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In the crash logs organizer is it possible to see how often a crash is occurring?
I can certainly see how many devices hit it but its a but is there enough data here to know if this was a fluke vs "every time x" thing that may be more annoying? Given at this point my app is only rolled out to a few users the number of devices isn't as useful for telling me which crashes to prioritize. In this screenshot I can tell two devices hit it. But did they only hit it once? Daily?
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195
Dec ’24
Call Tracking with CallKit Works in Debug Mode but Not in Release (TestFlight) – iOS
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight. I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional). <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>aps-environment</key> <string>production</string> </dict> </plist> These are the necessary permission which I used in info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>com.agent.mygenie</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>MyGenie</string> <key>CFBundleDocumentTypes</key> <array/> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>mygenie</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSCallKitUsageDescription</key> <string>This app needs access to CallKit for call handling</string> <key>NSContactsUsageDescription</key> <string>This app needs access to your contacts for calls</string> <key>NSMicrophoneUsageDescription</key> <string>This app needs access to microphone for calls</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to photo library for profile picture updation</string> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UIBackgroundModes</key> <array> <string>voip</string> <string>processing</string> <string>fetch</string> <string>audio</string> </array> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> [code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567) </dict> </plist> And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
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90
Mar ’25
Shared dependencies between test and production code creates library duplication
When test support code relies on production code, a diamond can occur. If this occurs across packages, it can lead to duplicated symbols and incorrect behavior at runtime despite no warnings at build time. This only occurs in Xcode and top-level application testing. This doesn't occur when the code being tested is in a separate package. I'm trying to understand how to correctly manage shared test support code which needs to access production code, or if this is the correct way and it is an Xcode bug. For a minimized example project, see https://github.com/rnapier/SupportCode. The setup includes three packages: Dependencies, which manages all the dependencies for the app and tests; Core which contains core logic and test support; and Feature, which relies on Core an contains feature-related logic and test support. Building this system causes Core.framework to show up three times in DerivedData: ./App.app/PlugIns/AppTests.xctest/Frameworks/Core_59974D35D_PackageProduct.framework ./App.app/Frameworks/Core_59974D35D_PackageProduct.framework ./PackageFrameworks/Core_59974D35D_PackageProduct.framework When unit tests are run, there is a collision on the symbol for Keychain: objc[48914]: Class _TtC8Keychain8Keychain is implemented in both /Users/ornapier/Library/Developer/Xcode/DerivedData/App-grdjljgevqofhqgflgtrqvhvbtej/Build/Products/Debug-iphonesimulator/PackageFrameworks/Core_59974D35D_PackageProduct.framework/Core_59974D35D_PackageProduct (0x100a98118) and /Users/ornapier/Library/Developer/CoreSimulator/Devices/216C441E-4AE5-45EC-8E52-FA42D8562365/data/Containers/Bundle/Application/7197F2F2-EB26-42FF-B7DB-67116159897D/App.app/PlugIns/AppTests.xctest/AppTests (0x1011002c0). One of the two will be used. Which one is undefined. This is not a benign warning. There are two distinct copies of _TtC8Keychain8Keychain and test cases will access one and the app will access a different one. This leads to mismatches when accessing static instances such as .shared. I believe this dependency graph should work, and it does work as long as the top-level testing system is a Swift module. But if it is the application, it builds successfully, but behaves incorrectly in subtle ways.
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487
Feb ’25
Code coverage problem with symbolic linked source files
Let's say I have a local package Foo, Bar and Baz. Foo has Bar and Baz as dependency and has test target,FooTests. Below is the Package.swift manifest that describes package Foo. import PackageDescription let packages: [Package.Dependency] = [ .package(path: "../Bar"), .package(path: "../Baz"), ] let products: [Target.Dependency] = [ .product(name: "Bar", package: "Bar"), .product(name: "Baz", package: "Baz"), ] let package = Package( name: "Foo", platforms: [ .iOS(.v16), ], products: [ .library( name: "Foo", targets: ["Foo"] ), ], dependencies: packages, targets: [ .target( name: "Foo", dependencies: products, path: "Sources" ), .testTarget( name: "FooTests", dependencies: [.target(name: "Foo")], path: "Tests", swiftSettings: swiftSettings ), ] ) Bar and Baz is also local packages. Due to the limitations of the project, Baz has sources with symbolic links instead of exact directories, and these sources are what FooTests will test. If I run FooTests, test succeed with proper logs indicating that all test methods are run correctly, but test coverage says that Baz's coverage is 0% and there is no executable lines unlike the Bar which is not what be tested. Is there any way to fix this problem?
