Reality Composer

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Prototype and produce content for AR experiences using Reality Composer.

Posts under Reality Composer tag

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Unwanted file changes in Reality Composer Pro project when using Git
Hello, I'm working on a visionOS project that uses Reality Composer Pro, and we are managing our project files with Git. We've noticed that simply opening and closing the Reality Composer Pro application consistently generates changes in the following files, even when no explicit modifications have been made by the developer: {ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/PluginData/*******/ShaderGraphEditorPluginID/ShaderGraphEditorPluginID {ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/WorkspaceData/SceneMetadataList.json Could you please clarify the purpose of these files? Why do they appear as modified when no direct changes are made from our end? More importantly, is it safe to add these files to our .gitignore to prevent them from being tracked by Git? We are concerned that ignoring these files might lead to unexpected issues or inconsistencies when other team members pull the latest changes, especially if these files contain critical project metadata or state that needs to be synchronized. Any insights or recommended best practices for managing Reality Composer Pro projects with Git would be greatly appreciated. Thank you for your time and assistance.
1
0
740
Jun ’25
Reality Composer to Reality Composer Pro?
I sketched a idea for a project in Reality Composer on my iPad, thinking when I had a chance to sit down I would work it up in Xcode. However, when I got back to my computer, I discovered I cannot open a file created in Reality Composer (or the exported Reality file) in Reality Composer Pro. Am I missing something obvious here, because this seems like a huge oversight. If anyone, can let me know how to open a file created in Reality Composer in Reality Composer Pro, I would greatly appreciate it. Partly, because there seems to be objects available in Reality Composer that are not in Reality Composer Pro. Thanks Stan
2
2
930
Jun ’25
Launching a timeline on a specific model via notification
Hello! I’m familiar with the discussion on “Sending messages to the scene”, and I’ve successfully used that code. However, I have several instances of the same model in my scene. Is it possible to make only one specific model respond to a notification? For example, can I pass something like RealityKit.NotificationTrigger.SourceEntity in userInfo or use another method to target just one instance?
1
1
626
May ’25
Shader Graph Material: Feather Edges Image Effect
Hi, I am trying to create a simple effect to create feather edges on the image using Reality Composer Pro. Something like this: As you can see it has softer edges on all sides that dissolves into transparency with the background. this is what I have been able to achieve on my own. I want to use the "feather" input node value (float) from 0.0 to 1.0 to increase or decrease the strength of the feather edges.
1
0
456
Mar ’25
Why can't I load a ModelEntity from RealityKitContentBundle?
If I place the .usdz file in the project directory alongside other .swift files, ModelEntity loads it perfectly. However, if I try to load the same file from Reality Composer Pro under RealityKitContent.rkassets, I get the error: resourceNotFound("heart"). Could someone help me with this? Thank you so much Code: // // TestttttttApp.swift // Testtttttt // // Created by Zhendong Chen on 2/17/25. // import SwiftUI @main struct TestttttttApp: App { var body: some Scene { WindowGroup { ContentView() } .windowStyle(.volumetric) } } // // ContentView.swift // Testtttttt // // Created by Zhendong Chen on 2/17/25. // import SwiftUI import RealityKit import RealityKitContent struct ContentView: View { @State private var enlarge = false var body: some View { RealityView { content in do { // MARK: Work let scene = try await ModelEntity(named: "heart") content.add(scene) // MARK: Doesn't work // let scene = try await ModelEntity(named: "heart", in: realityKitContentBundle) // content.add(scene) } catch { print(error) } } } } #Preview(windowStyle: .volumetric) { ContentView() }
1
0
736
Feb ’25
Sequential Animation on Reality Composer Pro
Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
0
0
505
Feb ’25
Reality Composer Project and Xcode 16
After upgrading to Xcode 16 my app, which utilizes imported project files from my iPad's Reality Composer app, now has two issues that I have found so far. I am using an ARView as a UIViewRepresentable with SwiftUI. (Prior to upgading to Xcode 16 everything worked well.) First, there are now several duplicate rcp_export.usdz resources in the "Copy Bundle Resources" build phase section. Even though each file is in a separate folder with a unique UUID, it was causing a compile error saying there are duplicate files. I was able to open the RC project folder and delete the older rcp_project versions which now allows the app to compile. I mention it as it may or may not be related to the second issue. Second, Xcode isn't generating the project code for rcproject, so when I call the RCProject.loadSceneAsync function I am getting an error that says "Cannot find 'RCProject' in scope"
5
6
1.3k
Jan ’25
How to Disable Default Background Audio in RealityKit’s ObjectCaptureSession?
