IOBluetooth

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Gain user-space access to Bluetooth devices using IOBluetooth.

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PHPickerViewController No Auto Focus
The issue is, I cannot auto acquire bluetooth keyboard focus in PHPickerViewController after enabling 'Full Keyboard Access' in my IPhone 14 with iOS version 18.3.1. The keyboard focus in PHPickerViewController will show, however, after I tapped on the blank space of the PHPickerViewController. How to make the focus on at the first place then? I'm using UINavigationController and calling setNavigationBarHidden(true, animated: false). Then I use this controller to present PHPickerViewController using some configuration setup below. self.configuration = PHPickerConfiguration() configuration.filter = .any(of: filters) configuration.selectionLimit = selectionLimit if #available(iOS 15.0, *), allowOrdering { configuration.selection = .ordered } configuration.preferredAssetRepresentationMode = .current Finally I set the delegate to PHPickerViewController and call UINavigationController.present(PHPickerViewController, animated: true) to render it. Also I notice animation showing in first video then disappear.
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Mar ’25
Bluetooth peripheral factory reset
Hi, I'm developing a bluetooth peripheral. During factory reset I generate a new IRK and drop any bond information it has. When I then try to bond again with the device iOS returns bonding failed with 0x08 (unspecified reason). I assume that iOS somehow still thinks my reset device is the same as the device it has already bonded with. What information about the device is it using to draw this conclusion? Bonding works if I remove the "pre-reset" peripheral from the iOS list of bluetooth devices. Regards
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208
Mar ’25
Playing audio live from Bluetooth headset on iPhone speaker
Hi guys, I am having issue in live-streaming audio from Bluetooth headset and playing it live on the iPhone speaker. I am able to redirect audio back to the headset but this is not what I want. The issue happens when I am trying to override output - the iPhone switches to speaker but also switches a microphone. This is example of the code: import AVFoundation class AudioRecorder { let player: AVAudioPlayerNode let engine:AVAudioEngine let audioSession:AVAudioSession let audioSessionOutput:AVAudioSession init() { self.player = AVAudioPlayerNode() self.engine = AVAudioEngine() self.audioSession = AVAudioSession.sharedInstance() self.audioSessionOutput = AVAudioSession() do { try self.audioSession.setCategory(AVAudioSession.Category.playAndRecord, options: [.defaultToSpeaker]) try self.audioSessionOutput.setCategory(AVAudioSession.Category.playAndRecord, options: [.allowBluetooth]) // enables Bluetooth HFP profile try self.audioSession.setMode(AVAudioSession.Mode.default) try self.audioSession.setActive(true) // try self.audioSession.overrideOutputAudioPort(.speaker) // doens't work } catch { print(error) } let input = self.engine.inputNode self.engine.attach(self.player) let bus = 0 let inputFormat = input.inputFormat(forBus: bus) self.engine.connect(self.player, to: engine.mainMixerNode, format: inputFormat) input.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in self.player.scheduleBuffer(buffer) print(buffer) } } public func start() { try! self.engine.start() self.player.play() } public func stop() { self.player.stop() self.engine.stop() } } I am not sure if this is a bug or not. Can somebody point me into the right direction? I there a way to design a custom audio routing? I would also appreciate some good documentation besides AVFoundation docs.
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Mar ’25
Bluetooth driver crashes on IOS 18.2.1 (22C161)
I have been trying to investigate some of the kernel crashes I have noticed on my IOS crash logs. Some of these are in device driver software for the peripheral interfaces. Given that the driver code executes with kernel privileges, these kind of crashes leave the device vulnerable to remote code injection, with no user interaction required in some cases. Crash Report from IOS 18.2.1 If Apple can provide the symbol table for IOS 18.2.1 blue tooth driver and source code, I can gladly help investigate this further.
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Feb ’25
Possible to allow x code builds to run background processes for over 3 minutes
I have an app that I'm using for my own purposes and is not in the app store. I would like to run an http server in the background for more than the allotted 3 minutes to allow persistent communications with a connected Bluetooth device. The Bluetooth device would poll the service at intervals. Is this possible to do? This app does not need app store approval since it's only for personal use.
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Feb ’25
BLE iOS in background (app collapsed)
Hello. In my app, I need to implement the following mechanism: I need to collect data from nearby Bluetooth devices, process them, and send this information to the server at short intervals, including when the app is minimized. Is this possible on iOS? BGProcessingTask has restrictions related to battery saving policies and does not guarantee task execution at specific intervals. Additionally, there is a limitation on background task execution, which can occur no more frequently than every 15 minutes. However, some apps, such as Google Maps, work in the background and update geolocation data. Could you suggest a solution for this task? Thanks for any help on this topic
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458
Jan ’25
Does BLE Peripheral work in background on iOS?
