Core Bluetooth

RSS for tag

Communicate with Bluetooth 4.0 low energy devices using Core Bluetooth.

Posts under Core Bluetooth tag

161 Posts

Post

Replies

Boosts

Views

Activity

What kind of feedback is available through tvOS Bluetooth HID?
first post here and this is kinda a long shot. I’m working on a custom keypad project for a young man with some mobility issues that unfortunately prevents gestrue and voice control as UI options. id like to see if I can pull track metadata via a Bluetooth connection into a custom keyboard with a small screen. I know hid doesn’t support this but I was hoping maybe the API for iOS’s blueprint remote app could be leveraged. I haven’t don’t much with Apple previousl. Usually Roku and Crestron implantations but I’m hoping to see if I can accomplish something with Apple, without needing to implement any IP connection.
0
0
483
Jul ’25
Support for cycling power & cadence sensors in HKWorkoutSession on iOS?
Hi everyone, while testing HKWorkoutSession with HKLiveWorkoutBuilder on iOS 26 Beta (cycling workout), I noticed the following behavior: – Starting a cycling HKWorkoutSession automatically connects to my Bluetooth heart rate monitor and records HR into HealthKit ✅ – However, my Bluetooth cycling power meter and cadence sensor (standard BLE Cycling Power & CSC services) are not connected automatically, and no data is recorded into HealthKit ❌ On Apple Watch, when starting a cycling workout, these sensors do connect automatically and their data is written to HealthKit — which is exactly what I would expect on iOS as well. Question: Is this by design, or is support for power and cadence sensors planned for iOS in the same way as on watchOS? Or do we, as developers, need to implement the BLE Cycling Power and CSC profiles ourselves (via CoreBluetooth) if we want these metrics? Environment: – iOS 26 Beta – HKWorkoutSession & HKLiveWorkoutBuilder (cycling) – Bluetooth HRM connects automatically – BLE power & cadence sensors do not This feature would make it much easier to develop cycling apps with full HealthKit integration, and also create a more consistent user experience compared to watchOS. Thanks for any insights!
2
1
303
Jul ’25
BLE Connection Failure with iPad A16 and Silicon Labs Gecko SDK 3.x Devices
We're seeing a consistent issue where iPads with the A16 chip fail to connect to our BLE device, which uses a Silicon Labs chip running Gecko SDK 3.x. All other Apple devices — including older iPads and iPhones — connect without any problems. According to Silicon Labs, the issue stems from the iPad A16 sending an LL_CHANNEL_REPORTING_IND message (opcode 0x28) during connection establishment: Per Silicon Labs: "Currently the iPad 16 will send a message for LL_CHANNEL_REPORTING_IND (opcode 0x28). This is a feature that is not supported in Gecko SDK 3.x. Shortly after, the BLE module responds with an 'Unknown Response' (opcode 0x07), indicating that it does not support opcode 0x28 After this exchange the iPad stops sending meaningful transactions to the BLE module and eventually closes the connection. The BLE Module is responding to this unknown request as specified in the BT Core Spec Volume 6 Part B." Unfortunately, the firmware on these BLE modules cannot be updated remotely, and we've already shipped several thousand units to customers. Given how widely Silicon Labs' BLE modules are deployed, we suspect this issue could be affecting many other developers and products as well. We’re hoping Apple might offer a workaround or allow us access — even internally or unofficially — to suppress or bypass this feature in CoreBluetooth for this specific scenario. For example, is there a way to disable LL_CHANNEL_REPORTING_IND or instruct the stack to ignore the unknown response from the peripheral? We’re open to any workaround via CoreBluetooth (even private APIs or entitlements, if necessary) that would allow us to preserve compatibility without a mass recall. If there's an Apple engineer monitoring this, we'd be extremely grateful for guidance or escalation. Thank you!
