Core Animation

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Render, compose, and animate visual elements using Core Animation.

Posts under Core Animation tag

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"CALayer position contains NaN" Crash in WKWebView on iOS 26 Beta
I’m experiencing a crash in WKWebView on iOS 26 Developer Beta 5 and Beta 6 with the following exception: CALayer position contains NaN: [nan 65] The crash occurs when the following CSS properties are applied to content displayed in WKWebView: -webkit-user-select: none; -webkit-touch-callout: none; This issue happens consistently whenever these styles are set, leading to the crash inside WKWebView. Is this a known bug in the current iOS 26 betas, or is there a recommended workaround?
4
6
672
Aug ’25
iOS 26 beta5 crash – CALayer position contains NaN when selecting text / showing magnifier / selecting Image's Text in WKWebView
Environment • Device: iOS 26 Developer Beta 5 (23A5308g) • Xcode: 16.3 Short description The app crashes the moment the user tries to long-press to select text inside a WKWebView, double-tap an image with Text (magnifier appears) The exception is CALayer position contains NaN. frame = (nan,0;0,48) chorPoint=(inf, 0) and it is thrown in the UI process. Build & run any project that hosts a WKWebView. Inject the following CSS via script (this is what we do to suppress the native callout menu): WKWebView *webView = [[WKWebView alloc] initWithFrame:self.view.bounds configuration:[WKWebViewConfiguration new]]; NSString *js = @"document.documentElement.style.webkitUserSelect='none';" "document.documentElement.style.webkitTouchCallout='none';"; [webView evaluateJavaScript:js completionHandler:nil]; [self.view addSubview:webView]; Incident Identifier: EE6FB046-5087-4F15-A72D-A74965347A30 CrashReporter Key: 29e8e58e02a07557adb4ce3f463d764f3ce8bbd5 Hardware Model: iPhone16,1 Process: wallet [642] Path: /private/var/containers/Bundle/Application/4B4E609A-C8BF-4C56-AB2A-1638249B98A5/wallet.app/wallet Identifier: xxxx Version: xxxx AppStoreTools: 16F7 AppVariant: 1:iPhone16,1:18 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: xxxxx Date/Time: 2025-08-06 12:05:24.0732 +0800 Launch Time: 2025-08-06 11:49:40.3802 +0800 OS Version: iPhone OS 26.0 (23A5308g) Release Type: Beta Baseband Version: 3.02.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: wallet [642] Triggered by Thread: 0 Application Specific Information: abort() called Last Exception Backtrace: 0 CoreFoundation 0x185e058c8 __exceptionPreprocess + 164 1 libobjc.A.dylib 0x182d797c4 objc_exception_throw + 88 2 CoreFoundation 0x185e908d4 -[NSException initWithCoder:] + 0 3 QuartzCore 0x18678a874 CA::Layer::set_position(CA::Vec2<double> const&, bool) + 160 4 QuartzCore 0x1869a7270 -[CALayer setPosition:] + 52 5 UIKitCore 0x18c4ac564 -[UIView _backing_setPosition:] + 176 6 UIKitCore 0x18cefdf0c -[UIView setCenter:] + 220 7 UIKitCore 0x18cd9f794 -[_UIEditMenuContentPresentation _displayPreparedMenu:titleView:reason:didDismissMenu:configuration:] + 936 8 UIKitCore 0x18cd9f3c0 __54-[_UIEditMenuContentPresentation _displayMenu:reason:]_block_invoke + 104 9 UIKitCore 0x18ced1060 -[UIEditMenuInteraction _editMenuPresentation:preparedMenuForDisplay:completion:] + 384 10 UIKitCore 0x18cd9f2e4 -[_UIEditMenuContentPresentation _displayMenu:reason:] + 304 11 UIKitCore 0x18cd9f0d8 -[_UIEditMenuContentPresentation displayMenu:configuration:] + 64 