Automation & Scripting

RSS for tag

Learn about scripting languages and automation frameworks available on the platform to automate repetitive tasks.

Automation & Scripting Documentation

Posts under Automation & Scripting subtopic

Post

Replies

Boosts

Views

Activity

Siri spawns multiple processes that don't die
When asking Siri to run a shortcut, it will spawn two processes called BackgroundShortcutRunner that do not die when the shortcut is done running. If the Siri window is on screen when I speak to have the shortcut run it does not spawn those two processes. However if the Siri window is not on screen when I speak, the Siri window appears and spawns these two processes. The two processes do not terminate once the shortcut is done running. I now have over 200 these processes since rebooting three days ago to install 26.4. FB22015192
2
0
57
1w
SiriKit: INPlayMediaIntent with a targeted speaker
I've got a streaming Radio app that loads an HLS stream into an AVAudioPlayer. I've set up an Intents extension that notifies SiriKit that my app must handle the INPlayMediaIntent in app, and, I'm able to successfully initiate the stream playing from my phone using the string "Play ". My intent handler in app looks like this: completionHandler(INPlayMediaIntentResponse(code: .success, userActivity: nil)) DispatchQueue.main.async { AudioPlayerService.shared.play() } The Audio Player service, in its init, does the following: try AVAudioSession.sharedInstance().setCategory( .playback, mode: .default, policy: .longFormAudio ) Additionally, in my Info.plist, I have the AirPlay optimization policy set to Long Form Audio. Having said all that, when I try to route my app to play "on a given HomePod speaker" ("play on ") the speaker routing instructions are never followed. I've looked and not been able to find where I might be able to instruct my app to follow the correct path here. I was assuming I could not trigger this behavior manually, as I believe I don't really have any control over AirPlay routing. Is there any guidance for working with SiriKit to do the right thing with regards to audio routing?
0
0
46
1w
App Shortcut parameter title in Spotlight does not update after updateAppShortcutParameters()
We use AppShortcutsProvider with a parameterized App Shortcut. One of the entities has a dynamic display title (e.g. "Everyone is searching: {keyword}") that comes from UserDefaults and is returned in EntityQuery.suggestedEntities() and entities(for:). When we change the keyword and call updateAppShortcutParameters(), the Shortcuts app updates and shows the new title. In Spotlight (Siri Suggestions), the displayed title stays on the old value (e.g. still shows "Everyone is searching: 456" after we switched to "123"). On tap, the shortcut runs with the new value (123), so the execution is correct; only the displayed title in Spotlight is stale. Question: Is this expected? Is there any API or recommended approach to invalidate or refresh the Spotlight suggestion so the displayed title matches the current parameter, or should we avoid dynamic titles for the first suggestion for better UX?
0
0
40
4d
AppleScript, Do Shell. How do I write the "test" command to the "script editor"?
Hello. How to write this command correctly on a Macbook, in the script editor, so that I can click the "Run script" button and the script will give the result: if there is no folder, then report that there is no folder, if there is a folder, then report that the folder exists. do shell script "test -d 'Users/user/Desktop/New folder'" Now, if the folder exists, an empty string ("") is returned, if the folder does not exist, the script editor reports that an error has occurred. In general, my task is to write a script that checks the existence of a folder.
14
0
1.9k
Oct ’25
URLRepresentableEntity with custom properties
I am trying to implement URLRepresentableEntity on my AppEntity I am following along with the WWDC video here All compiles fine when I use the ID as in the video: extension SceneEntity: URLRepresentableEntity { static var urlRepresentation: URLRepresentation { "https://example.com/scene/\(.id)" } } but my URLs need to use a different property on the Entity. The WWDC video clearly states: "Notice that I'm using the entity’s identifier as an interpolated value. You can use an entity’s ID or any of its properties with the @Property attribute as interpolations in the URL string." So I annotated my entity with the @Property attribute and expected that to work but it doesn't compile. struct SceneEntity: AppEntity { let id: UUID @Property(title: "Slug") var slug: String } extension SceneEntity: URLRepresentableEntity { static var urlRepresentation: URLRepresentation { "https://example.com/scene/\(.slug)" } } Type 'EntityURLRepresentation.StringInterpolation.Token' has no member 'slug' How can I use this API with a property that is not the ID?
