Post marked as unsolved
153
Views
Hi,I am trying to have a button shown only after I have placed an object from reality composer in the AR View. Is there any way I could do it?
In other words, I want the button to show up only after my AR object is placed on the screen.
Thank you!
Post marked as unsolved
126
Views
Hi, may I seek advice from the experts if there is anyways to find the coordinates of an AR object?
For example, if I use " Anchor = try!Experience.loadScene()"
to load the object into ARview, is there any command that I can use to extract the position of my loadScene?
Post marked as unsolved
118
Views
Hi,
I have a problem with reality composer. Everything's works fine but when I look at the AR-result in a browser white objects look yellowish/greyish. This is particularly noticeable when viewed in AR on a background with white walls.
This also happens with objects (white cubes) that I create in reality composer.
Is this done intentionally to contrast with white backgrounds?
Or am I doing something wrong?
Does anyone have a solution to the problem?
Thanks
Post marked as solved
199
Views
After updating my Iphone XS Max to iOS 14.3 I experienced all of my exported USDZ files are having z-buffer issues and clipping when it comes to opacity. The files are displayed correctly in Reality Converter. I am in process of rolling phone back now to see if it fixes the issue. Has anyone else encountered this issue after updating?
Post marked as unsolved
192
Views
Is there any good/easy solutions for getting the assets to be double sided when using the reality converter? Using Blender for 3D asset creation.
Post marked as unsolved
78
Views
I placed a object too far from origin to see the object how do I view the object
Post marked as unsolved
145
Views
Is there a way to enter Videos or URLs in Reality Composer
(without using XCode) ?
Post marked as unsolved
68
Views
Hello,
there is a way to hide the content (or fix on the anchor image) when the ancor image is not in the view?
I would like to make it appear only when the anchor image is visible.
thanks
giacomo
Post marked as unsolved
192
Views
Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.
Post marked as unsolved
130
Views
Hey all.
Wondering if there is a way to do Hand Tracking in Reality Composer, or if anyone has a tutorial to working with Hand Tracking in Xcode. Would love to take my projects to the next level and this seems capable on most other platform.
Thanks for the help.
Post marked as unsolved
105
Views
Im a newbie to Reality Composer, currently following a Lynda.com tutorial. The issue Im having is that when i drag an action onto another action inside the same behavior, the actions fail to combine. They visually 'connect' in the UI, but when I hit play, the actions only happen one after the other.
I was able to get both actions to play by creating two behaviors, but this doesn't seem like a very scalable solution.
I also downloaded the Lynda.com tutorial files, which contain the working examples. However, the Actions behave in the same strange way - they are not combining into one.
Can anyone advise me what to do? Am I missing a setting somewhere? Should I reinstall Reality Composer?
Thank you!
Post marked as unsolved
211
Views
i want to import Sound into Reality Composer...
... so how to prepare and convert Audio Files on my Device,
before import new Sound to my Composition.
usually there are many options in .mp3 or .wav available,
also in different qualities and length?
Post marked as unsolved
132
Views
I have created a multi-level scene where the user can click an audio file icon and an .mp3 file will play a short audio file. This works beautifully locally on my computer and when I share to my iPhone/iPad. However, when I export the USDZ file, upload to my website and test from there the audio does not play. The other behaviors (Tap + Show) works, but the audio does not play. I've tried the .mp3, .wav, and .caf format with no luck.
I created a new reality composer file, added a cube and added a tap + sound behavior using the built in audio options (Happy Chime), but the same exact issue occurs.
Any suggestions on what I can adjust in my project to allow audio to play? Do the audio files need to be in the same directory as the usdz file? Any help is appreciated.
Post marked as unsolved
48
Views
Hi,
is it possible to a function like „installGestures“ .translation, .scale, .rotatation. , while using a Reality Composer project in Xcode ?
This works fine when applied to a single imported usdz file, but I need to get this to work on a realty composer project, which has various behaviors set.
Thanks in advance for any tips.
Regards
Steven