Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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FamilyActivityPicker not showing in iOS 26
Hi, after updating to iOS 26 I'm encountering an issue where the FamilyActivityPicker no longer opens. No errors are shown in the console, it just never shows up. It works fine pre iOS 26. I've never had any issues with the picker showing up until iOS 26. My latest update was rejected because of this issue, but I've changed nothing in the code. Is anyone else experiencing this?
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Background shield application reliability
Hello! I am working on a screentime app and wondering if anyone has had success achieving reliable background shield application while using com.apple.ManagedSettingsUI.shield-configuration-service? I recently switched from com.apple.deviceactivity.shield-configuration (which worked reliably but isn't accepted by TestFlight) and have not found any consistency getting shields to apply while the app is backgrounded. I believe this is a known limitation of ManagedSettingsUI and want to know if there are successful workarounds or any specific patterns/timing that improve consistency?
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iOS26 beta: AppClips are not working properly
Hi, As a company, we have several apps in the AppStore that contain AppClips. With the latest iOS18 it works without any problems. With all iOS26 betas so far, however, there is always the problem “ASDErrorDomain- Error 507” and the AppClip cannot be opened. You can easily test this by scanning the following QR code with the system camera: You only ever get this error instead of the option to open the AppClip. As the iOS26 beta phase is already at an advanced stage, we are naturally concerned as to whether the problem will be solved.
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Grammar checking is never requested
I have prepared a NSSpellServer spelling and grammar checker for Slovenian proofing in macOS. My proofing service gets used when I explicitly set keyboard spelling language to "Slovenian (Besana)" (my proofing service). However, no matter how I set the Check Grammar With Spelling option or Check Grammar checkbox in the TextEdit.app or Mail.app, my proofing service does not get any request for grammar checking. I am supporting checkString call for Unified checking and checkingTypes never contains NSTextCheckingTypeGrammar flag. When using legacy API before Unified checking support, the checkGrammarInString is never called either. If I do the grammar regardless the checkingTypes parameter, the app shows grammar mistakes correctly. But that is bad UX. Need to follow user demand for with grammar or without grammar. I don't know what am I doing wrong? On my home iMac v11 it actually works. No idea what I did there to make it work. Just worked. On my working Mac Mini v13 it won't check grammar. On another MacBook Pro v15, it won't check grammar either. Apps do check spelling with my proofing service. But not grammar. Same apps do grammar checking with stock AppleSpelling.service just fine. I have checked my Info.plist, using Hardened Runtime, have empty Entitlements, to no avail. Was there some new grammar API introduced after macOS v11 Big Sur, I should implement? Is there some specific Entitlement, signature, notarization I should perform to get going? Some documentation I am missing?
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Associated Domain not working to Open App
Hello Having trouble getting associated domain to work in our project. It was working when we used Branch, but our company wants to host the domain ourselves. This is a multi-scheme project, using .xcconfig files to define the correct entitlement per Build. The relevant entitlement file has: com.apple.developer.associated-domains applinks:bm.ddcas.ai in the ....{other irrelevant test associated domains....} The project Team and App ID are taken from the Identifiers screen where the Identifier capabilities has 'associated domains' ticked on. I've also checked elsewhere on AppleDeveloper/Connect to be sure. When we used Branch with domain key app links: bmstores.app.link this worked fine. With https://bm.ddcas.ai (our own host) which is publicly available and has an aasa file in both the main directory and /.well-known, typing this in safari or anything just doesn't attempt to link to the App. The iPhone is in developer mode, and using the developer menu associated domains diagnostic tool, typing https://bm.ddcas.ai results in the diagnostic saying 'The url is a Universal Link for the app with identifier **********.***etc (the app is installed on real iPhone 12, iOS 18.6.2 and my Xcode is 16.4) However, it just doesn't work if we type in https://bm.ddcas.ai and results in a Safari message of '400 not found' and the 'nginx' shows. We have read innumerable Apple Dev posts and StackOverflow posts, as well as several step by step 'how to's' online but this just isn't working. The aasa file is at https://bm.ddcas.ai/apple-app-site-association and is setup as follows: { "applinks": { "apps": [], "details": [ { "appID": "{my Team ID}.{my App ID}", "paths": [ "*" ], "components": [ { "/": "/verification", "?": { "verification_code": "[A-Za-z0-9]{6}" }, "comment": "Matches verification code path" } ] } ] } } Our Server guys say the website (bm.ddcas.ai) is public and hosted, it just doesn't have a /verification path as they say it should redirect before reaching that. Also, our Android redirect works using this site, so this appears to be something specific Apple code is looking for. What, please, are we likely to be missing as it does not seem obvious from the Apple documentation or any of the resources I have checked online. Normally we can figure anything out, but getting nowhere here so the help is appreciated.