4
0
843
3w
EntityStringQuery does not show variable menu in Shortcuts app
(Public dupe of FB16477656) The Shortcuts app allows you to parameterise the input for an action using variables or allowing "Ask every time". This option DOES NOT show when conforming my AppEntity.defaultQuery Struct to EntityStringQuery: But it DOES shows when confirming to EntityQuery: As discussed on this forum post (or FB13253161) my AppEntity.defaultQuery HAS TO confirm to EntityStringQuery to allow for searching by String from Siri Voice input. To summarise: With EntityQuery: My Intent looks like it supports variables via the Shortcuts app. But will end up in an endless loop because there is no entities(matching string: String) function. This will allow me to choose an item via the Shorcuts.app UI With EntityStringQuery: My Intent does not support variables via the Shortcuts app. I am not allows to choose an item via the Shorcuts.app UI. Even weirder, if i set up the shortcut with using a build with EntityQuery and then do another build with EntityStringQuery it works as expected. Code: /* Works with Siri to find a match, doesn't show "Ask every time" */ public struct WidgetStationQuery: EntityStringQuery { public init() { } public func entities(matching string: String) async throws -> [Station] { let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] return stations.filter { $0.id.lowercased() == string.lowercased() } } public func entities(for identifiers: [Station.ID]) async throws -> [Station] { let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] return stations.filter { identifiers.contains($0.id.lowercased()) } } public func suggestedEntities() async throws -> [Station] { return [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] } public func defaultResult() async -> Station? { try? await suggestedEntities().first } } /* DOES NOT work with Siri to find a match, but Shortcuts shows "Ask every time" */ public struct WidgetBrokenStationQuery: EntityQuery { public init() { } public func entities(matching string: String) async throws -> [Station] { let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] return stations.filter { $0.id.lowercased() == string.lowercased() } } public func entities(for identifiers: [Station.ID]) async throws -> [Station] { let stations = [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] return stations.filter { identifiers.contains($0.id.lowercased()) } } public func suggestedEntities() async throws -> [Station] { return [Station(id: "car", name: "car"), Station(id: "bike", name: "bike")] } public func defaultResult() async -> Station? { try? await suggestedEntities().first } }```
2
0
510
Jun ’25
Use UnionValue For AppIntent Parameter
I'm currently trying to use the new @UnionValue macro. From what I understood, it allows multiple types for a parameter. I created the following enum: @UnionValue enum IntentDuration { case int(Int) case duration(Measurement<UnitDuration>) } Then, I tried to use it in the following AppIntent: struct MyIntent: AppIntent { static let title: LocalizedStringResource = "intent.title" static let description = IntentDescription("intent.description") static let openAppWhenRun: Bool = true @Parameter var duration: IntentDuration @Dependency private var appManager: AppManager @MainActor func perform() async throws -> some IntentResult { // My action return .result() } } However, I get the following error from Xcode at the @Parameter line: 'init()' is unavailable Did I wrongly understand how this works? Is there another way to accept multiple types for a parameter? I didn't manage to find any docs on this.
2
0
336
Jun ’25
Interacting with the Notes application
Hello, Relatively new to AppleScripts in current gen (I've used it back in 2010s) and would like some help if someone can point me in the right direction. Is AppleScript the best/only way to interact with Notes application? (I'm on Sequioa) 1.1 I've tried to use LLM to generate a Swift app, but it still calls out to AppleScripts, so I'm wondering if I'm missing something. 1.2 If I'm going down a rabbit hole, I'd like to stop since I want to finish this quick task and move on and or fall deeply in love with AppleScripts... whichever comes first. Is There a better way to write notes? Script Editor is still a minimal IDE, I'd love to find something that will do some auto completion/suggestions because the documentation in the Script Editor is still a tad weak. (I'm used to interpreted languages like bash, ruby, etc...) where if I don't understand something I just dig into the code instead of turse documentation that just exposes public end points and does not tell you much more :( My problem: I'd like to set up a cron that periodically checks my notes, and cleans up the shared notes. Basically it's a shared set of notes that have checklist on it and cleans up. (weekly chores etc...) I want to read the notes, find out which ones have been marked checked. Reset the ones that are done, leave unfinished ones alone and reset the old ones. This is how far I've gotten: let appleScript = """``` tell application "Notes" set targetNote to note "\Test" of default account return body of targetNote end tell That works like a charm, Kind of dumb because I rather use and ID of the note not the name :( It returns the following <div><b><span style=\\"font-size: 24px\\">Test</span></b></div> <div><br></div> <ul> <li> Not Done</li> <li>Done</li> <li>Not Done yet</li> </ul> <div><br></div> <div>Single line</div> Which is a good start! Issues: There is no way to tell which Item is marked "Checked" and which one is not :( Any helps is greatly appreciated!