I am using RealityKit's ObjectCaptureSession API to capture objects, presenting the process with ObjectCaptureView. During the object capture session, there is default background audio that plays automatically. I noticed this same audio behavior in Apple's official Composer app, which seems to use the same API. I'd like to disable this audio in my app, but I have not been able to find any API or configuration option to do so. However, the audio persists, and I cannot find a way to turn it off. Is there an official method or workaround to disable this default audio in the ObjectCaptureSession API? Any guidance would be appreciated. Thank you!
1
0
930
Jan ’25
Ground shadow and visibility
Hey, I'm building an interior design app In Vision OS 2.0. I'm fetching the planes detected by ARKit and I then proceed to add them with an "OcclusionMaterial" to make sure my object are occluded accordingly. However, I'm facing two problems with this: The ground shadows are completely disabled as soon as an occlusion material is added, even if I inset the planes doing the occlusion. I've looked into this: https://developer.apple.com/documentation/shadergraph/realitykit/shadow-receiving-occlusion-surface-(realitykit) but when I tried to use it, it behaved exactly as "OcclusionMaterial". The planes are also occluding all windows (mines and the system ones), which is a behavior I'd like to avoid. I only want to occluded the Entity I added. Is there a way to achieve this? Thanks in advance
2
1
734
Jan ’25
Collision Shape not work in Reality Composer
I’m having issues getting Collision Shapes working in Reality Composer on iPadOS, or with Reality Composer Pro via Xcode on macOS? I’ve posted a video recorded through my Vision Pro showing the issue. The project i’m working on is a Dice Rolling application. The dice don’t appear to be working set as Collision Shape=Automatic, which I assume takes into account the actual silhouette of the shape. https://youtu.be/upPtQY4QOAk?si=yyx6rbSSmVkLxBLg They also don’t rest on their face when they land. Anyone experience this type of behavior and found a solution? I’m currently doing this with Reality Composer, but most likely will also be wanting to get it to work properly in Reality Composer Pro as well. Thx!
6
1
1.1k
Dec ’24
Reality Composer Pro: Transform scale in cube material cannot accept decimal value
Hi guys, I have set size of cube is 20 cm. Then i want to transform scale with values x: 0.048, y: 1, z: 0.0.48, But strangely it reset all value to x: 1, y: 1, and z:1. Then i want to try with another decimal such as x: 1.2, y: 2, z: 1.2 the panel will automatically reset it into x: 1, y: 1, z: 1. My question is how to set transform scale that can accept decimal number ?
1
0
786
Dec ’24
Image Anchoring Not Working Outside Reality Composer/Reality Composer Pro
Hi everyone, I’m having trouble with image anchoring when working on a project in Reality Composer and Reality Composer Pro. Here’s the issue: 1. What I’m Trying to Achieve: I want to create an AR scene where an object anchors to an image I provide. I don't want to create an app for this but just use the USDZ File the Scene creates. The USDZ File then should be viewable via the various integrations of AR Quick Look across the Apple Ecosystem. The image anchoring works perfectly when I preview the scene inside Reality Composer using AR mode. 2. The Problem: When I export the project (tried both USDZ and Reality formats) and open it on my iPhone using the Files app (which uses AR Quick Look), the image anchoring no longer works. The object doesn’t anchor to the provided image as expected. It just anchors to the first plane it recognizes and not the image. 3. What I’ve Tried: Exporting the scene in USDZ format. Exporting the scene in Reality format. Both formats result in the same issue: no image anchoring outside of the Reality Composer environment. Trying different images but all resulting in same manor that the image anchoring is not working Tried different iOS Version but resulting in the same issue 4. Current Setup: Reality Composer Pro version: 2.0 iPhone model: iPhone 13 Pro iOS version: 18.1. 5. What I Need Help With: Is there a way to ensure image anchoring works in exported files when opened via AR Quick Look? Do I need to configure something specific during the export process? Are there limitations in AR Quick Look that prevent image anchoring from functioning correctly? Do i need to create an app to make this work? I’d appreciate any advice or insights from the community. If anyone has experience with similar issues or knows of a workaround, please let me know! Thanks in advance, Mav
2
0
1.2k
Dec ’24
How do we author a "reality file" like the ones on Apple's Gallery?
