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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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AccessorySetupKit Remove paired accessory from app
Current if we use the removeAccessory(_:completionHandler:) method in ASAccessorySession, it removes the accessory from the system and all apps that have previously paired also lose access. Is there a way to remove the paired accessory only from the app from where the removeAccessory() call is being made? This would be useful in cases where one or more accessories are shared across apps and we need to manage them.
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349
Jan ’25
Identify Apple Watch with non-Apple BLE
We would like to be able to distinguish between iPhones and Apple Watches when scanning for devices using a Laird BLE module. We know that we can identify an Apple device from the manufacturer data returned in the scan report. 0x004C is the registered identifier for Apple. In the remaining data returned is it possible identify the device type? We note that empirically, 4C001005 seems to correlate to an Apple Watch. How reliable is this? It is useful for us, because it means we do not need to connect to this device to see if it is advertising a service that we own. Connecting over BLE is of course an expensive operation. Here is a simple snippet of a Swift App doing a similar thing, to illustrate the question: func centralManager(_ central: CBCentralManager, didDiscover peripheral: CBPeripheral, advertisementData: [String : Any], rssi RSSI: NSNumber) { guard let manufData: Data = advertisementData[CBAdvertisementDataManufacturerDataKey] as? Data else { return } let hexEncodedManufData: String = manufData.map { String(format: "%02hhx", $0) }.joined() print("Manufacturer Data: \(hexEncodedManufData): ") // Manufacturer Data: 4c001007351ff9f9036238: Apple device // Manufacturer Data: 4c001006331ec0640f88: Apple device // Manufacturer Data: 4c0010052b18804eb1: Apple watch? // Manufacturer Data: 4c0010052b18804eb1: Apple watch? }
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324
Jan ’25
Core motion attitude reference frame
I am working on an iOS application that relies on CoreMotion Attitude, and I need clarification regarding the behavior of reference frames. According to the documentation, when setting the attitude reference frame to CMAttitudeReferenceFrameXTrueNorthZVertical: The Z-axis of the reference frame is vertical (aligned with gravity). The X-axis of the reference frame points to the geographic North Pole (True North). When a device’s orientation matches this reference frame, the roll, pitch, and yaw values reported by CMAttitude should be (0,0,0). However, in my testing: When I align the device’s position with the CMAttitudeReferenceFrameXTrueNorthZVertical reference frame by orienting the screen (device Z-axis) upward and the right side (device X-axis) toward north, the yaw value reported by CMAttitude is 90 degrees instead of the expected 0 degrees. To have CMAttitude report yaw as 0, I must instead orient the top side (device Y-axis) toward north. This seems to contradict my understanding that the X-axis of the device should be aligned with True North, to have the device match the attitude reference frame and have roll, pitch, and yaw values reported by CMAttitude should be (0,0,0). What I'm missing? Thank you for your time and assistance.
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408
Jan ’25
MFi - ATS iAP2 Session Test Crash
We just updated our ATS to the latest 8.3.0 version and tried to run the iAP2 Session Test via BPA100 Bluetooth Analyzer and we are experiencing this EXC_BAD_INSTRUCTION. This same test still seems to work on ATS version 6. Please advise. Process: ATS [1782] Path: /private/var/folders/*/ATS.app/Contents/MacOS/ATS Identifier: com.apple.ATSMacApp Version: 8.3.0 (1826) Build Info: ATSMacApp-1826000000000000~2 (1A613) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-01-27 11:05:21.1334 -0800 OS Version: macOS 15.2 (24C101) Report Version: 12 Bridge OS Version: 9.2 (22P2093) Anonymous UUID: 098E2BB5-CB98-CA1C-CEFE-188AF6EFE8CF Time Awake Since Boot: 9700 seconds System Integrity Protection: enabled Crashed Thread: 2 com.apple.ATSMacApp.FrontlineFrameworkInterface Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1782]
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468
Mar ’25
CHHapticAdvancedPatternPlayer not working with GCController
Hello everyone, I want send haptics to ps4 controller. CHHapticPatternPlayer and CHHapticAdvancedPatternPlayer good work with iPhone. On PS4 controller If I use CHHapticPatternPlayer all work good, but if I use CHHapticAdvancedPatternPlayer I get error. I want use CHHapticAdvancedPatternPlayer to use additional settings. I don't found any information how to fix it - CHHapticEngine.mm:624 -[CHHapticEngine finishInit:]_block_invoke: ERROR: Server connection broke with error 'Не удалось завершить операцию. (com.apple.CoreHaptics, ошибка -4811)' The engine stopped because a system error occurred. AVHapticClient.mm:1228 -[AVHapticClient getSyncDelegateForMethod:errorHandler:]_block_invoke: ERROR: Sync XPC call for 'loadAndPrepareHapticSequenceFromEvents:reply:' (client ID 0x21) failed: Не удалось установить связь с приложением-помощником. Не удалось создать или воспроизвести паттерн: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service with pid 5087 named com.apple.GameController.gamecontrollerd.haptics" UserInfo={NSDebugDescription=connection to service with pid 5087 named com.apple.GameController.gamecontrollerd.haptics} My Haptic class - import Foundation import CoreHaptics import GameController protocol HapticsControllerDelegate: AnyObject { func didConnectController() func didDisconnectController() func