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Apple Music glitch
I have 2017 GMC Sierra and no bluetooth so I have to use USB. It worked fine for years but as soon as I down loaded the iOS 18 update when I try to listen to music, it plays a small clip of the song then stops and forwards through the rest of the song and skips to the next. It does this with every song whether it’s a playlist or downloaded on to my phone. I hate listening to the radio and having to listen to commercials which is why I have a 1 year subscription to Apple Music. Because of this glitch I have to listen to the friggin radio in the truck and search for the radio stations I like and suffer through stupid commercials every 10 minutes. None of the updates have fixed this glitch. Please, I beg you, fix it.
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414
Jan ’25
Just wondering
I’m just trying to find someone who know what the diagnostic logs o my apple watch are for like sysdouagnos and the Bridge Pair Performance obviously I understand what a diagnostic logs are but it’s looks as if I need to download them still why wouldn‘t it already be running
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253
Jan ’25
Using Swift-Protobuf to extract data
Hi! So I am not really sure how all this works. I want to use realtime data from the trains and buses in Sweden. This is their page: https://www.trafiklab.se/api/ As I understand it I should use GTFS data which come in Protobuf format. I think I must convert the Protobuf-data to Swift code. Not sure if this involves json. One file I have has the extension .pb. I tried to use this page: https://medium.com/@andy.nguyen.1993/protobuf-in-swift-809658ecdb22 When I write this: $ git checkout tags/1.1.1 $ swift build -c release -Xswiftc -static-stdlib I get this error: "error: 'swift-protobuf': the Swift tools version specification is possibly missing a version specifier; consider using '// swift-tools-version: 6.0.3' to specify the current Swift toolchain version as the lowest Swift version supported by the project" As you understand I am really not sure what I'm doing. Maybe there is a better way? Any help would be highly appreciated.
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540
Jan ’25
Screen time
My screen time report says that I’m on Google an average of 24 hrs and 4 minutes a day. How is this possible? I can’t be on Google more than 10 minutes a day let alone 24 hrs. I think it’s probably tracking whatever Google does when I’m not in the app or on the cite as part of screen time, but I can’t get it to stop. Are other people having this issue? How do I stop this so I can see my real screen time?
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353
Jan ’25
iPadOS 18.3. beta 1 & 2
I want to report a bug. iPad 7th generation iPadOS 18.3. beta 1 and beta 2 update from iPadOS 18.2.1, also tested clean install Bug: no sound at all through speaker or BT After restoring to 18.2.1 sound works normal I apologize for not using Feedback Assistant, but I don't want to switch to beta and back to stable version again
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360
Jan ’25
iOS 18 - Mail IMAP Issue
Hello everyone, Since iOS 18, there has been an issue where it’s not possible to set up custom IMAP accounts using one’s own domain. However, IMAP accounts from providers like Strato or other hosting services work without any problems. When will Apple finally resolve this issue? Is there already a solution for the problem? Disabling "Tracking IP" under Wi-Fi Settings doesn’t help. Uninstalling and reinstalling the Mail app also doesn’t resolve the issue. Thank you for your help. It would be nice if someone from Apple could comment on this matter. Thank you very much!
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355
Jan ’25
Can I change iOS version in package.swift to use SwiftData?
For the swift student challenge I was hoping to use swift data, I found that since it's a playground app, in package.swift the defaults is set to iOS 16 which means you can't use swift data. I changed it to iOS 17 and everything works but I want to know if that goes against the rules in anyway, changing th bios version in package.swift? This was the code I changed in package.swift. let package = Package( name: "ProStepper", platforms: [ .iOS("17.0") ],
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604
Jan ’25
Expo crash on iOS simulator
I've been working on my mobile app project using Expo. Yesterday, when I tried to run the app again, the Expo Go in the iOS simulator got stuck on the screen showing "New update available, downloading..." and then crashed. I'm not sure what went wrong. It only provides a long error report. I ran an EAS build, which completed successfully, so I suspect the issue might be with the iOS simulator or Expo Go itself. Please help me out :(
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1.2k
Jan ’25
imessage group chat confusion
So I am in a group chat with my family. We’ve had this groupchat established for a long time, and none of us have ever added anyone else to it. Somehow last night, a different family member joined our group chat and started texting us, but none of the original chat members added her, not even accidentally. This is the second time this has happened, and we have no idea how they are inserting themselves into our group chat. We are all iphone users, including the person that is somehow adding themselves to our group chat. All of us use different Apple ID accounts as well as different phone numbers, and that’s the same for the person adding themselves, so I’m truly at a loss for how this is happening.
