Swift Student Challenge

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Posts under Swift Student Challenge tag

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Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
1
0
992
Feb ’26
Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
1
0
847
Feb ’26
Eligibility question regarding part-time employment as a developer during the school year
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026. The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule. Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time. My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?
3
0
654
Feb ’26
Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
15
4
3.1k
Feb ’26
Can I Upload a Single Screenshot Showing iPhone, iPad, and Mac Designs Together?
Hi everyone, I have a question about showcasing my Swift Student Challenge submission. My app includes layouts optimized for iPhone, iPad, and Mac, and I’d like to highlight that it works well across all three device sizes. Would it be acceptable to upload one combined screenshot that shows the same screen displayed on iPhone, iPad, and Mac side-by-side, to demonstrate the responsive design? Thanks in advance for any advice!
1
0
778
Feb ’26
Questions about content usage & submission file
Hi everyone, I have two questions that I hope someone from the community (or Apple team) could help clarify: Use of real Apple Executives in a creative scene In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way. There are: No official logos No copyrighted assets No branding elements It is purely fictional and made for storytelling purposes. Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals? Submission file concern After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)? I’d really appreciate any clarification from those who may have experienced something similar or from the Apple team. Many thanks!
0
0
555
Feb ’26
Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
4
0
1.1k
Feb ’26
What iPadOS version do evaluation devices run when submitted via Swift Playgrounds?
I'm working on my Swift Student Challenge 2026 submission and have a question about the evaluation environment. My app targets iOS 26 (I had to configure this on the Package.swift file directly) and uses the Speech framework for on-device speech recognition. I've selected Swift Playgrounds as my evaluation path (rather than Xcode) with the intention of having it run on a physical iPad rather than Simulator. My question: What version of iPadOS will the evaluation iPads be running? The reason I ask is practical, as my app's minimum deployment target is iOS 26. If the evaluation device is running an earlier version of iPadOS, the app won't launch at all. I've searched the eligibility and terms pages but couldn't find this documented anywhere.
1
0
720
Feb ’26
Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
2
0
603
Feb ’26
Xcode Simulator error
Following is an error I encounter when trying to run a foundation model function in simulator. Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=ModelManagerServices.ModelManagerError Code=1026 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}" )} Its a swift playground I'm building in xcode and works fine in the preview and on a real device too but since it's my submission for the swift student challenge I need it to run on the simulator. I have updated my macOS to latest version of Tahoe(26.3) and Xcode is also on latest version. The simulator I run the playground is also on ios and iPadOS 26. I have set my region to US and have turned on Apple Intelligence on my mac too. Any suggestions on how to fix the issue?👾
1
0
740
Feb ’26
Query regarding hardware usage for Swift Student Challenge entry
Hello everyone, I am a participant in this year's Swift Student Challenge. My project requires the use of the front-facing camera to detect the user's body movements (supporting connection via iPhone to a Mac or other devices capable of running Xcode/Swift Playgrounds). I would like to ask if this is permitted under the competition rules? Please note that this feature functions entirely offline and does not require an internet connection.
2
0
1.5k
Feb ’26
Feedback for the submission form
Hello!! I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
2
0
563
Feb ’26
How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
2
0
1k
Feb ’26
Questions about the Swift Student Challenge
Hello! I've been wondering about how strict the rules are for multilingual content in submissions, and also what I can use as screenshots. There are screens in my app, explained and accompanied by English, that have Chinese text/audio on them. Is this appropriate? Reading the Terms & Conditions says that "All content must be in English", but because multicultural themes are a main point of my app, it seems unavoidable to use other languages. I've attached images that show what I'm talking about: About the screenshots in my submission, am I allowed to show two screenshots side-by-side of a before & after of what an interaction does in one image? It'd look like two phone screenshots right next to each other.
2
0
561
Feb ’26
SWİFT STUDENT CHALLANGE iOS vers
I am currently developing my submission for the Swift Student Challenge 2026. My project focuses on financial literacy for children ("Canteen Hero"), and I want to ensure it runs flawlessly during the judging process. I have two specific questions regarding the environment: Which iOS/iPadOS version do judges typically use for testing? Should I assume they will be using the latest stable release (e.g., iOS 19/iPadOS 19) or a specific beta version? Device Compatibility: Is it a requirement to design the app for all previous iOS versions (backward compatibility), or is it acceptable to target only the latest APIs (iOS 18/19+) to utilize modern features like SwiftData and the latest SwiftUI animations? Thank you for your guidance!
1
0
789
Feb ’26
Foundation Models compatibility with Swift Playground
There is a week left for end of the Swift Student Challange submissions. I've built an app which uses FoundationModels but unfortunately there is no support for it in the Swift Playground. Is there any chance it might be coming up in the following days?
Replies
1
Boosts
0
Views
1.2k
Activity
Feb ’26
Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Replies
1
Boosts
0
Views
992
Activity
Feb ’26
Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
Replies
1
Boosts
0
Views
847
Activity
Feb ’26
Can my Xcode submission be an iPad only app ?
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
Replies
1
Boosts
0
Views
882
Activity
Feb ’26
Eligibility question regarding part-time employment as a developer during the school year
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026. The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule. Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time. My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?
Replies
3
Boosts
0
Views
654
Activity
Feb ’26
Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
Replies
15
Boosts
4
Views
3.1k
Activity
Feb ’26
Swift Student Challenge 2026
Can I use agentic coding entirely for my app development?