2
3
352
Jul ’25
Best Practices for Unit Testing CoreBluetooth Applications - Seeking Official Guidance
Hello Apple Developer Community and Apple Engineers, I'm working on a CoreBluetooth-based iOS application and struggling to find clear, official guidance on best practices for unit testing CoreBluetooth functionality. I'd appreciate any insights from the community and especially from Apple engineers on the recommended approaches. Background & Challenges: Our team has encountered several challenges when trying to implement comprehensive testing for our CoreBluetooth code: Subclassing Restrictions: Apple's documentation explicitly states "Don't subclass any of the classes of the Core Bluetooth framework. Overriding these classes isn't supported and results in undefined behavior." This makes traditional mocking approaches (creating mock subclasses of CBCentralManager, CBPeripheral, etc.) problematic for unit testing. Integration vs Unit Testing Dilemma: We currently use integration tests with third-party libraries like Nordic Semiconductor's CoreBluetoothMock, which work well for end-to-end testing but aren't true unit tests. They test the interaction between our code and the (mocked) CoreBluetooth stack rather than testing individual methods in isolation. Delegate Method Testing: Our code implements CBCentralManagerDelegate and CBPeripheralDelegate protocols. Testing these delegate methods in isolation is challenging because: The methods receive CBCentralManager/CBPeripheral parameters that we can't mock via subclassing Using third-party mocking frameworks makes them integration tests, not unit tests Testing the business logic within these methods requires the actual CoreBluetooth objects Simulator Limitations: The only official Apple documentation we found about CoreBluetooth testing is Technical Note TN2295, which is marked as "retired" and from 2012. It describes a complex simulator setup requiring physical USB adapters, suggesting simulator-only testing isn't fully supported. Specific Questions: What are Apple's current official recommendations for testing CoreBluetooth applications? Should we focus on device testing, integration testing with mocking libraries, or are there other approaches we should consider? For unit testing: How can we test individual delegate methods and business logic without violating the "no subclassing" restriction? Are there patterns or architectures that make CoreBluetooth code more unit-testable? Testing strategy: Should CoreBluetooth applications primarily rely on integration tests rather than traditional unit tests? Is this an acceptable trade-off given the hardware-dependent nature of Bluetooth? Simulator support: Is there current, supported functionality for testing CoreBluetooth applications in the simulator, or should all testing be done on physical devices? Current Approach: We're currently using: Integration tests with CoreBluetoothMock for comprehensive workflow testing Limited unit tests for business logic that we can extract from delegate methods Physical device testing for final validation This works but feels incomplete compared to the unit testing coverage we achieve in other parts of our application. Request: Any guidance from Apple engineers on the intended/recommended approach for testing CoreBluetooth applications would be incredibly valuable. Even confirmation that "integration testing with physical devices is the primary recommended approach" would help clarify our testing strategy. Thank you for any insights you can share! Environment: iOS 17+ Xcode 15+ Swift 5.9+
0
0
202
Jul ’25
How and when to use .confirmAuthorization option with AccessorySetupKit
I am developing an app that communicates with external BLE device over GATT. The device has a secure-read characteristic exposing some of it's data and requires pairing/bonding in order to communicate with it. I was able to pair and connect with the device using AccessorySetupKit and .bluetoothPairingLE option: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, descriptor: descriptor) In this case when setting up accessory, I was prompted to compare passkeys and after confirming I can read the characteristic etc. Then I tried adding .confirmAuthorization to picker item and problems started: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, desc pickerItem.setupOptions = [.confirmAuthorization] When setting up, I can see a passkey to be confirmed, but when confirmed the setup ui get's suck in loading state. Under the hood in logs, I can see that my app has connected to peripheral and was able to read the characteristic. I am unsure why the ui is stuck in loading state in this case. What is the difference when using .confirmAuthorization option and what should be the proper flow of events to setup accessory and then access protoected characteristic?
2
0
392
Aug ’25
BLE Device Not Appearing in Scan List on iOS After Name Change
I'm encountering an issue related to BLE device discovery on iOS. I have a BLE peripheral device that I initially connected to using an iOS device. After this connection, the BLE device's advertised name was programmatically changed by the peripheral. Now, when I try to scan for this device using other iOS devices, it does not appear in the scan results in most apps — including nRF Connect and our own custom BLE app that uses CoreBluetooth. A few observations: The device is definitely powered on and advertising (confirmed via Android). The name change is reflected correctly on Android and on the iOS device that originally connected to it. Other iOS devices no longer see the device in their scan list.
1
0
401
Jul ’25
BLE LE Privacy Issue with iPad A16 (11th Gen?) – Peripheral Not Responding After MTU Exchange
Hi all, I'm encountering a BLE issue with the newer iPad models featuring the A16 Bionic chip (e.g., iPad 11th Gen). I have an iOS application that runs as a BLE peripheral, and it used to work flawlessly with various central devices. 📱 Device Specs Model: iPad (A16 Bionic) OS: iPadOS 18.6 ✅ Working Setup (Before): iOS app acts as a BLE peripheral (advertises a custom service). Central device (Windows/Linux/Android) could: Discover advertisements Connect to the peripheral Exchange MTU Discover GATT services Communicate bidirectionally ❌ Issue with iPad A16 (Newer Devices): Central device receives advertisements and connects. MTU exchange request is sent by central, but iPad A16 does not respond. The BLE link remains active but only transmits empty PDUs, and communication never proceeds. Same issue observed with third-party apps like BLE HID keyboard — they also fail to connect or communicate on A16 iPads but work on older devices (e.g., iPad 10th Gen and below). 🔍 Debugging So Far: Confirmed that MTU Exchange Request is compliant (Client Rx MTU = 527). Works fine with iPad 10th Gen and earlier. Works with Android, Windows, and even Linux central stacks with older iPads. A16-based iPads seem to silently drop or ignore the MTU request. 🧪 Suspected Cause: Possible regression or behavioral change in LE Privacy handling on newer iPads. Possibly tied to iPadOS version or Bluetooth controller firmware. 🙏 Looking for: Anyone else facing similar BLE issues on iPads with A16? Any known changes to BLE LE Privacy, MTU negotiation, or connection behavior in iPadOS on A16 devices? Any workarounds, entitlements, or configuration changes that fixed the issue? Would appreciate any insights or suggestions. Thank you!
