Hardware

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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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iOS 26 Beta 3 — iPhone 13 stuck at 1% battery, 0% battery health, reboots every few minutes
Hello Apple team and community, I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3. Problem Summary: • Device stays stuck at 1% battery, even while charging • Battery Health shows 0% in Settings • Phone reboots every 5 minutes while unplugged • Only works when connected to power • Cannot update, charge properly, or maintain uptime Additional Context: • The issue appeared immediately after installing iOS 26 beta 3 • Affected devices often have a replaced battery (even official or high-quality replacements) • Seems to be a software validation bug related to battery firmware • Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues What Has Been Tried: • Recovery Mode / Safe charging / Clean install (same version) – no effect • Third-party repair tools (ReiBoot, 3uTools) — partial workaround • Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps • Apple Support suggested full device replacement (!) ⸻ Request: Please investigate and acknowledge this issue. This bug renders devices unusable for users with legitimate battery replacements — we need a fix in an upcoming beta.
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Aug ’25
CarPlay Development Resources for Head Unit
There are CarPlay resources from Apple (https://developer.apple.com/documentation/carplay/) but it seems entirely geared towards iOS app development. Are there any resources or documentation that help with CarPlay integration on the vehicle/head unit side of things? I believe you need to download the CarPlay Communication Plug-In and integrate that with the head unit platform and applications, but there isn't much documentation that comes along with the Plug-In .zip download. Is there a different place where resources for head unit developers is located?
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Oct ’24
NFC Kaput
I keep seeing this in the Xcode when I launch my app: -[NFCTagReaderSession beginSessionWithConfig:]:468 error:Error Domain=NFCError Code=203 "System resource unavailable" UserInfo={NSLocalizedDescription=System resource unavailable}, errorCode: 0xcb Initially, the device was working with NFC. Now on multiple complete restarts of my app, the System resource is still not available. If I lock the screen and reenter iOS again, the problem persists. Rebooting the device appears to get it working again. I suspect this is only happening on iPhone 15 and iOS 18.01. My other devices I have do not exhibit the problem. I'd wager some service in the OS has crashed? There also appears to be limitation on renewing nfc sessions. Similar problems on iPhone 16 to what I experienced on iPhone 15. I don't know what they did with iPhone 15 and 16 but the NFC has really deteriorated for longer sessions. Seems the newer Apple HW is worse at NFC than my iPhone 11. Just providing feedback. The device also has 100% charge. Issues seem more prevalent with lower battery charge but that is not the case here.
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1k
Oct ’24
Commissioning Matter Thread Device without Hub
I have been looking at the new feature in iOS 18 where it is possible to pair Matter accessories without a hub. Using the Home app I can successfully commission and control a Matter Thread Light Bulb directly (without a home hub in the network). I have an iPhone 15 Pro which includes the thread hardware. I then tried to commission the same device in my own app using the MatterSupport framework. In this case the same user interface is displayed as when using the Home App but an error is displayed - "Thread Border Router Required." Is it also possible to connect directly to a thread Matter device when using MatterSupport or does this only work when using the Home app?