12 UIKitCore 0x18ced0344 __58-[UIEditMenuInteraction presentEditMenuWithConfiguration:]_block_invoke + 260 13 UIKitCore 0x18ced1f8c __80-[UIEditMenuInteraction _prepareMenuAtLocation:configuration:completionHandler:]_block_invoke + 80 14 UIKitCore 0x18cc8403c __109-[UITextContextMenuInteraction _editMenuInteraction:menuForConfiguration:suggestedActions:completionHandler:]_block_invoke + 180 15 UIKitCore 0x18cc84584 __107-[UITextContextMenuInteraction _querySelectionCommandsForConfiguration:suggestedActions:completionHandler:]_block_invoke + 148 16 WebKit 0x1a05ae5d4 WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>::operator()(WebKit::DocumentEditingContext&&) + 64 17 WebKit 0x1a05bb468 WTF::Detail::CallableWrapper<WTF::CompletionHandler<void (IPC::Connection*, IPC::Decoder*)> IPC::Connection::makeAsyncReplyCompletionHandler<Messages::WebPage::RequestDocumentEditingContext, WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>>(WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>&&, WTF::ThreadLikeAssertion)::'lambda'(IPC::Connection*, IPC::Decoder*), void, IPC::Connection*, IPC::Decoder*>::call(IPC::Connection*, IPC::Decoder*) + 196 18 WebKit 0x19fcf5db8 WTF::Detail::CallableWrapper<WebKit::AuxiliaryProcessProxy::sendMessage(WTF::UniqueRef<IPC::Encoder>&&, WTF::OptionSet<IPC::SendOption>, std::__1::optional<IPC::ConnectionAsyncReplyHandler>, WebKit::AuxiliaryProcessProxy::ShouldStartProcessThrottlerActivity)::$_1, void, IPC::Connection*, IPC::Decoder*>::call(IPC::Connection*, IPC::Decoder*) + 64 19 WebKit 0x19fce54f0 IPC::Connection::dispatchMessage(WTF::UniqueRef<IPC::Decoder>) + 340 20 WebKit 0x19fcf5aa0 IPC::Connection::dispatchIncomingMessages() + 536 21 JavaScriptCore 0x19a8f85d4 WTF::RunLoop::performWork() + 552 22 JavaScriptCore 0x19a8f838c WTF::RunLoop::performWork(void*) + 36 23 CoreFoundation 0x185da6230 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 24 CoreFoundation 0x185da61a4 __CFRunLoopDoSource0 + 172 25 CoreFoundation 0x185d83c6c __CFRunLoopDoSources0 + 232 26 CoreFoundation 0x185d598b0 __CFRunLoopRun + 820 27 CoreFoundation 0x185d58c44 _CFRunLoopRunSpecificWithOptions + 532 28 GraphicsServices 0x224ce0498 GSEventRunModal + 120 29 UIKitCore 0x18b6c84b8 -[UIApplication _run] + 792 30 UIKitCore 0x18b66cbc0 UIApplicationMain + 336 31 wallet 0x1046f8558 0x1046f4000 + 17752 32 dyld 0x182dcdb18 start + 6332
5
12
1.1k
Aug ’25
SwiftUI Transaction completion handler is being called unexpectedly
Unexpected SwiftUI Transaction Behavior This minimal example demonstrates an unexpected behavior in SwiftUI's Transaction API: var transaction = Transaction(animation: .none) transaction.addAnimationCompletion { print("This should not be called!") } The Issue The completion handler is called immediately after creation, even though the transaction was never used in any SwiftUI animation context (like withTransaction or other animation-related APIs). Expected vs Actual Behavior Expected: The completion handler should only be called after the transaction is actually used in a SwiftUI animation. Actual: The completion handler is called right after creation, regardless of whether the transaction is used or not. Current Workaround To avoid this, I'm forced to implement defensive programming: only creating transactions with completion handlers at the exact moment they're going to be used. This adds unnecessary complexity and goes against the intuitive usage of the Transactions API.