How do we author a Reality File like the ones under Examples with animations at https://developer.apple.com/augmented-reality/quick-look/ ?? For example, "The Hab" : https://developer.apple.com/augmented-reality/quick-look/models/hab/hab_en.reality Tapping on various buttons in this experience triggers various complex animations. I don't see any way to accomplish this in Reality Composer. And I don't see any way to export/compile to a "reality file" from within Xcode. How can I use multiple animations within a single GLTF file? How can I set up multiple "tap target" on a single object, where each one triggers a different action? How do we author something similar? What tools do we use? Thanks
6
2
2.4k
Nov ’24
Unwanted file changes in Reality Composer Pro project when using Git
Hello, I'm working on a visionOS project that uses Reality Composer Pro, and we are managing our project files with Git. We've noticed that simply opening and closing the Reality Composer Pro application consistently generates changes in the following files, even when no explicit modifications have been made by the developer: {ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/PluginData/*******/ShaderGraphEditorPluginID/ShaderGraphEditorPluginID {ProjectName}/Packages/RealityKitContent/Package.realitycomposerpro/WorkspaceData/SceneMetadataList.json Could you please clarify the purpose of these files? Why do they appear as modified when no direct changes are made from our end? More importantly, is it safe to add these files to our .gitignore to prevent them from being tracked by Git? We are concerned that ignoring these files might lead to unexpected issues or inconsistencies when other team members pull the latest changes, especially if these files contain critical project metadata or state that needs to be synchronized. Any insights or recommended best practices for managing Reality Composer Pro projects with Git would be greatly appreciated. Thank you for your time and assistance.
Replies
1
Boosts
0
Views
740
Activity
Jun ’25
Reality Composer to Reality Composer Pro?
I sketched a idea for a project in Reality Composer on my iPad, thinking when I had a chance to sit down I would work it up in Xcode. However, when I got back to my computer, I discovered I cannot open a file created in Reality Composer (or the exported Reality file) in Reality Composer Pro. Am I missing something obvious here, because this seems like a huge oversight. If anyone, can let me know how to open a file created in Reality Composer in Reality Composer Pro, I would greatly appreciate it. Partly, because there seems to be objects available in Reality Composer that are not in Reality Composer Pro. Thanks Stan
Replies
2
Boosts
2
Views
930
Activity
Jun ’25
visionos Create a window, set the window size, tilt angle, and position
I want to implement the functions in this video, how should I set the window
Replies
1
Boosts
0
Views
873
Activity
May ’25
Launching a timeline on a specific model via notification
Hello! I’m familiar with the discussion on “Sending messages to the scene”, and I’ve successfully used that code. However, I have several instances of the same model in my scene. Is it possible to make only one specific model respond to a notification? For example, can I pass something like RealityKit.NotificationTrigger.SourceEntity in userInfo or use another method to target just one instance?
Replies
1
Boosts
1
Views
626
Activity
May ’25
Add strokes to a model
I want to select a sub model under a large model in a mixed space, and when I select this sub model, I will add a stroke to it, similar to the effect of selecting a model in Reality Composer Pro ,How to create entity strokes similar to this effect
Replies
0
Boosts
0
Views
397
Activity
Apr ’25
Shader Graph Material: Feather Edges Image Effect
Hi, I am trying to create a simple effect to create feather edges on the image using Reality Composer Pro. Something like this: As you can see it has softer edges on all sides that dissolves into transparency with the background. this is what I have been able to achieve on my own. I want to use the "feather" input node value (float) from 0.0 to 1.0 to increase or decrease the strength of the feather edges.
Replies
1
Boosts
0
Views
456
Activity
Mar ’25
Why can't I load a ModelEntity from RealityKitContentBundle?