5
1
217
2w
iOS swift BLE updateValue() without PeripheralManagerIsReady
I want to fully control the BLE send timing myself, instead of relying on the iOS system. When I try to send a large data block using BLE (i.e., splitting it and sending multiple times), I follow Apple’s official guide. However, after the first successful updateValue() call in my loop, the second call always fails unless I wait for the peripheralManagerIsReady(toUpdateSubscribers:) callback. This callback timing is managed by the system, so I can’t control exactly when I can send the next packet. If I send data manually by clicking a button, updateValue() always returns true—even if I add a long delay (like sleep(10)) between calls. But in a loop, after the first send, updateValue() returns false until the thread leaves or the callback occurs. I suspect this is a thread or queue issue blocking subsequent sends. I also tried using DispatchQueue.global().async {} in the loop, but the result is the same. Is there any way to fully control when I call updateValue(), without waiting for peripheralManagerIsReady()? Or is this a limitation of iOS BLE? Thank you!
1
0
175
Aug ’25
BLE indications not always delivered to didUpdateValueFor
Im working on ios application that works with BLE device. The device uses BLE indications to provide data to the app. The goal is to achieve 100% data retrieval. According to the hardware team device behaves like this: CCCD Persistence: Device maintains Client Characteristic Configuration Descriptor (CCCD) with indication-enabled state across reconnections Resume Point: Device resends indications starting from the last unacknowledged indication before disconnection No Custom Logic: Follows standard BLE specification for indication reliability So it is expected that the device restores the indication streams from the last acknowledged one. My connection routine is: Discover services func centralManager(_ central: CBCentralManager, didConnect peripheral: CBPeripheral) { connectedPeripherals[peripheral.identifier] = peripheral peripheral.delegate = self updatePeripheralState(peripheral.identifier, to: .connected) print("Starting service discovery...") peripheral.discoverServices(nil) } Discover characteristics: func peripheral(_ peripheral: CBPeripheral, didDiscoverCharacteristicsFor service: CBService, error: Error?) { if let error = error { print("Characteristic discovery failed for service \(service.uuid): \(error.localizedDescription)") return } guard let characteristics = service.characteristics else { return } for characteristic in characteristics { if service.uuid == targetServiceUUID && characteristic.uuid == targetCharacteristicUUID { print("Found target characteristic! Enabling indications...") peripheral.setNotifyValue(true, for: characteristic) print(characteristic.properties.description) } } } Then the data retrieval: func peripheral(_ peripheral: CBPeripheral, didUpdateValueFor characteristic: CBCharacteristic, error: Error?) { if let error = error { print("Error reading characteristic value: \(error.localizedDescription)") return } if characteristic.service?.uuid == targetServiceUUID && characteristic.uuid == targetCharacteristicUUID { if let data = characteristic.value { let formatter = DateFormatter() formatter.timeStyle = .medium formatter.dateStyle = .none // data filtering since device is sending some other events sometims if data.count >= 15 { let event = decodeBytes(bytes: data) let now = Date() let timestamp = timestampFormatter.string(from: now) print("[\(timestamp)] Auto Increment: \(event.autoIncrement) Type: \(event.type)") } } else { print("Received indication with no data") } } } Using PacketLogger from xcode toolbox i have confirmed that: The device starts sending indications right after didConnect finishes The phone is sending ACKS for those indications Indications are not reaching didUpdateValueFor until peripheral.setNotifyValue(true, for: characteristic) properly executes This mekes me drop some data data on each reconnect. I already know I can do better in terms of service and characteristics discovery: I should discover only that one which is giving me the indications. But my intuition is: discover only the service and characteristic i care about will minimize the impact, but not guarantee 100% data retrieval Is this expected and confirmed CoreBluetooth behavior?
2
0
128
Aug ’25
Unable to discover the BLE device which is in range
We have iOS application to connect and monitor the Wiser smart devices. This application supports WiFi access point change as well. When there is change in the WiFi, wiser devices supports for 3mins BLE mode for re-pairing. When BLE devices are newly commissioning, all devices are being able to discover by CoreBluetooth. But when we try to change the WiFi, Previously connected BLE devices are not being discoverable though they are in pairing mode.
2
0
243
Aug ’25
Using CBPeripheralManager while using AccessorySetupKit framework
I am working on an app that requires the usage of CoreBluetooth – using both its CBPeripheralManager and CBCentralManager classes. Our app works with other phones and hardware peripherals to exchange data – so we wanted to explore adding AccessorySetupKit to streamline the hardware connection process. AccessorySetupKit has been integrated (while CBPeripheralManager is turned off) and works great, but even with ASK added to our app's plist file and not in use, CBPeripheralManager fails with error: Cannot create a CBPeripheralManager while using AccessorySetupKit framework. Is there any workaround or suggested path forward here? We'd still really like to use ASK while keeping our existing functionality, but are not seeing a clear way to do so.
