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Extract App Intents Metadata build error and SwiftConstValues files not being generated
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various files added to the project, and an additional Build Phase script. We have conducted the following tests: Disabling Arxan in release targets: The app compiles successfully and those files are generated (suspicious, I know). Adding a library with AppIntents references and an AppIntent in our app: Both scenarios produce the same compilation error. Creating a demo project with AppIntents and Arxan (basic implementation): The project compiles correctly and those files are in place. Contacting Digital.ai support: They suggested several changes to the Build Settings, but none of them resolved the issue. Additionally, we’ve attempted to gather information from the compiler to understand how these “.swiftconstvalues” files are generated. Unfortunately, we haven’t found any official documentation, so we would like to ask a few questions: Is it possible to interfere with the creation of these files in any way? For example, via scripts or other custom build steps? Is there any way to force the generation of these files through a build parameter or flag? Is it possible to bypass the “Extract App Intents Metadata” step during compilation? If so, what would be the implications of doing this when using a library that includes references to AppIntents? I know that involving a code obfuscation tool raises suspicions about it being the problem, we just want to know a little more about this compilation step to have some more context before reaching them again. Feel free to ask any questions or details, any reply is appreciated. Thanks
3
0
294
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
1
0
326
Jun ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
0
0
184
Jun ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
3
0
2.1k
Feb ’26
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
0
0
132
Jun ’25
XCUITests not starting
Looking for a way to overcome this issue when starting UI tests that used to be working: Source was stale 337 times within the last 500 ms (12 (latestGeneration) != 22 (lastKnownShmemState)): CFPrefsPlistSource<0x600003004c60> (Domain: com.apple.Accessibility, User: kCFPreferencesCurrentUser, ByHost: No, Container: ###/data, Contents Need Refresh: Yes) ... Failed to initialize for UI testing: Error Domain=XCTDaemonErrorDomain Code=18 "Timed out waiting for AX loaded notification" UserInfo={NSLocalizedDescription=Timed out waiting for AX loaded notification} Message from debugger: killed The environment is Xcode 16.3 with iOS Simulator 18.0. Not using the latest Simulator 18.4 because of another bug with network requests: https://developer.apple.com/forums/thread/777999
1
1
317
Oct ’25
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
5
6
3.4k
Nov ’25
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
0
0
179
Jun ’25
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
13
2
1.4k
1w
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
3
0
941
Oct ’25
Using ARKit Replay hangs forever on "Attaching to App"...
Hello, I'm trying to use Xcode's ARKit Session replay functionality. I have a capture I made using Reality Composer and when trying to use it with Xcode's replay functionality the installation and debugging process seems stalled forever. I've gotten it to work once so I know the capture file is functional but I have never gotten it to work a second time, even though I didn't change any settings. No amount of restarting Xcode, the Mac, or the iPhone seem to work. I have also tried cleaning build folders, reinstalling the app, and clearing DerivedData. I can confirm from the Xcode logs that the app installs correctly but the app never launches. If I unselect the checkbox for "ARKit Replay Data", the app launches and debugs nearly instantly. I have tried letting it "attach" for up to 10 minutes to no avail.
4
0
479
Sep ’25
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
9
2
11k
Apr ’26
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com &gt; Account &gt; Membership &gt; Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj &gt; project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
1
3
3.7k
Jan ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
3
0
475
Feb ’26
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
1
0
966
Sep ’25
Invalid Swift Support - The SwiftSupport folder is missing
Hi When attempting to upload a React Native app (version 0.77) we encountered the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. If to check ipa folder we can see that content includes only 2 folders: Payload Symbols Could you please tell us why it does not include Swift Support folder? We tried to use XCode - 16.2 and 16.3 Thank you
4
0
406
Dec ’25
Extract App Intents Metadata build error and SwiftConstValues files not being generated
