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tvOS: GCController does not send button press events for "Button A" and "Button Center" when VoiceOver is On
When turning VoiceOver ON, GCController does not send button press events for "Button A" and "Button Center". This happens when using Siri 2nd generation remote (with dedicated arrow buttons on the circle around center button) and also when using iOS remote. I didn't test it on old Siri 1st generation with touchpad without arrow buttons. Example: gameController.microGamepad?.allButtons.forEach { button in button.valueChangedHandler = { [weak self] _, _, _ in self?.buttonHandler(gameController: gameController, button: button) } private func buttonHandler(gameController: GCController, button: GCControllerButtonInput) { print("BUTTON: Pressed \(button.description) isPressed=\(button.isPressed) isTouched=\(button.isTouched)") } #endif VoiceOver ON (incorrect behavior): BUTTON: Pressed Direction Pad Left (value: 0.030, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Direction Pad Down (value: 0.079, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Direction Pad Left (value: 0.000, pressed: 0) isPressed=false isTouched=false BUTTON: Pressed Direction Pad Down (value: 0.000, pressed: 0) isPressed=false isTouched=false VoiceOver OFF (correct behavior): BUTTON: Pressed Direction Pad Left (value: 0.137, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Direction Pad Up (value: 0.078, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Button A (value: 1.000, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Button Center (value: 1.000, pressed: 1) isPressed=true isTouched=true BUTTON: Pressed Button A (value: 0.000, pressed: 0) isPressed=false isTouched=false BUTTON: Pressed Button Center (value: 0.000, pressed: 0) isPressed=false isTouched=false BUTTON: Pressed Direction Pad Left (value: 0.000, pressed: 0) isPressed=false isTouched=false BUTTON: Pressed Direction Pad Up (value: 0.000, pressed: 0) isPressed=false isTouched=false I could use for detection Direction Pad Left/Right/Up/Down and detect position between -0.7 and +0.7 and handle it as center button press, because I use that on old Siri remote where I need to distinguish center button and arrows (for switching TV channels by Up/Down and Skip forward/back by Left/Right arrows), but for new Siri remote it would be unnecessary workaround. Does anybody know why the center/select button is not detected when VoiceOver is ON. Is there another way of detecting it using GCController? I don't want to use SwiftUI onTapGesture for this one particular case. Is it an unexpected bug in tvOS APIs or is there some specific reason why center button is not handled by GCController when VoiceOver is ON? Thanks.
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608
Jan ’25
Random Disconnection Issues with iStorage diskAshur on macOS
Hello everyone, I am experiencing random and untimely disconnection issues with my iStorage diskAshur external HDD/SSD while using macOS. I have already contacted Apple Support but unfortunately, they could not provide a solution and suggested I reach out to this forum for further assistance. Has anyone else faced similar issues with the diskAshur on macOS? If so, what steps did you take to resolve the problem? Any help or advice would be greatly appreciated. Thank you!
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332
Oct ’24
Focus issues with ScrollView iOS18
When using an app via external keyboard, FocusState and .focused used to work just fine until iOS17. Vertical-axis textfields were also accessible without any issues. But after iOS18 update, adding focused modifier removes elements out of focus order of external keyboard. 1 such example is -when a button using focused modifier and @FocusSate is inside a ScrollView and if this view is getting opened via NavigationLink, that button is not accessible via Bluetooth (external) keyboard. TextEditor / Vertical-axis TextFields also seem to be impacted in external-keyboard-focus-order when added inside ScrollView. Is this a known iOS18 issue with ScrollView / any tip to get this fixed ? Sample code that can reproduce this issue: struct ContentView: View { @State private var showBottomSheet: Bool = false @State private var goToNextView: Bool = false @FocusState private var focused: Bool @AccessibilityFocusState private var voFocused: Bool var body: some View { NavigationView { VStack { Text("Hello, world!") // This button works fine in Bluetooth keyboard in all versions Button("Trigger a bottomsheet") { showBottomSheet = true } .focused($focused) .accessibilityFocused($voFocused) Button("Goto another view") { goToNextView = true } NavigationLink( destination: View2(), isActive: $goToNextView ) { EmptyView() } .accessibility(hidden: true) } .sheet(isPresented: $showBottomSheet, onDismiss: { focused = true voFocused = true }, content: { VStack() { Text("Hello World ! I'm in a bottomsheet") Button("Close me") { showBottomSheet = false } } }) .padding() } } } #Preview { ContentView() } struct View2: View { @FocusState private var focused: Bool @AccessibilityFocusState private var voFocused: Bool @State private var showBottomSheet: Bool = false var body: some View { ScrollView { VStack { Text("check") // In iOS18, this button doesn't get focused in Bluetooth / external keyboard // This issue occurs when these 3 combine in iOS 18 - a button using FocusState inside a view that has a ScrollView & it is opened via NavigationLink Button("Trigger a bottomsheet") { showBottomSheet = true } .focused($focused) .accessibilityFocused($voFocused) Button("Test button") { } } .sheet(isPresented: $showBottomSheet, onDismiss: { focused = true voFocused = true }, content: { VStack() { Text("Hello World ! I'm in a bottomsheet") Button("Close me") { showBottomSheet = false } } }) .padding() } } }
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561
Feb ’25
TV Remote Application does not open
Updated to iOS 26 beta and now the TV remote app in the control center won’t open. I’ve tried the following: Restart phone Remove shortcut and re-add Cant find any other troubleshooting methods for this issue online so I’m guessing it’s a new problem.
