fine in Swift 5, but I’m now seeing the following error: Sending main actor-isolated value of type '() -> Void' with later accesses to nonisolated context risks causing data races Here is the problematic code: Button("Save to Camera Roll") { saveToCameraRoll() } ... private func saveToCameraRoll() { guard let overlayFileURL = mediaManager.getOverlayURL() else { return } Task { do { let status = await PHPhotoLibrary.requestAuthorization(for: .addOnly) guard status == .authorized else { return } try await PHPhotoLibrary.shared().performChanges({ if let creationRequest = PHAssetCreationRequest.creationRequestForAssetFromVideo(atFileURL: overlayFileURL) { creationRequest.creationDate = Date() } }) await MainActor.run { saveSuccessMessage = "Video saved to Camera Roll successfully" } } catch { print("Error saving video to Camera Roll: \(error.localizedDescription)") } } } Problem Description: The error message suggests that a main actor-isolated value of type () -> Void is being accessed in a nonisolated context, potentially leading to data races. This issue arises specifically at the call to PHPhotoLibrary.shared().performChanges. Questions: How can I address the data race issues related to main actor isolation when using PHPhotoLibrary.shared().performChanges? What changes, if any, are required to adapt this code for Swift 6 and iOS 18 while maintaining thread safety and actor isolation? Are there any recommended practices for managing main actor-isolated values in asynchronous operations to avoid data races? I appreciate any points or suggestions to resolve this issue effectively. Thank you!
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2.2k
Sep ’24
Xcode 16 beta 6 - unexpected concurrency build issues
The following behavior seems like a bug in the swift compiler that ships with Xcode 16 beta 6. Add the following code snippet to a new iOS app project using Xcode 16 beta 6 and observe the error an warning called out in the comments within the itemProvider() method: import WebKit extension WKWebView { func allowInspectionForDebugBuilds() { // commenting out the following line makes it so that the completion closure argument of the trailing closure // passed to NSItemProvider.registerDataRepresentation(forTypeIdentifier:visibility:loadHandler:) is no longer // isolated to the main actor, thus resolving the build issues. It is unexpected that the presence or absence of // the following line would have this kind of impact. isInspectable = true } } class Foo { func itemProvider() -> NSItemProvider? { let itemProvider = NSItemProvider() itemProvider.registerDataRepresentation(forTypeIdentifier: "", visibility: .all) { completion in Task.detached { guard let url = URL(string: "") else { completion(nil, NSError()) // error: Expression is 'async' but is not marked with 'await' return } let task = URLSession.shared.dataTask(with: url) { data, _, error in completion(data, error) // warning: Call to main actor-isolated parameter 'completion' in a synchronous nonisolated context; this is an error in the Swift 6 language mode } task.resume() } return Progress() } return itemProvider } } Now, comment out the line isInspectable = true and observe that the error and warning disappear. Also filed as FB14783405 and https://github.com/swiftlang/swift/issues/76171 Hoping to see this fixed before Xcode 16 stable.
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1.1k
Sep ’24
withCheckedContinuation crashes on Xcode 16
We are using a 3rd party SDK which crashes on iOS 18 in certain scenarios. They say they need Apple to fix this bug ahead of release https://github.com/swiftlang/swift/issues/75952 but I'm skeptical since it is only a few weeks away most likely. The bug seems pretty bad so is there any chance it will be fixed before iOS 18? We aim for a same-day release so would be great to know if we need to remove the 3rd party SDK or not.