1
0
438
Mar ’25
How to make a progress meter for an AppleScript that works with the Photos app
I wrote an AppleScript that takes a bunch of scanned jpegs with systematically named filenames and transfers information from the filename into the date and time fields. That all works fine, but I've got many more scans to do and I'd like to augment the script to include a progress meter because it takes a long time to run on e.g. 1000 photos. I've found basic progress meter examples online that involves commands like: set progress total steps to theImageCount set progress completed steps to 0 set progress description to "Processing Images..." set progress additional description to "Preparing to process." and they run OK in a separate dummy test case, however I'm getting syntax errors for such commands in my renaming script because (I think) they're inside a tell application "Photos" wrapper and it looks like Photos doesn't like those commands. A progress meter (in any AppleScript) should be a straightforward thing i.e. I can clearly define a total number of steps and I can clearly define the step number I'm currently on. I just want to display something like: I'd even be OK with just implementing something like: display dialog "blah blah" but that needs to be manually dismissed with each iteration of the loop, so that's no good. I also tried: display notification "blah blah" but that yields hundreds of notification boxes at the top right of my screen, so that's also impractical. I was even thinking maybe I could call some generic system progress meter with all the right variables via a "do shell script" command (although I have no idea how to do that). Something surely must be possible, but I just can't figure it out :-(. Could some kind soul please help me out. Thanks.
9
0
487
Mar ’25
syntax errors when working with folders that have “‘“ in it such as “greg’s folder"
I'm unable to fix syntax errors when using folders such as “greg’s folder" error "86:87: syntax error: Expected “"” but found unknown token. (-2741)" number 1 i’ve created an apple script to run python tool to extract “.rpa” files. the script works well except to selecting games that are in a folder with “‘". any ideas to properly to this? thank you. -- Function to escape special characters in POSIX paths for safe shell execution on escapePOSIXPath(originalPath) set AppleScript's text item delimiters to "'" set pathParts to text items of originalPath set AppleScript's text item delimiters to "'\\''" set escapedPath to pathParts as text set AppleScript's text item delimiters to "" -- Reset delimiters -- Wrap in single quotes return "'" & escapedPath & "'" end escapePOSIXPath -- Get the current app's POSIX path set currentAppPath to POSIX path of (path to me) -- Construct the expected path for rpatool.py set scriptPath to currentAppPath & "Contents/Resources/Scripts/rpatool.py" -- Check if rpatool.py exists set scriptExists to do shell script "test -e " & quoted form of scriptPath & " && echo true || echo false" if scriptExists is "false" then -- Ask user to select the rpatool.py file display dialog "rpatool.py was not found. Please select its location." set rpaToolFile to choose file with prompt "Select the rpatool.py script" of type {"public.python-script"} set scriptPath to POSIX path of rpaToolFile end if -- Escape the path for safe execution set scriptPath to escapePOSIXPath(scriptPath) -- Prompt user to select the game application set appFile to choose file with prompt "Select the Game app with RPA files" of type {"com.apple.application"} set appPath to POSIX path of appFile set gameFolderPath to appPath & "/Contents/Resources/autorun/game" -- Check if the 'game' folder exists set gameFolderExists to do shell script "test -d " & quoted form of gameFolderPath & " && echo true || echo false" if gameFolderExists is "false" then display dialog "The 'game' folder was not found in the selected app's directory. Exiting..." return end if -- Find all .rpa files in the game folder set fileList to paragraphs of (do shell script "find " & quoted form of gameFolderPath & " -name '*.rpa' -type f") -- Check if .rpa files exist if fileList is {} then display dialog "No .rpa files found in the 'game' folder. Exiting..." return end if -- Open Terminal and change directory set firstCommand to "cd " & quoted form of gameFolderPath do shell script "osascript -e " & quoted form of ("tell application \"Terminal\" to do