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316
Dec ’24
Issue downloading app versions in Organizer
Since about two weeks Xcode has been unable to download other app versions than the pre-selected set of versions shown in Organizer for any of the sub selections like Crashes or Feedback. I can see some crashes and feedback for the versions that were already there but when i choose "More versions..." in the version selector the popup shows but after about a minute i get a message that the versions failed to load due to a network error. I've tried every few days, on multiple networks (all with good fiber connections), for two different team accounts and for multiple apps, but in none of these scenario's Xcode is able to download new versions so i'm pretty sure there is something broken on Apple's side but i don't see many reports online about this nor anything here on the forum. Is anybody else experiencing these issues?
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238
Nov ’24
dyld: Symbol not found ... certain MeshResource APIs on iOS 17.x
I submitted feedback as FB16463501 -- posting here for others to see, or maybe for Apple to share any help if there are workarounds, etc.: Targets below iOS 18.x fail to launch app due to dyld[xxxxx]: Symbol not found: errors when referencing: MeshResource.init(from:) async - https://developer.apple.com/documentation/realitykit/meshresource/init(from:)-b7hb i.e. dyld[61511]: Symbol not found: _$s10RealityKit12MeshResourceC0A10FoundationE4fromACSayAD0C10DescriptorVG_tYaKcfC MeshResource.replace(with:) async - https://developer.apple.com/documentation/realitykit/meshresource/replace(with:)-8uvri i.e. dyld[78830]: Symbol not found: _$s10RealityKit12MeshResourceC0A10FoundationE7replace4withyAcDE8ContentsV_tYaKF Targets tested that exhibit issue: (DYLD errors) Device: iOS 17.7.2, iPhone 14 Pro Max Simulator: iOS 17.5 (21F79), iPhone 15 System Information: macOS Version 15.3 (Build 24D60) Xcode 16.2 (23507) (Build 16C5032a) MRE -- include this code in your app: (no need to invoke, just reference) static func addOrUpdateEntityModel_MRE(_ entity: ModelEntity) async { let descriptor = MeshDescriptor(name: "MyDescriptor") do { if let modelComponent = entity.model { // update existing ModelComponent if let model = try? MeshResource.Model(id: "MyModelId", descriptors: [descriptor]) { var contents = MeshResource.Contents() contents.models = .init([model]) try await modelComponent.mesh.replace(with: contents) /// `dyld[78830]: Symbol not found: _$s10RealityKit12MeshResourceC0A10FoundationE7replace4withyAcDE8ContentsV_tYaKF` } } else { //create new ModelComponent /// Comment-out the 2 lines below == dyld error for above `MeshResource.replace(with:)` let meshRes = try await MeshResource(from: [descriptor]) /// `dyld[61511]: Symbol not found: _$s10RealityKit12MeshResourceC0A10FoundationE4fromACSayAD0C10DescriptorVG_tYaKcfC` entity.model = .init(mesh: meshRes, materials: [SimpleMaterial()]) } } catch { fatalError() } }
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485
Feb ’25
Invalid binary for tvOS app which integrates an xcframework
We're building an SDK (let's call it MyFramework) which is distributed as an .xcframework for developers to integrate it into their own apps. Recently, we've added tvOS support by adding it as a supported destination for the SDK. Essentially, the SDK became a cross-platform framework and easy to be adopted in both iOS and tvOS apps. The .xcframework is generated fine, all builds correctly. We've tested the SDK integrated in test apps. We've also submitted an iOS archive app to the AppStore connect, just to make sure all is well with the AppStore submission. However, when I tried submitting a tvOS archive app (that integrates the same SDK) to the AppStore connect, the build was marked as invalid binary and we've got the following error message: ITMS-90562: Invalid Bundle - One of the nested bundles is built for a platform which is different from the main bundle platform. Please make sure that all bundles have correct platform specification. First, I thought that any of the modules of the framework was not correctly configured for tvOS but that was not the case. Everything compiles ok and it runs in debug as expected. It only fails when trying to submit the tvOS app that integrates the SDK. After a lot of investigating, we realised that the reason for the AppStore submission error is because we codesign the framework. We use codesign to distribute it as cryptographically signed