Can you please revoke my developer id application and installer certs? So i may recreate.
I deleted the private key by mistake before realizing i cannot recreate everything using the developer website portal. I dont have macos backup or did i backup my certs with attached pkey.
I just did not realize this was important until now.
Please help as Im now blocked. I opened a case too but i have not yet got a response. its been 3 days now. case id: 20000093632858
Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
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So I just updated Xcode to 16.3 and updated a project to its recommended build settings which includes "Register App Groups".
So I have an outside Mac App Store app that uses app groups. Here we have an action extension. I can't debug it, can't get it to run. Nothing useful in Xcode is displayed when I try... but it looks like a code signing issue when I run and have Console open.
So I try to make a provisioning profile manually and set it...didn't work. I noticed now though in signing & capabilities the group id is in red...like it's invalid, or something?
This was a "macOS styled" group without the "group." prefix. So am I supposed to switch it to have the group. prefix? It makes the red text go away (no warnings or anything about app groups here, just red text).
So if I change it to group. prefix..does that make an entire new container?What happens on app update for installs that don't have group. prefix? Does the system transparently migrate the group? Or Am I supposed to migrate the entire group container to the identifier with group. prefix?
Also how does this affect running on older version of macOS? If I go with the "group." prefix to make the red text go away,.. what happens on macOS 11.0? Got a little more than I bargained for here after midnight.
I'm trying to get an app notarized, which fails with this error:
The signature of the binary is invalid.
However, locally checking the signature does succeed:
$ codesign -vvv --deep --strict TheApp.app
[…]
TheApp.app: valid on disk
TheApp.app: satisfies its Designated Requirement
Performing this check on every single item in the app's MacOS folder also succeeds.
Context: embedded prebuilt binaries
Now, the app has something unusual about it: it embeds prebuilt binaries, arranged in various nested folders. So, the app bundle's MacOS folder actually contains another folder with a whole tree of executables and libraries:
Removing these (before building) does fix the notarization issue, but obviously I'd like to keep them in.
I did my best to properly sign these items:
At build time, they're copied into the product by a Copy Files phase (but not signed), then signed by a script phase
That signing uses the same signing identity as the running Xcode build, and enables the hardened runtime
The app builds and runs correctly, even as a release build
The app has runtime hardening and app sandbox enabled
How should I go about diagnosing the notarization issue?
Topic:
Code Signing
SubTopic:
Notarization
I have a macOS application that was previously distributed under my personal Apple Developer account using a Developer ID certificate. We’ve recently transitioned distribution to our company’s Apple Developer account.
The app’s bundle identifier has been successfully transferred, and I’ve signed a new build of the app using the company’s Developer ID certificate. The app installs and runs correctly under the new signature. However, I’ve encountered a problem: the app is no longer able to access previously granted permissions (e.g., Screen Recording, System Audio Recording, and Input Monitoring). Furthermore, it cannot re-prompt for these permissions because they appear as already granted in System Settings.
From what I understand, this issue is due to the change in the code signing identity. Specifically, the designated requirements used by macOS to identify an app have changed, so the system no longer associates the new version of the app with the previously granted permissions (as outlined in Apple's Technical Note TN3127).
The only workaround I’ve found so far is to manually reset the app's permissions using Terminal commands (e.g., tccutil reset), but this is not something we can reasonably ask end users to do.
Question:
Is there a recommended or supported approach to either preserve permissions when changing Developer ID identities, or programmatically trigger a permissions reset for existing users? We're looking for a seamless solution that doesn't degrade user experience.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hello,
I’m facing an issue with enabling In-App Purchases (IAP) for my iOS app, and it’s causing provisioning errors during the build process.
Issue:
• In Apple Developer Portal → Certificates, Identifiers & Profiles, the In-App Purchase capability is checked but grayed out, so I can’t modify it.
• In Xcode, under Signing & Capabilities, I don’t see In-App Purchase listed.
• When trying to build, I get the following error:
Provisioning profile “BillionMines_Dev_Profile” doesn’t include the com.apple.developer.in-app-purchase entitlement.
• Automatic signing in Xcode fails with:
Xcode failed to provision this target.
What I Have Tried:
1. Verified that my App ID is explicitly defined (not a wildcard ID).
2. Regenerated and downloaded a new Provisioning Profile, ensuring it matches my app.
3. Confirmed that In-App Purchase is enabled in App Store Connect under Features.
4. Cleaned the build folder and restarted Xcode.
5. Manually added com.apple.developer.in-app-purchase to my .entitlements file.
Questions:
• Why is the In-App Purchase option grayed out in Certificates, Identifiers & Profiles?