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2.6k
Sep ’24
Implement UNUserNotificationCenterDelegate in iOS app using Swift6
I've got a problem with compatibility with Swift6 in iOS app that I have no idea how to sort it out. That is an extract from my main app file @MainActor @main struct LangpadApp: App { ... @State private var notificationDataProvider = NotificationDataProvider() @UIApplicationDelegateAdaptor(NotificationServiceDelegate.self) var notificationServiceDelegate var body: some Scene { WindowGroup { TabView(selection: $tabSelection) { ... } .onChange(of: notificationDataProvider.dateId) { oldValue, newValue in if !notificationDataProvider.dateId.isEmpty { tabSelection = 4 } } } } init() { notificationServiceDelegate.notificationDataProvider = notificationDataProvider } } and the following code shows other classes @MainActor final class NotificationServiceDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { var notificationDataProvider: NotificationDataProvider? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { UNUserNotificationCenter.current().delegate = self return true } func setDateId(dateId: String) { if let notificationDataProvider = notificationDataProvider { notificationDataProvider.dateId = dateId } } nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse) async { // After user pressed notification let content = response.notification.request.content if let dateId = content.userInfo["dateId"] as? String { await MainActor.run { setDateId(dateId: dateId) } } } nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification) async -> UNNotificationPresentationOptions { // Before notification is to be shown return [.sound, .badge, .banner, .list] } } @Observable final public class NotificationDataProvider : Sendable { public var dateId = "" } I have set Strict Concurrency Checking to 'Complete.' The issue I'm facing is related to the delegate class method, which is invoked after the user presses the notification. Current state causes crash after pressing notification. If I remove "nonisolated" keyword it works fine but I get the following warning Non-sendable type 'UNNotificationResponse' in parameter of the protocol requirement satisfied by main actor-isolated instance method 'userNotificationCenter(_:didReceive:)' cannot cross actor boundary; this is an error in the Swift 6 language mode I have no idea how to make it Swift6 compatible. Does anyone have any clues?
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1.4k
Feb ’25
App is crashing when using "withCheckedContinuation" in Xcode 16 beta 5
We are experiencing an issue with withCheckedContinuation in our Swift project. Our implementation was working perfectly in a previous version of Xcode and continues to work in the simulator. However, it fails to work on a real device. Here’s a brief description of the problem: • Environment: Xcode Version: Xcode 16.0 Beta 5 Swift Version: Swift 5 OS: IOS18 beta 5 • Problem: The code using withCheckedContinuation behaves as expected in the simulator but fails on a physical device. We are receiving a “bad access to memory” error when running on a real device. • What We’ve Tried: Verified that the code works in previous Xcode versions. Tested on different simulators, where it runs without issues. Checked for any obvious errors in memory handling or threading. Code Example: Here’s a simplified version of the problematic code: var body: some View { VStack { Text("Hello, world!") } .padding() .onAppear { Task { await self.checkTrialOrIntroductoryDiscountEligibilityAsync() } } } func checkTrialOrIntroductoryDiscountEligibilityAsync() async { return await withCheckedContinuation { continuation in checkTrialOrIntroDiscountEligibility() { continuation.resume() } } } func checkTrialOrIntroDiscountEligibility(completion: () -> Void) { completion() } }
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4.4k
Sep ’24
App is crashing when using "withCheckedContinuation" in Xcode 15 beta 5
We are experiencing an issue with withCheckedContinuation in our Swift project. Our implementation was working perfectly in a previous version of Xcode and continues to work in the simulator. However, it fails to work on a real device. Here’s a brief description of the problem: • Environment: - Xcode Version: Xcode 16.0 Beta 5 - Swift Version: Swift 5 - OS: IOS18 beta 5 • Problem: The code using withCheckedContinuation behaves as expected in the simulator but fails on a physical device. We are receiving a “bad access to memory” error when running on a real device. • What We’ve Tried: 1. Verified that the code works in previous Xcode versions. 2. Tested on different simulators, where it runs without issues. 3. Checked for any obvious errors in memory handling or threading. Code Example: Here’s a simplified version of the problematic code: var body: some View { VStack { Text("Hello, world!") } .padding() .onAppear { Task { await self.checkTrialOrIntroductoryDiscountEligibilityAsync() } } } func checkTrialOrIntroductoryDiscountEligibilityAsync() async { return await withCheckedContinuation { continuation in checkTrialOrIntroDiscountEligibility() { continuation.resume() } } } func checkTrialOrIntroDiscountEligibility(completion: () -> Void) { completion() } }
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3.7k
Sep ’24
Swift 6 Concurrency Errors with MKLocalSearchCompleterDelegate results
Has anyone found a thread-safe pattern that can extract results from completerDidUpdateResults(MKLocalSearchCompleter) in the MKLocalSearchCompleterDelegate ? I've downloaded the code sample from Interacting with nearby points of interest and notice the conformance throws multiple errors in Xcode 16 Beta 5 with Swift 6: extension SearchDataSource: MKLocalSearchCompleterDelegate { nonisolated func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { Task { let suggestedCompletions = completer.results await resultStreamContinuation?.yield(suggestedCompletions) } } Error: Task-isolated value of type '() async -> ()' passed as a strongly transferred parameter; later accesses could race and Error: Sending 'suggestedCompletions' risks causing data races Is there another technique I can use to share state of suggestedCompletions outside of the delegate in the code sample?