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various files added to the project, and an additional Build Phase script. We have conducted the following tests: Disabling Arxan in release targets: The app compiles successfully and those files are generated (suspicious, I know). Adding a library with AppIntents references and an AppIntent in our app: Both scenarios produce the same compilation error. Creating a demo project with AppIntents and Arxan (basic implementation): The project compiles correctly and those files are in place. Contacting Digital.ai support: They suggested several changes to the Build Settings, but none of them resolved the issue. Additionally, we’ve attempted to gather information from the compiler to understand how these “.swiftconstvalues” files are generated. Unfortunately, we haven’t found any official documentation, so we would like to ask a few questions: Is it possible to interfere with the creation of these files in any way? For example, via scripts or other custom build steps? Is there any way to force the generation of these files through a build parameter or flag? Is it possible to bypass the “Extract App Intents Metadata” step during compilation? If so, what would be the implications of doing this when using a library that includes references to AppIntents? I know that involving a code obfuscation tool raises suspicions about it being the problem, we just want to know a little more about this compilation step to have some more context before reaching them again. Feel free to ask any questions or details, any reply is appreciated. Thanks
Replies
3
Boosts
0
Views
294
Activity
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
Boosts
0
Views
326
Activity
Jun ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
Replies
0
Boosts
0
Views
184
Activity
Jun ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
Replies
3
Boosts
0
Views
2.1k
Activity
Feb ’26
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
Replies
0
Boosts
0
Views
132
Activity
Jun ’25
Xcode Message: Message send exceeds rate-limit threshold and will be dropped
I'm getting hundreds of the message below in Xcode. I've narrowed it down to when I instantiate the following AVAudioUnitComponentManager.shared() Message send exceeds rate-limit threshold and will be dropped. { reporterID=231700600717315, rateLimit=32hz }
Replies
2
Boosts
1
Views
906
Activity
Sep ’25
XCUITests not starting
Looking for a way to overcome this issue when starting UI tests that used to be working: Source was stale 337 times within the last 500 ms (12 (latestGeneration) != 22 (lastKnownShmemState)): CFPrefsPlistSource<0x600003004c60> (Domain: com.apple.Accessibility, User: kCFPreferencesCurrentUser, ByHost: No, Container: ###/data, Contents Need Refresh: Yes) ... Failed to initialize for UI testing: Error Domain=XCTDaemonErrorDomain Code=18 "Timed out waiting for AX loaded notification" UserInfo={NSLocalizedDescription=Timed out waiting for AX loaded notification} Message from debugger: killed The environment is Xcode 16.3 with iOS Simulator 18.0. Not using the latest Simulator 18.4 because of another bug with network requests: https://developer.apple.com/forums/thread/777999
Replies
1
Boosts
1
Views
317
Activity
Oct ’25
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
Replies
5
Boosts
6
Views
3.4k
Activity
Nov ’25
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
Replies
0
Boosts
0
Views
179
Activity
Jun ’25
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
Replies
13
Boosts
2
Views
1.4k
Activity
1w
webviews are crashing in 18.5 simulator
The app I am working on crashes when opening a webview. webviews are working on iOS 18.2 simulator, but crashing in 18.5 simulator. On actual devices they don't seem to crash. Can someone know the reason for it and how to fix it?
Replies
0
Boosts
1
Views
166
Activity
Jun ’25
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
Replies
3
Boosts
0
Views
941
Activity
Oct ’25
Using ARKit Replay hangs forever on "Attaching to App"...
Hello, I'm trying to use Xcode's ARKit Session replay functionality. I have a capture I made using Reality Composer and when trying to use it with Xcode's replay functionality the installation and debugging process seems stalled forever. I've gotten it to work once so I know the capture file is functional but I have never gotten it to work a second time, even though I didn't change any settings. No amount of restarting Xcode, the Mac, or the iPhone seem to work. I have also tried cleaning build folders, reinstalling the app, and clearing DerivedData. I can confirm from the Xcode logs that the app installs correctly but the app never launches. If I unselect the checkbox for "ARKit Replay Data", the app launches and debugs nearly instantly. I have tried letting it "attach" for up to 10 minutes to no avail.
Replies
4
Boosts
0
Views
479
Activity
Sep ’25
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
Replies
9
Boosts
2
Views
11k
Activity
Apr ’26
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com &gt; Account &gt; Membership &gt; Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj &gt; project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
Replies
1
Boosts
3
Views
3.7k
Activity
Jan ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
Replies
3
Boosts
0
Views
475
Activity
Feb ’26
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
Replies
1
Boosts
0
Views
966
Activity
Sep ’25
Use CFBundleVersion instead of CI_BUILD_NUMBER
Is there a way to use CFBundleVersion instead of CI_BUILD_NUMBER from XCode Cloud's workflow on Web ? We would like to have control over the major and minor version numbers of the build from the workflow.
Replies
1
Boosts
4
Views
645
Activity
Sep ’25
Cannot select individual view in selectable mode
Cannot select individual view in selectable mode in Xcode preview, it only show the whole blue device border.
Replies
4
Boosts
2
Views
1k
Activity
Jul ’25
Invalid Swift Support - The SwiftSupport folder is missing
Hi When attempting to upload a React Native app (version 0.77) we encountered the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. If to check ipa folder we can see that content includes only 2 folders: Payload Symbols Could you please tell us why it does not include Swift Support folder? We tried to use XCode - 16.2 and 16.3 Thank you
Replies
4
Boosts
0
Views
406
Activity
Dec ’25