• How can I ensure my provisioning profile includes the com.apple.developer.in-app-purchase entitlement?
• Are there additional steps required to fully activate In-App Purchases?
Any help would be greatly appreciated!
Thanks in advance.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Bundle ID
In-App Purchase
Provisioning Profiles
On MacOS, I know that App Groups (com.apple.security.application-groups) do not require a provisioning profile.
I was wondering if it's possible to sign them "ad hoc" and have it work? So maybe use a random TEAMID prefix and have it work?
I would only need the app to work locally (for testing), not be distributed in that fashion, of course.
My command line tool with a JIT entitlement is failing to run on Sequoia.
2025-05-26 14:17:09.758 E taskgated-helper[91764:3ab7036] [com.apple.ManagedClient:ProvisioningProfiles] Disallowing DecisionRuleTool because no eligible provisioning profiles found
2025-05-26 14:17:09.758 Df amfid[576:3ab6d6b] /Users/jim/DecisionRuleTool not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Users/jim/DecisionRuleTool, NSLocalizedDescription=No matching profile found}
2025-05-26 14:17:09.759 Df kernel[0:3ab7031] (AppleMobileFileIntegrity) AMFI: When validating /Users/jim/DecisionRuleTool:
2025-05-26 14:17:09.759 Df kernel[0:3ab7031] mac_vnode_check_signature: /Users/jim/DecisionRuleTool: code signature validation failed fatally: When validating /Users/jim/DecisionRuleTool:
2025-05-26 14:17:09.759 Df kernel[0:3ab7031] proc 91763: load code signature error 4 for file "DecisionRuleTool"
2025-05-26 14:17:09.759 Df kernel[0:3ab7032] (AppleSystemPolicy) ASP: Security policy would not allow process: 91763, /Users/jim/DecisionRuleTool
Codesign isn't giving me any clues as to why. It validates.
Asking it what the entitlements are on the binary:
% codesign --display --entitlements - /Users/joconnor/MACEP-9852-2/tools/detection/DecisionRuleTool
Executable=/Users/jim/DecisionRuleTool
[Dict]
[Key] com.apple.application-identifier
[Value]
[String] XXXXXXXXX.com.mycompany.drt
[Key] com.apple.developer.team-identifier
[Value]
[String] XXXXXXXXX
[Key] com.apple.security.cs.allow-jit
[Value]
[Bool] true
https://developer.apple.com/documentation/Xcode/signing-a-daemon-with-a-restricted-entitlement
This makes it look like this may be hopeless, that I can't create a command line took with proper entitlements.
Topic:
Code Signing
SubTopic:
Entitlements
To learn how to develop/distribute a DriverKit driver (DEXT) and a UserClient app correctly, I am trying to run the following sample dext and app.
https://developer.apple.com/documentation/driverkit/communicating-between-a-driverkit-extension-and-a-client-app?language=objc
I walked throught steps in README.md included in the project and faced issues.
First, I referred the "Configure the Sample Code Project" section in the README.md and configured the sample code project to build with automatic signing.
I could run the app and activate the dext successfully and made sure the app could communicate with the dext.
Next, I tried the manual signing.
I followed steps described in the "Configure the Sample Code Project" section carefully.
The following entitlements has already been assigned to my team account.
DriverKit Allow Any UserClient Access
DriverKit USB Transport - VendorID
DriverKit
I could build both app and dext and could run the app.
However, when I clicked the "Install Dext" button to activate the dext, I got the following error:
sysex didFailWithError: extension category returned error
Am I missing something?
I would also like to know detailed steps to publicly distribute my dext and app using our Developer ID Application Certificate, as README.md only shows how to configure the project for development.
Xcode version: 16.3 (16E140)
Development OS: macOS 15.5 (24F74)
Target OS: macOS 15.5 (24F74)
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Provisioning Profiles
DriverKit
My app designer cannot sign his code changes. He says the only way he can sign his code is for me to give him my Admin privileges. I have revoked and recreated my certificate, hoping to get a private passkey, but there was no private passkey issued with the certificate. Help, please?
Topic:
Code Signing
SubTopic:
General
Hi Developers,
I'm encountering persistent validation errors in Xcode 16.3 (16E140) on macOS 15.4.1 (24E263) with M1 when archiving and distributing a macOS app (Developer ID signing + notarization).
App Structure:
A native Swift/Obj-C wrapper app that launches a nested .app inside its Resources.
The nested app is built with PyInstaller and includes:
A Python core
Custom C++ binaries
Many bundled .so libraries (e.g., from OpenCV, PyQt/PySide)
Issues During Validation:
App Sandbox Not Enabled
Error: App Sandbox missing for NestedApp.app/Contents/MacOS/NestedExecutable.