Replies
1
Boosts
0
Views
578
Activity
Feb ’26
Can I Upload a Single Screenshot Showing iPhone, iPad, and Mac Designs Together?
Hi everyone, I have a question about showcasing my Swift Student Challenge submission. My app includes layouts optimized for iPhone, iPad, and Mac, and I’d like to highlight that it works well across all three device sizes. Would it be acceptable to upload one combined screenshot that shows the same screen displayed on iPhone, iPad, and Mac side-by-side, to demonstrate the responsive design? Thanks in advance for any advice!
Replies
1
Boosts
0
Views
778
Activity
Feb ’26
Questions about content usage & submission file
Hi everyone, I have two questions that I hope someone from the community (or Apple team) could help clarify: Use of real Apple Executives in a creative scene In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way. There are: No official logos No copyrighted assets No branding elements It is purely fictional and made for storytelling purposes. Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals? Submission file concern After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)? I’d really appreciate any clarification from those who may have experienced something similar or from the Apple team. Many thanks!
Replies
0
Boosts
0
Views
555
Activity
Feb ’26
Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
Replies
4
Boosts
0
Views
1.1k
Activity
Feb ’26
What iPadOS version do evaluation devices run when submitted via Swift Playgrounds?
I'm working on my Swift Student Challenge 2026 submission and have a question about the evaluation environment. My app targets iOS 26 (I had to configure this on the Package.swift file directly) and uses the Speech framework for on-device speech recognition. I've selected Swift Playgrounds as my evaluation path (rather than Xcode) with the intention of having it run on a physical iPad rather than Simulator. My question: What version of iPadOS will the evaluation iPads be running? The reason I ask is practical, as my app's minimum deployment target is iOS 26. If the evaluation device is running an earlier version of iPadOS, the app won't launch at all. I've searched the eligibility and terms pages but couldn't find this documented anywhere.
Replies
1
Boosts
0
Views
720
Activity
Feb ’26
Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
Replies
2
Boosts
0
Views
603
Activity
Feb ’26
Xcode Simulator error
Following is an error I encounter when trying to run a foundation model function in simulator. Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=ModelManagerServices.ModelManagerError Code=1026 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}" )} Its a swift playground I'm building in xcode and works fine in the preview and on a real device too but since it's my submission for the swift student challenge I need it to run on the simulator. I have updated my macOS to latest version of Tahoe(26.3) and Xcode is also on latest version. The simulator I run the playground is also on ios and iPadOS 26. I have set my region to US and have turned on Apple Intelligence on my mac too. Any suggestions on how to fix the issue?👾
Replies
1
Boosts
0
Views
740
Activity
Feb ’26
Query regarding hardware usage for Swift Student Challenge entry
Hello everyone, I am a participant in this year's Swift Student Challenge. My project requires the use of the front-facing camera to detect the user's body movements (supporting connection via iPhone to a Mac or other devices capable of running Xcode/Swift Playgrounds). I would like to ask if this is permitted under the competition rules? Please note that this feature functions entirely offline and does not require an internet connection.
Replies
2
Boosts
0
Views
1.5k
Activity
Feb ’26
Will the final playground app be run and tested on swift playground or Xcode ??
Hello I was building my submission for contest and I noticed that my app built and ran fine on Xcode but didn't even build on swift playground, so should I be concerned about this, and where do the judges finally run and test our submitted playground is it in swift playground app or Xcode ??
Replies
4
Boosts
0
Views
791
Activity
Feb ’26
Feedback for the submission form
Hello!! I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
Replies
2
Boosts
0
Views
563
Activity
Feb ’26
How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
Replies
2
Boosts
0
Views
1k
Activity
Feb ’26
Questions about the Swift Student Challenge
Hello! I've been wondering about how strict the rules are for multilingual content in submissions, and also what I can use as screenshots. There are screens in my app, explained and accompanied by English, that have Chinese text/audio on them. Is this appropriate? Reading the Terms & Conditions says that "All content must be in English", but because multicultural themes are a main point of my app, it seems unavoidable to use other languages. I've attached images that show what I'm talking about: About the screenshots in my submission, am I allowed to show two screenshots side-by-side of a before & after of what an interaction does in one image? It'd look like two phone screenshots right next to each other.
Replies
2
Boosts
0
Views
561
Activity
Feb ’26
SWİFT STUDENT CHALLANGE iOS vers
I am currently developing my submission for the Swift Student Challenge 2026. My project focuses on financial literacy for children ("Canteen Hero"), and I want to ensure it runs flawlessly during the judging process. I have two specific questions regarding the environment: Which iOS/iPadOS version do judges typically use for testing? Should I assume they will be using the latest stable release (e.g., iOS 19/iPadOS 19) or a specific beta version? Device Compatibility: Is it a requirement to design the app for all previous iOS versions (backward compatibility), or is it acceptable to target only the latest APIs (iOS 18/19+) to utilize modern features like SwiftData and the latest SwiftUI animations? Thank you for your guidance!
Replies
1
Boosts
0
Views
789
Activity
Feb ’26
Swift package in Xcode 26.3 rc
I am trying to create a .swiftpm for the swift student challenge and the only option that I see in the new menu is playground how do I make the .swiftpm?
Replies
1
Boosts
0
Views
411
Activity
Feb ’26