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2.1k
Dec ’24
Cast Any to Sendable
I'm continuing with the migration towards Swift 6. Within one of our libraries, I want to check whether a parameter object: Any? confirms to Sendable. I tried the most obvious one: if let sendable = object as? Sendable { } But that results into the compiler error "Marker protocol 'Sendable' cannot be used in a conditional cast". Is there an other way to do this?
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1.4k
Mar ’25
SwiftData Update Item View from Background Thread
I have a background thread that is updating a swift data model Item using a ModelActor. The background thread runs processing an Item and updates the Item's status field. I notice that if I have a view like struct ItemListView: View { @Query private var items: [Items] var body: some View { VStack { ForEach(items) { item in ItemDetailView(item) } } } } struct ItemDetailView: View { var item: Item var body: some View { // expected: item.status automatically updates when the background thread updates the `Item`'s `status`. Text(item.status) // actual: This text never changes } } Then background updates to the Item's status in SwiftData does not reflect in the ItemDetailView. However, if I inline ItemDetailView in ItemListView like this: struct ItemListView: View { @Query private var items: [Items] var body: some View { VStack { ForEach(items) { item in // Put the contents of ItemDetailView directly in ItemListView Text(item.status) // result: item.status correctly updates when the background thread updates the item. } } } } Then the item's status text updates in the UI as expected. I suspect ItemDetailView does not properly update the UI because it just takes an Item as an input. ItemDetailView would need additional understanding of SwiftData, such as a ModelContext. Is there a way I can use ItemDetailView to show the Item's status and have the UI show the status as updated in the background thread? In case details about my background thread helps solve the problem, my thread is invoked from another view's controller like @Observable class ItemCreateController { func queueProcessingTask() { Task { let itemActor = ItemActor(modelContainer: modelContainer) await itemActor.setItem(item) await itemActor.process() } } } @ModelActor actor ItemActor { var item: Item? func setItem(_ item: Item) { self.item = modelContext.model(for: item.id) as? Item } func process() async { // task that runs processing on the Item and updates the Item's status as it goes. }
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2.2k
Oct ’24
Metal and Swift Concurrency
Hi, Introducing Swift Concurrency to my Metal app has been a bit challenging as Swift Concurrency is limited by the cooperative thread pool. GPU work is obviously not CPU bound and can block forward moving progress, especially when using waitUntilCompleted on the command buffer. For concurrent render work this has the potential of under utilizing the CPU and even creating dead locks. My question is, what is the Metal's teams general recommendation when it comes to concurrency? It seems to me that Dispatch or OperationQueues are still the preferred way for Metal bound tasks in order to gain maximum performance? To integrate with Swift Concurrency my idea is to use continuations that kick off render jobs via Dispatch or Queues? Would this be the best solution to bridge async tasks with Metal work? Thanks!
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1k
Apr ’25
SwiftData SchemaMigrationPlan and VersionedSchema not Sendable?