Question: For Developer ID (not App Store), is sandboxing strictly required for nested PyInstaller apps? If the wrapper is sandboxed, must the nested app be as well? Given the PyInstaller app's nature (requiring broad system access), how should entitlements be managed?
Upload Symbols Failed
Errors for missing .dSYM files for:
The nested app’s executable
Custom C++ binaries
.so files (OpenCV, PyQt, etc.)
These are either third-party or built without DWARF data, making .dSYM generation impractical post-build.
Question: Are these symbol errors critical for Developer ID notarization (not App Store)? Can notarization succeed despite them? Is lack of symbol upload a known limitation with PyInstaller apps? Any best practices?
I am facing this error on every flutter project build.
Although it runs ok.
The error happens on the codesign command
What do I need to fix ?
I have validated that every *.plist file is ok using plutil -lint
ERROR MESSAGE
/usr/bin/codesign --force --sign MY_SHA_CODE --verbose
/Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's
output was:
/Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is
malformed
Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key> <string>Flutter Application 1</string>
<key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key> <string>6.0</string>
<key>CFBundleName</key> <string>flutter_application_1</string>
<key>CFBundlePackageType</key> <string>APPL</string>
<key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key> <string>????</string>
<key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key> <true/>
<key>UILaunchStoryboardName</key> <string>LaunchScreen</string>
<key>UIMainStoryboardFile</key> <string>Main</string>
<key>UISupportedInterfaceOrientations</key> <array>
<string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string> </array>
<key>UISupportedInterfaceOrientations~ipad</key> <array>
<string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string>
</array> <key>CADisableMinimumFrameDurationOnPhone</key>
<true/> <key>UIApplicationSupportsIndirectInputEvents</key>
<true/></dict>
</plist>
Please help.
Hello,
I already have got approval from Apple for com.apple.developer.family-controls entitlement
When I am building my app, there is one part where I need to check the list of applications which I have blocked with my app.
To get the list I have to have com.apple.developer.managed-settings entitlement ...
Now how and where show I get hold of it ?
I already got permission for Family Control, how do I get hold of this now ?
Hello
I have a qt, CMAKE app, non-xcode one till xcode start supporting cmake.
I have 3 apps, 2 basic ones and 1 very complex ones.
My complex one build/links/notarises/validates/deploys beautifly. I have tear in my eye when I see it build.
The other 2 apps explode and torment me for past 5 days. The build proves is 99% the same, the only thing that a little changes are info.plist and app name+ some minor changes.
Its absolutely bananas and I can't fix it, I'm running out of ideas so if any1 could sugged anything, I'll buy & ship you a beer.
Anyway, errors:
Log: Using otool:
Log: inspecting "/Users/dariusz/Qt/6.9.1/macos/lib/QtCore.framework/Versions/A/QtCore"
Log: Could not parse otool output line: "/Users/dariusz/Qt/6.9.1/macos/lib/QtCore.framework/Versions/A/QtCore (architecture arm64):"
Log: Adding framework:
Log: Framework name "QtCore.framework"
Framework directory "/Users/dariusz/Qt/6.9.1/macos/lib/"
Framework path "/Users/dariusz/Qt/6.9.1/macos/lib/QtCore.framework"
Binary directory "Versions/A"
Binary name "QtCore"
Binary path "/Versions/A/QtCore"
Version "A"
Install name "@rpath/QtCore.framework/Versions/A/QtCore"
Deployed install name "@rpath/QtCore.framework/Versions/A/QtCore"
Source file Path "/Users/dariusz/Qt/6.9.1/macos/lib/QtCore.framework/Versions/A/QtCore"
Framework Destination Directory (relative to bundle) "Contents/Frameworks/QtCore.framework"
Binary Destination Directory (relative to bundle) "Contents/Frameworks/QtCore.framework/Versions/A"
Log: copied: "/Users/dariusz/Qt/6.9.1/macos/lib/QtWebSockets.framework/Versions/A/QtWebSockets"
Log: to "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Versions/A/QtWebSockets"
Log: copy: "/Users/dariusz/Qt/6.9.1/macos/lib/QtWebSockets.framework/Resources" "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Versions/A/Resources"
Log: copied: "/Users/dariusz/Qt/6.9.1/macos/lib/QtWebSockets.framework/Resources/Info.plist"
Log: to "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Versions/A/Resources/Info.plist"
Log: copied: "/Users/dariusz/Qt/6.9.1/macos/lib/QtWebSockets.framework/Resources/PrivacyInfo.xcprivacy"
Log: to "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Versions/A/Resources/PrivacyInfo.xcprivacy"
Log: symlink "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/QtWebSockets"
Log: points to "Versions/Current/QtWebSockets"
Log: symlink "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Resources"
Log: points to "Versions/Current/Resources"
Log: symlink "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/Frameworks/QtWebSockets.framework/Versions/Current"
Log: points to "A"
Log: Using install_name_tool:
Log: in "/AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/MacOS/Agameri_Toolbox"
Log: change reference "@rpath/QtWebSockets.framework/Versions/A/QtWebSockets"
Log: to "@rpath/QtWebSockets.framework/Versions/A/QtWebSockets"
ERROR: "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: fatal error: file not in an order that can be processed (link edit information does not fill the __LINKEDIT segment): /AppBuild/Agameri_Toolbox/Agameri_Toolbox.app/Contents/MacOS/Agameri_Toolbox\n"
ERROR: ""
Even tho I get that error, it will "Notarize" and "greenlight by gatekeeper.