script \"" & firstCommand & "\"") -- Process each .rpa file in Terminal display dialog "Extraction will start in Terminal and will process " & (count of fileList) & " .rpa files." repeat with aFile in fileList set aFile to escapePOSIXPath(aFile) set extractionCommand to "python3 " & scriptPath & " -x " & aFile -- Execute in Terminal try do shell script "osascript -e " & quoted form of ("tell application \"Terminal\" to do script \"" & extractionCommand & "\" in front window") delay 0.5 do shell script "osascript -e " & quoted form of "tell application \"Terminal\" to activate" on error errMsg display dialog "Error executing command: " & errMsg end try end repeat Test Run with error: tell current application path to current application --> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:RPA Extractor Mac 2.9.scpt" do shell script "test -e '/Users/Greg/Downloads/Ren'\\''Py/RPA Extractor Mac 2.9.scptContents/Resources/Scripts/rpatool.py' && echo true || echo false" --> "false" end tell tell application "Script Editor" display dialog "rpatool.py was not found. Please select its location." --> {button returned:"OK"} choose file with prompt "Select the rpatool.py script" of type {"public.python-script"} --> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:Test Game:rpatool.py" choose file with prompt "Select the Game app with RPA files" of type {"com.apple.application"} --> alias "Macintosh HD:Users:Greg:Downloads:Ren'Py:Test Game:Test Game.app:" end tell tell current application do shell script "test -d '/Users/Greg/Downloads/Ren'\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game' && echo true || echo false" --> "true" do shell script "find '/Users/Greg/Downloads/Ren'\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game' -name '*.rpa' -type f" --> "/Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/code.rpa /Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/fonts.rpa /Users/Greg/Downloads/Ren'Py/Test Game/Test Game.app//Contents/Resources/autorun/game/sounds.rpa" do shell script "osascript -e 'tell application \"Terminal\" to do script \"cd '\\''/Users/Greg/Downloads/Ren'\\''\\'\\'''\\''Py/Test Game/Test Game.app//Contents/Resources/autorun/game'\\''\"'" --> error "73:74: syntax error: Expected “\"” but found unknown token. (-2741)" number 1 Result: error "73:74: syntax error: Expected “\"” but found unknown token. (-2741)" number 1
2
0
326
Mar ’25
AppIntents + CSSearchableItemAttributeSet: only displayName indexed?
On iOS 18, I'm trying to index documents in Spotlight using the new combination of AppIntents+IndexedEntity. However, I don't seem to be able to index the textContent of the document. Only the displayName seems to be indexed. As recommended, I start with the defaultAttributeSet: /// I call this function to index in Spotlight static func indexInSpotlight(document: Document) async { do { if let entity = document.toEntity { try await CSSearchableIndex.default().indexAppEntities([entity]) } } catch { DLog("Spotlight: could not index document: \(document.name ?? "")") } } /// This is the corresponding IndexedEntity with the attributeSet @available(iOS 18, *) extension DocumentEntity { var attributeSet: CSSearchableItemAttributeSet { let attributeSet = defaultAttributeSet attributeSet.title = title attributeSet.displayName = title attributeSet.textContent = docContent attributeSet.thumbnailData = thumbnailData attributeSet.kind = "document" attributeSet.creator = Constants.APP_NAME return attributeSet } } How can I have more that the displayName to be indexed? Thanks :-)
10
0
512
Oct ’25
Applications Scripts denied
Hi all, I'm developing a sandboxed Mac OS app that generates and compiles AppleScript files to automate tasks in Pages (and other iWork apps). The app creates an AppleScript file and writes it to the NSApplicationScriptsDirectory (i.e., ~/Library/Application Scripts/com.example.app), then compiles and executes it via NSUserAppleScriptTask. On Mac OS Ventura, however, I get the following error in the console when trying to write the file: [PagesModifier] Error creating or compiling the script: You are not allowed to save the file "PagesModifier_...applescript" in the folder "com.example.app" Here are my current entitlements: &lt;?xml version="1.0" encoding="UTF-8"?