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88
Jun ’25
Apple is lying about its commitment to accessibility on macOS
I've just received an email from Apple regarding the Global Accessibility Awareness Day and some forthcoming sessions to promote their accessibility features. What a joke. For many years, Apple refuses to provide the most basic accessibility requirement on macOS: LET USERS DISABLE ALL NON-CONSENSUAL UNSOLICITED ANIMATIONS AND OTHER UI CONVULSIONS. The scourge of animations started from macOS Lion. Yes, many of them can be, fortunately, disabled through some obscure Terminal commands (that is, if the user is lucky enough to discover them on some obscure internet resources). The "Reduce motion" control in System Settings is a fake option that doesn't do anything. And there are two most glaring accessibility violations that cannot be disabled: Scroll bar rollover highlight effect introduced on macOS 10.7.3. Every time you move the cursor over a scroll bar, the bar gets highlighted. It results in bringing the user's attention to random scroll bars for no reason whatsoever just because the cursor happens to pass over the bar at some point. HUNDREDS of unnecessary, annoying events of distraction daily! Expand/collapse animation of NSOutlineView (such as when we open/close a folder in the list view in the Finder, as well as any other app that's using outline views). It's extremely annoying, distracting, and time-wasting. All feedback submitted about this through the years remains mostly ignored (except for a few cases where I received some ridiculous replies from employees who, apparently, are barely familiar with Macs in general). Apple does NOT care about accessibility. Not only this, but it's obvious that Apple is, in fact, intentionally abusing those users who can't tolerate distracting, time-wasting animations and UI convulsions.
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201
Apr ’25
Clarification on Entitlements, Privacy Manifest, and Info.plist for System-Wide Mouse Click Monitoring and Typing Simulation in macOS App
I am currently developing a macOS application that listens for system-wide mouse clicks to simulate typing with user-provided text. The app requires Accessibility permissions to function properly, and I want to ensure compliance with Apple’s latest privacy and security guidelines. The app listens to global mouse clicks. It simulates keyboard input with user-provided text I would like detailed guidance on the following aspects: What specific entitlements are required to allow system-wide mouse click monitoring and simulating user input ? App Sandbox enable or disable? what keys required to explain global mouse click monitoring and keyboard input simulation in the info.plist What will be the configuration of Privacy Manifest
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410
Jan ’25
When using UIScrollView and UITextView together, inserting a link causes the following text to disappear.
Since UITextView does not support the zoom function, the zoom function of UITextView with addSubview is used in UIScrollView. However, when I use the link here, the text behind it is missing. Ex) https://appstoreconnect.apple.com/login\nApple Developer Login -> The text “Apple Developer Login” does not appear. If anyone has experienced the same problem as me or knows a solution, please leave a comment. Note) It is working normally in iOS16, but the text behind the link disappears in iOS18. The text is not visible, but you can copy it and paste it to retrieve the missing text.
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220
Feb ’25
The screen of the watchOS app automatically turns off and pauses operation.
I developed a watchOS app to capture gyro data, save it in real-time as a CSV file, and send it to an iOS app. However, when I start writing with the watch on, the screen dims, and it stops working. It only resumes operation when I tap the screen again. Is there a way to let it run in the background and transmit files in real-time, even when the screen is off?
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614
Nov ’24
iPhone screen layers
I need to understand the different layers that are there in the iPhone X and later OLED screens as I am designing a hardware attachment. They seem to be projecting letters and images from a different layer than the subpixel layer. Is this proprietary information, or is there a resource that explores them?
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80
Apr ’25
Avoid trackpad gesture conflict between dragging and accessibility zooming when using three fingers
Double-tap three fingers and drag to change zoom” should suppress “Three Finger to Drag”. Currently these gestures are triggered simultaneously, for no real reasons. I saw different behaviors for different environments, but none is desired. Current and desired behavior: This seems an issue so I filed a feedback.