enginePlayerStart(value: Bool) } final class HapticsControllerManager { static let shared = HapticsControllerManager() private var isSetup = false private var hapticEngine: CHHapticEngine? private var hapticPlayer: CHHapticAdvancedPatternPlayer? weak var delegate: HapticsControllerDelegate? { didSet { if delegate != nil { startObserving() } } } deinit { NotificationCenter.default.removeObserver(self) } private func startObserving() { guard !isSetup else { return } NotificationCenter.default.addObserver( self, selector: #selector(controllerDidConnect), name: .GCControllerDidConnect, object: nil ) NotificationCenter.default.addObserver( self, selector: #selector(controllerDidDisconnect), name: .GCControllerDidDisconnect, object: nil ) isSetup = true } @objc private func controllerDidConnect(notification: Notification) { delegate?.didConnectController() self.createAndStartHapticEngine() } @objc private func controllerDidDisconnect(notification: Notification) { delegate?.didDisconnectController() hapticEngine = nil hapticPlayer = nil } private func createAndStartHapticEngine() { guard let controller = GCController.controllers().first else { print("No controller connected") return } guard controller.haptics != nil else { print("Haptics not supported on this controller") return } hapticEngine = createEngine(for: controller, locality: .default) hapticEngine?.playsHapticsOnly = true do { try hapticEngine?.start() } catch { print("Не удалось запустить движок тактильной обратной связи: \(error)") } } private func createEngine(for controller: GCController, locality: GCHapticsLocality) -> CHHapticEngine? { guard let engine = controller.haptics?.createEngine(withLocality: locality) else { print("Failed to create engine.") return nil } print("Successfully created engine.") engine.stoppedHandler = { reason in print("The engine stopped because \(reason.message)") } engine.resetHandler = { print("The engine reset --> Restarting now!") do { try engine.start() } catch { print("Failed to restart the engine: \(error)") } } return engine } func startHapticFeedback(haptics: [CHHapticEvent]) { do { let pattern = try CHHapticPattern(events: haptics, parameters: []) hapticPlayer = try hapticEngine?.makeAdvancedPlayer(with: pattern) hapticPlayer?.loopEnabled = true try hapticPlayer?.start(atTime: 0) self.delegate?.enginePlayerStart(value: true) } catch { self.delegate?.enginePlayerStart(value: false) print("Не удалось создать или воспроизвести паттерн: \(error)") } } func stopHapticFeedback() { do { try hapticPlayer?.stop(atTime: 0) self.delegate?.enginePlayerStart(value: false) } catch { self.delegate?.enginePlayerStart(value: true) print("Не удалось остановить воспроизведение вибрации: \(error)") } } } extension CHHapticEngine.StoppedReason { var message: String { switch self { case .audioSessionInterrupt: return "the audio session was interrupted." case .applicationSuspended: return "the application was suspended." case .idleTimeout: return "an idle timeout occurred." case .systemError: return "a system error occurred." case .notifyWhenFinished: return "playback finished." case .engineDestroyed: return "the engine was destroyed." case .gameControllerDisconnect: return "the game controller disconnected." @unknown default: return "an unknown error occurred." } } } custom haptic events - static func changeVibrationPower(power: HapricPower) -> [CHHapticEvent] { let continuousEvent = CHHapticEvent(eventType: .hapticContinuous, parameters: [ CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0), CHHapticEventParameter(parameterID: .hapticIntensity, value: power.value) ], relativeTime: 0, duration: 0.5) return [continuousEvent] }
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390
Feb ’25
Unable to connect to any HID device using Core HID
Hello, I am currently working on a USB HID-class device and I wanted to test communications between various OSes and the device. I was able to communicate through standard USB with the device on other OSes such as Windows and Linux, through their integrated kernel modules and generic HID drivers. As a last test, I wanted to test macOS as well. This is my code, running in a Swift-based command line utility: import Foundation import CoreHID let matchingCriteria = HIDDeviceManager.DeviceMatchingCriteria(vendorID: 0x1234, productID: 0x0006) // This is the VID/PID combination that the device is actually listed under let manager = HIDDeviceManager() for try await notification in await manager.monitorNotifications(matchingCriteria: [matchingCriteria]) { switch notification { case .deviceMatched(let deviceReference): print("Device Matched!") guard let client = HIDDeviceClient(deviceReference: deviceReference) else { fatalError("Unable to create client. Exiting.") // crash on purpose } let report = try await client.dispatchGetReportRequest(type: .input) print("Get report data: [\(report.map { String(format: "%02x", $0) }.joined(separator: " "))]") case .deviceRemoved(_): print("A device was removed.") default: continue } } The client.dispatchGetReportRequest(...) line always fails, and if I turn the try expression into a force-unwrapped one (try!) then the code, unsurprisingly, crashes. The line raises a CoreHID.HIDDeviceError.unknown() exception with a seemingly meaningless IOReturn code (last time I tried I got an IOReturn code with the value of -536870211). The first instinct is to blame my own custom USB device for not working properly, but it doesn't cooperate with with ANY USB device currently connected: not a keyboard (with permissions granted), not a controller, nothing. I did make sure to enable USB device access in the entitlements (when I tried to run this code in a simple Cocoa app) as well. ...What am I doing wrong here? What does the IOReturn code mean? Thanks in advance for anybody willing to help out!