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Alarmkit
我完全复用了官方wwdc的Alarmkit的demo。测试过程发现12,13pro闹钟完全正常,15pro和16pro闹铃时间不对,经常不响,而且在设置中切换市时区时会立马响。这是api的bug么
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CallKit Call Blocking Not Working
I have also tested this on iOS 26 (Beta 9 and above), and the CallKit call blocking functionality is not working. Numbers that should be blocked still ring through. Caller Identification continues to function as expected, but blocking entries (addBlockingEntry) are ignored.
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Change default handler for tel URL scheme on macOS
My app is a VoIP softphone for Mac that allows people to make phone calls to a regular phone numbers. The app exists since before Mac App Store. The app declares itself to the system as capable of handling tel: URLs. Until now, people could change the default handler for tel URLs in FaceTime settings (Default for calls). In macOS Tahoe 26, this doesn't seem to be possible any more. That option is gone from the FaceTime settings. Is it completely gone or has it been moved somewhere else? If there is no UI control for this any more, is it possible to change it programmatically?
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CallKit speaker problem
I’m developing a VoIP app that uses Linphone and CallKit. Everything works as expected until the user enables the speaker on the native CallKit screen. After that, all subsequent calls start with the speaker already on. Even if I call AVAudioSession.sharedInstance().overrideOutputAudioPort(.none), it gets overridden when the call starts (when Linphone begins playing the ringtone). I tested this behavior in WhatsApp, and it seems to work correctly there.
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CallKit answer screen video button
Hello, currently working on messenger with audio/video calls feature. Have found strange behavior, on some devices after accepting call via Lock Screen video button appears to be disabled. Tested on wwdc Speakerbox sample, same code iPhone 15 Pro (iOS 17.4.1) - video button disabled iPhone 14 (iOS 17.6.1) - video button active Here is my, configuration with supportVideo activated static let providerConfiguration: CXProviderConfiguration = { let configuration = CXProviderConfiguration() configuration.supportsVideo = true configuration.maximumCallGroups = 1 configuration.maximumCallsPerCallGroup = 1 configuration.supportedHandleTypes = [.generic] return configuration }() What can be the reason of this behavior? Thanks
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Dynamically changing app icon
I have a Qt desktop app that I was shipping to users as a dmg on macOS. But now I'll need to kind of rebrand the app to different users, that rebranding involves changing the name and the icon of the app I'm not sure how feasible that is on macOS but here's what I'm thinking: First I'll include all apps for all brands inside the app resources, and instead of shipping the app directly, I will ship and installer (either .pkg or a custom made installer app) that will be responsible for downloading the main app and also setting some environmental variables somewhere so that I can choose the icon from the resources based on the env var values. And then either change the app icon and name from the installer itself, or implement something inside the app that makes it change the icon and name on launch (both icon in finder and in dock) but maybe one of those methods (or both) will break the codesign/notarization of the app so I want to avoid that too I'm not sure if someone has done this before or how feasible such scenario is. Is what I'm thinking valid? or is there a whole other way possibly easier than this to go about implementing such feature? The purpose of this is that I don't want to have to create multiple releases for multiple brands when they're all the same application with different icons/names, and also when releasing an update it will be just one update for all brands Thank you in advance and feel free to ask any further questions for clarification
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Speech Recognition Problem in iOS 18.0
It looks like Apple has added some new API(s) to SFSpeechRecognition My app, which is currently listed on App Store does feature speech recognition. Yet, trying to use it under iOS 18.0 throws errors: -[SFSpeechRecognitionTask localSpeechRecognitionClient:speechRecordingDidFail:]_block_invoke Ignoring subsequent local speech recording error: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)" What happens is that after several words are transcribed and displayed, the next sentence results in previous words disappearance. That's probably what that portion of the error text - "Ignoring subsequent local speech recording error: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)" means. The problem occurs ONLY when the app is running under iOS 18.0 Even when it's compiled in Xcode 16.0 using iOS 17.5 everything works fine. Any suggestions?