If I place the .usdz file in the project directory alongside other .swift files, ModelEntity loads it perfectly. However, if I try to load the same file from Reality Composer Pro under RealityKitContent.rkassets, I get the error: resourceNotFound("heart"). Could someone help me with this? Thank you so much Code: // // TestttttttApp.swift // Testtttttt // // Created by Zhendong Chen on 2/17/25. // import SwiftUI @main struct TestttttttApp: App { var body: some Scene { WindowGroup { ContentView() } .windowStyle(.volumetric) } } // // ContentView.swift // Testtttttt // // Created by Zhendong Chen on 2/17/25. // import SwiftUI import RealityKit import RealityKitContent struct ContentView: View { @State private var enlarge = false var body: some View { RealityView { content in do { // MARK: Work let scene = try await ModelEntity(named: "heart") content.add(scene) // MARK: Doesn't work // let scene = try await ModelEntity(named: "heart", in: realityKitContentBundle) // content.add(scene) } catch { print(error) } } } } #Preview(windowStyle: .volumetric) { ContentView() }
Replies
1
Boosts
0
Views
736
Activity
Feb ’25
Sequential Animation on Reality Composer Pro
Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
Replies
0
Boosts
0
Views
505
Activity
Feb ’25
Is there a way to create child components in 3D modeling programs, such as Blender?
In Reality Composer, it is possible to create child components and manipulate them within the hierarchy of a ModelEntity. Is there a way to create child components in other 3D modeling programs, such as Blender?
Replies
1
Boosts
0
Views
777
Activity
Feb ’25
Error related to the image with number for Apple Vision Pro
Hi team I don't know from this error has popped up any suggestions please Thanks Zippy Games
Replies
1
Boosts
0
Views
831
Activity
Jan ’25
Reality Composer Project and Xcode 16
After upgrading to Xcode 16 my app, which utilizes imported project files from my iPad's Reality Composer app, now has two issues that I have found so far. I am using an ARView as a UIViewRepresentable with SwiftUI. (Prior to upgading to Xcode 16 everything worked well.) First, there are now several duplicate rcp_export.usdz resources in the "Copy Bundle Resources" build phase section. Even though each file is in a separate folder with a unique UUID, it was causing a compile error saying there are duplicate files. I was able to open the RC project folder and delete the older rcp_project versions which now allows the app to compile. I mention it as it may or may not be related to the second issue. Second, Xcode isn't generating the project code for rcproject, so when I call the RCProject.loadSceneAsync function I am getting an error that says "Cannot find 'RCProject' in scope"
Replies
5
Boosts
6
Views
1.3k
Activity
Jan ’25
Error with RealityLauncher kit user
Just this error is coming again and again I just updated the Xcode today. Thanks Zipzy Games
Replies
0
Boosts
0
Views
426
Activity
Jan ’25
How to Disable Default Background Audio in RealityKit’s ObjectCaptureSession?
I am using RealityKit's ObjectCaptureSession API to capture objects, presenting the process with ObjectCaptureView. During the object capture session, there is default background audio that plays automatically. I noticed this same audio behavior in Apple's official Composer app, which seems to use the same API. I'd like to disable this audio in my app, but I have not been able to find any API or configuration option to do so. However, the audio persists, and I cannot find a way to turn it off. Is there an official method or workaround to disable this default audio in the ObjectCaptureSession API? Any guidance would be appreciated. Thank you!