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Nov ’24
iPhone/iPad lose Data connection when using USB-C to USB-C cables after reboot on ARM Macs
I've noticed an issue when using an iPhone or iPad that uses a USB-C port (such as the iPhone 15 Pro or iPad Pro 12.9" 6th generation) and a USB-C to USB-C cable on ARM Macs (such as the M2 Mini). After rebooting the Mac, the iOS device is no longer recognized despite the iOS device continuing to charge. I can temporarily resolve the issue by reseating the USB-C cable, which allows the device to be recognized again by applications like Finder. However, this isn't a practical solution due to the number of M2 Minis we have (each with an attached iPhone for testing) and the Mini's frequent automatic reboots throughout the day. Using a USB-A to USB-C cable (with USB-A connected to the Mac Mini) seems to avoid this problem altogether, as the iOS device remains consistently recognized after a reboot. As the title suggests, this issue appears to be specific to ARM-based Macs. We've encountered it on both the M2 Mini and a 2021 Macbook Pro with the M1 Max chip. Interestingly, we haven't been able to reproduce this behavior on Intel-based Macs (tested on an 8,1 Mac Mini and a 2019 16" Macbook), where the iOS devices remain connected after a reboot when using a USB-C to USB-C cable. Here are some additional details: iOS Devices & Versions: iPhone 15 Pro: Issue persists on both iOS 17.1 and iOS 18.0.1 iPad Pro 12.9" (6th generation): Issue persists on both iPadOS 17.6.1 and iPadOS 18.0.1 Cables: Apple's 60W USB-C Charge Cable (USB 2.0): Issue occurs Generic/Third-party USB-C cable (USB 3): Issue occurs
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871
Oct ’24
Scanning Thread accessories in HomeKit
I'm trying to browse my Homekit accessories and try to show the different accessories communication protocols, i.e. Wifi, Thread, Zigbee, Z-wave! Zigbee and Z-wave I can have hard-coded depending on model because I have so few! But…. I can easily find all accessories which are wifi attached by using: isBriged == false and uniqueIdentifiersForBridgedAccessories == nil However, I can see that some of the accessories are thread enabled (I have read the documentation for the accessory) but still in the list. So, my questions: Are there any attributes in the accessory that is unique for a Thread accessory? for accessory in accessories { if(accessory.isBridged == false && accessory.uniqueIdentifiersForBridgedAccessories == nil ) { // Can be a Wifi device but need more controls // requiresThreadRouter??? if (true) { wifiAccessaries.append(accessory) } } }
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Dec ’24
iOS requirements for HID over GATT
I am developing a virtual Bluetooth HID keyboard device on my Win desktop that connects to my iPad over bluetooth and advertises itself as a keyboard to control the iPad. It works very well already on Android, but not on iOS. I can see in Packet Logger that it reads well as a HID device, reads the report map and HID information correctly, which data is all valid. It doesn't subscribe to the report's Client Characteristic Configuration, just silently quitting and the keyboard does not work. I can post more information if needed, but my question in short is what are the requirements for iOS to accept a HID over GATT as a keyboard peripheral. I feel like I am close.
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Mar ’25
About USB accessory certification
I have a question about Apple certification. We are planning card reader via HID(human interface device) for iPad that support USB-C. iPad will receive data as HID protocol. In this case do I have to get certificate(for example MFi) like Apple USB accessory?
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Apr ’25
Confused by what is allowed for System Level Apple Watch Bluetooth Connection. Does it require MFi or are there only some BLE chips allowed?
Hello. I am building a BLE device that is Activity Fitness based and would like a "System Level" BLE connection on WatchOS using an ESP32 (I have built a test of this on the firmware side). Meaning I do not want my iOS app to pass the BLE connection to the WatchOS app. It seems like these App Level connections do not get as many background updates as a System Level connection, and also requires the WatchOS app to be launched to connect to the BLE device The System Level BLE connection (WatchOS Settings > BLE > Health Devices) allows for auto connection in the background, and gets more reliable background communication between the BLE device and the Apple Watch On the Apple MFi Page it only mentions iOS: From Apple MFi Page: :: Who does NOT need to join - Developers and manufacturers of accessories that connect to an Apple device using only Bluetooth Low Energy, Core Bluetooth, or standard Bluetooth profiles supported by iOS Does this apply to WatchOS as well? So, if I am making an BLE device that is Activity Based, and has one of the allowable Health Device UUIDs, is the BLE System Connection allowed using any BLE chip? Including say an ESP32 I have built a test BLE firmware that is a Health Device UUID, and the WatchOS sees it as a health device Is this fine then? No need for MFi application and also no need to worry about which BLE chip is used? thanks
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May ’25
External Mic (Hollyland Lark M2) Not Working After iOS 26 Update on iPhone 11 Pro Max
I am writing to report an issue I’m facing after updating my iPhone 11 Pro Max to iOS 26. I have been using the Hollyland Lark M2 external microphone via the Lightning port, and it was working perfectly before the update. However, after upgrading to iOS 26, the iPhone no longer detects it correctly. The device now recognizes the mic as a pair of wired earphones, and it fails to capture any audio input. The microphone itself works flawlessly on other devices, so this appears to be an iOS-specific issue. Could you please confirm: • Whether this is a known issue in iOS 26? • If there are any settings or steps I can take to resolve this? • Whether a fix is planned in an upcoming iOS patch? I would appreciate any guidance or solution you can provide. Thank you for your support.