I've just tried to update a project that uses SwiftData to Swift 6 using Xcode 16 beta 1, and it's not working due to missing Sendable conformance on a couple of types (MigrationStage and Schema.Version): struct LocationsMigrationPlan: SchemaMigrationPlan { static let schemas: [VersionedSchema.Type] = [LocationsVersionedSchema.self] static let stages: [MigrationStage] = [] } struct LocationsVersionedSchema: VersionedSchema { static let models: [any PersistentModel.Type] = [ Location.self ] static let versionIdentifier = Schema.Version(1, 0, 0) } This code results in the following errors: error: static property 'stages' is not concurrency-safe because non-'Sendable' type '[MigrationStage]' may have shared mutable state static let stages: [MigrationStage] = [] ^ error: static property 'versionIdentifier' is not concurrency-safe because non-'Sendable' type 'Schema.Version' may have shared mutable state static let versionIdentifier = Schema.Version(1, 0, 0) ^ Am I missing something, or is this a bug in the current seed? I've filed this as FB13862584.
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1.8k
Nov ’24
How to resolve SwiftUI.DynamicProperty on MainActor compiler warning on 6.0?
Hi! I'm running into a warning from a SwiftUI.DynamicProperty on a 6.0 development build (swift-6.0-DEVELOPMENT-SNAPSHOT-2024-03-26-a). I am attempting to build a type (conforming to DynamicProperty) that should also be MainActor. This type with also need a custom update function. Here is a simple custom wrapper (handwaving over the orthogonal missing pieces) that shows the warning: import SwiftUI @MainActor struct MainProperty: DynamicProperty { // Main actor-isolated instance method 'update()' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode @MainActor func update() { } } Is there anything I can do about that warning? Does the warning correctly imply that this will be a legit compiler error when 6.0 ships? I can find (at least) two examples of types adopting DynamicProperty from Apple that are also MainActor: FetchRequest and SectionedFetchRequest. What is confusing is that both FetchRequest^1 and SectionedFetchRequest^2 explicitly declare their update method to be MainActor. Is there anything missing from my Wrapper declaration that can get me what I'm looking for? Any more advice about that? Thanks!
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1.1k
Nov ’24
Concurrency Resources
Swift Concurrency Resources: DevForums tags: Concurrency The Swift Programming Language > Concurrency documentation Migrating to Swift 6 documentation WWDC 2022 Session 110351 Eliminate data races using Swift Concurrency — This ‘sailing on the sea of concurrency’ talk is a great introduction to the fundamentals. WWDC 2021 Session 10134 Explore structured concurrency in Swift — The table that starts rolling out at around 25:45 is really helpful. Swift Async Algorithms package Swift Concurrency Proposal Index DevForum post Why is flow control important? DevForums post Matt Massicotte’s blog Dispatch Resources: DevForums tags: Dispatch Dispatch documentation — Note that the Swift API and C API, while generally aligned, are different in many details. Make sure you select the right language at the top of the page. Dispatch man pages — While the standard Dispatch documentation is good, you can still find some great tidbits in the man pages. See Reading UNIX Manual Pages. Start by reading dispatch in section 3. WWDC 2015 Session 718 Building Responsive and Efficient Apps with GCD [1] WWDC 2017 Session 706 Modernizing Grand Central Dispatch Usage [1] Avoid Dispatch Global Concurrent Queues DevForums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] These videos may or may not be available from Apple. If not, the URL should help you locate other sources of this info.
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1.8k
Dec ’24
Why aren't changes to @Published variables automatically published on the main thread?
Given that SwiftUI and modern programming idioms promote asynchronous activity, and observing a data model and reacting to changes, I wonder why it's so cumbersome in Swift at this point. Like many, I have run up against the problem where you perform an asynchronous task (like fetching data from the network) and store the result in a published variable in an observed object. This would appear to be an extremely common scenario at this point, and indeed it's exactly the one posed in question after question you find online about this resulting error: Publishing changes from background threads is not allowed Then why is it done? Why aren't the changes simply published on the main thread automatically? Because it isn't, people suggest a bunch of workarounds, like making the enclosing object a MainActor. This just creates a cascade of errors in my application; but also (and I may not be interpreting the documentation correctly) I don't want the owning object to do everything on the main thread. So the go-to workaround appears to be wrapping every potentially problematic setting of a variable in a call to DispatchQueue.main. Talk about tedious and error-prone. Not to mention unmaintainable, since I or some future maintainer may be calling a function a level or two or three above where a published variable is actually set. And what if you decide to publish a variable that wasn't before, and now you have to run around checking every potential change to it? Is this not a mess?