xcframework. codesign --timestamp -v --sign "Apple Distribution: Company (xxxxxxxxxx)" "MyFramework.xcframework" As soon as we remove the above line from our CI/CD pipeline that generates the xcframework, and submit a tvOS archive app that integrates the unsigned framework, the AppStore submission error goes away and the TestFlight build can be tested. I've also tried to just strip the _CodeSignature folder from the .xcframework package but it still fails. So the only solution currently is to not codesign the xcframework to be able to upload tvOS archive apps that integrate the SDK to the AppStore connect. However, we're still puzzled as to why only the tvOS archive app gets the invalid binary error when it integrates a signed SDK. I feel like the error message is quite misleading if we have to stop signing the SDK xcframework for it to be accepted during the AppStore submission. Anyone has any idea? Or has anyone encountered a similar issue? Thanks!
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138
Mar ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
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59
Mar ’25
Unincluded dependencies failing to build for watchOS companion app.
When trying to use the watchOS preview the simulator fails to load and throws about 15 errors. Clearly the simulator is trying to load all of the iOS packages to the watchOS simulator. However, these packages clearly aren't included in the watchOS app. Furthermore, both apps build successfully to the main simulators, just not the previews. Having a list of errors that simply should not be there is a pretty big annoyance when something is going wrong. How do I fix this?
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275
Feb ’25
Xcode playground export is doesn't work
I am having issues with exported playgrounds from Xcode, when I try to open my exported swift fill I get the following message: "Couldn't load settings from contents.xcplayground" Xcode Version: Version 16.2 (16C5032a) Steps to reproduce Create new playground in Xcode. File->Export Open exported file. The issue still press persist after reinstalling Xcode.
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178
Jan ’25
Xcode cannot deploy to Apple Watch SE even once
Got a Watch SE recently only to find out that I can't deploy apps to it from Xcode even once. I always get the message "Connecting to Watch" and "Reconnecting to Watch". Tried with Xcode 16 and then with 16.2. Same result. For countless times, I have tried every possible solution posted on this forum and elsewhere but to no avail. Filed a feedback, no reply yet from Apple. Looks like something is seriously broken. Please fix this. FB16122816
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357
Jan ’25
Apple Watch Connectivity Issues XCode
Whenever I try to build on my Apple Watch using Xcode, I often encounter connection issues. It typically takes about an hour of troubleshooting, including restarting devices, restarting Xcode, erasing the Apple Watch, and other steps. I was wondering if anyone else has experienced similar problems and if there are any effective solutions.
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518
Dec ’24
Debug Memory Graph does not show memory leaks.
Here is a modified code from the documentation example https://www.swift.org/documentation/server/guides/memory-leaks-and-usage.html#troubleshooting : class ViewController: UIViewController { var closure: () -> Void = { () } public func doNothing() {} public func doSomethingThatLeaks() { self.closure = { // This will leak as it'll create a permanent reference cycle: // // self -> self.closure -> self self.doNothing() } } override func viewDidLoad() { super.viewDidLoad() // Memory leak example: doSomethingThatLeaks() // Abandoned memory example: // NotificationCenter.default.addObserver(forName: .init("Abandoned"), object: nil, queue: nil) { _ in // print("\(self)") // } } deinit { print(#function, Self.self) } } If you place it, for example, in a navigation controller, do a push-pop several times, deinit will not be printed. But if you look in the Debug Memory Graph, it will not even show that there is a strong reference to this controller: Only if you manually select: You can see that it is held by the closure context, which it holds: This is definitely not abandoned memory (like the commented piece of the code example), but it is not shown either in the Debug Memory Graph or in Instruments Leaks. Why?
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467
Nov ’24