2
1
495
Aug ’25
Scan IBeacons on VisionPro
I'm trying to scan for Beacon's in a visionos app iBeacon detection via CoreLocation (like CLBeacon or CLBeaconRegion) isn't supported on visionOS, so I went for CoreBluetooth + Manual Beacon Parsing Problem is I don't get my beacons scanned, only the other bluetooth devices central.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey:true]) what should I do?
1
0
121
Aug ’25
About region detection in the iBeacon app
We plan to use signals emitted from iBeacon to perform region detection in an app currently under development. We would like to know if region detection (didEnterRegion) can be performed when the app is in certain states. Region detection must be performed reliably. Is it possible to perform region detection in all of the following situations? • When the app is in the foreground • When the app is in the background • When the app is force-closed • When the smartphone is in sleep mode • When the smartphone is restarted Translated with DeepL.com (free version)
2
0
127
Aug ’25
BLE (Bluetooth Low Energy) transfer file
Hello fellow developers, I’m currently working on an app for controlling electric vehicle charging stations, and I’ve encountered some issues related to Bluetooth file transfer that I hope you can help with. For the OTA (Over-the-Air) update feature in this app, we need to transfer files via Bluetooth. These files are in .bin format and range in size from 1MB to 10MB. I’ve heard that Classic Bluetooth on iOS requires certification to use—is this true? If so, what are the general processes and requirements for this certification? Additionally, when considering BLE (Bluetooth Low Energy) for this purpose, we face challenges with transfer speed as well as file fragmentation and reassembly. Are there any optimization strategies for transferring large files over BLE that can improve speed while ensuring the integrity and accuracy of file fragmentation and reassembly? Finally, I’m wondering if there are any Bluetooth file transfer-related demos available for reference, especially sample code for iOS that handles file sizes and formats similar to what I described. This would be extremely helpful for resolving my current issues. Thank you very much for taking the time to read my questions. I look forward to your valuable advice and experience sharing.
2
0
197
Aug ’25
Bluetooth Low Energy stability
Hello everyone, I’m developing an app that connects to Bluetooth Low Energy devices. While the stability of my connection is generally good, I’m looking to improve it. I noticed that the app from VanMoof, a company that makes ebikes, has an really strong connection. It even manages to connect to devices even when the app is forcefully closed. Could you please advise me on how I can improve the stability of my Bluetooth Low Energy connection and ensure that it continues to work even when the app is forcefully closed? Thanks in advance for your help!
1
0
145
Aug ’25
DL-TDoA support using Nearby Interaction framework
Hi, Apple recently announced DL-TDoA (Downlink TDoA) support on iOS26. This API is currently marked as Beta. We are working on integrating this functionality into our app, already added the APIs and tried to configure a new DL-TDoA session using NIDLTDOAConfiguration (the only parameter it takes is networkIdentifer). The session is configured but automatically invalidated by the OS. When is DL-TDoA expected to be fully supported by phones? Can we expect a detailed documentation or specification explaining how to arrange the session with the DT-Anchors (channel, ranging duration, ...)? Do we need Bluetooth LE connection with the anchors while running DL-TDoA? We already have the 4 DT-Anchors (1 initiator and 3 responders) ready, looking forward to be able to test this new exciting feature and get DL-TDoA measurements to trilaterate the phone position within a map. Regards.
0
3
348
Aug ’25
BLE connection issue with iPad A16 – Control Opcode 0xFF
We are testing BLE connectivity between a custom device (nRF52832, nRF5 SDK) and the latest iPad A16. Setup: Peripheral: nRF52832 running Nordic’s SoftDevice (nRF5 SDK v13) . Central: iPad A16 (Latest iPadOS 18.6.2). Issue: During the connection procedure, the iPad sends a Link Layer Control PDU with Opcode 0xFF. This is a vendor-specific LL control opcode. Our peripheral does not respond, since the Nordic SoftDevice does not implement handling for 0xFF. As a result, the link stability is affected (connection may drop / negotiation fails). Observations: With older iPads and iPhones (A14/A15 chips), no such control opcode is sent — connection and notifications work fine. Only the iPad A16 sends this vendor-specific opcode. Nordic’s SoftDevice responds to standard LL control opcodes, but ignores vendor-specific ones. Questions: Is this 0xFF LL control PDU expected behavior on A16 devices? Should peripherals ignore vendor-specific LL opcodes, or is a response required for stable connection? Are there known changes in BLE Link Layer negotiation with iPad A16?
2
1
304
Dec ’25
What kind of feedback is available through tvOS Bluetooth HID?
first post here and this is kinda a long shot. I’m working on a custom keypad project for a young man with some mobility issues that unfortunately prevents gestrue and voice control as UI options. id like to see if I can pull track metadata via a Bluetooth connection into a custom keyboard with a small screen. I know hid doesn’t support this but I was hoping maybe the API for iOS’s blueprint remote app could be leveraged. I haven’t don’t much with Apple previousl. Usually Roku and Crestron implantations but I’m hoping to see if I can accomplish something with Apple, without needing to implement any IP connection.
Replies
0
Boosts
0
Views
483
Activity
Jul ’25
Support for cycling power & cadence sensors in HKWorkoutSession on iOS?
