Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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NSDecimalNumber crash on iOS18 when using decimalNumberByDividingBy
NSDecimalNumber will crash on iOS18 when using decimalNumberByDividingBy in some cases. For example NSDecimalNumber* a= [NSDecimalNumber decimalNumberWithString:@"21000000000"]; NSDecimalNumber* b= [NSDecimalNumber decimalNumberWithString:@"18446744073709551615"]; NSDecimalNumber* c = [a decimalNumberByDividingBy:b]; // this line will crash the crash error is EXC_BREAKPOINT the crash stack is I know some foundation implementation changed on iOS18, But are there some ways to avoid it? It appears on iOS18 only.
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490
Sep ’24
Restricting available units for a Measurement<UnitDuration> @Parameter
Hello, I'm preparing my app Tameno for iOS 18, adding a couple of Control Center widgets. One of them allows users to select their favorite interval. But in the context of my app, only seconds and minutes make sense as a unit value - I don't need milli-pseconds, nor hours. Is there a way restrict these available options that come from a ControlConfigurationIntent? @available(iOS 18.0, iOSApplicationExtension 18.0, *) struct TamenoFavoriteIntervalControlWidgetSetupIntent : ControlConfigurationIntent { static let title: LocalizedStringResource = "cw_FavoriteIntervalSetup" static let isDiscoverable: Bool = false @Parameter(title: "cw_IntervalParameter", defaultValue: 5.0, defaultUnit: .seconds, supportsNegativeNumbers: false) var interval: Measurement<UnitDuration>? @MainActor func perform() async throws -> some IntentResult { .result() } } I am able to restrict it just to seconds or minutes only (by adding unit: .seconds, or unit: .minutes to the @Parameter setup), but I'd really like to offer both. Thank you, Matthias
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557
Sep ’24
Call Blocking and Identification Not Working in iOS 18 Beta
We are experiencing an issue with the Call Blocking and Identification feature in iOS 18 Beta. This feature was functioning correctly in iOS 17, but after updating to the iOS 18 Beta, it no longer works as expected looks like iOS is blocking the number because we are getting notification but still we are getting the direct calls. We have attached the Kindly waiting for you replay. Thanks.
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3.5k
Sep ’24
Woke up this morning to all of our app clips showing "App Clip Unavailable" on the app clip card with no change on our side.
I woke up this morning to all of our app clips showing "App Clip Unavailable" on the app clip card with no change on our side to the app or app clips. What's weird is that the app clip card shows up fine if you have our app installed, otherwise it shows the error message on the app clip card. My leading theory is it could be an issue with apple's system (wouldn't be the first time we've had issues that were magically broken then fixed with nothing being changed), anybody else seeing issues or have ideas? Have verified the apple-app-site-association files have not changed and that the Associated Domains in any recent app releases all are the same.
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857
Sep ’24
Detect iPhone Mirroring in iOS18
Hi everyone, Is there any way to detect an app is being mirrored from an iPhone to macOS via iPhone Mirroring (new feature from iOS18 and macOS 15 Sequoia)? My app has a business requirement to disable screen mirroring and recording (or just display a black screen when it's active). However, the current implementation doesn't seem to work with iPhone Mirroring to macOS. Is there any solution for this? Because as far as I know, seems like there is no API to detect it What I've tried so far 1. Count the UIScreen var totalScreens = UIScreen.screens.count Screen counts: iPhone only (without mirroring or airplay): 1 iPhone Airplay (screen mirroring): 2 iPhone Mirroring (iOS18) to MacOS15: 1 conclusion: both iPhone only and iPhone mirroring to macOS returns the same screen count (no difference) 2. Mask the entire screen with passwordTextField.isSecureTextEntry= true Result iPhone screen recording: Black screen iPhone screen mirroring (AirPlay): Black screen iPhone Mirroring (with macOS): No blackscreen, it works as usual The implementation is similar to https://stackoverflow.com/a/67054892 and https://forums.developer.apple.com/forums/thread/736112?answerId=765331022#765331022 What I want to achieve is something like the FairPlay Streaming API (https://developer.apple.com/streaming/fps/), where it turns the screen black when a screenshot, screen recording, screen mirroring, or iPhone mirroring is active. Thank you