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Jul ’25
Apple Pencil Pro Haptic Initiation
Hello, The Apple Pencil Pro brought with it the UICanvasFeedbackGenerator API, which lets us trigger haptic feedback on discrete events initiated by the pencil. That works fine. My question then: is it possible / are we "allowed" to trigger haptic feedback on events that weren't initiated by the pencil? For example, say the user is using a left hand finger to drag a slider, while holding the pencil in their right hand-- would it be possible to make the pencil vibrate to indicate the dragged slider knob reached a certain point? Or is the rule that vibration is only possible/allowed when the pencil itself generated a touch? Thanks!
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AudioSession Crash
We have recently encountered an App crash, as shown in the picture. We call this function as: let session = AVAudioSession.sharedInstance() guard session.currentRoute.outputs.isEmpty == false else { return false } The TestFlight caught this issue, and the iOS device information is attached: Do you have any suggestions to avoid this crash?
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Mac OS X App for collecting linear displacement of a sample
I have a small furnace that heats a sample of my product, a cylinder measuring 20mm x 100mm. As it is heated, there is thermal expansion, and I at this moment read (using my eyes) a micrometer dial gauge and type into my app the value read in hundredths of a millimeter. My source code uses quartz to draw a PDF graph that represents this thermal expansion. I would like to enhance my set up by getting my app to collect the linear displacement from my dilatometer furnace. One possibility I have been trying to implement is to have my app collect DC millivolts from an instrument, like a voltmeter reading the output of an LVDT (Linear Variable Differential Transformer), but the model I have requires MODBUS-RTU protocol, which is not well implemented by Mac OS X developers. It requires an USB-Serial converter, which complicates things and makes it more unreliable. At this moment, I have to sit next to my furnace and type into my app the temperature and linear displacement for 3 hours. I would like to read some comments and suggestions from you or an Apple Engineer and how this could be achieved. Here is a video of my dilatometer furnace: https://www.correiofacil.com/video/IMG_8888.MOV Here is a PDF I generated using my APP: https://www.correiofacil.com/PDF/117.pdf Here is a video showing how I type data manually into my app: https://www.correiofacil.com/video/recording2.mov Here is a video that shows my app drawing a graph: https://www.correiofacil.com/video/recording1.mov These 2 images show my attempts to use the app ModBusRtuMaster to collect data from the voltmeter which at this moment fails: https://www.correiofacil.com/PDF/8f9be971dee32a58c36b307dbab3dc2d.png https://www.correiofacil.com/PDF/4ac20c2ea762fd42ed340a7a2b567900.png You will notice that although the instrument is displaying 0.000 volts, the data collected changes at each message I send to the instrument, proving me that Modbus RTU set up is not working. Here is a link to the manual of the DC voltmeter I am using: https://www.correiofacil.com/PDF/manual1.pdf Here is an image of the LVDT I am trying to use: https://www.correiofacil.com/PDF/e0349986512f9273b26b209baa3ba5c7.png Here is the manual for the LVDT: https://www.correiofacil.com/PDF/GGD19.pdf I suspect that there could be a completely different approach to collecting the data and inputting into my app, maybe Bluetooth? Maybe using a Mitutoyo gauge such as? This: https://www.mitutoyo.com/Images/CatalogUS-1003/resources/_pdfs_/US-1003_Catalog_251.pdf And a cable with SPC support like this: https://www.gw-style.com/product-p-942977.html I am very grateful for your comments
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