Hello, I am working on a Flutter application where I need to use Bluetooth Low Energy (BLE) in Peripheral mode to advertise data even when the app is in the background (or when the screen is turned off) on iOS devices. I am using the package flutter_ble_peripheral to handle BLE advertising and peripherals. My goal is to make sure that the BLE advertising continues running when the app is minimized or in the background. Here is what I have already done: Added the required Bluetooth permissions in Info.plist. Enabled Background Modes in Xcode (with Bluetooth LE Accessories enabled). Used the FlutterBlePeripheral.start() method to start advertising. However, when I minimize the app or turn off the screen, the BLE advertising seems to stop. I have ensured that the app is not terminated but still the advertising is not persistent. I would like to confirm whether flutter_ble_peripheral works reliably in the background on iOS, or if there are any additional configurations or limitations I need to consider to ensure that advertising continues in the background. Any insights or experiences would be greatly appreciated. Thanks!
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549
Jan ’25
Unable to connect app via bluetooth in iOS
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(reactive_ble_mobile.Central.(unknown context at $1013cc3b4).Failure:1, The operation couldn’t be completed. (reactive_ble_mobile.Central.(unknown context at $1013cc3b4).Failure error 1.), {}, null) #0 StandardMethodCodec.decodeEnvelope (package:flutter/src/services/message_codecs.dart:648:7) #1 MethodChannel._invokeMethod (package:flutter/src/services/platform_channel.dart:334:18) #2 ReactiveBleMobilePlatform.discoverServices. (package:reactive_ble_mobile/src/reactive_ble_mobile_platform.dart:290:15) #3 BleDeviceInteractor.discoverServices (package:ssss/pages/src/ble/ble_device_interactor.dart:47:22) #4 _DeviceInteractionTabState.discoverServices (package:ssss/pages/machines/satellite/device_interaction_tab.dart:283:20)
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406
Jan ’25
The latest IOS doesn't act for the custom iBeacon anymore.
I have some questions about the changes that the latest IOS doesn't act (scanning or monitoring) for our custom beacon devices. Since about 2015, We has provided some 'location based service' by using our custom iBeacon devices. However We've just realized that the latest IOS devices doesn't work with our custom iBeacon devices. but also realized It could still work with the other normal iBeacon devices. So, I've dig this issues for a while and finally I got the answer. It's because the one byte of Ibeacon advertsing packet payload. the followings are the differences about manufacturer data part between a normal Ibeacon and our custom beacon. normal Ibeacon 0xFF 0x4C00 0x02 0x15 0x736E75685F70656F706C655F74656331 0xEA61 0x03EB 0xC5 our custom Ibeacon 0xFF 0x4C00 0x02 0x15 0x736E75685F70656F706C655F74656331 0xEA61 0x03EB 0xC5 0xDA Yes, I know. after many of searches and research, Now I've understood the byte (meaning the length of following payload) should be changed as '0x16'. But It is certainly something that has worked well not so long ago. Anyway, The introduction was so long, but this is the one question what I'd like to ask about. I need to know exactly which version of IOS this change came from. (I've tried but I couldn't find any thing about this on the official documents.) I need to expaing to my customers what's going on. for that, I need the information that exactly which version of IOS It didn't work from. Thanks in advance. Regards.
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Jan ’25
iPad - Bluetooth Peripheral MTU No More Than 20 Bytes
All, Thanks in advance! I'm having a very hard time increasing the MTU to any value beyond 20. The research I've done states iOS 16.1 and beyond supports up to 512 bytes. Yet, the peripheral device will only read 20 bytes. It's to be noted that I'm using Expo SDK 51 Bare Workflow, and the react-native-ble-plx library. I have the app functioning as both Central and Peripheral on iOS 18.1 devices, and data is successfully being written and read to the characteristic. Because the Expo app is Bare Workflow, I'm able to make any configurations via Xcode, and if there is any patches needed to the react-native-ble-plx library, we have the architecture to support that too. I wanted to provide that context before being recommended to go to the Expo forums (which I have/will be). I also added the CoreBluetooth framework to the project in hopes that would overwrite the react-native-ble-plx imports, but I noticed react-native-ble-plx uses Swift while CoreBluetooth is Objective-C. Looking forward to your responses!
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611
Jan ’25