Hi everyone, while testing HKWorkoutSession with HKLiveWorkoutBuilder on iOS 26 Beta (cycling workout), I noticed the following behavior: – Starting a cycling HKWorkoutSession automatically connects to my Bluetooth heart rate monitor and records HR into HealthKit ✅ – However, my Bluetooth cycling power meter and cadence sensor (standard BLE Cycling Power & CSC services) are not connected automatically, and no data is recorded into HealthKit ❌ On Apple Watch, when starting a cycling workout, these sensors do connect automatically and their data is written to HealthKit — which is exactly what I would expect on iOS as well. Question: Is this by design, or is support for power and cadence sensors planned for iOS in the same way as on watchOS? Or do we, as developers, need to implement the BLE Cycling Power and CSC profiles ourselves (via CoreBluetooth) if we want these metrics? Environment: – iOS 26 Beta – HKWorkoutSession & HKLiveWorkoutBuilder (cycling) – Bluetooth HRM connects automatically – BLE power & cadence sensors do not This feature would make it much easier to develop cycling apps with full HealthKit integration, and also create a more consistent user experience compared to watchOS. Thanks for any insights!
Replies
2
Boosts
1
Views
303
Activity
Jul ’25
BLE Connection Failure with iPad A16 and Silicon Labs Gecko SDK 3.x Devices
We're seeing a consistent issue where iPads with the A16 chip fail to connect to our BLE device, which uses a Silicon Labs chip running Gecko SDK 3.x. All other Apple devices — including older iPads and iPhones — connect without any problems. According to Silicon Labs, the issue stems from the iPad A16 sending an LL_CHANNEL_REPORTING_IND message (opcode 0x28) during connection establishment: Per Silicon Labs: "Currently the iPad 16 will send a message for LL_CHANNEL_REPORTING_IND (opcode 0x28). This is a feature that is not supported in Gecko SDK 3.x. Shortly after, the BLE module responds with an 'Unknown Response' (opcode 0x07), indicating that it does not support opcode 0x28 After this exchange the iPad stops sending meaningful transactions to the BLE module and eventually closes the connection. The BLE Module is responding to this unknown request as specified in the BT Core Spec Volume 6 Part B." Unfortunately, the firmware on these BLE modules cannot be updated remotely, and we've already shipped several thousand units to customers. Given how widely Silicon Labs' BLE modules are deployed, we suspect this issue could be affecting many other developers and products as well. We’re hoping Apple might offer a workaround or allow us access — even internally or unofficially — to suppress or bypass this feature in CoreBluetooth for this specific scenario. For example, is there a way to disable LL_CHANNEL_REPORTING_IND or instruct the stack to ignore the unknown response from the peripheral? We’re open to any workaround via CoreBluetooth (even private APIs or entitlements, if necessary) that would allow us to preserve compatibility without a mass recall. If there's an Apple engineer monitoring this, we'd be extremely grateful for guidance or escalation. Thank you!
Replies
2
Boosts
3
Views
352
Activity
Jul ’25
BLE Device connect to iphone
Hello, I want to try develop hearing aid based on stm32 with BLE Module. If I want to only stream music from iPhone, does I need mfi certification? And I want to develop application with changing program on device
Replies
1
Boosts
0
Views
248
Activity
Jul ’25
Best Practices for Unit Testing CoreBluetooth Applications - Seeking Official Guidance
Hello Apple Developer Community and Apple Engineers, I'm working on a CoreBluetooth-based iOS application and struggling to find clear, official guidance on best practices for unit testing CoreBluetooth functionality. I'd appreciate any insights from the community and especially from Apple engineers on the recommended approaches. Background & Challenges: Our team has encountered several challenges when trying to implement comprehensive testing for our CoreBluetooth code: Subclassing Restrictions: Apple's documentation explicitly states "Don't subclass any of the classes of the Core Bluetooth framework. Overriding these classes isn't supported and results in undefined behavior." This makes traditional mocking approaches (creating mock subclasses of CBCentralManager, CBPeripheral, etc.) problematic for unit testing. Integration vs Unit Testing Dilemma: We currently use integration tests with third-party libraries like Nordic Semiconductor's CoreBluetoothMock, which work well for end-to-end testing but aren't true unit tests. They test the interaction between our code and the (mocked) CoreBluetooth stack rather than testing individual methods in isolation. Delegate Method Testing: Our code implements CBCentralManagerDelegate and CBPeripheralDelegate protocols. Testing these delegate methods in isolation is challenging because: The methods receive CBCentralManager/CBPeripheral parameters that we can't mock via subclassing Using third-party mocking frameworks makes them integration tests, not unit tests Testing the business logic within these methods requires the actual CoreBluetooth objects Simulator Limitations: The only official Apple documentation we found about CoreBluetooth testing is Technical Note TN2295, which is marked as "retired" and from 2012. It describes a complex simulator setup requiring physical USB adapters, suggesting simulator-only testing isn't fully supported. Specific Questions: What are