2
0
153
Jun ’25
`UIGraphicsImageRenderer` + `drawHierarchy` gives very flat colors
My setup: a UILabel with text in it and then let aBugRenderer = UIGraphicsImageRenderer(size: aBugLabel.bounds.size) let aBugImage = aBugRenderer.image { context in aBugLabel.drawHierarchy(in: aBugLabel.bounds, afterScreenUpdates: true) } The layout and everything is correct, the image is correct, but I used my colors in the displayP3 color space to configure the source UILabel.textColor And unfortunately, the resulted image ends up being sRGB IEC61966-2.1 color space and the color appears way bleaker than when it's drawn natively. Question: how can I set up the renderer so that it draws the same color.
0
0
197
Jun ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
0
0
295
Jun ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
3
0
215
May ’25
Animations for streaming
We have a macOS app (not yet released, but in use by ourselves), that provides scoreboards for streaming sport events. Today it is expected, that there are nice animations for goals, etc. We are streaming using NDI, which requires a CVPixelBuffer for each frame. We currently create these animations using CABasicAnimation, CAAnimation and CAKeyframeAnimation. In addition we use ScreenCaptureKit to generate the frames. This works fine with 25/30 fps, as long as the window where our animations are performed in is visible. But this is not what it should be. We have a smaller window as main app window and control display performing the animations in reduced size, while the streaming animations need to be in HD format and later maybe in 4K. When using an offscreen window, the animations are not calculated. We get 1 frame per second or so. So we actually have to connect an external display to the MacBook and open the large windows there. Ugly solution. Do we use a completely wrong approach? Or is there a way to tell the macOS to perform the animations although it is an offscreen window? If it cannot work that way, what is an alternative?
0
0
177
May ’25
"CALayer position contains NaN" Crash in WKWebView on iOS 26 Beta
I’m experiencing a crash in WKWebView on iOS 26 Developer Beta 5 and Beta 6 with the following exception: CALayer position contains NaN: [nan 65] The crash occurs when the following CSS properties are applied to content displayed in WKWebView: -webkit-user-select: none; -webkit-touch-callout: none; This issue happens consistently whenever these styles are set, leading to the crash inside WKWebView. Is this a known bug in the current iOS 26 betas, or is there a recommended workaround?
Replies
4
Boosts
6
Views
672
Activity
Aug ’25
iOS 26 beta5 crash – CALayer position contains NaN when selecting text / showing magnifier / selecting Image's Text in WKWebView
Environment • Device: iOS 26 Developer Beta 5 (23A5308g) • Xcode: 16.3 Short description The app crashes the moment the user tries to long-press to select text inside a WKWebView, double-tap an image with Text (magnifier appears) The exception is CALayer position contains NaN. frame = (nan,0;0,48) chorPoint=(inf, 0) and it is thrown in the UI process. Build & run any project that hosts a WKWebView. Inject the following CSS via script (this is what we do to suppress the native callout menu): WKWebView *webView = [[WKWebView alloc] initWithFrame:self.view.bounds configuration:[WKWebViewConfiguration new]]; NSString *js = @"document.documentElement.style.webkitUserSelect='none';" "document.documentElement.style.webkitTouchCallout='none';"; [webView evaluateJavaScript:js completionHandler:nil]; [self.view addSubview:webView]; Incident Identifier: EE6FB046-5087-4F15-A72D-A74965347A30 CrashReporter Key: 29e8e58e02a07557adb4ce3f463d764f3ce8bbd5 Hardware Model: iPhone16,1 Process: wallet [642] Path: /private/var/containers/Bundle/Application/4B4E609A-C8BF-4C56-AB2A-1638249B98A5/wallet.app/wallet Identifier: xxxx Version: xxxx AppStoreTools: 16F7 AppVariant: 1:iPhone16,1:18 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: xxxxx Date/Time: 2025-08-06 12:05:24.0732 +0800 Launch Time: 2025-08-06 11:49:40.3802 +0800 OS Version: iPhone OS 26.0 (23A5308g) Release Type: Beta Baseband Version: 3.02.