Reality Composer

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Prototype and produce content for AR experiences using Reality Composer.

Posts under Reality Composer tag

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Animation trigger points in USDZ
Hello, I am trying to export to usdz the Comsonaut model which is available here https://developer.apple.com/augmented-reality/quick-look/ It has points which trigger animations and I wonder if something like that is supported in usdz. My guess is no since I can't export this particular model to usdz in RealityComposer. But I wanted to be 100% sure. So I would really appreciate if someone can confirm that this functionalty (triggered animations) is not available in USDZ
1
0
1.2k
May ’23
Reality Composer - Behaviours across multiple scenes not working
Hi, I managed to get multiple scenes working by loading each one into the viewController but only one behaviour seems to be working for the first scene only and not the other scenes. There doesnt seem to be any code required to register the first behaviour via tap so Im not sure why the other taps wont work either for the other scenes? Many thanks
1
0
1.2k
Apr ’23
Reality Composer Question
hi.I'm going to hold an interactive exhibition through ar content. I want to make an animation in Unreal Engine 5 and let users experience AR through the Reality Composer app. So I wonder if animations and nodes made by Unreal Engine are linked to Reality Composer. (The reason I use Unreal Engine5 is to make an animation that changes through people's interaction.)
1
0
808
Apr ’23
Reality_Face Tracking_USDZ_HDRI Question
Why is the HDRi ambient light of a USDZ file different when opened with Reality Face Tracking than when opened with just USDZ in iphone? When I pour the same file into Reality face tracking, it becomes very dark. I can think of a few reasons why this might be happening: Reality Face Tracking may be using a different HDRi than the one that's embedded in the USDZ file. The HDRi may be being scaled down when it's imported into Reality. The HDRi may be being adjusted to fit the lighting conditions of the scene. Can any one help me? please, I also attched the files. https://drive.google.com/drive/folders/1r86vPhHMSOuPWH8crnwoPM2t6J0OwncM?usp=sharing Thank you Xing
1
0
1.1k
Mar ’23
Is it a good idea to learn C++ to use metal for AR optimization? Instead of RealityKit and Reality Composer ( LOL ?
I have been working with AR for a while now, sorta learning still, and getting increasingly frustrated. I created complex animations using reality composer and now that feels like a joke. The thing is huge, I need to rewrite it in RealityKit but something tells me if I go Metal on this mofo it's going to decrease the latency and make things run so much faster. I really need my app to be as light as possible because the 3D graphics will function like a 3D UI system. My greatest painpoint is the anxiety I feel when I know my application will be HUGE and crash once I publish it. It makes me feel so anxious. Like an earthquake is coming. My goal is to create the lightest thing possible. I am reading a book on Linear Algebra for Machine Learning and I am leaning into this more mathy direction so I am thinking I might as well just re-write using metal and C++? never used metal it btw, never used C++ either. I have some experience with animation and experience with sculpture so the 3D world IRL is not new to me.
1
0
1.1k
Feb ’23
Endlessly spawn objects
Hi everyone, I want to make an AR experience where it just continuously drops a cube into the scene every 10 seconds. I was able to create something close enough in Reality Composer where it spawns a cube every time every time you tap the screen but a) it's not automatic and b) it's not continuous. Basically I am moving a cube from very far away so it cannot be seen into the view and then dropping it. Instead I would like this action to be automated and continuous on a loop. Any ideas on how to archive this? Many thanks in advance! – Berke
5
1
1.9k
Feb ’23
Is the code from Reality-Composer-generated animations 'translated' into Xcode? Can I SEE this somewhere?
I am struggling with importing a model generated on Reality Composer into Xcode. One thing that is not at all clear is whether the code is accessible. From what I was able to understand, we need to name each scene and understand it as an 'anchor' and also name each object and understand it as an entity. HOWEVER I am finding it hard to grasp how exactly to access the code generated by Reality Composer... it would be so much easier if I could actually view it somehow. I am starting to become extremely frustrated and although I love what I created with Reality Composer, I am better off doing everything manually since it doesn't seem to work so easily the goal is to make reality composer models functional INSIDE and actual app...