Apple's current official recommendations for testing CoreBluetooth applications? Should we focus on device testing, integration testing with mocking libraries, or are there other approaches we should consider? For unit testing: How can we test individual delegate methods and business logic without violating the "no subclassing" restriction? Are there patterns or architectures that make CoreBluetooth code more unit-testable? Testing strategy: Should CoreBluetooth applications primarily rely on integration tests rather than traditional unit tests? Is this an acceptable trade-off given the hardware-dependent nature of Bluetooth? Simulator support: Is there current, supported functionality for testing CoreBluetooth applications in the simulator, or should all testing be done on physical devices? Current Approach: We're currently using: Integration tests with CoreBluetoothMock for comprehensive workflow testing Limited unit tests for business logic that we can extract from delegate methods Physical device testing for final validation This works but feels incomplete compared to the unit testing coverage we achieve in other parts of our application. Request: Any guidance from Apple engineers on the intended/recommended approach for testing CoreBluetooth applications would be incredibly valuable. Even confirmation that "integration testing with physical devices is the primary recommended approach" would help clarify our testing strategy. Thank you for any insights you can share! Environment: iOS 17+ Xcode 15+ Swift 5.9+
Replies
0
Boosts
0
Views
202
Activity
Jul ’25
How and when to use .confirmAuthorization option with AccessorySetupKit
I am developing an app that communicates with external BLE device over GATT. The device has a secure-read characteristic exposing some of it's data and requires pairing/bonding in order to communicate with it. I was able to pair and connect with the device using AccessorySetupKit and .bluetoothPairingLE option: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, descriptor: descriptor) In this case when setting up accessory, I was prompted to compare passkeys and after confirming I can read the characteristic etc. Then I tried adding .confirmAuthorization to picker item and problems started: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, desc pickerItem.setupOptions = [.confirmAuthorization] When setting up, I can see a passkey to be confirmed, but when confirmed the setup ui get's suck in loading state. Under the hood in logs, I can see that my app has connected to peripheral and was able to read the characteristic. I am unsure why the ui is stuck in loading state in this case. What is the difference when using .confirmAuthorization option and what should be the proper flow of events to setup accessory and then access protoected characteristic?
Replies
2
Boosts
0
Views
392
Activity
Aug ’25
BLE Device Not Appearing in Scan List on iOS After Name Change
I'm encountering an issue related to BLE device discovery on iOS. I have a BLE peripheral device that I initially connected to using an iOS device. After this connection, the BLE device's advertised name was programmatically changed by the peripheral. Now, when I try to scan for this device using other iOS devices, it does not appear in the scan results in most apps — including nRF Connect and our own custom BLE app that uses CoreBluetooth. A few observations: The device is definitely powered on and advertising (confirmed via Android). The name change is reflected correctly on Android and on the iOS device that originally connected to it. Other iOS devices no longer see the device in their scan list.
Replies
1
Boosts
0
Views
401
Activity
Jul ’25
BLE LE Privacy Issue with iPad A16 (11th Gen?) – Peripheral Not Responding After MTU Exchange
Hi all, I'm encountering a BLE issue with the newer iPad models featuring the A16 Bionic chip (e.g., iPad 11th Gen). I have an iOS application that runs as a BLE peripheral, and it used to work flawlessly with various central devices. 📱 Device Specs Model: iPad (A16 Bionic) OS: iPadOS 18.6 ✅ Working Setup (Before): iOS app acts as a BLE peripheral (advertises a custom service). Central device (Windows/Linux/Android) could: Discover advertisements Connect to the peripheral Exchange MTU Discover GATT services Communicate bidirectionally ❌ Issue with iPad A16 (Newer Devices): Central device receives advertisements and connects. MTU exchange request is sent by central, but iPad A16 does not respond. The BLE link remains active but only transmits empty PDUs, and communication never proceeds. Same issue observed with third-party apps like BLE HID keyboard — they also fail to connect or communicate on A16 iPads but work on older devices (e.g., iPad 10th Gen and below). 🔍 Debugging So Far: Confirmed that MTU Exchange Request is compliant (Client Rx MTU = 527). Works fine with iPad 10th Gen and earlier. Works with Android, Windows, and even Linux central stacks with older iPads. A16-based iPads seem to silently drop or ignore the MTU request. 🧪 Suspected Cause: Possible regression or behavioral change in LE Privacy handling on newer iPads. Possibly tied to iPadOS version or Bluetooth controller firmware. 🙏 Looking for: Anyone else facing similar BLE issues on iPads with A16? Any known changes to BLE LE Privacy, MTU negotiation, or connection behavior in iPadOS on A16 devices? Any workarounds, entitlements, or configuration changes that fixed the issue? Would appreciate any insights or suggestions. Thank you!