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256
Jan ’25
Unable to register for Swift Student Challenge Meet with Apple Session
Pretty much what the title says, I received the email from Apple today regarding the three sessions that are being conducted for participants. When I open the link, I'm shown the button to register, but when I click register, I'm asked to log in, following which I'm redirected back to the same page except the register button is now missing. I'm unsure if it has registered me, and I haven't received any email confirming the same.
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378
Jan ’25
When navigationstack is using two times in SWIFTUI
Hello, I use Navigationstack in the first and second views. In this case, the second view is executed immediately and then disappears. Is there a solution? The code is as follows. device = i-phone struct ContentView: View { @State var path: [String] = [] var body: some View { NavigationStack(path: $path) { VStack { Text("Screen1") Spacer() Button(action: { path.append("2nd") }, label: { Text("go to 2nd Screen") }) } .navigationDestination(for: String.self) { s in if s == "2nd" { let _ = print("1st screen nav path(1) = \(path)") SecondScreen(path: $path) let _ = print("1st screen nav path(2) = \(path)") } } .onAppear { print("1st screen on appear") print("1st screen path = \(path)") } .onDisappear { print("1st screen on disappear") print("1st screen disa. path = \(path)") } .padding() } } } struct SecondScreen: View { @State var path2: [String] = [] @Binding var path: [String] var body: some View { NavigationStack(path: $path2) { VStack { Text("2nd Screen is loaded") Spacer() Button(action: { path2.append("3rd") } , label: { Text("go to 3rd Screen") }) Button(action: { path2.removeLast() } , label: { Text("back to 1st Screen") }) } .navigationDestination(for: String.self) { s in if s == "3rd" { // Text("3rd") thirdScreen() } else { thirdScreen() } } } .onAppear { print("2nd screen on appear") print("2nd screen path = \(path)") print("2nd screen path2 = \(path2)") } .onDisappear { print("2nd screen on disappear") print("2nd screen path = \(path)") print("2nd screen disa. path2 = \(path2)") } } } struct thirdScreen: View { var body: some View { VStack { Text("3rd Screen") } .onAppear { print("3rd screen on appear") } .onDisappear { print("3rd screen on disappear") } } }
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189
Jan ’25
Workout session [session.end()] taking a long time to end
I'm developing a workout app with a mirrored workout session. I'm having problems with sessions being out of sync. For example, when the workout is ended, it takes somewhere around a minute or two for it to actually fully end, so if during this time I start a new workout, then the sessions will be out of sync. I am using healthStore.recoverActiveWorkoutSession() to recover the workout session but it doesn't always work very well and in particular in the case when a workout has been manually ended (but ending hasn't completed) it enters an out of sync mode. The reason why this case is happening is because I have an third party sensor connected to this mirrored workout session and if the sensor is out of range or turned off, I end the workout. However, if the person had accidentally gone out of range, they would reconnect to the app and restart the workout as soon as they realize and in that case, when the workout hasn't fully ended, it doesn't recover appropriately. I have spent weeks trying to debug this with no luck so any advice will be appreciated.
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821
Jan ’25
Decode errors, even on "Hello, world!" - Mac
This wasn't happening until I updated Xcode to 16.2 (I'm using Sequoia 15.2). When I run any Mac app, I get these errors: Can't find or decode reasons Failed to get or decode unavailable reasons Can't find or decode disabled use cases I even got these errors running "Hello, world" which tells me that either I need to reinstall or there is a bug. Thanks for any help, -Ashley
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1.4k
Jan ’25