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: wallet [642] Triggered by Thread: 0 Application Specific Information: abort() called Last Exception Backtrace: 0 CoreFoundation 0x185e058c8 __exceptionPreprocess + 164 1 libobjc.A.dylib 0x182d797c4 objc_exception_throw + 88 2 CoreFoundation 0x185e908d4 -[NSException initWithCoder:] + 0 3 QuartzCore 0x18678a874 CA::Layer::set_position(CA::Vec2<double> const&, bool) + 160 4 QuartzCore 0x1869a7270 -[CALayer setPosition:] + 52 5 UIKitCore 0x18c4ac564 -[UIView _backing_setPosition:] + 176 6 UIKitCore 0x18cefdf0c -[UIView setCenter:] + 220 7 UIKitCore 0x18cd9f794 -[_UIEditMenuContentPresentation _displayPreparedMenu:titleView:reason:didDismissMenu:configuration:] + 936 8 UIKitCore 0x18cd9f3c0 __54-[_UIEditMenuContentPresentation _displayMenu:reason:]_block_invoke + 104 9 UIKitCore 0x18ced1060 -[UIEditMenuInteraction _editMenuPresentation:preparedMenuForDisplay:completion:] + 384 10 UIKitCore 0x18cd9f2e4 -[_UIEditMenuContentPresentation _displayMenu:reason:] + 304 11 UIKitCore 0x18cd9f0d8 -[_UIEditMenuContentPresentation displayMenu:configuration:] + 64 12 UIKitCore 0x18ced0344 __58-[UIEditMenuInteraction presentEditMenuWithConfiguration:]_block_invoke + 260 13 UIKitCore 0x18ced1f8c __80-[UIEditMenuInteraction _prepareMenuAtLocation:configuration:completionHandler:]_block_invoke + 80 14 UIKitCore 0x18cc8403c __109-[UITextContextMenuInteraction _editMenuInteraction:menuForConfiguration:suggestedActions:completionHandler:]_block_invoke + 180 15 UIKitCore 0x18cc84584 __107-[UITextContextMenuInteraction _querySelectionCommandsForConfiguration:suggestedActions:completionHandler:]_block_invoke + 148 16 WebKit 0x1a05ae5d4 WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>::operator()(WebKit::DocumentEditingContext&&) + 64 17 WebKit 0x1a05bb468 WTF::Detail::CallableWrapper<WTF::CompletionHandler<void (IPC::Connection*, IPC::Decoder*)> IPC::Connection::makeAsyncReplyCompletionHandler<Messages::WebPage::RequestDocumentEditingContext, WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>>(WTF::CompletionHandler<void (WebKit::DocumentEditingContext&&)>&&, WTF::ThreadLikeAssertion)::'lambda'(IPC::Connection*, IPC::Decoder*), void, IPC::Connection*, IPC::Decoder*>::call(IPC::Connection*, IPC::Decoder*) + 196 18 WebKit 0x19fcf5db8 WTF::Detail::CallableWrapper<WebKit::AuxiliaryProcessProxy::sendMessage(WTF::UniqueRef<IPC::Encoder>&&, WTF::OptionSet<IPC::SendOption>, std::__1::optional<IPC::ConnectionAsyncReplyHandler>, WebKit::AuxiliaryProcessProxy::ShouldStartProcessThrottlerActivity)::$_1, void, IPC::Connection*, IPC::Decoder*>::call(IPC::Connection*, IPC::Decoder*) + 64 19 WebKit 0x19fce54f0 IPC::Connection::dispatchMessage(WTF::UniqueRef<IPC::Decoder>) + 340 20 WebKit 0x19fcf5aa0 IPC::Connection::dispatchIncomingMessages() + 536 21 JavaScriptCore 0x19a8f85d4 WTF::RunLoop::performWork() + 552 22 JavaScriptCore 0x19a8f838c WTF::RunLoop::performWork(void*) + 36 23 CoreFoundation 0x185da6230 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 24 CoreFoundation 0x185da61a4 __CFRunLoopDoSource0 + 172 25 CoreFoundation 0x185d83c6c __CFRunLoopDoSources0 + 232 26 CoreFoundation 0x185d598b0 __CFRunLoopRun + 820 27 CoreFoundation 0x185d58c44 _CFRunLoopRunSpecificWithOptions + 532 28 GraphicsServices 0x224ce0498 GSEventRunModal + 120 29 UIKitCore 0x18b6c84b8 -[UIApplication _run] + 792 30 UIKitCore 0x18b66cbc0 UIApplicationMain + 336 31 wallet 0x1046f8558 0x1046f4000 + 17752 32 dyld 0x182dcdb18 start + 6332