Replies
5
Boosts
1
Views
217
Activity
2w
iOS swift BLE updateValue() without PeripheralManagerIsReady
I want to fully control the BLE send timing myself, instead of relying on the iOS system. When I try to send a large data block using BLE (i.e., splitting it and sending multiple times), I follow Apple’s official guide. However, after the first successful updateValue() call in my loop, the second call always fails unless I wait for the peripheralManagerIsReady(toUpdateSubscribers:) callback. This callback timing is managed by the system, so I can’t control exactly when I can send the next packet. If I send data manually by clicking a button, updateValue() always returns true—even if I add a long delay (like sleep(10)) between calls. But in a loop, after the first send, updateValue() returns false until the thread leaves or the callback occurs. I suspect this is a thread or queue issue blocking subsequent sends. I also tried using DispatchQueue.global().async {} in the loop, but the result is the same. Is there any way to fully control when I call updateValue(), without waiting for peripheralManagerIsReady()? Or is this a limitation of iOS BLE? Thank you!
Replies
1
Boosts
0
Views
175
Activity
Aug ’25
HID over GATT connection interval down to 11.25 ms
Hi, I've seen the documents that Apple Technical Q&A QA1931 said: Note: If Bluetooth Low Energy HID is one of the connected services of an accessory, connection interval down to 11.25 ms may be accepted by the Apple product. But in real world, is there any "iOS device" connection interval down to 11.25 CI that is accepted?
Replies
1
Boosts
0
Views
125
Activity
Aug ’25
BLE indications not always delivered to didUpdateValueFor
Im working on ios application that works with BLE device. The device uses BLE indications to provide data to the app. The goal is to achieve 100% data retrieval. According to the hardware team device behaves like this: CCCD Persistence: Device maintains Client Characteristic Configuration Descriptor (CCCD) with indication-enabled state across reconnections Resume Point: Device resends indications starting from the last unacknowledged indication before disconnection No Custom Logic: Follows standard BLE specification for indication reliability So it is expected that the device restores the indication streams from the last acknowledged one. My connection routine is: Discover services func centralManager(_ central: CBCentralManager, didConnect peripheral: CBPeripheral) { connectedPeripherals[peripheral.identifier] = peripheral peripheral.delegate = self updatePeripheralState(peripheral.identifier, to: .connected) print("Starting service discovery...") peripheral.discoverServices(nil) } Discover characteristics: func peripheral(_ peripheral: CBPeripheral, didDiscoverCharacteristicsFor service: CBService, error: Error?) { if let error = error { print("Characteristic discovery failed for service \(service.uuid): \(error.localizedDescription)") return } guard let characteristics = service.characteristics else { return } for characteristic in characteristics { if service.uuid == targetServiceUUID && characteristic.uuid == targetCharacteristicUUID { print("Found target characteristic! Enabling indications...") peripheral.setNotifyValue(true, for: characteristic) print(characteristic.properties.description) } } } Then the data retrieval: func peripheral(_ peripheral: CBPeripheral, didUpdateValueFor characteristic: CBCharacteristic, error: Error?) { if let error = error { print("Error reading characteristic value: \(error.localizedDescription)") return } if characteristic.service?.uuid == targetServiceUUID && characteristic.uuid == targetCharacteristicUUID { if let data = characteristic.value { let formatter = DateFormatter() formatter.timeStyle = .medium formatter.dateStyle = .none // data filtering since device is sending some other events sometims if data.count >= 15 { let event = decodeBytes(bytes: data) let now = Date() let timestamp = timestampFormatter.string(from: now) print("[\(timestamp)] Auto Increment: \(event.autoIncrement) Type: \(event.type)") } } else { print("Received indication with no data") } } } Using PacketLogger from xcode toolbox i have confirmed that: The device starts sending indications right after didConnect finishes The phone is sending ACKS for those indications Indications are not reaching didUpdateValueFor until peripheral.setNotifyValue(true, for: characteristic) properly executes This mekes me drop some data data on each reconnect. I already know I can do better in terms of service and characteristics discovery: I should discover only that one which is giving me the indications. But my intuition is: discover only the service and characteristic i care about will minimize the impact, but not guarantee 100% data retrieval Is this expected and confirmed CoreBluetooth behavior?
Replies
2
Boosts
0
Views
128
Activity
Aug ’25
Unable to discover the BLE device which is in range
We have iOS application to connect and monitor the Wiser smart devices. This application supports WiFi access point change as well. When there is change in the WiFi, wiser devices supports for 3mins BLE mode for re-pairing. When BLE devices are newly commissioning, all devices are being able to discover by CoreBluetooth. But when we try to change the WiFi, Previously connected BLE devices are not being discoverable though they are in pairing mode.
Replies
2
Boosts
0
Views
243
Activity
Aug ’25
Using CBPeripheralManager while using AccessorySetupKit framework
I am working on an app that requires the usage of CoreBluetooth – using both its CBPeripheralManager and CBCentralManager classes. Our app works with other phones and hardware peripherals to exchange data – so we wanted to explore adding AccessorySetupKit to streamline the hardware connection process. AccessorySetupKit has been integrated (while CBPeripheralManager is turned off) and works great, but even with ASK added to our app's plist file and not in use, CBPeripheralManager fails with error: Cannot create a CBPeripheralManager while using AccessorySetupKit framework. Is there any workaround or suggested path forward here? We'd still really like to use ASK while keeping our existing functionality, but are not seeing a clear way to do so.