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425
Feb ’25
iPhone Xsmax battery issue
I have an Iphone Xsmax and the battery health is degraded to 69 i noticed whenever I put it on charge it just restarts and keeps doing that until I start using it or keep the screen on before it charges please is it my charger or it’s because the battery health has degraded to 69?
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273
Feb ’25
Onedrive
Im having issue with OneDrive that is affected our company iPads. User are able to drag and drop any folder or files over and now they cant. they are on the latest update for OneDrive and the IOS. Can someone look at this and also i reach to Microsoft and they said that nothing have change on there end.
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363
Feb ’25
Carplay
When are you guys going to fix the CarPlay issues with this new update? I use this for work and it’s really an issue. Nothing is working and it takes up entirely too much space.
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347
Feb ’25
macOS maximum CPU usage of application
My audio and MIDI sequencer application consumes about 600 % of CPU power with 10 different instruments during playback. While idle approximately 100%. What is the maximum of CPU power that an application can consume? Are there any limits and could they be modified? I am asking because if I add more instruments the real-time behaviour gets bad at 700 % of CPU power. I have got following HW: MacBook Pro 14-inch, Nov 2024 Apple M4 Pro 24 GB
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204
Mar ’25
Rear Camera Not Working After iOS 18.3.1 Update – Crash Log Analysis
Hello, Since updating to iOS 18.3.1, the rear camera on my iPhone 13 Pro Max has not been functioning properly. The Camera app displays a black screen and becomes unresponsive. I analyzed the crash logs and found that the issue is related to the cameracaptured process, which handles image and video capture on iOS. Here are the key details from the crash log: 📌 Memory Error: "Address size fault" 📌 Impacted Thread: com.apple.coremedia.capturesession.workerQueue The "Address size fault" error suggests a memory access issue, likely causing the cameracaptured process to crash. This could be due to a bug in the video capture thread management introduced in the update. What do you think? name":"cameracaptured","timestamp":"2025-03-12 10:37:31.00 +0100","app_version":"1.0","slice_uuid":"cc45251e-92fc-329d-a3e9-d1c8c019e59e","build_version":"587.82.13","platform":2,"share_with_app_devs":0,"is_first_party":1,"bug_type":"309","os_version":"iPhone OS 18.3.2 (22D82)","roots_installed":0,"incident_id":"E97F5B3A-345F-42A6-97E8-28D175C8C5A9","name":"cameracaptured"} { "uptime" : 820, "procRole" : "Unspecified", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "iPhone14,3", "coalitionID" : 75, "osVersion" : { "isEmbedded" : true, "train" : "iPhone OS 18.3.2", "releaseType" : "User", "build" : "22D82" }, "captureTime" : "2025-03-12 10:37:30.1093 +0100", "codeSigningMonitor" : 2, "incident" : "E97F5B3A-345F-42A6-97E8-28D175C8C5A9", "pid" : 68, "translated" : false, "cpuType" : "ARM-64", "roots_installed" : 0, "bug_type" : "309", "procLaunch" : "2025-03-12 10:04:03.7137 +0100", "procStartAbsTime" : 225890551, "procExitAbsTime" : 19918403953, "procName" : "cameracaptured", "procPath" : "/usr/libexec/cameracaptured", "bundleInfo" : {"CFBundleVersion":"587.82.13","CFBundleShortVersionString":"1.0"}, "parentProc" : "launchd", "parentPid" : 1, "coalitionName" : "com.apple.cameracaptured", "crashReporterKey" : "137125638e43c62173057ae3dc983089b1f083cf", "appleIntelligenceStatus" : {"state":"unavailable","reasons":["siriAssetIsNotReady","selectedLanguageIneligible","selectedLanguageDoesNotMatchSelectedSiriLanguage","notOptedIn","deviceNotCapable","selectedSiriLanguageIneligible","countryLocationIneligible","unableToFetchAvailability","assetIsNotReady"]}, "wasUnlockedSinceBoot" : 1, "isLocked" : 0, "throttleTimeout" : 5, "codeSigningID" : "com.apple.cameracaptured", "codeSigningTeamID" : "", "codeSigningFlags" : 570434305, "codeSigningValidationCategory" : 1, "codeSigningTrustLevel" : 