Replies
5
Boosts
12
Views
1.1k
Activity
Aug ’25
SwiftUI Transaction completion handler is being called unexpectedly
Unexpected SwiftUI Transaction Behavior This minimal example demonstrates an unexpected behavior in SwiftUI's Transaction API: var transaction = Transaction(animation: .none) transaction.addAnimationCompletion { print("This should not be called!") } The Issue The completion handler is called immediately after creation, even though the transaction was never used in any SwiftUI animation context (like withTransaction or other animation-related APIs). Expected vs Actual Behavior Expected: The completion handler should only be called after the transaction is actually used in a SwiftUI animation. Actual: The completion handler is called right after creation, regardless of whether the transaction is used or not. Current Workaround To avoid this, I'm forced to implement defensive programming: only creating transactions with completion handlers at the exact moment they're going to be used. This adds unnecessary complexity and goes against the intuitive usage of the Transactions API.
Replies
2
Boosts
0
Views
153
Activity
Jun ’25
`UIGraphicsImageRenderer` + `drawHierarchy` gives very flat colors
My setup: a UILabel with text in it and then let aBugRenderer = UIGraphicsImageRenderer(size: aBugLabel.bounds.size) let aBugImage = aBugRenderer.image { context in aBugLabel.drawHierarchy(in: aBugLabel.bounds, afterScreenUpdates: true) } The layout and everything is correct, the image is correct, but I used my colors in the displayP3 color space to configure the source UILabel.textColor And unfortunately, the resulted image ends up being sRGB IEC61966-2.1 color space and the color appears way bleaker than when it's drawn natively. Question: how can I set up the renderer so that it draws the same color.
Replies
0
Boosts
0
Views
197
Activity
Jun ’25
How to calculate smoothness to replicate CALayerCornerCurve.continuous?
iOS 26 added smoothness to CIRoundedRectangleGenerator, for use with CIFilter.roundedRectangleGenerator. What should the smoothness value be to achieve the same corner curve as CALayerCornerCurve.continuous? Does it need to be calculated based on the extent size, if so, how?
Replies
1
Boosts
0
Views
256
Activity
Jun ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
Replies
0
Boosts
0
Views
295
Activity
Jun ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
Replies
3
Boosts
0
Views
215
Activity
May ’25
Animations for streaming
We have a macOS app (not yet released, but in use by ourselves), that provides scoreboards for streaming sport events. Today it is expected, that there are nice animations for goals, etc. We are streaming using NDI, which requires a CVPixelBuffer for each frame. We currently create these animations using CABasicAnimation, CAAnimation and CAKeyframeAnimation. In addition we use ScreenCaptureKit to generate the frames. This works fine with 25/30 fps, as long as the window where our animations are performed in is visible. But this is not what it should be. We have a smaller window as main app window and control display performing the animations in reduced size, while the streaming animations need to be in HD format and later maybe in 4K. When using an offscreen window, the animations are not calculated. We get 1 frame per second or so. So we actually have to connect an external display to the MacBook and open the large windows there. Ugly solution. Do we use a completely wrong approach? Or is there a way to tell the macOS to perform the animations although it is an offscreen window? If it cannot work that way, what is an alternative?
Replies
0
Boosts
0
Views
177
Activity
May ’25