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Beta 26.1
Since updating all my devices, TV, iPhone, iPad, and possibly HomePods and watch nothing works as it should. The worst of all is the inability to download any app from the App Store. Everything is playing up. It’s iOS nightmare. Can’t wait for the next official iOS software update!
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[iOS 26] CLHeading's magneticHeading and trueHeading return travel direction instead of device orientation when user is in motion
Problem Description I am using CLLocationManager to obtain the device's compass heading (direction), and I have encountered an abnormal behavior: When the user is stationary: After calling startUpdatingHeading(), the CLHeading object returned in the locationManager(_:didUpdateHeading:) callback correctly reflects the device’s actual physical orientation (i.e., the direction the top of the device is pointing) in terms of magnetic north / true north, via the magneticHeading and trueHeading properties. When I rotate the device, the heading values change accordingly — this is the expected behavior. But when the user is in motion (e.g., driving a car): Even if I rotate the device, the values of magneticHeading and trueHeading no longer reflect the device’s actual orientation. Instead, they consistently return what appears to be the user's or vehicle's travel direction (forward direction). In other words, the compass behaves as if it is reporting the direction of motion rather than the device’s actual facing direction. Only after the user has completely stopped moving, does rotating the device again result in magneticHeading and trueHeading reflecting the actual device orientation as expected. However, on another device running iOS 16 (iPhone XR), this behavior does not occur — everything works normally. Expected Behavior I expect that regardless of whether the user is moving or not, the CLHeading values returned by CLLocationManager should always represent the physical orientation of the device itself (i.e., which direction the top of the device is pointing), as a standard compass should. Actual Behavior User is stationary, rotating the device: magneticHeading / trueHeading change properly according to the device’s actual orientation User is in motion (e.g., driving):magneticHeading / trueHeading remain fixed to the direction of motion (travel direction), and do not change when the device is rotated User stops moving, then rotates the device:Compass behaves normally again, reflecting the actual device orientation Environment Information iOS Version: iOS 26.0.1 Device Models: iPhone 15 Pro / iPhone 17 Pro Xcode Version: Xcode 26.0.1 Language: Objective-C Questions Is this a known issue in iOS? Are there any related radars or official documentation about it? Have other developers encountered similar issues, especially where CLHeading behaves incorrectly when the user is in motion? Do I need to set any specific parameters in CLLocationManager (such as headingOrientation) to resolve or work around this issue? 🙏 Thank you for your help — any insights, experiences, or official feedback regarding this issue would be greatly appreciated!
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Account Holder LOCKED OUT - NO SUPPORT
Hello Apple Developer Community, I’m hoping someone can advise me on a serious issue. Our organization’s Apple Developer Program account has been effectively locked because our Account Holder’s Apple ID is inaccessible. We think it may have been an invalid password entered that triggered this. I need to either unlock that Apple ID or transfer the Account Holder role so we can manage our company's business apps. I have reached out to Apple Developer Support, but they only sent the link to the reset link that I told them I already tried. The unlock page just tells me it's locked. No other recourse. Our company requires the app to operate. We have another admin access through another Apple ID. but to transfer the Account Holder role, it can only be initiated by the current Account Holder, which is impossible at this point. If anyone has encountered a similar issue or knows a more efficient route to escalate, I’d be extremely grateful for your insights.
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System Data Occupying Half of My Storage
If Apple truly requires this much space for the system, I honestly don’t see the point of having a 256GB device. I have no way of knowing what exactly is included in “System Data,” and I cannot modify or manage it. This is extremely frustrating and confusing for users. Can someone explain why this is necessary?
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Close All
when we will be getting close all feature for when in the app changing screen? I feel lik that will help people center life making it easier to close apps as an ex Apple Technical Support Agent and as an Apple Representative at my Verizon Location.
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How to change the copyright of my app
Hi, I'm here hoping for some help or advice in terms of a critical situation I'm currently facing. I want to change the copyright of an app, which was my previous app but now transferred to another company. In the Apple developer panel, is there anywhere that can change the copyright? Here is a quick summary of the app development, Software Vendor 1 developed the app, then transferred to Software Vendor 2, eventually the Client user(only paid for the app but don't have developer account) can use it. Now, I'm the Software Vendor 1 and has transferred the app to Software Vendor 2, but the copyright is still Software Vendor 1; and I want to ask Vendor 2 change the copyright to Client user directly as the Client user has bought the app. I’ve contacted Apple Support multiple times through mails. They just tell me to ask the Account Holder/Admin of the organization account that now owned the app to contact them in order to receive support. Then, I've asked Software Vendor 2 to contact Apple support, but have no response from Apple support after 1 week. My Case number is: 102708379460 This case is quite urgent for me, if anyone from the App Support team sees this post, or if any developers have experienced a similar situation and can offer advice, we would be truly grateful. Thank you in advance for your time and support.
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USDZ Gaussian Splat shaders
It is now possible to save the incredibly realistic Gaussian splat format in USDZ file format. Yet iOS cannot display them. This is a massive gap in content flexibility and use case for users of iOS. Apple’s quick look would be a perfect fit for AR and model view of digital twins of products and buildings etc, enabling millions of users to have extended user experiences and designers extended platforms to display gaussian splats. Android can already display Gaussian splats in AR, it’s crazy that apple should restrict this format either from the website viewers, or by linked usdz file. I hope the Apple dev team will consider expanding this functionality to hugely improve user experiences, and allow a global platform to developers and marketplaces to create better digital twins, and product marketplaces.