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705
Aug ’25
Can’t connect to App Store. iOS 15.8.3 - I need to update an App, but I can’t access App Store. Other Apps appear to work normally. AND I can’t connect the phone by cable to the PC. Both things work on my other iPhone 8.
Can’t connect to App Store. iOS 15.8.3, iPhone SE 1st edition - I need to update an App, but I can’t access App Store. Other Apps appear to work normally. AND I can’t connect the phone by cable to the PC. Both things work on my iPhone 8. No idea if the two problems are connected.
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575
Dec ’24
iOS: How to maintain good app icon contrast in grayscale mode?
I’m developing an iOS app, and I’ve noticed that when the user enables Accessibility → Display & Text Size → Color Filters → Grayscale, my app icon loses a lot of visual contrast. The original colored version looks fine, but in grayscale it appears “flat” and harder to distinguish, unlike a pure black-and-white design. What I want to achieve: Ensure the app icon remains visually clear and high-contrast even when iOS renders it in grayscale. Ideally, provide an alternate “high-contrast” app icon version when grayscale mode is enabled. What I’ve tried: Increased color contrast in the original icon design. Added outlines and stronger shapes. Tested with grayscale filters in design tools. Researched Asset Catalog and alternate icons, but found no documented API to detect or respond to grayscale mode. Questions: Is there any API in iOS that allows detecting when the system is in grayscale mode so that I can programmatically switch to an alternate app icon? If not, are there Apple-recommended best practices for designing app icons that still look clear in grayscale? Are there any accessibility guidelines specifically addressing icon design for grayscale or color-blind modes? Additional info: iOS version tested: iOS 17.5 Development in Swift + SwiftUI, using Asset Catalog for icons. I am aware that iOS supports alternate icons via setAlternateIconName, but I haven’t found a trigger for grayscale mode.
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378
Aug ’25
Triggering keyboard/mouse events anytime iOS
I frequently use my iPad to develop remotely in VSCode or prototype designs in Figma. This is currently all done in the browser. Given that many of these experiences rely heavily on the keyboard I was hoping there would be a solution to make a keyboard persistent on the screen, or at least a few hot keys. Is it possible for me to develop an accessibility tool that could stay persistent on the screen? Perhaps something that would talk with assistive touch? Or is that in Apple’s no no square?
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451
Oct ’24
Email swipe left
Before 18.2 when we swipe email left, the sending address was visible. Now the first line of the email is visible. So now to block scam/spoof mail we have to actually open the email, tap on the sender, then close email, then block. Can we at least have an option to choose? The new set up is both cumbersome and time consuming.
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416
Nov ’24
Bug in DeviceActivity
I am developing an app using DeviceActivity. let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour : 0, minute : 0, second: 1), intervalEnd: DateComponents(hour : 23, minute : 59, second: 59), repeats: true ) I found that on the second day, intervalDidStart(for: DeviceActivityName) gets called multiple times. I also tried let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour : 0, minute : 0, second: 1), intervalEnd: DateComponents(hour : 23, minute : 59, second: 59), repeats: false ) and started monitoring for the next day in the intervalDidEnd(for: DeviceActivityName) method. but , intervalDidStart(for: DeviceActivityName) still gets called multiple times. How should I resolve this issue?
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428
Oct ’24
problem
Unable to find a team with the given Team ID 'TJXYR6479H' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support how can i fix it ?
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315
Oct ’24
Seeking API Support for Marking Substrings as Headings in NSTextView for VoiceOver
I'm developing a document editor for macOS using AppKit, which supports structured content such as titles and multiple heading levels—similar to what you see in the Pages app. I'm looking for a way to programmatically mark a specific substring within an NSTextView as a heading, so that VoiceOver can recognize it and announce it appropriately (e.g., by saying “heading” before reading the text). This would be similar in spirit to how NSAccessibilityLinkTextAttribute works for links. Is there an existing accessibility text attribute or recommended approach to achieve this behavior for headings? If not, I’d appreciate any guidance or suggestions on how best to implement this in a VoiceOver-friendly way. Thank you in advance for your help! Best regards,
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89
May ’25
The accessibility app keeps opening by itself on my iPhone 12 Pro. Can anyone please help me?
It’s very annoying but on my iPhone 12 Pro I keep getting the accessibility app with the microphone on and it keeps opening the app by itself and it’s a blank screen and every time I close it it just reopens. I don’t know why it keeps doing this, but it drives me crazy. Does anyone know what else to do? I also have the beta iOS 26 but it’s been doing this even with the past update.
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82
Jun ’25