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3.6k
Oct ’24
SwiftUI Commands and StrictConcurrency Warnings Issue
I have enabled “StrictConcurrency” warnings in my project that uses SwiftUI. I have a Commands struct. It has a Button, whose action is calling an async method via Task{}. This builds without warnings within Views, but not Commands. There the compiler reports “Main actor-isolated property 'body' cannot be used to satisfy nonisolated protocol requirement”. Looking at SwiftUI: In View, body is declared @MainActor: @ViewBuilder @MainActor var body: Self.Body { get } In Commands, body is not declared @MainActor: @CommandsBuilder var body: Self.Body { get } So the common practice of making a Button action asynchronous: Button { Task { await model.load() } } label:{ Text("Async Button") } will succeed without warnings in Views, but not in Commands. Is this intentional? I've filed FB13212559. Thank you.
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1.2k
Oct ’24
Actors with Combine publishers as properties.
Is it ok for an Actor type to have a Publisher as a property to let others observe changes over time? Or use the @Published property wrapper to achieve this? actor MyActor { var publisher = PassthroughSubject<Int, Never>() var data: Int { didSet { publisher.send(data) } } ... } // Usage var tasks = Set<AnyCancellable>() let actor = MyActor() Task { let publisher = await actor.publisher publisher.sink { print($0) }.store(in: &tasks) } This seems like this should be acceptable. I would expect a Publisher to be thread safe, and as long as the Output is a value type things should be fine. I have been getting random EXC_BAD_ACCESS errors when using this approach. But turning on the address sanitizer causes these crashes to go away. I know that isn't very specific but I wanted to start by seeing if this type of pattern is ok to do.
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2.6k
Apr ’25
MainActor and NSInternalInconsistencyException: 'Call must be made on main thread'
Hello, When attempting to assign the UNNotificationResponse to a Published property on the main thread inside UNUserNotificationCenterDelegate's method func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse) async both Task { @MainActor in } and await MainActor.run are throwing a NSInternalInconsistencyException: 'Call must be made on main thread'. I thought both of them were essentially doing the same thing, i.e. call their closure on the main thread. So why is this exception thrown? Is my understanding of the MainActor still incorrect, or is this a bug? Thank you Note: Task { await MainActor.run { ... } } and DispatchQueue.main.async don't throw any exception.
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3.8k
Feb ’25
Runtime race condition warning when calling PHPhotoLibrary.shared().performChanges async
I have enabled runtime concurrency warnings to check for future problems concerning concurrency: Build Setting / Other Swift Flags: -Xfrontend -warn-concurrency -Xfrontend -enable-actor-data-race-checks When trying to call the async form of PHPhotoLibrary.shared().performChanges{} I get the following runtime warning: warning: data race detected: @MainActor function at ... was not called on the main thread in the line containing performChanges. My sample code inside a default Xcode multi platform app template is as follows: import SwiftUI import Photos @MainActor class FotoChanger{     func addFotos() async throws{         await PHPhotoLibrary.requestAuthorization(for: .addOnly)         try! await PHPhotoLibrary.shared().performChanges{             let data = NSDataAsset(name: "Swift")!.data             let creationRequest = PHAssetCreationRequest.forAsset()             creationRequest.addResource(with: .photo, data: data, options: PHAssetResourceCreationOptions())         }     } } struct ContentView: View {     var body: some View {         ProgressView()             .task{                 try! await FotoChanger().addFotos()             }     } } You would have to have a Swift data asset inside the asset catalog to run the above code, but the error can even be recreated if the data is invalid. But what am I doing wrong? I have not found a way to run perform changes, the block or whatever causes the error on the main thread. PS: This is only test code to show the problem, don't mind the forced unwraps.
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2.3k
Dec ’24