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Issues with Family Control API: App Blocking & Screen Time for Multiple Children
We are developing a parental control application in SwiftUI with features like app blocking and screen time management. We are using the Family Control API along with Apple Family Sharing, allowing parents to add multiple children to the family group. We have followed the apple documentation still we are facing following issues: App Blocking Issue: The family picker does not display each child's name separately or their apps individually. Instead, it shows all children's apps together, making it difficult to block apps for a specific child. Screen Time Data Issue: We receive the total screen time usage for all children combined rather than separate screen time data for each child. Syncing Delay: When a new child is added to the Family Sharing group, we are unsure how long it takes for their apps to sync and appear on the parent’s device.
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ICEcard app closes when try to Face Scan via app
ICEcard app is "Emergency as a Service" platform. One of the key feature is to know about primary info, health info, or in case missing child , elderly using Face scan of registered user of app via another registered user of ICEcard app. App was working fine but last 2-3 week back got issue reported of app getting closed as soon Face scan option is selected. to simulate issue > register > open face scan icon at bottom home screen> select any of option accident or health issue or information >> app closes immediately. Android app is working fine. link of app store. https://apps.apple.com/in/app/ice-card-app/id6736453602 android link for reference https://play.google.com/store/apps/details?id=com.rannlab.ice_card.ice_card&pcampaignid=web_share
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[iOS 26 beta 9] App is moving to Background when user rejected the GSM cellular call.
We have an application WAVE PTT(Push to talk) and Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9). Issue is not observed in iOS 18 and older versions. Frequency : 1 out of 3. Please refer the sysdiagnose logs in below reported feedback ID. Feedback Ticket ID: 20187309 Syslogs Snippet reference: default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
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iMessage apps do not launch in iOS 26
In iOS 26, on iPad (as least, but maybe phone too, yet to test) if you tap an iMessage (a second time) that should launch an iMessage App, it does not launch app. Has anyone else seen this - it makes many iMessage app unusable. Steps to reproduce Send a message that launches iMessage on tap. Tap message on recipient's device. Observe iMessage App open. Dismiss iMessage Tap message again Observe nothing happens, app is not launched.
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[iOS 26] [CallKit] [SDK 26] Application got crashed while App was Inactive
The crash log, an IPS file, indicates a crash occurred at a specific time, with the exception backtrace pointing to _terminateAppIfThereAreUnhandledVoIPPushes. However, cross-reference with the SysDiagnose logs, there is no corresponding process or activity for the application at the reported crash time. The app was not active, nor was it woken up by any event. IPS file and SysDiagnose logs have been attached in the Feedback. Feedback - FB20044587
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How to install macOS Tahoe 26 on an external drive
In the past I was always able to install every major macOS version on an external drive so that I can test my apps. But now I'm unable to install macOS Tahoe 26 on an external drive. Actually, as far as I'm aware, there are not even official links to macOS 26 installers, but only instructions on how to update to macOS 26 from an existing macOS installation. So I thought I'd install macOS 15 on a separate drive and then update to macOS 26, but whenever I run the macOS 15 installer, tell it to install on the external drive, and reboot after the setup process completes, my MacBook just boots into my main macOS partition as if nothing happened. 3 months ago I somehow managed to install macOS Tahoe beta 1 on an external drive, I don't remember how (but I don't think it was anything crazy); booting into that beta 1 partition and trying to update doesn't work either, as my MacBook again boots into my main macOS partition. I already asked help about the update problem one month ago here, but nobody replied. Could someone at Apple please provide instructions on how one is supposed to install macOS 26 on an external drive (if possible before it becomes available to the public)? Are we supposed to buy a separate Mac for every macOS version that we want to test our apps on?
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