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1.3k
Sep ’24
XPCConnectionTerminationWatchdog Crash
I recently update my ionic app to ionic angular 7. I'm having this crash that does not happen in the same way, neither in the same place. Aside from needed some entitlements that I've already requested the app is crashing all the time. This is the error. ⚡️ TO JS {"value":"en"} 2024-09-24 15:43:56.097126+0200 App[33392:5520337] [Process] 0x10d003260 - [PID=33408] WebProcessProxy::didClose: (web process 0 crash) 2024-09-24 15:43:56.097185+0200 App[33392:5520337] [Process] 0x10d003260 - [PID=33408] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=Crash 2024-09-24 15:43:56.097270+0200 App[33392:5520337] [ProcessSuspension] 0x10c020720 - ProcessAssertion: Failed to acquire RBS Background assertion 'XPCConnectionTerminationWatchdog' for process because PID 0 is invalid 2024-09-24 15:43:56.097368+0200 App[33392:5521826] [ProcessSuspension] 0x10c020720 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'XPCConnectionTerminationWatchdog' for process with PID=0, error: (null) 2024-09-24 15:43:56.098184+0200 App[33392:5520337] [Process] 0x142832618 - [pageProxyID=8, webPageID=9, PID=33408] WebPageProxy::processDidTerminate: (pid 33408), reason=Crash 2024-09-24 15:43:56.101821+0200 App[33392:5520337] [Loading] 0x142832618 - [pageProxyID=8, webPageID=9, PID=33408] WebPageProxy::dispatchProcessDidTerminate: reason=Crash 2024-09-24 15:43:56.117084+0200 App[33392:5522124] [com.apple.VisionKit.processing] Error processing request from MAD on result: Error Domain=NSOSStatusErrorDomain Code=-128 "Request was canceled" UserInfo={NSLocalizedDescription=Request was canceled} request: <VKCImageAnalyzerRequest: 0x2830d0690> requestID: 6 madRequestID: 6 cancelled: YES 2024-09-24 15:43:56.245502+0200 App[33392:5520337] [Process] 0x10c07c380 - GPUProcessProxy::gpuProcessExited: reason=IdleExit 2024-09-24 15:43:56.245552+0200 App[33392:5520337] [Process] 0x10d002ce0 - [PID=33412] WebProcessProxy::gpuProcessExited: reason=IdleExit 2024-09-24 15:43:57.682680+0200 App[33392:5520337] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2024-09-24 15:44:04.249892+0200 App[33392:5520337] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2024-09-24 15:44:12.223579+0200 App[33392:5520337] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2024-09-24 15:44:26.098426+0200 App[33392:5520337] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2024-09-24 15:44:59.812245+0200 App[33392:5522961] [MADService] Client XPC connection invalidated
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652
Sep ’24
ClassKit App Freezing Issue
Hello Apple Developer Team, I hope you’re doing well. I’m writing to report an issue with the Schoolwork app and ClassKit integration. We’ve implemented the ClassKit framework according to the documentation, and while it works fine when the app is terminated, we encounter a problem when the app is in the background. When accessing a student’s profile in the Schoolwork app and clicking the START and CONTINUE buttons, the Sample ClassKit app opens via the deep link. However, the app freezes after about 3 seconds and remains unresponsive until we receive the Student Progress Alert, which takes approximately 15 seconds. We’re only experiencing this issue and would greatly appreciate your technical support to resolve it. Thank you for your assistance, and I look forward to your response. Steps to Reproduce the Issue: Open the Sample ClassKit app. Open the Settings app. Navigate to Developer and select ClassKit API. Choose Teacher. Open the Schoolwork app. Click on Create New Assignment. A popover view titled New Assignment will appear. Click the Add Activities button (blue background) and search for the app named Sample ClassKit. Ensure the necessary symbol for Student Progress is checked. If not available, terminate all apps and reopen the Sample ClassKit project, then repeat step 1. Click on the app. Find and select the exercise titled Explore In 3D. Click the + icon and then the Done button in the top right corner. Enter the title and assign it as needed. Return to the Settings app: Navigate to Developer and select ClassKit API. Choose Student. Open the Schoolwork app: Click on the student assignment. Click either the Start or Continue button. The Sample ClassKit project will open. Click on Gallery 3 to 4 times. You will notice that the Student Progress Alert does not appear, and the app freezes if the Sample ClassKit project is coming from background to active mode. Note: The issue does not occur if the Sample ClassKit app is terminated before clicking Start or Continue; in that case, the alert appears immediately.