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Battery Usage Information
I am monitoring the battery usage of an app when it is running in the background and foreground. The app uses "Always" location permission, and we're observing 15 hours of background usage and 10 minutes of on-screen usage. The battery usage for our app is showing 44%, while other apps are showing around 14% and so on, representing the cumulative battery percentage. Based on this information, is it normal usage or my app is consuming more battery
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Missing screenshots in iMessage (17 Pro Max & iOS 25.1 betas)
I've been trying to search for this particular issue, but what I've been finding doesn't seem to fit exactly what I'm experiencing, hence my post here. I can send and receive normal photos (ones that were taken with the camera) with no issue, however, screenshots do not appear when I receive them (or if I send one, the recipient also does not see them). They appear as a blank message "bubble" and when I click on it, the screenshot appears. Attached is a screenshot of what it looks like in iMessage. I'm curious if this is a bug, or do I simply have some settings incorrect? I'm on the iOS 25.1 beta 3, but this has been happening since iOS 25 launched, and I have a 17 Pro Max.
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Not Showing Pro Default option in IPhone 16 Pro and unable to view the “Pro Raw Max”
I am using iPhone 16 pro, and I am running on the IOS 26.1 (23B5064e) in settings, going to Camera, then to formats, then in “Pro Raw and Resolution Control”, I am only getting “Pro Raw Format”(JPEG Lossless Most Compatible), but despite after numerous attempts I am unable to find the option for “Pro Raw Max”(upto 48 MP) or HEIF Max (upto 48 MP); please help me anyone I desperately want “Pro Raw Max”, moreover I cannot find the “Raw Max” option in the camera app, but only getting the “Raw” option; thanks a lot in advance…🙏🏻🙏🏻🙏🏻🙏🏻
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[CarPlay] CPNowPlayingTemplate not being accepted when being passed to pushTemplate:animated:completion
Hey team, I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows: self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true) This used to work perfectly, but suddenly I have started to get this error NSInvalidArgumentException: Unsupported object <CPNowPlayingTemplate: 0x119a0b5c0> <identifier: 6EE4E5A9-B1FB-4341-A485-78D7DDEBD8D0, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPActionSheetTemplate, CPAlertTemplate, CPVoiceControlTemplate, CPTabBarTemplate, CPListTemplate, CPInformationTemplate, CPContactTemplate, CPMapTemplate, CPGridTemplate, CPSearchTemplate )} How is this possible? Even on Apple docs, it says to pushTemplate Refer https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
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XCode 18.6 not selectable
Hello. I need to develop for iOS 18. I've recently updated Xcode and it says I have to download ios 26 platform. I don't need it, but I can no longer build my existing projects against ios 18, even though Xcode says it's still installed and used 13 days ago. How to I remedy this?
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Help me
Hello everyone. Can I download ios 17 on a regular iphone x, not an xs, but an x? How can I do this using the developer program?
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SD (Standard Definition) Episodes show same price as HD
Apple told me to contact the developer, as they said that they only process payments. On October 6, 2025, I purchased SD, Standard Definition, Episode 1 of The Real Housewives of Potomac for $1.99 [as usual], but when I went to purchase SD Episode 2, it is $2.99. Will upcoming episodes also be $2.99 for Standard Definition episodes? I have been checking for several days, thinking the price issue will be resolved, but SD episode 2 is still $2.99. I haven’t checked other shows for purchases of episodes. Is this price going to be updated, corrected for SD, particularly, for the show mentioned above, to $1.99?
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Why are system reserved files consuming half of my storage?
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane. Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space. Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I can understand the utility of this — if I didn’t still have to offload basically all my apps every single time I run a software update, because I’m still some not-insignificant amount short. I seem to recall it being between 6-20 GB across the different updates I’ve had to do since iOS 26 rolled around. I’d also like to be clear that preprovisioning the storage space for updates isn’t a bad idea, just give us an off switch if we’d rather be able to take a few hundred more photos, have another few apps, etc. than have the space sit mostly unused. The biggest culprit is this “system data” category which is somehow consuming as much space as the entire operating system and its extensions. There’s no clear way to request iOS to clear this down if some of it is temporary data, which we should have a button for even if Apple thinks it should “just work.” Windows usually trims down on its temp files, but on the occasion you go look and see 67 GB of temporary files, being able to manually run the disk cleanup tool is very helpful. I’m hesitant to try any third party app because I shouldn’t need to, and knowing Apple, it wouldn’t have access to anything it would actually have to touch anyway. Which is neither here nor there, but give us a button to clear cache or maybe run the cleanup when the phone reboots? I am running the developer beta right now so maybe that’s part of it. However I’m not sure… I had switched to mainline release for a while when it released, and it didn’t seem any different with storage consumption and battery drain. I jumped back to beta to see some of the new features and am waiting for another mainline release to switch back to as the recent betas have been much more unstable/buggy than the entire prerelease beta period. Just wondering if anyone has any kind of input on this storage issue in particular as it’s not really been talked about as much as the battery drain issue from what I can see.
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