0
1
706
Feb ’23
Reality Composer / .reality, starts with 2nd scene and objects get placed without image anchor
Hi everyone, I am using Reality Composer and it gives me two problems which I can't seem to fix myself. If I open the file it starts in the 2nd scene. (Also the Thumbnail is from 2nd scene objects) It does it consistantly, even if I save it from any other scene. And also throughout multiple projects. 2nd problem I am facing: When I am using Image anchoring, my object will place themselves anywhere too. Is there a way to only make then anchor to the set image? I start my Scene with the same image as the anchor image(and a text: find me), players need to find it, but after that the scene starts, that goes away and I would like the scene to continue at the set location. If players start somewhere else the scene doesn't make sense anymore. Hope someone can help, thanks in advance.
0
0
502
Feb ’23
Animation trigger points in USDZ
Hello, I am trying to export to usdz the Comsonaut model which is available here https://developer.apple.com/augmented-reality/quick-look/ It has points which trigger animations and I wonder if something like that is supported in usdz. My guess is no since I can't export this particular model to usdz in RealityComposer. But I wanted to be 100% sure. So I would really appreciate if someone can confirm that this functionalty (triggered animations) is not available in USDZ
Replies
1
Boosts
0
Views
1.2k
Activity
May ’23
how to add multiple animation in usdz model and how to trigger them one by one
https://developer.apple.com/augmented-reality/quick-look/ in this link you will find the "The Hub" model which contain the different animation and they are playing separetly also, how?
Replies
0
Boosts
0
Views
858
Activity
May ’23
Problem with objects appearing from the beginning in reality composer's image tracking
I want to use reality composer's image tracking to make objects appear after the image is recognized. Is it possible to set the behavior of the object to appear after the image is recognized?
Replies
0
Boosts
0
Views
695
Activity
May ’23
Is there a way to use occlusion materials inside Reality Composer?
Hello, I have a questions! Is there a way to use occlusion materials inside Reality Composer?
Replies
0
Boosts
0
Views
569
Activity
May ’23
Occlusion Material in Reality Composer
Hello, I have a questions! Is there a way to use occlusion materials inside Reality Composer? If not, please make it!
Replies
0
Boosts
1
Views
658
Activity
Apr ’23
Hello, I have a question. Can I use the Occlusion Material in Reality Composer? I want to use it in Web AR.
Hello, I have a question. Can I use the Occlusion Material in Reality Composer? I want to use it in Web AR.
Replies
0
Boosts
0
Views
581
Activity
Apr ’23
Is there a way to export the work created in realitykit as a reality file?
Is there a way to export the work created in realitykit as a reality file?
Replies
0
Boosts
0
Views
605
Activity
Apr ’23
Web AR occlusion material
I want to use Occlusion Material in WebAR, how can I use it?(not app)
Replies
0
Boosts
0
Views
807
Activity
Apr ’23
Where is the Occlusion Material in Reality Composer?
Where is the Occlusion Material in Reality Composer? PLEASE
Replies
0
Boosts
0
Views
493
Activity
Apr ’23
Where is the Occlusion Material in Reality Composer?
Where is the Occlusion Material in Reality Composer?
Replies
0
Boosts
0
Views
736
Activity
Apr ’23
Reality Composer - Behaviours across multiple scenes not working
Hi, I managed to get multiple scenes working by loading each one into the viewController but only one behaviour seems to be working for the first scene only and not the other scenes. There doesnt seem to be any code required to register the first behaviour via tap so Im not sure why the other taps wont work either for the other scenes? Many thanks
Replies
1
Boosts
0
Views
1.2k
Activity
Apr ’23
Reality Composer Question
hi.I'm going to hold an interactive exhibition through ar content. I want to make an animation in Unreal Engine 5 and let users experience AR through the Reality Composer app. So I wonder if animations and nodes made by Unreal Engine are linked to Reality Composer. (The reason I use Unreal Engine5 is to make an animation that changes through people's interaction.)
