Hardware

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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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What kind of feedback is available through tvOS Bluetooth HID?
first post here and this is kinda a long shot. I’m working on a custom keypad project for a young man with some mobility issues that unfortunately prevents gestrue and voice control as UI options. id like to see if I can pull track metadata via a Bluetooth connection into a custom keyboard with a small screen. I know hid doesn’t support this but I was hoping maybe the API for iOS’s blueprint remote app could be leveraged. I haven’t don’t much with Apple previousl. Usually Roku and Crestron implantations but I’m hoping to see if I can accomplish something with Apple, without needing to implement any IP connection.
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Jul ’25
iOS 26 Beta 3 — iPhone 13 stuck at 1% battery, 0% battery health, reboots every few minutes
Hello Apple team and community, I’m reporting a critical issue affecting iPhone 13 (128 GB) on iOS 26 Public Beta 3. Problem Summary: • Device stays stuck at 1% battery, even while charging • Battery Health shows 0% in Settings • Phone reboots every 5 minutes while unplugged • Only works when connected to power • Cannot update, charge properly, or maintain uptime Additional Context: • The issue appeared immediately after installing iOS 26 beta 3 • Affected devices often have a replaced battery (even official or high-quality replacements) • Seems to be a software validation bug related to battery firmware • Reported by many users across Reddit, Apple Forums, and Twitter — but not listed in Known Issues What Has Been Tried: • Recovery Mode / Safe charging / Clean install (same version) – no effect • Third-party repair tools (ReiBoot, 3uTools) — partial workaround • Jailbreak with Nugget or iCleaner to disable crash daemons – temporarily helps • Apple Support suggested full device replacement (!) ⸻ Request: Please investigate and acknowledge this issue. This bug renders devices unusable for users with legitimate battery replacements — we need a fix in an upcoming beta.
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1.2k
Jul ’25
Homekit Accessory Audio config rejected
I am integrating a camera with HomeKit. The audio and video streams work in the HomeKit Accessory Tester, but they do not work when using the Home app on an iPhone (Failed to select audio config – Could not find the right match in the supported list. Session is not in progress). I have a single audio configuration: Opus 16kHz mono with a constant bitrate of 24kbps.
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Jul ’25
Support for cycling power & cadence sensors in HKWorkoutSession on iOS?
Hi everyone, while testing HKWorkoutSession with HKLiveWorkoutBuilder on iOS 26 Beta (cycling workout), I noticed the following behavior: – Starting a cycling HKWorkoutSession automatically connects to my Bluetooth heart rate monitor and records HR into HealthKit ✅ – However, my Bluetooth cycling power meter and cadence sensor (standard BLE Cycling Power & CSC services) are not connected automatically, and no data is recorded into HealthKit ❌ On Apple Watch, when starting a cycling workout, these sensors do connect automatically and their data is written to HealthKit — which is exactly what I would expect on iOS as well. Question: Is this by design, or is support for power and cadence sensors planned for iOS in the same way as on watchOS? Or do we, as developers, need to implement the BLE Cycling Power and CSC profiles ourselves (via CoreBluetooth) if we want these metrics? Environment: – iOS 26 Beta – HKWorkoutSession & HKLiveWorkoutBuilder (cycling) – Bluetooth HRM connects automatically – BLE power & cadence sensors do not This feature would make it much easier to develop cycling apps with full HealthKit integration, and also create a more consistent user experience compared to watchOS. Thanks for any insights!
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Jul ’25
Battery issue iPhone 13 ProMax iOS 18.6 Beta
Since updating to iOS 18.6 beta on my iPhone 13 ProMax, my battery usage has well over doubled. Also, my phone has become noticeably sluggish and unresponsive. For instance, after being charged to 100% my phone has dropped to 26% with only 1 hr 2m screen on time and 49m of screen off time. My phone gets noticeably warm to the touch, even through the case. Any ideas on the cause or any remedy?
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Jul ’25
How and when to use .confirmAuthorization option with AccessorySetupKit
I am developing an app that communicates with external BLE device over GATT. The device has a secure-read characteristic exposing some of it's data and requires pairing/bonding in order to communicate with it. I was able to pair and connect with the device using AccessorySetupKit and .bluetoothPairingLE option: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, descriptor: descriptor) In this case when setting up accessory, I was prompted to compare passkeys and after confirming I can read the characteristic etc. Then I tried adding .confirmAuthorization to picker item and problems started: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: serviceUUID) descriptor.supportedOptions = [.bluetoothPairingLE] let picketItem = ASPickerDisplayItem(name: name, productImage: image, desc pickerItem.setupOptions = [.confirmAuthorization] When setting up, I can see a passkey to be confirmed, but when confirmed the setup ui get's suck in loading state. Under the hood in logs, I can see that my app has connected to peripheral and was able to read the characteristic. I am unsure why the ui is stuck in loading state in this case. What is the difference when using .confirmAuthorization option and what should be the proper flow of events to setup accessory and then access protoected characteristic?