&gt; &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;com.apple.security.app-sandbox&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.application-groups&lt;/key&gt; &lt;array/&gt; &lt;key&gt;com.apple.security.automation.apple-events&lt;/key&gt; &lt;array&gt; &lt;string&gt;com.apple.iWork.Pages&lt;/string&gt; &lt;string&gt;com.apple.iWork.Numbers&lt;/string&gt; &lt;string&gt;com.apple.iWork.Keynote&lt;/string&gt; &lt;/array&gt; &lt;key&gt;com.apple.security.files.user-selected.read-write&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.scripting-targets&lt;/key&gt; &lt;dict&gt; &lt;key&gt;com.apple.iWork.Keynote&lt;/key&gt; &lt;array&gt; &lt;string&gt;com.apple.iWork.Keynote&lt;/string&gt; &lt;/array&gt; &lt;key&gt;com.apple.iWork.Numbers&lt;/key&gt; &lt;array&gt; &lt;string&gt;com.apple.iWork.Numbers&lt;/string&gt; &lt;/array&gt; &lt;key&gt;com.apple.iWork.Pages&lt;/key&gt; &lt;array&gt; &lt;string&gt;com.apple.iWork.Pages&lt;/string&gt; &lt;/array&gt; &lt;/dict&gt; &lt;key&gt;com.apple.security.temporary-exception.apple-events&lt;/key&gt; &lt;array&gt; &lt;string&gt;com.apple.iWork.Pages&lt;/string&gt; &lt;string&gt;com.apple.iWork.Numbers&lt;/string&gt; &lt;string&gt;com.apple.iWork.Keynote&lt;/string&gt; &lt;/array&gt; &lt;key&gt;com.apple.security.temporary-exception.files.home-relative-path.read-write&lt;/key&gt; &lt;array&gt; &lt;string&gt;Library/Application Scripts/com.example.app&lt;/string&gt; &lt;/array&gt; &lt;/dict&gt; &lt;/plist&gt; I suspect the issue might be due to sandbox restrictions on dynamically creating or modifying the Application Scripts directory on Ventura. Has anyone experienced something similar or have any suggestions on how to work around this? Thanks in advance for your help!
6
0
334
Mar ’25
Unable to pass parameters from siri phrase to appIntent
I have a chat/search functionality in my app, I want to integrate siri where user can say something "Hey siri! Ask myApp to get latest news" then I want to invoke my search functionality with "get latest news". I see iOS apps like chatGPT and youtube have already achieved this. I am able to invoke the intent with static phrase which is expecting the parameter, user is able to provide the value when prompted after requestValueDialog. But it is a 2 step process for end user. I want to achieve in a single step. struct CombinedSiriShortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { return [ AppShortcut( intent: ShowSpecificNewsArticleIntent(), phrases: [ "Ask \(.applicationName) to run a query:", ], shortTitle: "Specific News Article", systemImageName: "doc.text.fill" ), AppShortcut( intent: TestQuery(), phrases: [ "Ask \(.applicationName) to \(\.$query)", ], shortTitle: "Test intent", systemImageName: "doc.text.fill" ), ] } } struct ShowSpecificNewsArticleIntent: AppIntent { static var title: LocalizedStringResource = "Show Specific News Article" static var description = IntentDescription( "Provides details about a specific news article based on its title." ) @Parameter(title: "Query") var query: String @MainActor func perform() async throws -> some IntentResult & ProvidesDialog & ShowsSnippetView { print("in show specific intent"); print(query); return .result(dialog: "view more about: \(query)") } }
2
0
212
Mar ’25
Duration type parameter in AppIntent
I'm developing an AppIntent with a Duration parameter, the definition looks like this: @Parameter(title: "Duration", description: "Time entry duration") var duration: Measurement<UnitDuration> When I run this AppIntent using Siri voice command (by a shortcut) the system asks for the duration value, however when I try to say "1 hour 10 minutes" the "hour" component is ignored, in the AppIntent's perform() method I see only the minutes set (so in this case only 10 minutes). Is there any way to use the Duration type for this type of natural language input? When I try to set only 10 minutues, or 1 hour separately it works, just the combination of these two fails. Thank you
3
0
103
Apr ’25
Import Files into Photos script failed
I am trying to setup in Automator a Folder Action, where screenshots on Desktop are automatically imported into my Photos app Unfortunately, the automation is not working. When I have a screenshot on the Desktop and I open Automator to manually trigger, I receive the error: The action "Import Files into Photos" encountered an error: "Import Files into Photos script failed" Under log, it further says: The action "Import Files into Photos" was not supplied with the required data
6
0
211
May ’25
What is the correct syntax to continue in app for custom intent?