Replies
1
Boosts
0
Views
808
Activity
Apr ’23
Reality_Face Tracking_USDZ_HDRI Question
Why is the HDRi ambient light of a USDZ file different when opened with Reality Face Tracking than when opened with just USDZ in iphone? When I pour the same file into Reality face tracking, it becomes very dark. I can think of a few reasons why this might be happening: Reality Face Tracking may be using a different HDRi than the one that's embedded in the USDZ file. The HDRi may be being scaled down when it's imported into Reality. The HDRi may be being adjusted to fit the lighting conditions of the scene. Can any one help me? please, I also attched the files. https://drive.google.com/drive/folders/1r86vPhHMSOuPWH8crnwoPM2t6J0OwncM?usp=sharing Thank you Xing
Replies
1
Boosts
0
Views
1.1k
Activity
Mar ’23
How do we trigger notification behaviour in reality kit configured in Reality Composer ?
I mean have this url where it is mentioned but I believe the instruction are not clear. I tried a lot but couldn't get through.
Replies
0
Boosts
0
Views
575
Activity
Mar ’23
Is it a good idea to learn C++ to use metal for AR optimization? Instead of RealityKit and Reality Composer ( LOL ?
I have been working with AR for a while now, sorta learning still, and getting increasingly frustrated. I created complex animations using reality composer and now that feels like a joke. The thing is huge, I need to rewrite it in RealityKit but something tells me if I go Metal on this mofo it's going to decrease the latency and make things run so much faster. I really need my app to be as light as possible because the 3D graphics will function like a 3D UI system. My greatest painpoint is the anxiety I feel when I know my application will be HUGE and crash once I publish it. It makes me feel so anxious. Like an earthquake is coming. My goal is to create the lightest thing possible. I am reading a book on Linear Algebra for Machine Learning and I am leaning into this more mathy direction so I am thinking I might as well just re-write using metal and C++? never used metal it btw, never used C++ either. I have some experience with animation and experience with sculpture so the 3D world IRL is not new to me.
Replies
1
Boosts
0
Views
1.1k
Activity
Feb ’23
Endlessly spawn objects
Hi everyone, I want to make an AR experience where it just continuously drops a cube into the scene every 10 seconds. I was able to create something close enough in Reality Composer where it spawns a cube every time every time you tap the screen but a) it's not automatic and b) it's not continuous. Basically I am moving a cube from very far away so it cannot be seen into the view and then dropping it. Instead I would like this action to be automated and continuous on a loop. Any ideas on how to archive this? Many thanks in advance! – Berke
Replies
5
Boosts
1
Views
1.9k
Activity
Feb ’23
Swift playgrounds and .reality file
In Swift Playgrounds I wrote a simple playgrounds where I want to load a .reality file. How can I do that? From iCloud it doesn't load it correctly.
Replies
0
Boosts
0
Views
651
Activity
Feb ’23
Is the code from Reality-Composer-generated animations 'translated' into Xcode? Can I SEE this somewhere?
I am struggling with importing a model generated on Reality Composer into Xcode. One thing that is not at all clear is whether the code is accessible. From what I was able to understand, we need to name each scene and understand it as an 'anchor' and also name each object and understand it as an entity. HOWEVER I am finding it hard to grasp how exactly to access the code generated by Reality Composer... it would be so much easier if I could actually view it somehow. I am starting to become extremely frustrated and although I love what I created with Reality Composer, I am better off doing everything manually since it doesn't seem to work so easily the goal is to make reality composer models functional INSIDE and actual app...
Replies
0
Boosts
1
Views
706
Activity
Feb ’23
From Reality Composer to app
Hi! I have been searching all over for an answer or guide, however without success. Where can I learn about how I take a finished Reality Composer project to an app? Is there a good guide or explanation out there? robin
Replies
2
Boosts
0
Views
1.3k
Activity
Feb ’23
Reality Composer / .reality, starts with 2nd scene and objects get placed without image anchor
Hi everyone, I am using Reality Composer and it gives me two problems which I can't seem to fix myself. If I open the file it starts in the 2nd scene. (Also the Thumbnail is from 2nd scene objects) It does it consistantly, even if I save it from any other scene. And also throughout multiple projects. 2nd problem I am facing: When I am using Image anchoring, my object will place themselves anywhere too. Is there a way to only make then anchor to the set image? I start my Scene with the same image as the anchor image(and a text: find me), players need to find it, but after that the scene starts, that goes away and I would like the scene to continue at the set location. If players start somewhere else the scene doesn't make sense anymore. Hope someone can help, thanks in advance.
Replies
0
Boosts
0
Views
502
Activity
Feb ’23