Replies
2
Boosts
1
Views
495
Activity
Aug ’25
Scan IBeacons on VisionPro
I'm trying to scan for Beacon's in a visionos app iBeacon detection via CoreLocation (like CLBeacon or CLBeaconRegion) isn't supported on visionOS, so I went for CoreBluetooth + Manual Beacon Parsing Problem is I don't get my beacons scanned, only the other bluetooth devices central.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey:true]) what should I do?
Replies
1
Boosts
0
Views
121
Activity
Aug ’25
About region detection in the iBeacon app
We plan to use signals emitted from iBeacon to perform region detection in an app currently under development. We would like to know if region detection (didEnterRegion) can be performed when the app is in certain states. Region detection must be performed reliably. Is it possible to perform region detection in all of the following situations? • When the app is in the foreground • When the app is in the background • When the app is force-closed • When the smartphone is in sleep mode • When the smartphone is restarted Translated with DeepL.com (free version)
Replies
2
Boosts
0
Views
127
Activity
Aug ’25
BLE (Bluetooth Low Energy) transfer file
Hello fellow developers, I’m currently working on an app for controlling electric vehicle charging stations, and I’ve encountered some issues related to Bluetooth file transfer that I hope you can help with. For the OTA (Over-the-Air) update feature in this app, we need to transfer files via Bluetooth. These files are in .bin format and range in size from 1MB to 10MB. I’ve heard that Classic Bluetooth on iOS requires certification to use—is this true? If so, what are the general processes and requirements for this certification? Additionally, when considering BLE (Bluetooth Low Energy) for this purpose, we face challenges with transfer speed as well as file fragmentation and reassembly. Are there any optimization strategies for transferring large files over BLE that can improve speed while ensuring the integrity and accuracy of file fragmentation and reassembly? Finally, I’m wondering if there are any Bluetooth file transfer-related demos available for reference, especially sample code for iOS that handles file sizes and formats similar to what I described. This would be extremely helpful for resolving my current issues. Thank you very much for taking the time to read my questions. I look forward to your valuable advice and experience sharing.
Replies
2
Boosts
0
Views
197
Activity
Aug ’25
Bluetooth Low Energy stability
Hello everyone, I’m developing an app that connects to Bluetooth Low Energy devices. While the stability of my connection is generally good, I’m looking to improve it. I noticed that the app from VanMoof, a company that makes ebikes, has an really strong connection. It even manages to connect to devices even when the app is forcefully closed. Could you please advise me on how I can improve the stability of my Bluetooth Low Energy connection and ensure that it continues to work even when the app is forcefully closed? Thanks in advance for your help!
Replies
1
Boosts
0
Views
145
Activity
Aug ’25
DL-TDoA support using Nearby Interaction framework
Hi, Apple recently announced DL-TDoA (Downlink TDoA) support on iOS26. This API is currently marked as Beta. We are working on integrating this functionality into our app, already added the APIs and tried to configure a new DL-TDoA session using NIDLTDOAConfiguration (the only parameter it takes is networkIdentifer). The session is configured but automatically invalidated by the OS. When is DL-TDoA expected to be fully supported by phones? Can we expect a detailed documentation or specification explaining how to arrange the session with the DT-Anchors (channel, ranging duration, ...)? Do we need Bluetooth LE connection with the anchors while running DL-TDoA? We already have the 4 DT-Anchors (1 initiator and 3 responders) ready, looking forward to be able to test this new exciting feature and get DL-TDoA measurements to trilaterate the phone position within a map. Regards.
Replies
0
Boosts
3
Views
348
Activity
Aug ’25
BLE connection issue with iPad A16 – Control Opcode 0xFF
We are testing BLE connectivity between a custom device (nRF52832, nRF5 SDK) and the latest iPad A16. Setup: Peripheral: nRF52832 running Nordic’s SoftDevice (nRF5 SDK v13) . Central: iPad A16 (Latest iPadOS 18.6.2). Issue: During the connection procedure, the iPad sends a Link Layer Control PDU with Opcode 0xFF. This is a vendor-specific LL control opcode. Our peripheral does not respond, since the Nordic SoftDevice does not implement handling for 0xFF. As a result, the link stability is affected (connection may drop / negotiation fails). Observations: With older iPads and iPhones (A14/A15 chips), no such control opcode is sent — connection and notifications work fine. Only the iPad A16 sends this vendor-specific opcode. Nordic’s SoftDevice responds to standard LL control opcodes, but ignores vendor-specific ones. Questions: Is this 0xFF LL control PDU expected behavior on A16 devices? Should peripherals ignore vendor-specific LL opcodes, or is a response required for stable connection? Are there known changes in BLE Link Layer negotiation with iPad A16?
Replies
2
Boosts
1
Views
304
Activity
Dec ’25
BLE l2cap close not correct
We are develop an application with corebluetooth framework. we connect to device with ble. and open two l2cap channels. it can transfer data with stream. but when it close the second l2cap channel, it always close the first l2cap channel.
Replies
4
Boosts
0
Views
287
Activity
Sep ’25