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Jul ’25
HomeKit ADK Remote.OpenSSL fails with No setup info found in key-value store during pairing (HAPPlatformAccessorySetup.c:93)
Hello Apple Developers, I'm currently working on building a custom HomeKit Accessory using the HomeKit ADK v6.3 and running the Remote.OpenSSL sample on a Raspberry Pi 4 (64-bit Ubuntu / Linux Kernel 6.1.21-v8+). I'm trying to pair the accessory via the MFi HomeKit ADK pairing process. I've successfully compiled the ADK using: The application (Remote.OpenSSL) launches correctly, and the accessory server starts as expected, broadcasting via mDNS. However, when I attempt to initiate pairing via iOS (or simulate pairing), the following error occurs: Fault fatal error - HAPPlatformAccessorySetupLoadSetupInfo @ PAL/Linux/HAPPlatformAccessorySetup.c:93 This causes the application to crash.
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Jul ’25
The volume of the human voice recorded by the microphone is too low when media is playing
We found that on some iPad devices (such as iPad8,9/iPad OS/18.5), when the media is playing, the recorded human voice is very small and is basically suppressed by the sound of the playing media. When the media is not playing, the human voice can be recorded. Likely when use screen recording with microphone, the ambient sound is also basically suppressed by the media sound.
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Jul ’25
The local network connection suddenly fails
Our app is connected to a hardware wifi without network. Under normal circumstances, we can communicate with the device. At some point, the communication suddenly stops, and the ping prompts "No route to host". The only way to reconnect is to restart the device. It feels like the system has marked ARP. Is there any way to reconnect the device without restarting the iphone?
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Jul ’25
Battery Health dropped after updating to iOS 26 Public Beta
I have bought iphone 16 pro max on October 28, ( 9 months ago) and rarely dropped by battery health below 20%. I also set limit to 80% so I can preserve my Battery Health. I am not a multitasking user. I used fan to keep the phone cool during charging. But today I update to iOS26 public beta, It dropped to 99% at 88 Cycle which is quite low cycle. Many other user are getting their battery health dropped to 99% after 120, 130+ cycle with daily usage. Why mine got dropped after updating. I am quite unhappy with it, and iOS 26 is so jittery in my phone
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Jul ’25
Rapid Battery Health Degradation on MacBook Pro (Less Than 1 Year Old, 302 Cycles)
I’m currently experiencing a concerning battery issue on my MacBook Pro and wanted to share it here in case others are facing something similar or if it’s possibly tied to a software-level behavior. Device & Software Info: • MacBook Pro 14” (2023) • macOS 26.0(25A5316i) • Battery Cycle Count: 307 • Battery Health: 91% (as of today) • Condition: Normal Issue: • Battery health has dropped from 96% to 91% in less than a week. • For the last week each day, the maximum capacity seems to decline by 1%, even when usage is light and the Mac is plugged in most of the time with Battery Health Management enabled. • When the battery drops below 10%, it drains extremely fast — the percentage decreases nearly second by second, which doesn’t feel normal.