7, "instructionByteStream" : {"beforePC":"BgCA0hUnFpTgAxOqIaSGUiFLu3KJJBaU4AMTqqfYDZTozSGQAFEC+Q==","atPC":"IAAg1KiDW/jJkB+QKd1B+SkBQPk/AQjrAQEAVP17Uqn0T1Gp9ldQqQ=="}, "bootSessionUUID" : "33672FC1-99EC-48FC-8BCD-2B96DF170CC3", "basebandVersion" : "4.20.03", "exception" : {"codes":"0x0000000000000001, 0x00000001a93909f0","rawCodes":[1,7134054896],"type":"EXC_BREAKPOINT","signal":"SIGTRAP"}, "termination" : {"flags":0,"code":5,"namespace":"SIGNAL","indicator":"Trace/BPT trap: 5","byProc":"exc handler","byPid":68}, "os_fault" : {"process":"cameracaptured"}, "faultingThread" : 4, "threads" : [{"id":1699,"threadState":{"x":[{"value":268451845},{"value":21592279046},{"value":8589934592},{"value":28600187224064},{"value":0},{"value":28600187224064},{"value":2},{"value":4294967295},{"value":18446744073709550527},{"value":2},{"value":0},{"value":0},{"value":0},{"value":6659},{"value":0},{"value":0},{"value":18446744073709551569},{"value":6677212688,"symbolLocation":56,"symbol":"clock_gettime"},{"value":0},{"value":4294967295},{"value":2},{"value":28600187224064},{"value":0},{"value":28600187224064},{"value":6126594600},{"value":8589934592},{"value":21592279046},{"value":21592279046},{"value":4412409862}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7911718552},"cpsr":{"value":4096},"fp":{"value":6126594448},"sp":{"value":6126594368},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7911704456},pc":{"value":7911704456},"far":{"value":0}},"queue":"com.apple.main-thread","frames":[{"imageOffset":6024,"symbol":"mach_msg2_trap","symbolLocation":8,"imageIndex":10},{"imageOffset":20120,"symbol":"mach_msg2_internal","symbolLocation":80,"imageIndex":10},{"imageOffset":19888,"symbol":"mach_msg_overwrite","symbolLocation":424,"imageIndex":10},{"imageOffset":19452,"symbol":"mach_msg","symbolL
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313
Mar ’25
iPhone 13promax camera issue
Ever since the last update i have issues with my camera app. Sometimes when I open the app the forward facing cameras don’t work and it’s just a Black screen. I also get a warning that I may not have genuine iPhone parts installed. I have to reboot the phone every time just to have it app function again. It’s annoying. Please fix this. I never had any issues with the camera or its app up until after the update.
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182
Mar ’25
Present CardSession multiple times
I'm developing a ticket app with Host card emulation. The session starts correctly the first time, but when trying to emulate a second ticket, after the first one has been read by the reader, or after the emulation has been canceled by the user, it doesn't work correctly for a while. This is my CardSessionManager: import CoreNFC @available(iOS 17.4, *) class CardSessionManager { private static var cardSession: CardSession? = nil private static var presentmentIntent: NFCPresentmentIntentAssertion? = nil static func initCardSession(_ accessCode: String) { cardSession?.invalidate() cardSession = nil let ProcessAPDU: (_: Data) -> Data = { capdu in var response = Data(accessCode.utf8) response.append(0x90) response.append(0x00) return response } Task { guard NFCReaderSession.readingAvailable, CardSession.isSupported, await CardSession.isEligible else { return } do { presentmentIntent = try await NFCPresentmentIntentAssertion.acquire() cardSession = try await CardSession() } catch { return } if let cardSession { for try await event in cardSession.eventStream { switch event { case .sessionStarted: cardSession.alertMessage = String(localized: "Searching reader...") try await cardSession.startEmulation() case .readerDetected: cardSession.alertMessage = String(localized: "Reading...") case .readerDeselected: cardSession.alertMessage = String(localized: "Successful reading!") await cardSession.stopEmulation(status: .success) case .received(let cardAPDU): cardSession.alertMessage = String(localized: "Communicating with reader.") do { try await cardAPDU.respond(response: ProcessAPDU(cardAPDU.payload)) } catch { cardSession.alertMessage = error.localizedDescription } case .sessionInvalidated(reason: _): cardSession.alertMessage = String(localized: "Ending communication with reader.") presentmentIntent = nil @unknown default: break } } } } } }
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73
Mar ’25