Replies
1
Boosts
0
Views
930
Activity
Jan ’25
Reality Composer
How do I import a Reality Composer project into Blender (Windows x86_64)
Replies
1
Boosts
0
Views
915
Activity
Jan ’25
Ground shadow and visibility
Hey, I'm building an interior design app In Vision OS 2.0. I'm fetching the planes detected by ARKit and I then proceed to add them with an "OcclusionMaterial" to make sure my object are occluded accordingly. However, I'm facing two problems with this: The ground shadows are completely disabled as soon as an occlusion material is added, even if I inset the planes doing the occlusion. I've looked into this: https://developer.apple.com/documentation/shadergraph/realitykit/shadow-receiving-occlusion-surface-(realitykit) but when I tried to use it, it behaved exactly as "OcclusionMaterial". The planes are also occluding all windows (mines and the system ones), which is a behavior I'd like to avoid. I only want to occluded the Entity I added. Is there a way to achieve this? Thanks in advance
Replies
2
Boosts
1
Views
734
Activity
Jan ’25
Collision Shape not work in Reality Composer
I’m having issues getting Collision Shapes working in Reality Composer on iPadOS, or with Reality Composer Pro via Xcode on macOS? I’ve posted a video recorded through my Vision Pro showing the issue. The project i’m working on is a Dice Rolling application. The dice don’t appear to be working set as Collision Shape=Automatic, which I assume takes into account the actual silhouette of the shape. https://youtu.be/upPtQY4QOAk?si=yyx6rbSSmVkLxBLg They also don’t rest on their face when they land. Anyone experience this type of behavior and found a solution? I’m currently doing this with Reality Composer, but most likely will also be wanting to get it to work properly in Reality Composer Pro as well. Thx!
Replies
6
Boosts
1
Views
1.1k
Activity
Dec ’24
Reality Composer Pro: Transform scale in cube material cannot accept decimal value
Hi guys, I have set size of cube is 20 cm. Then i want to transform scale with values x: 0.048, y: 1, z: 0.0.48, But strangely it reset all value to x: 1, y: 1, and z:1. Then i want to try with another decimal such as x: 1.2, y: 2, z: 1.2 the panel will automatically reset it into x: 1, y: 1, z: 1. My question is how to set transform scale that can accept decimal number ?
Replies
1
Boosts
0
Views
786
Activity
Dec ’24
Reality Composer Pro
I am trying to add a picture and a video into my USDZ model to be shown in the final exported USDZ file. Any pointers on how to do that?
Replies
0
Boosts
1
Views
457
Activity
Dec ’24
Image Anchoring Not Working Outside Reality Composer/Reality Composer Pro
Hi everyone, I’m having trouble with image anchoring when working on a project in Reality Composer and Reality Composer Pro. Here’s the issue: 1. What I’m Trying to Achieve: I want to create an AR scene where an object anchors to an image I provide. I don't want to create an app for this but just use the USDZ File the Scene creates. The USDZ File then should be viewable via the various integrations of AR Quick Look across the Apple Ecosystem. The image anchoring works perfectly when I preview the scene inside Reality Composer using AR mode. 2. The Problem: When I export the project (tried both USDZ and Reality formats) and open it on my iPhone using the Files app (which uses AR Quick Look), the image anchoring no longer works. The object doesn’t anchor to the provided image as expected. It just anchors to the first plane it recognizes and not the image. 3. What I’ve Tried: Exporting the scene in USDZ format. Exporting the scene in Reality format. Both formats result in the same issue: no image anchoring outside of the Reality Composer environment. Trying different images but all resulting in same manor that the image anchoring is not working Tried different iOS Version but resulting in the same issue 4. Current Setup: Reality Composer Pro version: 2.0 iPhone model: iPhone 13 Pro iOS version: 18.1. 5. What I Need Help With: Is there a way to ensure image anchoring works in exported files when opened via AR Quick Look? Do I need to configure something specific during the export process? Are there limitations in AR Quick Look that prevent image anchoring from functioning correctly? Do i need to create an app to make this work? I’d appreciate any advice or insights from the community. If anyone has experience with similar issues or knows of a workaround, please let me know! Thanks in advance, Mav
Replies
2
Boosts
0
Views
1.2k
Activity
Dec ’24
How do we author a "reality file" like the ones on Apple's Gallery?
How do we author a Reality File like the ones under Examples with animations at https://developer.apple.com/augmented-reality/quick-look/ ?? For example, "The Hab" : https://developer.apple.com/augmented-reality/quick-look/models/hab/hab_en.reality Tapping on various buttons in this experience triggers various complex animations. I don't see any way to accomplish this in Reality Composer. And I don't see any way to export/compile to a "reality file" from within Xcode. How can I use multiple animations within a single GLTF file? How can I set up multiple "tap target" on a single object, where each one triggers a different action? How do we author something similar? What tools do we use? Thanks
Replies
6
Boosts
2
Views
2.4k
Activity
Nov ’24