I have a custom intent. When my app is unable to complete the resolution of a parameter within the app extension, I need to be able to continue within the app. I am unable to figure out what the correct objective C syntax is to enable the execution to continue with the app. Here is what I have tried: completion([[PickWoodIntentResponse init] initWithCode:PickWoodIntentResponseCodeContinueInApp userActivity:nil]); This results in the following error: Implicit conversion from enumeration type 'enum PickWoodIntentResponseCode' to different enumeration type 'INAnswerCallIntentResponseCode' (aka 'enum INAnswerCallIntentResponseCode') I have no idea why it is referring to the enum type of 'INAnswerCallIntentResponseCode' which is unrelated to my app. I have also tried: PickWoodIntentResponse *response = [[PickWoodIntentResponse init] initWithCode:PickWoodIntentResponseCodeContinueInApp userActivity:nil]; completion(response); but that results in 2 errors: Implicit conversion from enumeration type 'enum PickWoodIntentResponseCode' to different enumeration type 'INAnswerCallIntentResponseCode' (aka 'enum INAnswerCallIntentResponseCode') and Incompatible pointer types passing 'PickWoodIntentResponse *' to parameter of type 'INStringResolutionResult *' The relevant autogenerated code provided to me with the creation of my intent is as follows: @class PickWoodIntentResponse; @protocol PickWoodIntentHandling <NSObject> - (void)resolveVarietyForPickWood:(PickWoodIntent *)intent withCompletion:(void (^)(INStringResolutionResult *resolutionResult))completion NS_SWIFT_NAME(resolveVariety(for:with:)) API_AVAILABLE(ios(13.0), macos(11.0), watchos(6.0)); @end typedef NS_ENUM(NSInteger, PickWoodIntentResponseCode) { PickWoodIntentResponseCodeUnspecified = 0, PickWoodIntentResponseCodeReady, PickWoodIntentResponseCodeContinueInApp, PickWoodIntentResponseCodeInProgress, PickWoodIntentResponseCodeSuccess, PickWoodIntentResponseCodeFailure, PickWoodIntentResponseCodeFailureRequiringAppLaunch } @interface PickWoodIntentResponse : INIntentResponse - (instancetype)init NS_UNAVAILABLE; - (instancetype)initWithCode:(PickWoodIntentResponseCode)code userActivity:(nullable NSUserActivity *)userActivity NS_DESIGNATED_INITIALIZER; @property (readonly, NS_NONATOMIC_IOSONLY) PickWoodIntentResponseCode code; @end Am I overlooking something? What would be the proper syntax to have within the completion block to satisfy the compiler?
1
0
140
Apr ’25
Cannot instantiate VIP object/property out of mail app
Is VIP an object contained in the mail or contacts apps/objects? Or is it just a property somewhere? Or is it an independent object? Where is the VIP object? Is it still managed in the mail app or is it just hidden because the design is changing at Apple? The following AppleScript is failing: tell application "Mail" set theVIPs to VIPs with the error: error "Die Variable „VIPs“ ist nicht definiert." number -2753 from "VIPs" (The variable "VIPs" is not defined.". In Mail.sdef documentation and in Contacts.sdef documentation I cannot find any documentation of VIP object or VIP property.
7
0
252
May ’25
terminal fulldisk access fails for tmutil latestbackup
I am on MacOS 15.5 trying to access tmutil latestbackup in AppleScript: set latestBackup to do shell script "tmutil latestbackup" It works perfect when run from script editor, and script editor is in full disk access permission list. When I export to an app and run it it fails with: Error retrieving latest backup: tmutil: latestbackup requires Full Disk Access privileges. To allow this operation, select Full Disk Access in the Privacy tab of the Security & Privacy preference pane, and add Terminal to the list of applications which are allowed Full Disk Access. Error code: 80 Terminal is on list, as is name of the app. I have same issue running in safe mode. I have tried deleting and redefining full disk access entries, all to no avail. Apple tech support says its a developer issue, but code works in script editor. any ideas?
2
0
132
May ’25
Does INIntent no longer work on macOS? Can't get shortcut to show up in Shortcuts app
Was going to add a shortcut to an app via INIntent. I followed the WWDC developer.apple.com/videos/play/wwdc2021/10232/?time=986 Steps: Created a .intentdefinition file and created an intent. Added the intent to .intentdefinition and compiled the app. Import the header file for the custom intent in the AppDelegate MyIntentname.h Have the AppDelegate conform to the protocol created in the generated code. Implement: -application:handlerForIntent: and return self (the app delegate) Run the app. Open the Shortcuts app and search for the 'shortcut' (according to the WWDC video linked above it should show up in the actions list). Doesn't show up in the list. I tried moving the build application out from Debug to my Applications folder to see if that would help the Shortcuts app find it, but it didn't. Am I missing a step/doing something wrong?
2
0
154
May ’25