So my automatic build app if he sees error with the __LINKEDIT it will stop deployment.
But even tho he "stops" release of app to public I can still go check binary and when I try to run that I get:
Library not loaded: @rpath/QtConcurrent.framework/Versions/A/QtConcurrent
Referenced from: <69A296DB-8C7D-3BC9-A8AE-947B8D6ED224> /Volumes/VOLUME/*/Agameri_Toolbox.app/Contents/MacOS/Agameri_Toolbox
Reason: tried: '/Users/dariusz/Qt/6.9.1/macos/lib/QtConcurrent.framework/Versions/A/QtConcurrent' (code signature in <192D5FAC-FE8C-31AB-86A7-6C2CE5D3E864> '/Users/dariusz/Qt/6.9.1/macos/lib/QtConcurrent.framework/Versions/A/QtConcurrent' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs), '/System/Volumes/Preboot/Cryptexes/OS/Users/dariusz/Qt/6.9.1/macos/lib/QtConcurrent.framework/Versions/A/QtConcurrent' (no such file), '/Volumes/DEV_MAC/02_CODE/Dev/Icarus.nosync/Icarus_Singleton/codeSingleton/libOutput/Release/QtConcurrent.framework/Versions/A/QtConcurrent' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/Volumes/DEV_MAC/02_CODE/Dev/Icarus.nosync/Icarus_Singleton/codeSingleton/libOu
(terminated at launch; ignore backtrace)
And here is my build script, its QT based application, I'm using macdeployqt + my own custom signing as the one from macdeployqt breaks on the complex app. (I will post it in next post as apparently there is 7k limit O.O)
I've tried to replace the @rpath/ to @executable_path but that has made a million new issues and I'm just lost.
My app is a Safari extension. When trying to validate the app, I get the following error:
App sandbox not enabled. The following executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true in the entitlements property list: [( "app.rango.Rango.pkg/Payload/Rango for Safari.app/Contents/MacOS/Rango for Safari" )] Refer to App Sandbox page at https://developer.apple.com/documentation/security/app_sandbox for more information on sandboxing your app.
I don't know why this is happening. I have app sandbox enabled in both the app and the extension target. I have both entitlement files. When executing codesign -d --entitlements :- /path/to/binary I get the following:
<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.files.user-selected.read-only</key><true/><key>com.apple.security.get-task-allow</key><true/><key>com.apple.security.network.client</key><true/></dict></plist>
If I check on Activity Monitor, on the sandbox column it shows true. I have no idea why I keep getting this error when all indicates that the app is actually sandboxed.
Hi,
I got the error:
/usr/bin/codesign exited with code 1:
Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxxx)"
/Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app: errSecInternalComponent
and
/usr/bin/codesign exited with code 1:
/Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: replacing existing signature
Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxx)"
/Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: errSecInternalComponent
Some one can help please
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Sign in with Apple
Signing Certificates
I'm working on a build system similar to Bazel where each build action runs in a sandbox. The sandbox contains only the files that the user defined as input to ensure that the build action doesn't have any implicit dependencies. Bazel achieves this by creating a "symlink forest" to the original source files. This works, but I have observed fseventsd using significant CPU during a Bazel build, presumably because of all the symlinks that get created.
Is there a way to disable file events for a directory or a volume? The "File System Events Programming Guide" in the Documentation Archive mentions placing an empty file named no_log in the .fseventsd directory at the root of the volume, but when testing on macOS 15.5 with APFS that appears to no longer work.