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406
Sep ’24
Unexpected iOS App foregrounding
I am seeing some unexpected behavior, in particular, is seems that iOS is periodically foregrounding my test app with no user intervention. I am curious why this is. I wrote a simple test app to see how long the app would run to collect location while in the background with only "While in Use" location permission. The app will start location updates when foregrounded and continue in the background. While backgrounded, I see the blue arrow in the dynamic island as expected. What is unexpected is that every few days, I see the UI of the app displayed in the foreground, without having foregrounded it myself (and no, I did not tap the blue arrow). This is using the legacy CoreLocation apis on iOS 17.5.1. My question is how/why does this happen?
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847
Sep ’24
ControlWidget jump deep link and custom icon error
When i use Xcode16 Beta4, I finish some code for example @available(iOS 18.0, *) struct Test001ControlWidget: ControlWidget { let kind: String = "Test001ControlWidgetKind" var body: some ControlWidgetConfiguration { StaticControlConfiguration(kind: kind, content: { ControlWidgetButton(action: Test001ControlAppIntent(), label: { HStack { Image("controlcenter_point") Text("Test001") } }) }) .displayName("Test001") } } @available(iOS 18.0, *) struct Test001ControlAppIntent: AppIntent { static let title: LocalizedStringResource = "Open Demo Some Page" static var isDiscoverable: Bool = false static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult & OpensIntent { let defaultIntent = OpenURLIntent() guard let url = URL(string: Test001JumpType.sohuWatchPoint.jumpLink()) else { return .result(opensIntent: defaultIntent) } return .result(opensIntent: OpenURLIntent(url)) } } The icon can be displayed normally and icon type is png. And deep link also jump normally.(Note: The control widget file target membership are main app and widgetExtension) But iOS18 RC code is no working and icon show "?" How do I deal with these issues? I hope to hear from you soon. Tks a lot...
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571
Sep ’24
IIOScanner and PHImageIODecoder crash
I have a user who keeps crashing on his iOS 18 device, I need some help~ Exception 1, Code 26, Subcode 8 > Attempted to dereference garbage pointer 0x1a. 0 ImageIO IIOScanner::getVal32() + 36 1 ImageIO PSDReadPlugin::initialize(IIODictionary*) + 620 2 ImageIO PSDReadPlugin::initialize(IIODictionary*) + 620 3 ImageIO IIOReadPlugin::callInitialize() + 400 4 ImageIO IIO_Reader::initImageAtOffset(CGImagePlugin*, unsigned long, unsigned long, unsigned long) + 164 5 ImageIO IIOImageSource::makeImagePlus(unsigned long, IIODictionary*) + 832 6 ImageIO IIOImageSource::getPropertiesAtIndexInternal(unsigned long, IIODictionary*) + 72 7 ImageIO IIOImageSource::createThumbnailAtIndex(unsigned long, IIODictionary*, int*) + 1352 8 ImageIO CGImageSourceCreateThumbnailAtIndex + 740 9 Photos _createDecodedImageUsingImageIOWithFileUrlOrData + 856 10 Photos __91-[PHImageIODecoder decodeImageFromData:orFileURL:options:existingRequestHandle:completion:]_block_invoke_2 + 176 11 libdispatch.dylib _dispatch_call_block_and_release + 32 12 libdispatch.dylib _dispatch_client_callout + 20 13 libdispatch.dylib _dispatch_continuation_pop + 596 14 libdispatch.dylib _dispatch_async_redirect_invoke + 580 15 libdispatch.dylib _dispatch_root_queue_drain + 392 16 libdispatch.dylib _dispatch_worker_thread2 + 156 17 libsystem_pthread.dylib _pthread_wqthread + 228
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398
Sep ’24
ClockKit to WidgetKit migration bug
Hi, I'm migrating ClockKit complications to WidgetKit. Everything works well except when I run the WidgetKit version, I see complications appear twice each in the complications list for my app when adding them. If I restart the app from Xcode, it won't happen again, only for the first time. But on the actual device, only Watch restart or app reinstall fixes it which is frustrating and would not be ideal for live users. I even tried Apple's example ClockKit project -> added complications to watch face -> added WidgetKit target, CLKComplicationWidgetMigrator and func widgetConfiguration(from complicationDescriptor: CLKComplicationDescriptor) code -> run the app -> new complications appear correctly replacing old ones -> when hold to add/change complications I see it doubled (screenshot attached) and it's even selected twice If I add more complications, they will appear two times as well except one selected in two places almost like it's two same lists created. class ComplicationController: NSObject, CLKComplicationDataSource, CLKComplicationWidgetMigrator { @available(watchOSApplicationExtension 9.0, *) var widgetMigrator: CLKComplicationWidgetMigrator { self } @available(watchOSApplicationExtension 9.0, *) func widgetConfiguration(from complicationDescriptor: CLKComplicationDescriptor) async -> CLKComplicationWidgetMigrationConfiguration? { switch complicationDescriptor.identifier { case "Coffee_Tracker_Caffeine_Dose": return CLKComplicationStaticWidgetMigrationConfiguration( kind: "WidgetKitComplications", extensionBundleIdentifier: "com.example.apple-samplecode.Coffee-Tracker.watchkitapp.watchkitextension.WidgetKitComplications") default: return nil } }
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870
Sep ’24
Migrating to WidgetKit, issues with editing Watch Faces on iPhone
Anyone who has successfully migrated to using WidgetKit for their Apple Watch complications, your help would be greatly appreciated! I've migrated to WidgetKit for my Watch app. On the Apple Watch Face Editor, the new Widget names and options appear correctly. However, on the iPhone Apple Watch app, it offers both WidgetKit and old ClockKit complications... this should not be. I also have found rendering issues where Watch Faces on the main My Watch tab have blank gaps for WidgetKit complications, when selecting the Watch Face they then render (see photos) I've put in a feedback FB12460375 Have tried a full clear and reinstall of my app on both devices, no change. This issue occurs on WatchOS 9.5.2 / iOS 16.5.1 and WatchOS 10 Beta 2 / iOS 17 Beta 2 Any other ideas?
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2.1k
Sep ’24
Can from carplay when user tap an app and open the app as noralmy like Spotify
Currently, when on the phone, like Spotify, I fully close the Spotify app, and in Carplay, when the user clicks on the Spotify app, this app can open as normal. I also developed my app but when I open the app in carplay, it shows a white screen, and then the app auto-terminates (closes permanently). How Can I do the behavior like the Spotify app, My app also enabled background mode in xCode. Please help me. Thanks so much
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320
Sep ’24
Simulating & tools for testing pre-warming state
Hi there I have a large codebase with many dependencies. I have a bug which I suspect is caused by accessing the keychain when the app has launched for pre-warming and as a result the keychain is inaccessible. Are there any recommendations for simulating or testing this app state, and for identifying any static initialisers in my dependencies that could be contributing to my issue? Thanks
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811
Sep ’24
iOS 18 didFinishLaunchingWithOptions called during prewaming
Hi, I have seen a lot of answers in different threads Thread 1, Thread 2 that if an app doesn't support scenes, didFinishLaunchingWithOptions shouldn't be called during prewarming. Additionally, DTS Engineer on this Thread 3 mentioned that starting from late iOS 15, didFinishLaunchingWithOptions definitely won't be called during prewarming. However, we are still seeing in our logs, that didFinishLaunchingWithOptions is called during prewarming, for some users, even on iOS 18. Our app doesn't support scenes, and our AppDelegate is completely Objective-C. The problem is that in didFinishLaunchingWithOptions we set up our CoreData and Networking stack then we make a network request to fetch data and store it in database. When the app is launching in a prewarming state, CoreData stack can't load the persistent stores because the protected data isn't accessible during prewarming. We are setting the FileProtectionType to completeUnlessOpen for NSPersistentStoreDescription, which means the Core Data files are considered protected data. When user eventually launches app, network request resumes and crashes when trying to store data in database because Persistent Stores not loaded. What would you recommend to resolve this issue? Rewriting the Core Data stack for lazy initialization is quite challenging since we're using an old library (RestKit) for networking and Core Data caching. Thanks.
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536
Sep ’24