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Jul ’25
Inquiry Regarding Remote Control and Screen Sharing Capabilities Under MFi Program
Dear Apple Developer / MFi Program Support, I am exploring technical possibilities for screen sharing and remote interaction between iOS devices and external hardware (e.g., embedded systems, in-vehicle systems) for a prototype we are currently developing. I have reviewed the public iOS developer documentation, but I would appreciate your guidance and clarification on the following advanced use cases, particularly in the context of MFi or enterprise-level integrations: Full-Screen Sharing of iOS Device Is it possible to mirror or stream the entire iOS screen, even when the app is running in the background or not in the foreground? Does ReplayKit or any other framework under the MFi or enterprise entitlements allow full-device screen capture outside the app context? Remote Touch Injection and Control Is there any officially supported mechanism, under MFi or otherwise, that allows external systems to remotely control an iOS device’s touch interface (e.g., simulate gestures, taps, swipes)? Are any of the following permitted under special entitlements: Access to IOHIDEventSystem or similar private APIs for input injection? Communication over USB or network to relay control commands that simulate direct user interaction? Hardware-Level Integration and Entitlements Does the MFi Program allow: Use of private frameworks or entitlements to build low-level integrations for iOS device control or mirroring? Communication over USB/Lightning/USB-C to enable bi-directional interaction (streaming out, commands in)? What are the specific APIs or entitlements available under MFi that enable these use cases? Can you provide references to documentation, SDKs, or prerequisites for companies seeking such capabilities? Eligibility and Certification Process What are the criteria to be approved for the MFi program with access to such advanced capabilities? Can PoC or early-stage research prototypes be eligible, or is MFi access restricted to commercial production intent? How long does it typically take to gain access to these entitlements (assuming NDA and certification requirements are met)? Alternative Pathways If MFi access is not feasible in the short term, is there any Apple-supported alternative path (e.g., test device provisioning, enterprise signing, custom profiles) that permits more advanced capabilities for prototyping purposes? We are not looking to publish this as a general App Store app at this stage, but rather to demonstrate feasibility as part of an innovation prototype that may lead to further OEM-level engagement in the future. Thank you for your support and guidance. Best regards,
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Jul ’25
CoreGraphics reports two displays connections during system wakeup
Hello, The application I'm working on must report new hardware connections. To retrieve connected displays information and monitor new connections, I'm using the "Core Graphics" framework (see recommendation https://developer.apple.com/forums/thread/779945). The monitoring logic relies on a callback function which invokes when the local display configuration changes(kCGDisplayAddFlag/kCGDisplayRemoveFlag). #import <Cocoa/Cocoa.h> static void displayChanged(CGDirectDisplayID displayID, CGDisplayChangeSummaryFlags flags, void *userInfo) { uint32_t vendor = CGDisplayVendorNumber(displayID); if (flags & kCGDisplayAddFlag) { if (vendor == kDisplayVendorIDUnknown) { NSLog(@"I/O Kit cannot identify the monitor. kDisplayVendorIDUnknown. displayId = %u", displayID); return; } NSLog(@"%u connected. vendor(%u)", displayID, vendor); } if (flags & kCGDisplayRemoveFlag) { NSLog(@"%u disconnected", displayID); } } int main(int argc, const char * argv[]) { @autoreleasepool { CGDisplayRegisterReconfigurationCallback(displayChanged, NULL); NSApplicationLoad(); CFRunLoopRun(); } return 0; } The test environment is a Mac mini with an external display connected via HDMI. Everything works correctly until the system enters sleep mode. Upon wakeup, the app reports two displays: the first with vendor ID kDisplayVendorIDUnknown and the second with the expected vendor ID. Why does Core Graphics report two connections during wakeup? Is there any way to avoid this? Thank you in advance.
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Jul ’25
NFCPresentmentIntentAssertion validity behavior
Hello, I would like to discuss the behavior of the expiration of NFCPresentmentIntentAssertion (test in iOS 18.5). In the documentation we have : The intent assertion expires if any of the following occur: The intent assertion object deinitializes Your app goes into the background 15 seconds elapse BUT; in fact ; only the 1st rule is applied. The expiration seems to be random after the usage of CardSession and that's difficult to give to the user a good experience. Has someone faced the same kind of issue; or can give an explanation? Regards, François
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Aug ’25
Using CBPeripheralManager while using AccessorySetupKit framework
I am working on an app that requires the usage of CoreBluetooth – using both its CBPeripheralManager and CBCentralManager classes. Our app works with other phones and hardware peripherals to exchange data – so we wanted to explore adding AccessorySetupKit to streamline the hardware connection process. AccessorySetupKit has been integrated (while CBPeripheralManager is turned off) and works great, but even with ASK added to our app's plist file and not in use, CBPeripheralManager fails with error: Cannot create a CBPeripheralManager while using AccessorySetupKit framework. Is there any workaround or suggested path forward here? We'd still really like to use ASK while keeping our existing functionality, but are not seeing a clear way to do so.
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Aug ’25
iPadOS26 beta4 Tap Judgement
On the iPad Pro 12.9-inch (3rd generation) cellular model, when you touch the screen with four fingers and then move your fingers, the touch is no longer detected. The same operation with one to three fingers works normally. This phenomenon does not occur when accessibility is turned on. Is this a beta-specific issue that will be fixed in the official release?
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