Related, is a "symlink forest" the best way to create a sandbox like this? Or is there a different method one can use to provide a view of a subset of the files in a directory tree? I read up on the App Sandbox but that seems too coarse grained. Something like Linux's overlayfs would work well, and maybe one can achieve a similar functionality with firmlinks? Curious about folks thoughts here.
Thanks in advance!
I have been trying to notarize my application for about a month via this command -
xcrun notarytool submit "Backlsh.zip" --apple-id "" --password "" --team-id ""
but it throws error -
{
"logFormatVersion": 1,
"jobId": "c8173ee6-edd2-4c51-a86b-8f3b8dea0a84",
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.",
"statusCode": 7000,
"archiveFilename": "Backlsh.zip",
"uploadDate": "2025-03-06T05:33:56.287Z",
"sha256": "b45e579f0c47070b55d74ac49e49c81d32f2315bd290ca5592f71f314018c44d",
"ticketContents": null,
"issues": null
}
I have raised ticket to apple support but i havent received any help yet !
I have tried to submit 5 times.
Kindly help !
Can someone tell me the applications requirements for using the secure enclave on MacOS? Does the application need to be signed with the secure-enclave entitlement in order to use it? Since this is a restricted entitlement, does my App ID need approval to use it from Apple?
Currently I'm building in XCode 16 on Sequoia (15.5) using developer signing. My application is a C/C++ daemon running as plist out of /Library/LaunchDaemons. I have also built it as an application using the instructions here but this has not lead to a solution:
https://developer.apple.com/documentation/xcode/signing-a-daemon-with-a-restricted-entitlement/
When I run my application from the command line via sudo signed but without the secure-enclave entitlement enabled in my entitlements file it runs. The first call to:
SecAccessControlRef access = SecAccessControlCreateWithFlags(
kCFAllocatorDefault,
kSecAttrAccessibleWhenUnlockedThisDeviceOnly,
kSecAccessControlPrivateKeyUsage,
&error);
succeeds without error. The call to create the key using:
SecKeyRef privateKey = SecKeyCreateRandomKey(attributes, &error);
then fails with error:
(OSStatus error -50 - Failed to generate keypair)
Here are the setup attributes (keySize = 256):
CFDictionarySetValue(attributes, kSecAttrKeyType, kSecAttrKeyTypeECSECPrimeRandom);
CFDictionarySetValue(attributes, kSecAttrKeySizeInBits, keySize);
CFDictionarySetValue(attributes, kSecAttrLabel, keyName);
CFDictionarySetValue(attributes, kSecAttrApplicationTag, keyLabel);
CFDictionarySetValue(attributes, kSecAttrTokenID, kSecAttrTokenIDSecureEnclave); // Store in the Secure Enclave
CFDictionarySetValue(attributes, kSecAttrKeyClass, kSecAttrKeyClassPrivate);
CFDictionarySetValue(attributes, kSecAttrAccessControl, access);
CFDictionarySetValue(attributes, kSecAttrIsPermanent, kCFBooleanTrue); // persist key across app restarts and reboots
CFDictionarySetValue(attributes, kSecAttrCanEncrypt, kCFBooleanTrue);
CFDictionarySetValue(attributes, kSecAttrCanDecrypt, kCFBooleanTrue);
CFDictionarySetValue(attributes, kSecAttrAccessible, kSecAttrAccessibleWhenUnlockedThisDeviceOnly);
CFDictionarySetValue(attributes, kSecReturnPersistentRef, kCFBooleanTrue);
When I run the application signed and include the "com.apple.developer.secure-enclave" in my entitlements file it crashes at startup. I believe this is to be expected based on above.
How do I proceed such that my application can use the secure enclave correctly?
Topic:
Code Signing
SubTopic:
Entitlements
Once I have built my macOS .app and signed it I run notarytool using this simple shell script:
#!/bin/sh
ditto -c -k --keepParent "$1.app" "$1.zip"
xcrun notarytool submit "$1.zip" --keychain-profile "Notary Profile for DeepSkyStacker" --wait
xcrun stapler staple $1.app
rm -f $1.zip
How can I export that "keychain-profile" (notary profile) so I can use it in CI/CD actions? Clearly I don't wish to expose the full invocation of xcrun notarytool store-credentials.
Topic:
Code Signing
SubTopic:
Notarization
In the past it was relatively easy to download from the developer portal both the app signing and installer signing certs so that I could sign AppleScripts from Script Editor when exporting them and when building packages in Jamf Composer.
I went to set that up today and it seems things have changed in the last few years since I've had to set this up. I've been unable to sort this out and would love some help.
I'm looking for a tutorial on doing this that walks someone step-by-step through the process for obtaining the certs (yes, I have dev account) and setting them up in keychain and then making use of them.
Thanks!